well im kinda glad it was successful, but they missed the boat to me, bought the game when it first came out and quit soon after since they had sold me an unfinished pile of poo.
FF14: ARR was expected to make around $600 million but made $626 million.
ARR has undeniably been a big success.
Why so desperate to sell this game as a success? Its easy for a game with this much press to be successful short term. Let's see how it's doing after 3 months. Themeparks never last long.
After 2 years of not making money, we'll see if it makes a profit.
Why so desperate to sell this game as a success? Its easy for a game with this much press to be successful short term. Let's see how it's doing after 3 months. Themeparks never last long.
After 2 years of not making money, we'll see if it makes a profit.
Why so desperate to sell this game as a success? Its easy for a game with this much press to be successful short term. Let's see how it's doing after 3 months. Themeparks never last long.
After 2 years of not making money, we'll see if it makes a profit.
Why so desperate to sell this game as a failure?
I never said it was. You're the one who made the thread, not me. I just pointed out that it's foolish to jump to conclusions this early.
It's doing better than it did the first time, which was undoubtably a failure. Or are we pretending that never happened?
FF14: ARR was expected to make around $600 million but made $626 million.
ARR has undeniably been a big success.
Why so desperate to sell this game as a success? Its easy for a game with this much press to be successful short term. Let's see how it's doing after 3 months. Themeparks never last long.
After 2 years of not making money, we'll see if it makes a profit.
This game is a success with or without this thread. You are probably one of those that said it would flop after the first month. What happens when more good news comes out after month 3? Are you going to put in your two cents and say it will be dead in 6 months?
Why so desperate to sell this game as a success? Its easy for a game with this much press to be successful short term. Let's see how it's doing after 3 months. Themeparks never last long.
After 2 years of not making money, we'll see if it makes a profit.
Why so desperate to sell this game as a failure?
I never said it was. You're the one who made the thread, not me. I just pointed out that it's foolish to jump to conclusions this early.
It's doing better than it did the first time, which was undoubtably a failure. Or are we pretending that never happened?
Yet you went out of your way to post negatively on the subject. It's natural for people who enjoy a product to celebrate it's success. What's your excuse?
Why so desperate to sell this game as a success? Its easy for a game with this much press to be successful short term. Let's see how it's doing after 3 months. Themeparks never last long.
After 2 years of not making money, we'll see if it makes a profit.
Why so desperate to sell this game as a failure?
I never said it was. You're the one who made the thread, not me. I just pointed out that it's foolish to jump to conclusions this early.
It's doing better than it did the first time, which was undoubtably a failure. Or are we pretending that never happened?
As other people have said, you just come off as a needlessly negative third party. All the OP did in the opening post was inform people of something; I probably would've never read that article had this thread not been made. He only cited his source, and quoted the article which said the game exceeded expectations. Therefore any assertions backed by citations (first and / or second party) is not trying to sell something. It's simply stating what has already been said (To say otherwise is doing the same thing as people assuming you hate the game and are desperate to see it's failure; you assumed it was an thread boasting, and people the assumed you were just hating because there is a citation involved in the original post).
With that said, there will always be people celebrating what is an undeniable success. It should go without saying that all things in this industry is destined for the eventual failure and lack of interest. Square Enix was in trouble with profits, and A Realm Reborn was good enough to put them in the black (according to the article and statements made). Therefore the statement that it is an undeniable big success is not faulty (at this present junction) and therefore shouldn't be construed as just selling something. One can't sell a fact, as a fact simply is.
Nothing left but to nod one's head to this and move on. Things will either increase or decrease in the time current generation Themeparks have in this genre. We could go into detail and get into arguments if it's a success other than commercially, but that would go against what the cited article is essentially about.
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
Desire to see games fail is apparently endemic to many posters on MMORPG.com, which is one of the ugliest facets of visiting here. I powered through the early difficulties of FFXIV's re-release but ultimately found it not worth my sub money. I hope it does well since it is one of the better polished and well-made games I've played this year.
You're getting so many negative responses because you baited the conversation by using this expression. The idea that you can call an mmo a big success in the first three months is at best naive. Perhaps "box sales have been a big success" would be a more accurate statement, but then again that's been true for just about every AAA mmo in the last 8 years.
Clearly a lot of people are enjoying this game, and if you are then relax and enjoy it. Time will tell whether ARR is a 'big success" not grand declarations on forums.
I hope it does well for them. It must have been a huge job to do such a major re-work. That sort of effort shouldn't go unrewarded.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
LOTRO, AoC, WHO, RIFT, SWTOR...all "big successes" that sold bajillion of copies at launch.
And then real life happened.
Can you expand on this?
What exactly do you mean by "then real life happened"?
The game has made the company that made it money. This will encourage them to continue to make games. Why is this a problem for you?
Problem for me? How did you come at that conclusion?
Proclaiming game "big success" because it sold lots of copies turned out to be miserbale failure. MMOs are NOT one shot wonders and need to sustain (planned to) large number of players over time.
But i really shouldnt explain this as its self explanatory.
AND, by their launch fiasco it seems that their expectations were very low to start with.
If you still don't believe this - do you know how many servers would exist for 20million players - 4000 - yeah (with a 5000 limit) - heck even if the limit was 10,000 it would be 2000 servers, needless to say, I think FFARR has a bit less than that :P
While your point is valid, your numbers are not.
You don't need a server with 5000 player limit for every 5000 subscribers.
FF14: ARR was expected to make around $600 million but made $626 million.
ARR has undeniably been a big success.
Why so desperate to sell this game as a success? Its easy for a game with this much press to be successful short term. Let's see how it's doing after 3 months. Themeparks never last long.
After 2 years of not making money, we'll see if it makes a profit.
A DFUW player that is mad because that game is a stonking success, right lol.
And the bit in yellow has to be the dumbest comment of the day, ever heard of WOW, EQ2, LOTRO, the list goes on. These mmos are still here.
You slipped up by using the word "never" in your pathetic post.
This is good news, not because the game broke records, but simply because it "exceeded SE's expectations".
THAT means that they will most likely be spending more money on development, which is ultimately better for players.
So rather than arguing about the "ultimate" success of the game, or at which point in it's lifespan it can finally be judged a "success", just look at what "exceeds SE's expectations" is likely to mean for the game in the months ahead.
This game is no more of a success than pretty much any other AAA mmo, infact it's doing worse than a lot of them, almost anything I've read from Square has been fuzzy information. It's done nothing at all that would be noteworthy and you could name multiple titles that have all been far more successful, espeically at the 2 month mark.
All this boils down to in reality is that either Square expected or simply stated they had very low expectations so it could appear to over-acheving, that isn't anything to be proud of. If you know you aren't going to do well at something saying "I expected to come last" when you came 2nd to last doesn't change the fact you still performed horribly, it helps the fanboys feel better about their game and it will get a few pity pats on the head but it doesn't really fool anyone that sees this as just another mmo.
The thing that annoys me is that the fanboys are sensationalising or flat out lying with this threads and when you do that you create an opposite reaction, this isn't aimed soley at FFXIV it happens to any mmo fanbase that tries to do this to give the ilusion of a successful title.
FF14: ARR was expected to make around $600 million but made $626 million.
ARR has undeniably been a big success.
It said net sales, not FFXIV sales. They sell mass numbers of titles unrelated to FFXIV.
It's an estimation anyway so is pretty much meaningless and it doesn't even say it was down to FFXIV anyway, it stated "and other arcade title sales". The whole thing is meaningless when you actually read it yet OP sensationalised it and made it out to be an amazing victory to the game when it's nothing of the sort.
FF14: ARR was expected to make around $600 million but made $626 million.
ARR has undeniably been a big success.
This is really great news. It was a train wreck at release, and most MMO devs either have a major uphill battle or simply never return from that no matter how good the game has gotten since release (ex: Vanguard). Great to see they were able to relaunch with something their fans want and enjoy, and even better that they had a fanbase willing to stick it out and revisit the title after such a far-from-stellar initial release.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Their expectations were low for ARR, especially for the western market. You could see it in the amount of servers they had available for launch. Hell there were more Japanese servers than EU and US combined.
After 1.0 they really didn't expect such interest. Rarely do people give a game a second chance. Hell I don't know if it ever happened before.
Well this is good news for those of us who play. When an mmo is doing better than expected that usually translates into better support. Hope the trend continues.
This shows SE had reasonable expectations about how well the game would do, and met those expectations. Do you expect a press release to say "we were totally off the mark, and heads will roll"?
The under reported aspect is the fact FFXIV's timing is impeccable. No real AAA MMOs released this year. No others planned until Q2 of 2014. Year into WoW's 2 year expansion cycle. They hit the sweet spot in the market and got everyone bored with the current crop of games and willing to try something new. And they have arguably the best console based MMO. As long as they keep their operating costs down, and expectations reasonable, the game should have a fairly long life.
Their expectations were low for ARR, especially for the western market. You could see it in the amount of servers they had available for launch. Hell there were more Japanese servers than EU and US combined.
After 1.0 they really didn't expect such interest. Rarely do people give a game a second chance. Hell I don't know if it ever happened before.
They showed that they were actually willing to rework the game after catastrophe they had, after crap and crap MMO players had from publisher/devs any ounce of goodwill (not words but deeds) will be met by approval.
Its also good that they did keep expectations low (but setting too low expectations is also bad) and not expecting another WoW.
Will FFXIVARR be able to stick it out? That yet has to be seen.
Comments
Why so desperate to sell this game as a success? Its easy for a game with this much press to be successful short term. Let's see how it's doing after 3 months. Themeparks never last long.
After 2 years of not making money, we'll see if it makes a profit.
After 2 years of not making money, we'll see if it makes a profit.
Why so desperate to sell this game as a failure?
I never said it was. You're the one who made the thread, not me. I just pointed out that it's foolish to jump to conclusions this early.
It's doing better than it did the first time, which was undoubtably a failure. Or are we pretending that never happened?
Here's another article on the subject from IGN.
http://www.ign.com/articles/2013/11/05/final-fantasy-14-success-lifts-square-enixs-fortunes
This game is a success with or without this thread. You are probably one of those that said it would flop after the first month. What happens when more good news comes out after month 3? Are you going to put in your two cents and say it will be dead in 6 months?
Yet you went out of your way to post negatively on the subject. It's natural for people who enjoy a product to celebrate it's success. What's your excuse?
As other people have said, you just come off as a needlessly negative third party. All the OP did in the opening post was inform people of something; I probably would've never read that article had this thread not been made. He only cited his source, and quoted the article which said the game exceeded expectations. Therefore any assertions backed by citations (first and / or second party) is not trying to sell something. It's simply stating what has already been said (To say otherwise is doing the same thing as people assuming you hate the game and are desperate to see it's failure; you assumed it was an thread boasting, and people the assumed you were just hating because there is a citation involved in the original post).
With that said, there will always be people celebrating what is an undeniable success. It should go without saying that all things in this industry is destined for the eventual failure and lack of interest. Square Enix was in trouble with profits, and A Realm Reborn was good enough to put them in the black (according to the article and statements made). Therefore the statement that it is an undeniable big success is not faulty (at this present junction) and therefore shouldn't be construed as just selling something. One can't sell a fact, as a fact simply is.
Nothing left but to nod one's head to this and move on. Things will either increase or decrease in the time current generation Themeparks have in this genre. We could go into detail and get into arguments if it's a success other than commercially, but that would go against what the cited article is essentially about.
You're getting so many negative responses because you baited the conversation by using this expression. The idea that you can call an mmo a big success in the first three months is at best naive. Perhaps "box sales have been a big success" would be a more accurate statement, but then again that's been true for just about every AAA mmo in the last 8 years.
Clearly a lot of people are enjoying this game, and if you are then relax and enjoy it. Time will tell whether ARR is a 'big success" not grand declarations on forums.
I hope it does well for them. It must have been a huge job to do such a major re-work. That sort of effort shouldn't go unrewarded.
Shh you aren't supposed to point out that this is a bait post. You will be called a hater!
LOTRO, AoC, WHO, RIFT, SWTOR...all "big successes" that sold bajillion of copies at launch.
And then real life happened.
Yet you never called out OP for making *slight* "typo".
Read OP again then comment on it please.
Can you expand on this?
What exactly do you mean by "then real life happened"?
The game has made the company that made it money. This will encourage them to continue to make games. Why is this a problem for you?
Problem for me? How did you come at that conclusion?
Proclaiming game "big success" because it sold lots of copies turned out to be miserbale failure. MMOs are NOT one shot wonders and need to sustain (planned to) large number of players over time.
But i really shouldnt explain this as its self explanatory.
AND, by their launch fiasco it seems that their expectations were very low to start with.
While your point is valid, your numbers are not.
You don't need a server with 5000 player limit for every 5000 subscribers.
A DFUW player that is mad because that game is a stonking success, right lol.
And the bit in yellow has to be the dumbest comment of the day, ever heard of WOW, EQ2, LOTRO, the list goes on. These mmos are still here.
You slipped up by using the word "never" in your pathetic post.
This is good news, not because the game broke records, but simply because it "exceeded SE's expectations".
THAT means that they will most likely be spending more money on development, which is ultimately better for players.
So rather than arguing about the "ultimate" success of the game, or at which point in it's lifespan it can finally be judged a "success", just look at what "exceeds SE's expectations" is likely to mean for the game in the months ahead.
This game is no more of a success than pretty much any other AAA mmo, infact it's doing worse than a lot of them, almost anything I've read from Square has been fuzzy information. It's done nothing at all that would be noteworthy and you could name multiple titles that have all been far more successful, espeically at the 2 month mark.
All this boils down to in reality is that either Square expected or simply stated they had very low expectations so it could appear to over-acheving, that isn't anything to be proud of. If you know you aren't going to do well at something saying "I expected to come last" when you came 2nd to last doesn't change the fact you still performed horribly, it helps the fanboys feel better about their game and it will get a few pity pats on the head but it doesn't really fool anyone that sees this as just another mmo.
The thing that annoys me is that the fanboys are sensationalising or flat out lying with this threads and when you do that you create an opposite reaction, this isn't aimed soley at FFXIV it happens to any mmo fanbase that tries to do this to give the ilusion of a successful title.
It said net sales, not FFXIV sales. They sell mass numbers of titles unrelated to FFXIV.
It's an estimation anyway so is pretty much meaningless and it doesn't even say it was down to FFXIV anyway, it stated "and other arcade title sales". The whole thing is meaningless when you actually read it yet OP sensationalised it and made it out to be an amazing victory to the game when it's nothing of the sort.
This is really great news. It was a train wreck at release, and most MMO devs either have a major uphill battle or simply never return from that no matter how good the game has gotten since release (ex: Vanguard). Great to see they were able to relaunch with something their fans want and enjoy, and even better that they had a fanbase willing to stick it out and revisit the title after such a far-from-stellar initial release.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Their expectations were low for ARR, especially for the western market. You could see it in the amount of servers they had available for launch. Hell there were more Japanese servers than EU and US combined.
After 1.0 they really didn't expect such interest. Rarely do people give a game a second chance. Hell I don't know if it ever happened before.
Well this is good news for those of us who play. When an mmo is doing better than expected that usually translates into better support. Hope the trend continues.
This shows SE had reasonable expectations about how well the game would do, and met those expectations. Do you expect a press release to say "we were totally off the mark, and heads will roll"?
The under reported aspect is the fact FFXIV's timing is impeccable. No real AAA MMOs released this year. No others planned until Q2 of 2014. Year into WoW's 2 year expansion cycle. They hit the sweet spot in the market and got everyone bored with the current crop of games and willing to try something new. And they have arguably the best console based MMO. As long as they keep their operating costs down, and expectations reasonable, the game should have a fairly long life.
They showed that they were actually willing to rework the game after catastrophe they had, after crap and crap MMO players had from publisher/devs any ounce of goodwill (not words but deeds) will be met by approval.
Its also good that they did keep expectations low (but setting too low expectations is also bad) and not expecting another WoW.
Will FFXIVARR be able to stick it out? That yet has to be seen.