So during the Asgard chapters that are being released, are they currently plans to add in story content from Fear Itself? I know Angrir and Juggerlossus are in as skins. But I'm more curious as to the villain side of things, will we say, be able to fight The Serpent or any of The Worthy?
Any information your able to share about the possible ultimate pack 2014? How might this affect current UP owners with Nove possibly being released in 2014.
Is there a time-table for the Mac Beta release, I know you said there'd be a couple months of internal testing but do you have an idea (that you're willing to share) when it may be?
How do you guys choose which hero to rework?Will heroes have a rework?
Answer:
We are calling these “Design Reviews” now since some heroes will retain almost all of their powers, but will have the power/functionality reviewed.
We are going to do this for every hero and then do it again in 6 months to make sure everything is A+ and fun/powerful.
We are starting on the heroes we think need it the most. Spider-Man really needed it a couple of months ago and now is one of the most fun and powerful heroes. Captain America needs it because his design can benefit the most from more dynamic animations, most interesting choices and just raw DPS power. We’ll continue in that order until we get everyone done and then the review team will start down the list again. This is an ongoing game and we will provide ongoing support for every hero.
Have you ever considered working with Hasbro for Marvel Heroes? You've worked with them in the past (well, Gazillion has) with SHSO, so maybe you could work with them again. Pairing Marvel Heroes with Marvel Legends can only be a good thing!
Hello, the new PvP was just released but I think that it looks something like a tower defense so I was thinking if you have plans to make a heroes vs heroes match? like team death match or capture flags, etc
Is there a time-table for the Mac Beta release, I know you said there'd be a couple months of internal testing but do you have an idea (that you're willing to share) when it may be?
I wanted to know based on the recent "developers need your insight on items and endgame" if they officially read what the
community wants in "items" and "endgame" since they made threads asking for our direct feedback.
I know many people asked for "gems" and some type of "slotting" "runesword" type items in that specific thread.
I know alot of people asked about "large group content, with a ""loot explosion"" type rewards" Custom map building. etc.
Just curious if they plan to implement the stuff we talked about in the threads, and if that fits their "design goal" with the game.
We have many people who want meaningful and challenging content, something that I think is missing. [sorry I hear it all the time]. lol. I don't think the game is hard at all and gear stats like "dodge" seem god mode compared to other defensive stats, . I can be naked and kill bosses. I really don't need gear, something that seems odd.
Again, no other stat seems meaning full, these other arpg's put alot of emphasis on defense. Like you can't progress through the game untill you hit a certain point of defense or you'll start getting destroyed.
Does this seem like a playstyle you would want in MH, is it a popular playstyle? given that many arpg's still hold this type of mechanic. Or are you trying to do something different?
Thanks for going 1 hour and 30 mins with us. Think that's a record ama.
Is there another character in the vein of Rocket Raccoon and Squirrel Girl that will be made playable in 2014? Perhaps one like Frog-Man, Forbush Man, Howard the Duck, Madcap, Obnoxio the Clown, or Stan Lee? Is any one of those closer to happening than the others?
When you say that Design Reviews are a 6 month process that optimally each hero will have received a full pass with in 6 months and that the process will then repete? How will new heroes be treated
Comments
Hi DoomSaw,
if you could add any marvel character to marvel heroes, what character would you like to see?
Mine would to Ghost Rider, Charles Xavier, or iceman
Hi there Doomsaw!
So during the Asgard chapters that are being released, are they currently plans to add in story content from Fear Itself? I know Angrir and Juggerlossus are in as skins. But I'm more curious as to the villain side of things, will we say, be able to fight The Serpent or any of The Worthy?
Thank you and your team again for such an awesome game!
Psylocke? Before or after X-23 and will her telepathic butterfly be incorporated?
Hi Doomsaw,
Is there a time-table for the Mac Beta release, I know you said there'd be a couple months of internal testing but do you have an idea (that you're willing to share) when it may be?
Obviously we have seen new villains with Kurse, and Loki soon.
Are you working as hard on new villains as you are on heroes?
Question:
How do you guys choose which hero to rework?Will heroes have a rework?
Answer:
We are calling these “Design Reviews” now since some heroes will retain almost all of their powers, but will have the power/functionality reviewed.
We are going to do this for every hero and then do it again in 6 months to make sure everything is A+ and fun/powerful.
We are starting on the heroes we think need it the most. Spider-Man really needed it a couple of months ago and now is one of the most fun and powerful heroes. Captain America needs it because his design can benefit the most from more dynamic animations, most interesting choices and just raw DPS power. We’ll continue in that order until we get everyone done and then the review team will start down the list again. This is an ongoing game and we will provide ongoing support for every hero.Doom
!. with reviews being put on hold, when can cap expect his review to come around? or is that still up in there air?
2. what's it like working with Brevik and the rest of gaz?
Hi Doomsaw thanks for the time.
My question is there a way to put party members on the mini map when grouped sometimes it is hard to see where all of youre group has went.
Hi Doomsaw,
Is there a time-table for the Mac Beta release, I know you said there'd be a couple months of internal testing but do you have an idea (that you're willing to share) when it may be?
I wanted to know based on the recent "developers need your insight on items and endgame" if they officially read what the
community wants in "items" and "endgame" since they made threads asking for our direct feedback.
I know many people asked for "gems" and some type of "slotting" "runesword" type items in that specific thread.
I know alot of people asked about "large group content, with a ""loot explosion"" type rewards" Custom map building. etc.
Just curious if they plan to implement the stuff we talked about in the threads, and if that fits their "design goal" with the game.
We have many people who want meaningful and challenging content, something that I think is missing. [sorry I hear it all the time]. lol. I don't think the game is hard at all and gear stats like "dodge" seem god mode compared to other defensive stats, . I can be naked and kill bosses. I really don't need gear, something that seems odd.
Again, no other stat seems meaning full, these other arpg's put alot of emphasis on defense. Like you can't progress through the game untill you hit a certain point of defense or you'll start getting destroyed.
Does this seem like a playstyle you would want in MH, is it a popular playstyle? given that many arpg's still hold this type of mechanic. Or are you trying to do something different?
Thanks for going 1 hour and 30 mins with us. Think that's a record ama.
Will there be some kind of time-travel chapter area where the heroe has to stop the villians from taking over the future?
Sincerely,
Zisthon
Thanks for answering my question. Can't wait for it.