im normally positive about new games that i play..but Neverwinter really isnt a good game...hype will die down and everyone will see game really isnt good...i think what really annoyed me was the fact that pants dont drop from mobs BUT ALL the other items in the game drop...went from 1-15 with no pants and realized i have to craft them...lame
I cannot fathom why people here seem to like this game so much.
For a D&D game this is one of the most Boring, Linear, and unindepth/simplistic out of all the D&D games I have ever played in my life. Baldur's Gate and Neverwinter Nights had more depth, class customization, and uniqueness, and these were single player games that came out over 10 years ago.
Even Dungeons and Dragons Online has more depth than this sorry excuse for a D&D game. Everyone chooses the same class skills, aquires the same traits, and can specialize in small things like a little bit of armor resistance or damage, but not enough to really make a huge inpact on anything. About the only good thing about this game is the Graphics, and Gameplay. This game is one of the most boring games I've ever played. I had more enjoyment in the latest Skyrim DLC and that wasn't even that great.
PS: I don't care if this is beta, it doesn't take a rocket scientist to realize what kind of game this is.
Cheers,
-Trash
As you build your character you have to take a certain route with each class. I think they call it a paragon path.
I'm loving this game. Sounds like you leveled to 10, and yes at level 10 everyone class is pretty much the same. Not so at level 40.
Really don't know why people are banging on about the foundry. It really isn't a new concept. CoH had a similar system implemented years ago. Shame ncsoft pulled the plug.
After playing the quest, please let me know what you think about non-linearity in NW.
Apparently non-linear quests got the shaft in the Foundry because of how the ratings and timing system worked, and this poster is no longer creating non-linear quests for the game.
Basically, even with foundry, this is a linear and simplistic game. The basic mechanics of the thing don't reward non-linear questing, nor does it really support it.
On top of that, Foundry rewards are so pitiful, doing official content gets you 3X the XP, so it's not even worth doing Foundry content unless you want to play through someone's story.
Think of it in this way as PnP:
If you play an official WotC module, you get 10,000 XP for a play session.
If you play something a DM has lovingly crafted, you get 2,000XP for a play session.
Exploits aside, there are quite a few who want to use the Foundry just for leveling instead of having to do the storylines the devs made. The developers even stated "you can't have different rewards for UGC content than you do for the game itself, or UGC will fail". First action: Make the Foundry useless for this very purpose. So, the one reason the Foundry existed is no longer a valid reason to play the game.
I cannot fathom why people here seem to like this game so much.
For a D&D game this is one of the most Boring, Linear, and unindepth/simplistic out of all the D&D games I have ever played in my life. Baldur's Gate and Neverwinter Nights had more depth, class customization, and uniqueness, and these were single player games that came out over 10 years ago.
Even Dungeons and Dragons Online has more depth than this sorry excuse for a D&D game. Everyone chooses the same class skills, aquires the same traits, and can specialize in small things like a little bit of armor resistance or damage, but not enough to really make a huge inpact on anything. About the only good thing about this game is the Graphics, and Gameplay. This game is one of the most boring games I've ever played. I had more enjoyment in the latest Skyrim DLC and that wasn't even that great.
PS: I don't care if this is beta, it doesn't take a rocket scientist to realize what kind of game this is.
Cheers,
-Trash
That's easy.
Because people aren't playing it expecting "D&D".
They are playing it for what it is, a fast, "actiony" quick content, game. There's not a lot "new" out there so this has garnered a bit of attention.
I think too many people expect that every game should fulfill "x" amount of roles when in reality they should just be looking at these games as what they are not what they want them to be.
Additionally, if you want to put it in light of "D&D" even Gary Gygax said the rules were a guide line and that one could take, change, adopt, discard the rules as the DM saw fit.
This is just "another" type of campaign. Heck, even I threw out a good many D&D rules because I felt them tedious and picayune
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
They have dumbed the gamepley in this so much down that I cant take it seriously.
....
So i guess you never played EQ1 and EQ2? this is something that has existed for more than 10 years. ...
That is true, but why the eF do you implement this feature in the first place? That sparkiling cr-p is the best example for "how dumb" the lets call it game-society has gotten, we don´t ask that game have to be like Metro 2033 Ranger Mode no bullets, no items - type of difficulty, but that isjust beyond simple "hand holding".
At the end, you get a very shallow expierence, zero D&D at all and i did play my fair share of DDO as a dwarf necromancer, never played any table-board/tabletop games so can´t compare to that, but one thing im certain :
Replace the Title Neverwinter and rename it something else... would be the same game, of course instead of chosing Neverwinter or BD as your Hometown, you get something else.
I wonder why we even need a map ingame, since every game tells/points at where one has to go. Either remove that "helper" or remove the map nd why not, remove the chat system as well (at least there should be no public/global chat anymore).
€: PS/PD any i stopped playing PoE for this.
€2: Question here is : how much did they pay for the "D&D" license or for that Neverwinter Title..
I cannot fathom why people here seem to like this game so much.
For a D&D game this is one of the most Boring, Linear, and unindepth/simplistic out of all the D&D games I have ever played in my life. Baldur's Gate and Neverwinter Nights had more depth, class customization, and uniqueness, and these were single player games that came out over 10 years ago.
Even Dungeons and Dragons Online has more depth than this sorry excuse for a D&D game. Everyone chooses the same class skills, aquires the same traits, and can specialize in small things like a little bit of armor resistance or damage, but not enough to really make a huge inpact on anything. About the only good thing about this game is the Graphics, and Gameplay. This game is one of the most boring games I've ever played. I had more enjoyment in the latest Skyrim DLC and that wasn't even that great.
PS: I don't care if this is beta, it doesn't take a rocket scientist to realize what kind of game this is.
Cheers,
-Trash
That's easy.
Because people aren't playing it expecting "D&D".
They are playing it for what it is, a fast, "actiony" quick content, game. There's not a lot "new" out there so this has garnered a bit of attention.
I think too many people expect that every game should fulfill "x" amount of roles when in reality they should just be looking at these games as what they are not what they want them to be.
Additionally, if you want to put it in light of "D&D" even Gary Gygax said the rules were a guide line and that one could take, change, adopt, discard the rules as the DM saw fit.
This is just "another" type of campaign. Heck, even I threw out a good many D&D rules because I felt them tedious and picayune
So, what you're saying is that even Gary Gygax, the creator of everything D&D, freely admitted that anything can be D&D so long as it maintains the story, setting, lore, feeling and atmosphere of D&D, and that gameplay rules and mechanics can be whatever you want them to be?
Man, I just can't wait to tell everyone who's shouting "This isn't D&D!"
Comments
As you build your character you have to take a certain route with each class. I think they call it a paragon path.
I'm loving this game. Sounds like you leveled to 10, and yes at level 10 everyone class is pretty much the same. Not so at level 40.
You just described 98% of the gaming community
Apparently non-linear quests got the shaft in the Foundry because of how the ratings and timing system worked, and this poster is no longer creating non-linear quests for the game.
Basically, even with foundry, this is a linear and simplistic game. The basic mechanics of the thing don't reward non-linear questing, nor does it really support it.
On top of that, Foundry rewards are so pitiful, doing official content gets you 3X the XP, so it's not even worth doing Foundry content unless you want to play through someone's story.
Think of it in this way as PnP:
If you play an official WotC module, you get 10,000 XP for a play session.
If you play something a DM has lovingly crafted, you get 2,000XP for a play session.
Exploits aside, there are quite a few who want to use the Foundry just for leveling instead of having to do the storylines the devs made. The developers even stated "you can't have different rewards for UGC content than you do for the game itself, or UGC will fail". First action: Make the Foundry useless for this very purpose. So, the one reason the Foundry existed is no longer a valid reason to play the game.
That's easy.
Because people aren't playing it expecting "D&D".
They are playing it for what it is, a fast, "actiony" quick content, game. There's not a lot "new" out there so this has garnered a bit of attention.
I think too many people expect that every game should fulfill "x" amount of roles when in reality they should just be looking at these games as what they are not what they want them to be.
Additionally, if you want to put it in light of "D&D" even Gary Gygax said the rules were a guide line and that one could take, change, adopt, discard the rules as the DM saw fit.
This is just "another" type of campaign. Heck, even I threw out a good many D&D rules because I felt them tedious and picayune
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
That is true, but why the eF do you implement this feature in the first place? That sparkiling cr-p is the best example for "how dumb" the lets call it game-society has gotten, we don´t ask that game have to be like Metro 2033 Ranger Mode no bullets, no items - type of difficulty, but that isjust beyond simple "hand holding".
At the end, you get a very shallow expierence, zero D&D at all and i did play my fair share of DDO as a dwarf necromancer, never played any table-board/tabletop games so can´t compare to that, but one thing im certain :
Replace the Title Neverwinter and rename it something else... would be the same game, of course instead of chosing Neverwinter or BD as your Hometown, you get something else.
I wonder why we even need a map ingame, since every game tells/points at where one has to go. Either remove that "helper" or remove the map nd why not, remove the chat system as well (at least there should be no public/global chat anymore).
€: PS/PD any i stopped playing PoE for this.
€2: Question here is : how much did they pay for the "D&D" license or for that Neverwinter Title..
So, what you're saying is that even Gary Gygax, the creator of everything D&D, freely admitted that anything can be D&D so long as it maintains the story, setting, lore, feeling and atmosphere of D&D, and that gameplay rules and mechanics can be whatever you want them to be?
Man, I just can't wait to tell everyone who's shouting "This isn't D&D!"
Since when is Tuesday a direction?
I'm level 38 because I hardly logs on anymore but when I do... oh god it's sooo boring.
Devs that aren't capable of making fun games should be forced to change careers, imo.