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The Galactic Starfighter expansion for Star Wars: The Old Republic is the most drastic change and largest update to SWTOR since the game went F2P. Our own Blake Morse was on hand for a preview event in California this week, and brought back this report on what he found.
The Galactic Starfighter update for SWToR is definitely a departure from the standard MMO set up fans of the games are accustomed to. There are still many elements from the regular game that carry over. For instance, you’ll still gain XP and be able to upgrade your main character through battles, but you’ll also be able to upgrade your ship with better parts a maneuvers as you progress. Upgrading your engines will give you different evasive moves, like a barrel roll, or a retro thruster you can break missile locks with. Primary and secondary weapons like machine gun turrets, and swarm missiles can be used to augment your arsenal. A lot of work has gone into making the ships customizable to the players personal playstyles, so even within standard combat roles, there will still be a lot of variation to playing styles. Paint jobs and engine configurations will help give everyone their own sense of space fashion.
Read more of Blake Morse's Star Wars: The Old Republic: Taking to the Sky in Galactic Starfighter.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
Comments
Its the same controls as Freelancer...
Why do they need to invert the Y-axis? It's unlikely that there are many flight sim players in this game, besides, you're steering magically hovering spacefighters here, not actual planes.
A lot more needs to be added to TOR before I will return, but it's definitely a step in the right direction!
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Wasn't Freelancer a 3 dimensional space sim? that doesnt seem to be the case with this new space pvp thing, as it doesnt give any indications, at least from the video's out so far, that it allows much in the way of '3 dimensional' movement, if any?
Why does it seem every time they release new content the haters come out if the woodwork. And with each release their complaints get more and more ridiculous . I'm not coming back until they change the y axis? The only reason you don't play is because a small aspect of the current game y axis is not to your liking?
Im in not a huge pvp player but really looking forward to this.
Of course it does. The space is no longer on rails, its literally exactly like freelancer control wise, albiet in much smaller arenas.
Well if you look at most of the space combat in the Star Wars movies, it's mostly fought on a mostly 2 dimensional plane. I think I remember the Millennium Falcon flying down the Y axis once in Empire, but that's about it. Don't get me wrong, I know what you are saying, but Star Wars space combat in the movies just really wasn't like that. The only space game that comes close to true 3 dimensional flight is Eve. Though even in that game the camera is gimble locked on the X axis which is I assume to help people not get to much of a sense of vertigo.
"If I offended you, you needed it" -Corey Taylor
Try the 'X' series of games, X Rebirth just released today. Try Star Conflict, and even Freelancer had 3d movement.
As a veteran and still active player of EVE I take offense at you saying that it comes the closest to true 3d flight. Since really we are just playing in submarines in an underwater environment without the water effects. (Not even close to the spaceflight simulations of other games.)
It looks like you completely missed my point. I highlighted it for you for easy pickens. Also I don't care if I offended you with an observation. If that's all it takes, then read my signature. If I insert a "One of the..." instead of "The" in the sentence, "The only space game that comes close to true 3 dimensional flight is Eve.", would that turn your frown upside down?
"If I offended you, you needed it" -Corey Taylor
Originally posted by Blake Morse
"During the demo I definitely found myself using the gunship to take out long-range targets with my chargeable bolt rifle then finding a cliff or meteor to hide behind before repeating the process."
Reading this it seems you do have complete freedom where to fly? Because it wasn't clear to me how much freedom a player has. Might have missed it somewhere. Because I thought it was fairly similar to how the flight paths with just a little manouver area done in the orginal space game of SWtOR.
Step in the arena and break the wall down
Everyone i talk to is by default a moron so the only valid opinion is mine.joking
I'm right there with you. I had resubbed prior to the announcement and was checking out the content on the other side and seeing what had changed... I had originally canceled 3 months after launch when we ran out of stuff to do. Not much had really changed as far as I could tell but I was ok with just seeing content I hadn't seen before. But the announcement that it was PvP only just told me that they were spending what little development effort they had in a direction that was wasted (as SWTOR has never been known for its "strong PvP"). So I canceled and was back out before my month was up.
I'm right there with you. I had resubbed prior to the announcement and was checking out the content on the other side and seeing what had changed... I had originally canceled 3 months after launch when we ran out of stuff to do. Not much had really changed as far as I could tell but I was ok with just seeing content I hadn't seen before. But the announcement that it was PvP only just told me that they were spending what little development effort they had in a direction that was wasted (as SWTOR has never been known for its "strong PvP"). So I canceled and was back out before my month was up.
There Is Always Hope!
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
I'm not coming back until they find a way to remotely massage my toes! Lazy devs!
I make spreadsheets at work - I don't want to make them for the games I play.
I am one of those people that barely ever does PVP. I will dabble now and then, but its generally not my thing. However, when it comes to space battles, there is no way that an AI can give you the frantic dog-fighting feel and rush that a player can. I enjoy SWTOR for what it is and am looking forward to this expansion even more after reading about all of the different types of ships, weapons, companions, and modifications that can be done in Galactic Starfighter.
One thing that people haven't really touched on is that in this mode, you can take on a different role than your normal Advanced Class could. So if you are a DPS class, you can choose to mix things up and try Scout, etc.
apparently it is, even if Sony managed to do it however many years ago it was that Jump to lightspeed was out, hopefully though they (Bioware) are now taking a step in the right direction, although i have to wonder how much of the limitations are due to them being restricted by the games engine, maybe Sony would be willing to sell Bioware some code, their not using it anymore after all for all the faults SWG had, JTLS was exceptionally good. And its not like there is licensing issues, as last i heard EA pretty much can do whatever they like with Star Wars now.
Although i wouldn't blame Sony for not playing ball given how things panned out with LA.