It looks like you're new here. If you want to get involved, click one of these buttons!
Joel Bylos hosts the latest Secret World video that heralds the arrival of Issue 8: The Venetian Agenda. The update brings special training "scenarios" to the game where players earn certification to enter Tokyo when it arrives in TSW at a later point in time. The augment system also receives attention to give players a heads up on how to fine tune abilities to become more powerful. Check it out!
Comments
hmmm wait wut?
i was told i would get issue 8 this week...thats in 24hrs!!!!- cool vid but...
'i want my issue 8 right meow!'...yay!!!....yay!
"You are all going to poop yourselves." BillMurphy
"Laugh and the world laughs with you. Weep and you weep alone."
Uh, Issue #8 went live 2 hours or more before the timestamp on your post.
EDITED TO ADD: well, for subbed / grandmaster members that is. According to the launcher message everyone else can get it in the ingame store on Sunday.
Issue 8 is crap,they transformed an awesome game in to bored hard core grind,without augments no sense continue playing game,pvp or future content.
Scenarios are bored grind...TSW was great game
yay!!!!!!!!-yay!!!!!!!!!! ty for info! (at work atm)
great news!
I love this game but with the auguments its just becomes too much for me too keep track off
I have a hard time now with all the skills (have full wheel), the weapons, armor and different stats (have most things 10.4 and different builds)
Its just too much too keep track off. For me its just too many numbers and effects spread out everywhere.
hey this just came out today.
you dotn need to implement everything now- just do the story and events. all will fall into place , its not a mandatory augment system . itll be very overwhelming at first , as everything- someone will write an indeph into the system and you can understand it better.
'keep calm - Agenda on!'
Yeah you can buy the issues through the in-game store.
That.
Tried 3 times already, can't get past this horrible combat system. And icons, those horrible icons.
I'd so much want to get into this game.
If thats what stopping you to play a great game. I feel sorry for you:)
The complains about the combat in TSW is REALLY GETTING OLD, I Think maybe 80 percent of the players complaining about the combat has never understood the versatility of the skill Wheel and making diffrent builds to suit diffrent needs. But for that to happen you need to play the game abit longer.
The combat in TSW is no diffrent than MOST games, infact it's even better than many. The issue with the combat comes from the very slow beggining of the game when your characthers has very few and limited skills.
The Icons ? What diffrence does it make that the Icons is horrible(your opinion) just learn where you have a set skill , don't look at the Icons ..:)
Naturally , everyone can and should voice their opinion ...
But when it mostly doesn't make any sence then you can also question the reason for why players feel that way.
As evident in your post you are making bold assumptions based on both these games populations, If the populations are low that means the game must be bad and that they also agree with you..
I'll give you somewhat right, It could be "ONE" of the reasons people isn't playing AOC or TSW.
I Think the bad population numbers come from a whole multitude of diffrent reasons, where one of them is an old rumour about bad combat and poor animations that has been around since the game released. Naturally it's up to each individual to Think what they wan't and also voice it, but in this particular case , I'd say it's pretty much bullshit.
Bullshit you say, well that's your opinion, yeah , thats right..But I'm basing it off playing the game with a alot of players , and not even ONCE has ANYONE EVER complained about "the poor animations" or the "bad combat"
The ONLY time I see this is in forums talking about the game, and well...
Yeah..I Think it's wrong...but that's me
You say that's it's not mandatory, but you can bet that LFG shouts will look something like this very very soon; LF2M SOME DUNGEON. FULL 10.4 gear + all skills augmented req.
And you can bet that people will start demanding such things even for content that doesn't require it at all. Not Funcom's fault perse, but that's what WILL happen.
I think the real problem is that there's very little in the way of tutorial on the combat system, and many people are picking abilities and skills without really understanding how they work. The freedom of the TSW ability wheel and skills also gives players the complete freedom to create a deck that is utter crap. It doesn't help that the decks (hidden where many never see them) aren't that great either. Once people start to understand the synergies between abilities, they start feeling better about what they can do. Most, I think, though jump in, pick some random abilities, create a random crap deck, mash the buttons for awhile thinking they are locked into that build forever, and then quit/start trash talking. There's good info in the forums, but if the average ADD gamer doesn't take 2 seconds to read and learn, it's unlikely they'll pick things up.
As for animations, that's completely subjective. /shrug
I agree with this aswell, and the skills are naturally rather weak in the start of the game plus you don't really have that many Points to experiment with wich in turn doesn't really give you that many options ...
The real question is how much should a developer support clueless players , that in turn give other players false ideas about a game in forums ?
The thing with the "bad combat" and/or poor" animations" has went so far that it's seen in every single thread atleast once regarding this game, yet there is nothing wrong with both the combat or the animations.
Sure it's mostly subjective , what you feel about a games animations and combat. But in all honesty if the combat or animations are that bad in TSW there is not many games that has good combat or animations because there isn't much diffrence, infact TSW is a Product of very high quality and standars and the above is certainly above average in this game.
There is Always the training room in your characthers starting town, It let's you spec your characther and test out skills and diffrent builds. Then you can respec the skillpoints used in there It takes time and patience to do it but is far better and more pleasing to do than Reading some guide on the internet.
It's a complex and huge skill Wheel wich could be overwhelming , but not that difficult..since in the beginning in Kingsmouth you have very limited Points that let's you buy but a few skills and you are alright with just one skill set, you do not have to use skills from 2. With one skillset it's just a matter of buying skills that unlocks. For the dungeons thou you may need a good setup But thats Another story.
I played TSW in beta but didn't think it was worth picking up but with the latest Steam sale I grabbed a copy and I'm pleased with the improvements since beta. As for the combat system I'm sticking to Chaos magic for the foreseeable future and building as I go rather than trying to pick n mix from the whole wheel at once. This way I can get to know what content I can tackle and what I cannot, this simplifies the process and forces me put together a build that utilises active and passives from the same discipline. When it starts to be ineffective I'll be forced to back it up with another discipline but at least I should have a decent grasp on what I need inorder to make it more effective.
So simply stick to one discipline until the content forces you to change it up as there is plenty of content to progress in the early stages to play around a bit.
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.