I don't think anything could fix wow for me. Probably the best mmo I've ever played but, I'm bored with it. I wouldn't want them to try and change wow into what I'm looking for now. That would just be a repeat of SWG.
I will play their next mmo though. I may not want wow anymore more but I still think blizzard is a great company. I have no bad memories of wow. I played it, loved it ,and moved on when I was done with it.
Im not sure it would fix it, but they should have had a 3rd faction in the game a long time ago......There are many races that hate both sides....It would have fit much better than trying to pigeon hole some of these new races with one side or the other.
To be honest, World of Warcraft has never been better than it is now in it's panda expansion.
Your feelings of vanilla/burning crusade being better is just nostalgia.
Except back in Vanilla/BC the subscription numbers were growing instead of shrinking. And I was actually playing the game back then. But go ahead and keep rehashing the "nostalgia" argument.
Originally posted by Theocritus Im not sure it would fix it, but they should have had a 3rd faction in the game a long time ago......There are many races that hate both sides....It would have fit much better than trying to pigeon hole some of these new races with one side or the other.
It's already enough of a challenge to balance two factions. Everyone loves to disagree with me, but this will turn out to be a major problem in TESO. And are you serious about shoving a third faction into the game post-launch? Do you have any idea the kind of work it would take to fit a third faction into the game world to be on par with the already established Horde and Alliance? Not even remotely feasible and I'm not sure what existing issues it would fix, if anything it would just be a whole new pile of **** stacked on top of the game's other issues.
Originally posted by Thomas2006 Originally posted by Thupli Classic ServerTBC ServerWOTLK Server I started in TBC. I'd like to experience the level 60, and 70 (stuff I didn't get to) with Blizzard servers. It's lame to roll through that content because you outlevel it or are a blood DK (just saying!) ************** On a side note, I'd love to see either full scaling of characters to zones, just like Gw2, or get rid of levels altogether. The latter would be hard for many people to stomach, but scaling toons to zone levels would be awesome and could open up some amazing open world pvp and just plain fun to play through old content.
It hasnt been announced yet, but they are planning on bringing back alot of the old content (dungeons, raids) via there characer scaling system. The hard part has been finding a good reward system to encourage players to go back and play the old content.
The ideal is that when you que into one of the older raids your character will simply be scaled back down to the level of the content / raid in question. If it was a level 60 raid then your characters gear, health, ect. will be scaled down to that of a level 60.
They may even take it a step even more an allow you to (sidekick) to that of a lower level to enjoy the older content with friends just leveling up, ect.
It's one of the big features to be announced at blizzcon if the latest cropping of bugs are to be believed. It's something they have mentioned they are working on just they didnt have a good way to encourage / reward people for doing the content.
lol I came into this thread to say levels was the plague, and you see what they do scale things back. Believe they did this in Everquest too.
Remove character levels. Just have item levels to correspond to character power(highest/equipped). Acquire skills or abilities or what ever they are called through questing and pvp.
Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
I agree with what many have said - removing levels is key. Im not sure how they could do it in an old game like WoW, but I look at all of the games I am particularly fond of and I notice a common theme is that levels are either not in the game at all, or represented in such a fashion that is not extremely limiting. For example, I had a very brief love affair with Age of Wushu. The game technically has levels, but its a quasi-unique system that allows you to experience every aspect of the game right off the bat, just at varying levels of success. A huge problem I have always had with WoW is that by the time I get to the max level to do the things I want to do, I'm already bored of it. The leveling experience leaves much to be desired, and frankly I'm not sure why it's even still there.
EVE is another great example of a "game without levels," even if its a bit misleading. Someone has had played longer will always be better than you, hands down. If you haven't trained skills high enough, they will beat you every time. But almost all of the content in the game is available to you instantly or near instantly. You can go out to nullsec, get bored and come back to high sec, make a life in wormholes - whatever you want to do. Your "level," has little to no effect on it. Plus, you can be a day 1 pilot and still fleet up with friends for good times. In WoW, however, if you are level 1 and your buddy is level 90... oh well. It is particularly shocking considering even most themepark MMOs allow for some kind of sidekicking/deleveling (if WoW does this, I don't know about it).
All that said - group finder needs to go. I will never understand how this became an industry standard. It is the most anti-social thing they could come up with crammed into the most social of game genres. Some form of group finder is fine, but not an instant throw you into a party and everyone runs the dungeon without so much as a word to one another. Maybe some kind of bulletin board system, where you can advertise that you want to form up a group at such and such time to do such and such thing, and people can respond to you. Of course, that isn't instant gratification so I don't see that ever happening. The damage of group finder has been felt across the genre and is here to stay, I think.
Otherwise, I did resub because I think Warlords is a step in the right direction. Limiting of dailies, the garrison system, etc. I see them attempting to appeal to a wider audience as opposed to their former MO of "appeal to casuals and warcraft fans." I never thought I would, but I seem to find my way back in this damn game every year or two.
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
Its still the number one MMORPG in the west by far. Not much fixing needed, and despite the second biggest MMORPG launch since WoW's inception (going by box sales) it looks like the sub decline is leveling off.
Blizzard is focused on the 7 million customers that still play the game. they arent going to do their version of a NGE like so many seem to want. WoW isn't for you, accept it and move on (and many of you need to stop making yourselves look like children by bashing it). Plenty of other fish in the sea.
Originally posted by RebelScum99 Removing levels is about the dumbest answer someone could give to this question. It's not a sandbox game, so stop trying to make it into one!
LOL what do you expect asking this question here?
"If the Damned gave you a roadmap, then you'd know just where to go"
You might as well ask the anti christ to fix the catholic church.
I mean this site has spread WoW hate to unseen proportions in the past that it doesn't even make sense.
People will love WoW for certain periods of their lives.
Learn to live with it.
Also:
Blizzard introduced some MMO techniques other companies can only dream of. It is a waste of energy to even explain these things on the web, let alone on the MMORPG "I hate everything" forums.
They just added Garrisons: construct your own settlements with barracks, mines, inn, armories, towers etc. Interiors that can be decorated and the placement can be visited with friends taking a beer at your own personal inn...
You have to recruit workers, tanks, dps'ers ... all NPC's that can be send on missions for days, into dungeons even.
All seamless.
And what do you get in here: just the next blurb of a non finished garbage "new" mmorpg that will be dry of players 6 weeks after launch.
Welcome to mmorpg.com where even the head forum watchdog just recently admitted he was a avid WoW hater for years.
To me it is simple. Bring back 1.12.1 and clean up the graphics. Anything after that was just a downhill journey (not all of it bad).
What made it great? The lack of flight paths, gravesites, and having no questhelpers. Raw in your face PvP that meant nothing but killing the other faction. Limited quests so you didn't hit level 60 in a week. The struggle of making silver and not gold, and every copper mattered. Questlines that ended with elite questing that made you group with others. Dungeons that required teamwork and not feel like you are just playing Diablo simply rolling over everything. Many, many, other things made it much better than it is today (imho).
It is to bad that Blizzard can't see this and open some Classic servers.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
You might as well ask the anti christ to fix the catholic church.
I mean this site has spread WoW hate to unseen proportions in the past that it doesn't even make sense.
People will love WoW for certain periods of their lives.
Learn to live with it.
Also:
Blizzard introduced some MMO techniques other companies can only dream of. It is a waste of energy to even explain these things on the web, let alone on the MMORPG "I hate everything" forums.
They just added Garrisons: construct your own settlements with barracks, mines, inn, armories, towers etc. Interiors that can be decorated and the placement can be visited with friends taking a beer at your own personal inn...
You have to recruit workers, tanks, dps'ers ... all NPC's that can be send on missions for days, into dungeons even.
All seamless.
And what do you get in here: just the next blurb of a non finished garbage "new" mmorpg that will be dry of players 6 weeks after launch.
Welcome to mmorpg.com where even the head forum watchdog just recently admitted he was a avid WoW hater for years.
Grow up.
No need to defend WOW. Everyone wishes Blizzard would cater to their demands, and are jealous when they don't.
It should have been Diablo. That's all.
"If the Damned gave you a roadmap, then you'd know just where to go"
Comments
I don't think anything could fix wow for me. Probably the best mmo I've ever played but, I'm bored with it. I wouldn't want them to try and change wow into what I'm looking for now. That would just be a repeat of SWG.
I will play their next mmo though. I may not want wow anymore more but I still think blizzard is a great company. I have no bad memories of wow. I played it, loved it ,and moved on when I was done with it.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
Except back in Vanilla/BC the subscription numbers were growing instead of shrinking. And I was actually playing the game back then. But go ahead and keep rehashing the "nostalgia" argument.
What type of fix are we talking about?
Fix the game back to 12mil subscribers?
Isn't World of Warcraft still the nr.1 western MMORPG with the highest sub numbers?
But then again I personaly never ever felt WoW to be this virtual world as it lacks activities that make the world come alive due to it's players.
It's already enough of a challenge to balance two factions. Everyone loves to disagree with me, but this will turn out to be a major problem in TESO. And are you serious about shoving a third faction into the game post-launch? Do you have any idea the kind of work it would take to fit a third faction into the game world to be on par with the already established Horde and Alliance? Not even remotely feasible and I'm not sure what existing issues it would fix, if anything it would just be a whole new pile of **** stacked on top of the game's other issues.
1.remove auto-group
2.no more expansion that make all your gear useless
3.no teleport to dungeon or unlock every fly path
i hate when they cut the immersion and exploration only to make pvp player happier or casual gamer
Too late....
Blizzard's MOBA Heroes of the Storm Beta Sign-Ups Now Available [Update: Trailer, Gameplay Videos Added]
While not excactly warcraft....still Blizzard atleast..
It hasnt been announced yet, but they are planning on bringing back alot of the old content (dungeons, raids) via there characer scaling system. The hard part has been finding a good reward system to encourage players to go back and play the old content.
The ideal is that when you que into one of the older raids your character will simply be scaled back down to the level of the content / raid in question. If it was a level 60 raid then your characters gear, health, ect. will be scaled down to that of a level 60.
They may even take it a step even more an allow you to (sidekick) to that of a lower level to enjoy the older content with friends just leveling up, ect.
It's one of the big features to be announced at blizzcon if the latest cropping of bugs are to be believed. It's something they have mentioned they are working on just they didnt have a good way to encourage / reward people for doing the content.
lol I came into this thread to say levels was the plague, and you see what they do scale things back. Believe they did this in Everquest too.
Other things to fix:
-add more custom- ruleset servers.
-make it's abilities better.
-help returners who come back at level_x to get back into the game.
"If the Damned gave you a roadmap, then you'd know just where to go"
I agree with what many have said - removing levels is key. Im not sure how they could do it in an old game like WoW, but I look at all of the games I am particularly fond of and I notice a common theme is that levels are either not in the game at all, or represented in such a fashion that is not extremely limiting. For example, I had a very brief love affair with Age of Wushu. The game technically has levels, but its a quasi-unique system that allows you to experience every aspect of the game right off the bat, just at varying levels of success. A huge problem I have always had with WoW is that by the time I get to the max level to do the things I want to do, I'm already bored of it. The leveling experience leaves much to be desired, and frankly I'm not sure why it's even still there.
EVE is another great example of a "game without levels," even if its a bit misleading. Someone has had played longer will always be better than you, hands down. If you haven't trained skills high enough, they will beat you every time. But almost all of the content in the game is available to you instantly or near instantly. You can go out to nullsec, get bored and come back to high sec, make a life in wormholes - whatever you want to do. Your "level," has little to no effect on it. Plus, you can be a day 1 pilot and still fleet up with friends for good times. In WoW, however, if you are level 1 and your buddy is level 90... oh well. It is particularly shocking considering even most themepark MMOs allow for some kind of sidekicking/deleveling (if WoW does this, I don't know about it).
All that said - group finder needs to go. I will never understand how this became an industry standard. It is the most anti-social thing they could come up with crammed into the most social of game genres. Some form of group finder is fine, but not an instant throw you into a party and everyone runs the dungeon without so much as a word to one another. Maybe some kind of bulletin board system, where you can advertise that you want to form up a group at such and such time to do such and such thing, and people can respond to you. Of course, that isn't instant gratification so I don't see that ever happening. The damage of group finder has been felt across the genre and is here to stay, I think.
Otherwise, I did resub because I think Warlords is a step in the right direction. Limiting of dailies, the garrison system, etc. I see them attempting to appeal to a wider audience as opposed to their former MO of "appeal to casuals and warcraft fans." I never thought I would, but I seem to find my way back in this damn game every year or two.
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
https://www.youtube.com/channel/UCrQoK5VZlwBBzpsksmXtjMQ
Its still the number one MMORPG in the west by far. Not much fixing needed, and despite the second biggest MMORPG launch since WoW's inception (going by box sales) it looks like the sub decline is leveling off.
Blizzard is focused on the 7 million customers that still play the game. they arent going to do their version of a NGE like so many seem to want. WoW isn't for you, accept it and move on (and many of you need to stop making yourselves look like children by bashing it). Plenty of other fish in the sea.
LOL what do you expect asking this question here?
"If the Damned gave you a roadmap, then you'd know just where to go"
You might as well ask the anti christ to fix the catholic church.
I mean this site has spread WoW hate to unseen proportions in the past that it doesn't even make sense.
People will love WoW for certain periods of their lives.
Learn to live with it.
Also:
Blizzard introduced some MMO techniques other companies can only dream of. It is a waste of energy to even explain these things on the web, let alone on the MMORPG "I hate everything" forums.
They just added Garrisons: construct your own settlements with barracks, mines, inn, armories, towers etc. Interiors that can be decorated and the placement can be visited with friends taking a beer at your own personal inn...
You have to recruit workers, tanks, dps'ers ... all NPC's that can be send on missions for days, into dungeons even.
All seamless.
And what do you get in here: just the next blurb of a non finished garbage "new" mmorpg that will be dry of players 6 weeks after launch.
Welcome to mmorpg.com where even the head forum watchdog just recently admitted he was a avid WoW hater for years.
Grow up.
To me it is simple. Bring back 1.12.1 and clean up the graphics. Anything after that was just a downhill journey (not all of it bad).
What made it great? The lack of flight paths, gravesites, and having no questhelpers. Raw in your face PvP that meant nothing but killing the other faction. Limited quests so you didn't hit level 60 in a week. The struggle of making silver and not gold, and every copper mattered. Questlines that ended with elite questing that made you group with others. Dungeons that required teamwork and not feel like you are just playing Diablo simply rolling over everything. Many, many, other things made it much better than it is today (imho).
It is to bad that Blizzard can't see this and open some Classic servers.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
No need to defend WOW. Everyone wishes Blizzard would cater to their demands, and are jealous when they don't.
It should have been Diablo. That's all.
"If the Damned gave you a roadmap, then you'd know just where to go"
"What would it take to fix World of Warcraft?
It would take subscription numbers to plummet to record lows before they even consider "fixing" WoW.
They're making money hand over fist. They don't care (rightfully so) what a few disgruntled vets think.
I would actually call them bitter, i mean here is how the OP started his WOW hate rant.
"we want it to die" lol so this joker thinks he speaks for everyone else now.