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sandbox is the word of 2013 in the gaming world! but the meaning of "sandbox" differs from person to person..
since its such an extensive area i'd like to hear some idea's for this genre.
i'll do the start :>
in my sandbox game there would be a pretty detailed voxel system. i would be able to buy an area for myself. in this area i can define the general rules myself. for example: where in this area is pvp possible, possibilities other players to change the voxels or not, put in npc's - aggressive or friendly, probably even the weater..
other people would be able to give a rating to my area.. those area's could then be found on an index.. so everyone could find area's with the most good ratings.
with this, i would be able to do anything i like!
i could create a huge arena and invite all people over the world for an arena fight ever week,
with entry fee's and prices for the winners, with a big stage for the audience.
i could create mazes where 2 teams have to find the golden ball inside the maze and bring it out first... with or without pvp
i could create huge malls, where crafters can put their vendors inside and pay me a little bill for doing so
i could create a building game.. where there are like 3 teams of 3 people each, creating stuff and a jury which decides who won after about 20 minutes of creating time
i could open an architects company, where lazy people could hire me to build their houses
i could create dungeons with bosses holding awesome loot, where you have to pay ingame money to enter the dungeon
i could build a huge castle, which is raided every week with or without NPC help, where people can join the attacker or the defender side until the king of the castle is defeated or the castle is defended
i would create a taverna, where people can just hang out and have a drink and talk about stuff (with musicians of course! O_o)
...so many ideas that could be possible :>
this would be THE sandbox for me. i have the feeling that EQN would have the technical possibilities to do this kind of stuff, but doubt it will be put out like mentioned above :>
so tell me guys, what would your sandbox look like?
Comments
Ahnog
Hokey religions are no replacement for a good blaster at your side.
I play Wurm Online perhaps you should as well unless you are a graphic whore. In Wurm Online you start with an empty world and build everything.
Everything you have mentioned can be done, it has PVP and it's a harsh world. Now the only thing left is to prove that what you say you want is really what you want rather than another "i want a sandbox mmo but it must haver shiny new graphics" thread.
Wurm Online awaits you.
Features http://wurmonline.com/about-the-game/
Vids https://www.youtube.com/results?search_query=wurm%20online&sm=1
If you don't want that then go play Ryzom Core&Ring.
Build a whole mmo world from scratch, yup Ryzom were here first Smed https://ryzomcore.atlassian.net/wiki/display/RC/Ryzom+Core+Home
Design all your content for that world, yes Ryzom were here first Smed http://www.ryzom.com/en/mmorpg-rpg-mmo-ryzom_ring.html
Seems to me you are not really looking.
my sandbox would look like it already has been defined about 12 years ago by Ultima Online and numerous other sandbox mmos that came after... the "opposite" of a themepark.... dont hold my hand and tell me which way to go... which quest to do.... which enemys to kill.... which weapon to choose....
give me freedome to do the things i want to do when and where i want them to do....
examples for sandboxes i like..... Star Wars Galaxies.... Ultima Online.... yeah thats about it maybe Dark age of Camelot if you count it as sandbox
first: i dont have to prove anything to anyone :-)
wurm is something i heard a lot already, i think i even tried it once and didn't stay for whatever reason i can't come up with now i think it was because i played it for days and met like 1 person, who didn't even say hi ^.^ i also remember how i didnt have any animation for ... like almost anything but i could probably even look over that..
i will give it another try if you say it has everything i mentioned above .. does it really have a complex voxel system?
probably it has been upgraded since i played it
anyways.. this is not a *lfg* thread.. i'd like to see some idea's and talk about them ^.^
My vision is much different from yours, although yours offers truer freedom. I really like your idea. . it sounds similar to second life etc. or what the sims online tried to do.
For me I want to play in a world that makes sense and the areas are created by a development team with a theme and some background in mind. I would be able to alter the world by creating objects based on limitations that fit the theme (ie. choosing from walls etc. that they have created to make a house).
In your scenario one person could build a pink roller coaster where the weather is stormy all the time and pirates attack you. Your idea sounds like it is instanced.
I want a virtual world that I can impact and "live" in similar to Ultima Online, except with all of the original thoughts implemented. (ie. Dragons have stomach sizes and hunger levels and if there is nothing for them to eat because it has been cleared out by humans then they wander to find food until they find a town).
I want to be able to kill an animal and use the meat and skin to create something using a system that is not cookie cutter (similar to what MO tried to do)
I want to have to live in this world with other people so that it feels like I have neighbours, whether I like them or not. To me this feels more real. I would leave my place and walk to get somewhere else or take some other method of transportation but there would not be an index of areas to 'port' to. and all created structures would fit the theme of the world.
Maybe virtual world is a better term than sandbox for what I want.
Wa min God! Se æx on min heafod is!
So you want EVE online? Should be easy to find a game like that.
Wa min God! Se æx on min heafod is!
Age Of Wulin is very similar to EVE obviously not the setting though.
http://massively.joystiq.com/2012/12/28/age-of-wushu-is-probably-the-greatest-sandbox-youll-never-play/
Play the European version OP.
I've never understood the confusion over what the term sandbox implies. I think it's fairly self-explanatory.
What do children do when playing in a sandbox?
Do they have free-for-all fighting where anyone can hit anyone they want? No.
Do they decide the rules of the game without adult supervision? No.
Do they build things out of sand? Yes.
People like to throw around buzzwords for what they want these days. Sandbox. Open world...
What does open world even mean? Aren't most MMOs open-world except those like Guild Wars, Dragon Nest, Vindictus, etc. that rely on heavy instancing?
Everyone does give sandbox and open-world their own personal definitions, and because of that I think there's a lot of confusion because of it. Due to this, you could have two people who like "sandbox games" but are both talking about something completely different and may hate each other's idea of what a sandbox is.
Personally, I see no confusion. Sandbox is where you build things out of sand. There's no need for complicated interpretation in order to bend the term to suit your purpose.
Played: DAoC, AC2, WoW, CoH, GW, GW2, WAR, AoC, Champions Online, Rift, Dragon Nest, Vindictus, Warframe, Neverwinter, Dungeon Fighter Online
Currently Playing: Dungeon Fighter Online Global
Waiting for: None
When I was a kid it was pretty much Yes, Yes, and Yes to those three questions.
The adults only ever got involved after the fight had already broken out or noses were already bloody.
But its an argument of semantics really. Some say rules impede fighting, others say they do not but instead punish those who break the rules. Which is the one true viewpoint? The answer is, imo, it doesn't matter as the metaphor is already stretched beyond applicability.
My version of sandbox, or my definition, would be - A blanket term that poorly and inaccurately describes a complex system which no single word could ever hope to capture and define accurately.
here we go again ...
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
It probably is a matter of semantics and definitions but I think it's interesting how often one person's definition of "sandbox" revolves around building when another person's revolves around combat or exploration or trade/crafting. I think those differences kind of establish the base games that appeal.
Vanguard is famous for being a vast, non-instanced world. Wurm and Eve are famous for being challenging. As more games are developed with sandboxy elements, it seems like we will have lots of choices.
For me, it turns out I don't need to reinvent the sandbox to have fun. Someone can make the box, provide the sand and maybe tell me a story. And with lots of tools, I can be a happy camper for a very long time.
Well, it's true that there isn't much point in arguing over it with intent to actually change how people collectively define the term sandbox. It is what it is now.
But purely for the sake of debating what is the most logical interpretation of what the term sandbox means, I believe that building things with sand is the most reasonable assumption given the name.
After all, do you need sand to do these other things? Using your answers as an example, you say yes.
Are you telling me that you never fought each other in places other than a sandbox?
Are you telling me you didn't play games where you made up the rules in places other than a sandbox?
You could only do these things in a sandbox?
If sand nor a box is required for a FFA game, why say that FFA is a defining feature of a sandbox game? What do you need sand for when you fight? But you need the "sand" to build things, sand being a representation of whatever material(s) the MMO world uses to build things. It makes much more sense when you think about it this way.
Sure, you can stretch the meaning and try to force it into an interpretation that suits you, "Well the sandbox is just metaphoric for creating a world in our control. We shape the laws and the order of the world as a child shapes sand."
However, by that logic, I could start referring to F2P games as Themepark MMOs. Why? Because, "In a themepark I can walk through the park without paying anything if I want, but to access certain aspects of the themepark I must pay small fees individually." You can stretch about any term you want to suit any definition you want, but that doesn't mean it makes sense to do things this way. What's the point? Why not just make a term that actually suits what you want to say?
Of course I realize that this is just something people are prone to do, but I just felt like ranting about it a little.
Played: DAoC, AC2, WoW, CoH, GW, GW2, WAR, AoC, Champions Online, Rift, Dragon Nest, Vindictus, Warframe, Neverwinter, Dungeon Fighter Online
Currently Playing: Dungeon Fighter Online Global
Waiting for: None
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
When imagination meets gameplay. Pure gaming joy.
"If the Damned gave you a roadmap, then you'd know just where to go"
nice post.
i'm sorry for stealing your time
for me, the "sandbox" part of the game is also just the building part. i also need other aspects like good combat, awesmoe crafting (yes, i'm looking at you swg!!) and other stuff to call it a good game.
for a lot of people "sandbox" is a term of being a good game.. but there are also sandbox games which are just.. aweful in my opinion.
sandbox is NOT = a good game
ps: loved the red marked sentence :> !
really ? why should i do that? xD
no, sorry.. i took my time to create that thread... but probably there are other similar threads like this one.
If I can't terraform landscape AND construct/re-construct and destroy all structures in game it is not a sandbox.
IMO