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Helm's Deep NDA lifted...

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  • BMBenderBMBender Member UncommonPosts: 827
    Originally posted by Lord.Bachus
    Originally posted by Sovrath
    Originally posted by reaperuk

    Big Battles are a bit meh. They're really just glorified skirmishes. I was hoping to see large scale battles with dozens of players fighting together such as I've experienced in other games such as GW2 and Defiance but that isn't so. I should have realised the ageing LotRO engine couldn't handle that, so the BIG simply means a big scenario.

    yeah, I suspected that their engine wouldn't be able to handle it. I don't think this has anything to do with it being old, just that it was never meant to run a lot of characters on the screen at once.

    I mean, look at what happened in Moria in some of the hub areas.

    It's a shame that they didn't look forward in the game's design and realize that there were some pretty large battles in the books.

    For me, if it proves to be "lacking", it will be the largest dissapointment in this expansion.

    Engines can be improved, espescially over a periode of six years where hardware performanced raised and hardware costs dropped considerely.

     

    newer expansions look for example much better then a lot of the orriginal game.  

    your joking right?  For future reference game engines are not in fact a cost effective avenue for "improvement" past a certain point.   It's actually cheaper/faster to scrap and start over. 

     

    EDIT:

     

    Ask Cryptic or EA/BW how easy it is to "improve" a sub par or dated engine

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  • IMBanksIMBanks Member UncommonPosts: 75
    Originally posted by Lithuanian

    Very, very mixed feelings.

    Class revamp: well, lots of skills does not mean lots of fun. Sometimes less is more.

    Trees: the problem number one. As from forum, player is penalized for using more than 1 tree (i.e. 1 point for first tree, 2 points fors second/third).

    Big Battles: I am afraid, game may go in the same awkward direction like Angmar went: forced fellowships whenever you go. And I do not believe in "players can solo it", haven't seen instance that 1 player could beat solo. Conception about commanding your own little army - it frightens me. Sometimes it is hard to fight solo, and now I should be able to fight  and/or to care about each given soldier.  We have such pain in "escort lame NPC" missions, when you have to nurse NPC.

    However, they are revamping crafting: removing tin, which was a headache. Tin would be purchasable from vendors (think about coal). It allows money sink and may help new players.

    Judging from forums, many players are dissatisfied with revamp, especially Ministrels (as far as I understood). I still am not sure what will happen to my poor Champion. Will he become more powerfull, say, AoE machine?

    In short: I am a bit afraid of the changes. Skill trees are tricky thing and the only hope is that Turbine found some genius-worth solution...

    All I know is they destroyed my Main, the Warden.  I may purchase the cheapest version of the expansion and check it out, but I think my journey in Middle Earth may be ending.  Drats, really wanted to get to Mordor.

     

  • BMBenderBMBender Member UncommonPosts: 827
    Originally posted by IMBanks
    Originally posted by Lithuanian

    Very, very mixed feelings.

    Class revamp: well, lots of skills does not mean lots of fun. Sometimes less is more.

    Trees: the problem number one. As from forum, player is penalized for using more than 1 tree (i.e. 1 point for first tree, 2 points fors second/third).

    Big Battles: I am afraid, game may go in the same awkward direction like Angmar went: forced fellowships whenever you go. And I do not believe in "players can solo it", haven't seen instance that 1 player could beat solo. Conception about commanding your own little army - it frightens me. Sometimes it is hard to fight solo, and now I should be able to fight  and/or to care about each given soldier.  We have such pain in "escort lame NPC" missions, when you have to nurse NPC.

    However, they are revamping crafting: removing tin, which was a headache. Tin would be purchasable from vendors (think about coal). It allows money sink and may help new players.

    Judging from forums, many players are dissatisfied with revamp, especially Ministrels (as far as I understood). I still am not sure what will happen to my poor Champion. Will he become more powerfull, say, AoE machine?

    In short: I am a bit afraid of the changes. Skill trees are tricky thing and the only hope is that Turbine found some genius-worth solution...

    All I know is they destroyed my Main, the Warden.  I may purchase the cheapest version of the expansion and check it out, but I think my journey in Middle Earth may be ending.  Drats, really wanted to get to Mordor.

     

    Yea from what I've seen in Bullroarer the ward caught the worst of it, but you guys should be used to it by now; they've been screwing with you fellas as long as I can remember:D  I'm ashamed to admit that I was always secretly glad they were derping around with ya'll instead of breaking my guard again.  The one time at the start of Moria was more than enough for me.  I always watched your  board in something like awed horror.

     

    I was ALWAYS happy gral ignored us.

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  • kevjardskevjards Member UncommonPosts: 1,452
    Been playing this game since release and although I,m not sure what to expect when HD comes out I will continue to play.No other game has held my attention has long as this game as.M y main char is a minstrel but I have a GRD and WDN as well..all lvl 85 atm.Personally I,m glad of the changes.The animations definitely needed upgraded has did the classes.They were getting borining to say the least.Even though I have a lifetime sub I decided to front up money for this expansion rather than use points.People may think I,m silly sitting on nearly 9k turbine points but I wanted to contribute to the game this time seen has I never paid a cent for Rohan.
  • maxima29maxima29 Member Posts: 203
    Originally posted by Dren_Utogi
    Originally posted by BMBender
    Originally posted by Filbur
    Depends on who you ask. I read a lot of positive things about the changes and the big battles. It's true that some people are not happy with the new direction and the classes that they played for over six years. But that was to be expected.

    My thoughts on the revamps.  The existing 6 yr old consumer base was content with classes more or less as they were.  There was no demand from the base for revamps that WB/Turbine was responding too.  That leads me to the conclusion that the revamps served one of two purposes.  Entice a completely new/different customer base into an almost 7 yr old game(good luck with that) or to lower dev overhead in content design/balance in prep for maintenance mode.

     

    /shrugs, guess we'll see in a few weeks

    EDIT:

    As far as BBattles that's just skirmish 3.0 from what I can see, some will like some won't.

    I can't even begin to start pointing out the bad logic.

    A. Most current games have a "feat" or "skill tree" to enhance their character. IT is a stepping stone for creating even more diverse character builds.

    B. Players for over 7 years have been complaining about the slow and paint drying combat animations, it is nice to see a revamp, regardless the outcome.

    C. Making "conclusions" is nothing more then erroneous opinion that has not facts or supportting arguments.

    D. We will see, in a few weeks, and regardless the outcome, it is what it is.

    I wish I had all day to reply to all this bad logic in this posts , but I will have to pick and choose what to reply too lol...

     

     

    I always shake my head at posters like this also . It's clear he has no clue what he is talking about.  Maintenance mode?  Yeah ok keep telling yourself that.  You should have left your edit out cause they are clearly not skirmishes 3.0 and if they were well usually when you have something upgrade it's number it better and improved so either way they are a good thing. If you were in beta or even payed attention you would know a lot of people were impressed with the big battles.  They are big, challenging, and a lot of fun.  

    I wish poster that post misinformation on any game would go into maintenance mode. 

     

     

  • BMBenderBMBender Member UncommonPosts: 827
    Originally posted by Dren_Utogi
    Originally posted by BMBender
     

    EDIT:

    As far as BBattles that's just skirmish 3.0 from what I can see, some will like some won't.

    I can't even begin to start pointing out the bad logic.

    A. Most current games have a "feat" or "skill tree" to enhance their character. IT is a stepping stone for creating even more diverse character builds.

    B. Players for over 7 years have been complaining about the slow and paint drying combat animations, it is nice to see a revamp, regardless the outcome.

    C. Making "conclusions" is nothing more then erroneous opinion that has not facts or supportting arguments.

    D. We will see, in a few weeks, and regardless the outcome, it is what it is.

    I wish I had all day to reply to all this bad logic in this posts , but I will have to pick and choose what to reply too lol...

     

    A. yup they do and guess what, they are all contracting in player base as well

    B this does nothing to speed up combat on the chars I tested, just fewer key presses 12 12 12  13 43

    C beta 1-6

    D yup

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  • BMBenderBMBender Member UncommonPosts: 827
    Originally posted by maxima29

     

     

    I always shake my head at posters like this also . It's clear he has no clue what he is talking about.  Maintenance mode?  Yeah ok keep telling yourself that.  You should have left your edit out cause they are clearly not skirmishes 3.0 and if they were well usually when you have something upgrade it's number it better and improved so either way they are a good thing. If you were in beta or even payed attention you would know a lot of people were impressed with the big battles.  They are big, challenging, and a lot of fun.  

    I wish poster that post misinformation on any game would go into maintenance mode. 

     

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  • BMBenderBMBender Member UncommonPosts: 827
    Originally posted by BMBender
    Originally posted by maxima29

     

     

    I always shake my head at posters like this also . It's clear he has no clue what he is talking about.  Maintenance mode?  Yeah ok keep telling yourself that.  You should have left your edit out cause they are clearly not skirmishes 3.0 and if they were well usually when you have something upgrade it's number it better and improved so either way they are a good thing. If you were in beta or even payed attention you would know a lot of people were impressed with the big battles.  They are big, challenging, and a lot of fun.  

    I wish poster that post misinformation on any game would go into maintenance mode. 

     

    Scripting on this site is wonky again, sorry for the dbl post

    Posted exactly what I saw in beta, don't agree? put up a counter point and back it up otherwise /shrugs

     

    EDIT would you have preferred if I had said. a relatively scripted fight where most of ones time is spent clicking ladders, hooks NPC's ect?  Or a poor mans RTS?  Or that some maps/battles can be afk'd without loss or death?(admittedly the rewards suck that way)

    I was actually being nice, an  updated skirmish system would have been an improvement imho.

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  • Po_ggPo_gg Member EpicPosts: 5,749

    While not tight-knitted to the NDA lifting, it worths noting that Turbine shared the score of HD. It's really good, a bit weaker than the previous ones (imo of course, music is always subjective), maybe because of the composer change.

    When I first saw the track title Mighty Chance I was a bit clueless, he was always a modest fella... but then they said it's not his work. Probably it's a hommage to Thomas  -  wait... or maybe it's just a track about chances :)

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  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    will the new skill system be a general update or only people who own Helms Deep will see the new skill system? The classes and their skills is the only reason i cant play Lotro. I would like to try the new skill system but im not purchasing an expansion just to try that out.




  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Torvaldr
    Originally posted by rojo6934
    will the new skill system be a general update or only people who own Helms Deep will see the new skill system? The classes and their skills is the only reason i cant play Lotro. I would like to try the new skill system but im not purchasing an expansion just to try that out.

    It's a complete game change. Combat revamps have historically always been part of the entire game update.

    The Epic on the other hand is tied to the xpac this time.

    im very interested in that combat revamp. This could be what makes me play Lotro.





  • LithuanianLithuanian Member UncommonPosts: 558

    When I start to think about Trait Trees (TT) - I understand that I am totally lost. They are over-complicated and no clear explanation given.

    Example: I have 8 trait slots and only 3 are unlocked. What if I unlock rest 5 for ~500 Turbine points before Helm's Deep? Will I get some points for such thing? Anything? Somebody told me I would get "slots, but not points". What could that mean? What slots, if I would be given 1 tree for free (I'm f2p). What about virtues of different values, like Courage 1 and Discipilne 15 - will these be equal in TT system?

    Is there any sense in, say,  purchasing Legendary/class trait slots (especially when they are on discount)? Or it would be just a waste of valuable TPs?

    What about housing chests? They told players could upgrade for big amounts of gold and later - for Mithril coins only. But I have a house, so how could I upgrade or just would have to re-purchase? Would housing maintenance prices change?

    More questions that answers and no clear answers in the official forums :(

  • Po_ggPo_gg Member EpicPosts: 5,749
    Originally posted by Lithuanian

    When I start to think about Trait Trees (TT) - I understand that I am totally lost. They are over-complicated and no clear explanation given.

    Example: I have 8 trait slots and only 3 are unlocked.

    You shouldn't feel lost, it will be straightforward as a highway, no complication and no brainwork needed (sadly...)

    Or maybe... I mean 8 slots? :) You have only 7 :) (sorry, I couldn't miss that)

    If you unlock the rest of them, it will stay open after 18th as well. I'm not on the beta so I can't say the prices after HD. Maybe it will be cheaper, but I highly doubt it. You'll get all 3 trees for free, and 2 slots to save your tree setup (with option to purchase additional slots via mithril coin)

    Racial traits and Virtues won't change this time.

    Legendaries, it's an issue indeed. There won't be a separate legendary slot after HD, so the previously purchased slots are a waste (if I got that correctly).

    Housing chests, as an earlier forum post stated it's advisable to purchase your chests before 18th with gold.

    edit: missed the last one, you can't upgrade a house, if you want a bigger one you have to leave the current one and buy a bigger one (you can have only 1 house at a time, and a kin house if you're the kin leader). Small house has 1 chest, big has 2, and kinship house has 3.

     

    edit2: also worth noting, since you're on f2p: the class trait deeds will be gone as well, so no more easy TP's from them... Turbine just got rid of 9x24 (+the legendaries) options of earning free TP. The cheap bastards :) 

    (ok, I only added it for the lolz, but I heard it from a devoted TP-farming f2p player, and while it's hilarious, it's a also valid side-effect of the HD change)

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Po_gg
    Originally posted by Lithuanian

    When I start to think about Trait Trees (TT) - I understand that I am totally lost. They are over-complicated and no clear explanation given.

    Example: I have 8 trait slots and only 3 are unlocked.

    You shouldn't feel lost, it will be straightforward as a highway, no complication and no brainwork needed (sadly...)

    Or maybe... I mean 8 slots? :) You have only 7 :) (sorry, I couldn't miss that)

    If you unlock the rest of them, it will stay open after 18th as well. I'm not on the beta so I can't say the prices after HD. Maybe it will be cheaper, but I highly doubt it. You'll get all 3 trees for free, and 2 slots to save your tree setup (with option to purchase additional slots via mithril coin)

    Racial traits and Virtues won't change this time.

    Legendaries, it's an issue indeed. There won't be a separate legendary slot after HD, so the previously purchased slots are a waste (if I got that correctly).

    Housing chests, as an earlier forum post stated it's advisable to purchase your chests before 18th with gold.

    edit: missed the last one, you can't upgrade a house, if you want a bigger one you have to leave the current one and buy a bigger one (you can have only 1 house at a time, and a kin house if you're the kin leader). Small house has 1 chest, big has 2, and kinship house has 3.

     

    edit2: also worth noting, since you're on f2p: the class trait deeds will be gone as well, so no more easy TP's from them... Turbine just got rid of 9x24 (+the legendaries) options of earning free TP. The cheap bastards :) 

    (ok, I only added it for the lolz, but I heard it from a devoted TP-farming f2p player, and while it's hilarious, it's a also valid side-effect of the HD change)

    They actually need to refund all that TP spend on this..

     

    If they remove something from the game that i purchased, i want my money back. I dont think anyone at Turbine tought about this. But if they take the slots out of the game (and they will) they need to refund the TP people spend on this.. giving something different in its place does not work...

     

    I am very interested how this will be handled.  

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Po_ggPo_gg Member EpicPosts: 5,749

    I don't think Turbine will refund anything, it'd be highly unlikely from them :)

    But it affects only the legendary traits, virtues and racial traits will be the same, and your 7 class trait slots will replaced by the 7 trait tree bonuses you'll get as you go deeper into a given tree. So any purchased class trait slots will transferred to unlocked tree bonus slots (or at least that's what I've heard, since I know nobody who's in beta with a f2p account...)

     

    The 3 legendary slots of today, that's the big question, since they don't have a place in the new system. Or maybe there is, since there were posts that the 7 new trait bonus slot in the new system are not equal the 7 class trait slots, it's actually from 5class+2legendary. I'm not sure if it's the case. If it's true, then it means f2p players won't have any trait bonus slots at the start :)

    (presently f2p's have 2 class and 1 legendary for free, and have to purchase 5 class and 2 legendary for full access. If the trait bonus slots really are coming from those 5+2 slots, then Turbine won't have to refund anything, and your previous purchases are delivered to the new system one by one. And with it, the f2p players won't have any, their 3 free slots will be the ones that gets removed. Lol)

     

    Edit: it'd be nice to know for certain, since trait slots are now on a 25% sale. If the 7 bonus slots are from the 7 class slots, then buying legendary slots now is a waste of purchase. If the 5+2 setup is the correct one, then it's a good time to unlock those 5 class and 2 legendary slots with 25% less. Sadly I red this 5+2 only on a post, and not in an official statement...

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  • BMBenderBMBender Member UncommonPosts: 827
    Originally posted by Dren_Utogi
    Originally posted by Torvaldr
     

    I will say this to clarify. The design pattern, flow, and approach between each major expansion isn't very cohesive. Each expansion region is mostly well designed, but when put together as a whole their play and feel don't flow well. You have one style of content approach in SoA, another in Moria, another in RoR, etc. That is all.

    I will disagree with this. I found the content flow to be very well done. Being able to ride from Bree to the opening quests for Moria, is pretty epic and very good flow. Once in Moria, well, It;s Moria, you go in one end and come out the other into the Golden Woods, but before you can entter the woods you need to earn the trust of the Elves.

     

    After the Woods you head to Mirkwood's , which is an amzing zone to play through in dx11.

     

    Why people keep saying the Linear road of the original game is good is beyond me, it is like they are trying to say they don't like to explore ior LotRO shouldn't have so many possible new regions to play through. Makes me wonder the intent in such an opinion.

     

    If you look at the respective flow of the SoA, it leads you in one direction, to the Witch King. If you look to flow of content released after SoA, a player can pick a path they want to travel. You don't need to do Moria if you don'twant to, because there is quests in Enenwath that lead you south into the Dunland which goes into Rohan.

     

    This idea that SoA was better in delivering flow and content in my opinion is misleading if you are talking about the architecture of the word "flow". I for one love the wide open way I can travel Middle earth over the linear path of the Original released game.

     

    I think if you level up and play through Rohan , you willsee a l ot of great content things like the Warbands, open world raid bosses and ect.

    I assume he is referring to the dichotomy of dead and ignored supporting systems introduced then left to die on the vine.  It can lead to a stop and jerk feel

     incomparable conparbles;    hobbies; Radience;  LI's (exits now only as a store tie-in); Skirmishes limping along but no huge support for it; Mounted Combat I probably missed a few

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  • SovrathSovrath Member LegendaryPosts: 32,780
    Originally posted by BMBender
    Originally posted by Dren_Utogi
    Originally posted by Torvaldr
     

    I will say this to clarify. The design pattern, flow, and approach between each major expansion isn't very cohesive. Each expansion region is mostly well designed, but when put together as a whole their play and feel don't flow well. You have one style of content approach in SoA, another in Moria, another in RoR, etc. That is all.

    I will disagree with this. I found the content flow to be very well done. Being able to ride from Bree to the opening quests for Moria, is pretty epic and very good flow. Once in Moria, well, It;s Moria, you go in one end and come out the other into the Golden Woods, but before you can entter the woods you need to earn the trust of the Elves.

     

    After the Woods you head to Mirkwood's , which is an amzing zone to play through in dx11.

     

    Why people keep saying the Linear road of the original game is good is beyond me, it is like they are trying to say they don't like to explore ior LotRO shouldn't have so many possible new regions to play through. Makes me wonder the intent in such an opinion.

     

    If you look at the respective flow of the SoA, it leads you in one direction, to the Witch King. If you look to flow of content released after SoA, a player can pick a path they want to travel. You don't need to do Moria if you don'twant to, because there is quests in Enenwath that lead you south into the Dunland which goes into Rohan.

     

    This idea that SoA was better in delivering flow and content in my opinion is misleading if you are talking about the architecture of the word "flow". I for one love the wide open way I can travel Middle earth over the linear path of the Original released game.

     

    I think if you level up and play through Rohan , you willsee a l ot of great content things like the Warbands, open world raid bosses and ect.

    I assume he is referring to the dichotomy of dead and ignored supporting systems introduced then left to die on the vine.  It can lead to a stop and jerk feel

     incomparable conparbles;    hobbies; Radience;  LI's (exits now only as a store tie-in); Skirmishes limping along but no huge support for it; Mounted Combat I probably missed a few

    It's an important point.

    Though one can still have access to skirmishes. It's possible there  will still be mounted combat as there is more to Helm's Deep.

    Radiance was taken out so that isn't in the equation anymore. hobbies? I don't remember when the last time that was mentioned so that's a shame.

     

     

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  • BMBenderBMBender Member UncommonPosts: 827
    Originally posted by Sovrath

     

    It's an important point.

    Though one can still have access to skirmishes. It's possible there  will still be mounted combat as there is more to Helm's Deep.

    Radiance was taken out so that isn't in the equation anymore. hobbies? I don't remember when the last time that was mentioned so that's a shame.

     

     

    I mentioned radiance since a lot of the old radiance pieces never really got a balance pass in line with normal gear after the systems removal.  This could, of course, have been changed since the last time I had a char running the relevant content.

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  • Po_ggPo_gg Member EpicPosts: 5,749
    Originally posted by Sovrath
    Originally posted by BMBender
    Originally posted by Dren_Utogi
    Originally posted by Torvaldr
     

    I will say this to clarify. The design pattern, flow, and approach between each major expansion isn't very cohesive. Each expansion region is mostly well designed, but when put together as a whole their play and feel don't flow well. You have one style of content approach in SoA, another in Moria, another in RoR, etc. That is all.

    .

    I assume he is referring to the dichotomy of dead and ignored supporting systems introduced then left to die on the vine.  It can lead to a stop and jerk feel

     incomparable conparbles;    hobbies; Radience;  LI's (exits now only as a store tie-in); Skirmishes limping along but no huge support for it; Mounted Combat I probably missed a few

    It's an important point.

    Though one can still have access to skirmishes. It's possible there  will still be mounted combat as there is more to Helm's Deep.

    Radiance was taken out so that isn't in the equation anymore. hobbies? I don't remember when the last time that was mentioned so that's a shame.

    I agree... poor hobbies in plural, and fishing is still waiting at least 1 additional hobby to have a company on the hobby list...

    Honestly, I don't mind that radiance is gone, gear (as in grind) locked content is never a bright idea. Not that finesse would be any better... :)

    LI, never liked it right from Moria, but what's even more funny: many of those who loved it in the beginning, lately ditching the system as well, keeping the trusty SA 75 and don't even waste the time for reforging it. LI grind sucks big time.

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