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Woot! Landmark Forum first post.

JustsomenoobJustsomenoob Member UncommonPosts: 880
Now we can keep landmark stuff here so people can actually read about the regular game elsewhere if they want.  =P

Comments

  • shavashava Member UncommonPosts: 324

    woot!  Second!  no..err...well, that's not a thing, is it. ;)

     

    Well, we built it and they will come.  I suppose that's the whole purpose of the game in a way. ;)

  • AvanahAvanah Member RarePosts: 1,627

    Why is this thread needed?

    People already know about https://www.everquestnext.com/about-landmark

     

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





  • KatillaKatilla Member UncommonPosts: 829
    Originally posted by Ivylena

    Why is this thread needed?

    People already know about https://www.everquestnext.com/about-landmark

     

    it's for mmorpg.com.................

  • RaquisRaquis Member RarePosts: 1,029

    ever quest land mark is the beginning of the future of mmo gaming.

    it has to be watched closely and let the devs know what you want.

  • IczerIczer Member UncommonPosts: 116
    I want engaging gameplay, I want to be challenged, I want my actions to have real consequences, I want to log in 5 years from now and still be excited to play.
  • gelraengelraen Member UncommonPosts: 326

    All I really want from it, is for the mobs to be placed (or rather roam) in the world in a realistic way.   I'm so bloody tired of coming into a field, evenly scattered with mobs of a certain type, just standing around waiting to be aggro'd.  Give me freaking mobs which populate the world, roam around and follow intelligent patterns of behavior.  Seriously, this is 2013, I think this programming/design task can now be taken on.

    I know they've hinted at things like this, but it could at this point just be marketing talk.  We'll see.

  • feena750feena750 Member UncommonPosts: 330
    *Runs around in circles with excitement until he falls over*
  • JustsomenoobJustsomenoob Member UncommonPosts: 880
    Originally posted by gelraen

    All I really want from it, is for the mobs to be placed (or rather roam) in the world in a realistic way.   I'm so bloody tired of coming into a field, evenly scattered with mobs of a certain type, just standing around waiting to be aggro'd.  Give me freaking mobs which populate the world, roam around and follow intelligent patterns of behavior.  Seriously, this is 2013, I think this programming/design task can now be taken on.

    I know they've hinted at things like this, but it could at this point just be marketing talk.  We'll see.

     

    It seemed to be a pretty big talking point in the original reveal.   They talked about how mobs would congregate where things were most hospitable for them dynamically etc.

     

    It sounded pretty core to how the game worked, so I don't think you'll be looking at fields of korean grinder mobs.

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