I couldn't get your link to work, but the reason I don't play is because.
Heavily instance game world (no immersion)
Too much quick travel
No open world PvP in all those instanced leveling zones.
Those are my PRIMARY reasons.
WvW is okay, its like playing Alterac Valley forever, which is just one tiny part of what an MMO should offer. And is certainly not a good enough reason in itself to continue playing.
I long in occasionally but there is nothing to keep me in game, instanced PvP just doesn't get me going.
EDIT: I watched your video, its pretty much what I know of WvW, its entertaining for while. And makes a nice mini-game. Move that out into an open seamless game world and you've got something.
I did play it when it released. Took all of about 6 weeks to get bored. I have zero interest in WvW zergfests where when a player dies, they respawn and jump back into the battle as if nothing ever happened. I'll pass, thank you.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
In my opinion the survivability through multiple area attacks need to be tweaked. I love PvP but it always feels like a zergfest and melee players are at a disadvantage.
I thought about getting into this. The video looks like alot of fun. I have GW2 but only dabbled in it. The pve content was boring to level with but the pvp is pretty fun. Havne't really tried wvw yet.
Originally posted by Shayyd80 I thought about getting into this. The video looks like alot of fun. I have GW2 but only dabbled in it. The pve content was boring to level with but the pvp is pretty fun. Havne't really tried wvw yet.
Always reserve judgement until all aspect of PvP is explored.
With that being said, you should try WvW and hammer the final nail in the coffin...
The most annoying part for me personally is the movement of your character.. it feels clunky.
If you don't know what I mean, try do the strafe test, spam strafe left right left right etc.... Animations of your character will start getting in the way of responsiveness.
This problem is usually a side effect of games that try to make a more realistic feel to animations, when a game make movement first priority and cancel your animation when you move then it might look a little silly, but it makes the game feel smooth and responsive.
It's a choice each game has to make, but for me - movement > pretty animations.
I can see how this appeals to some. But not to me, I also want meaningful PvP.
Also there is no progression in GW2. Can you imagine :P MMORPG without progression hahaha. Silly how the non-MMORPG crowd is taking over MMORPG's and how they change the genre.
Agree. After WvW season started it became even more interesting.
Season aren't over and the winners are already decided due to 1 server in each group having more coverage 24/7 that the other servers cannot compete against.
Not uncommon to play hard and log out leaving T3 keeps only to log back in and have everything you played for gone because the other team has no one to play against during their time zone, so they end up doing pvdoor and getting many points uncontested.
And lets not forget the zoom hacks that still linger around. Nothing like having someone use an exploit to destroy all your siege making it easy to take your structures.
No I should not, WvWvW is crap, no new skills is crap, the long cooldowns are crap. I wanted this game to be good badly but always said it wouldn't because I did not believe it would, the fanboys bashed and reported me to left and right but in the end it seems I was right.
It is scored according to how many people you have on your server (that play WvW) in off-peak hours. People call it coverage wars 2 for a reason.
They are forcing everyone to play in a huge blob with terrible skill lag, because anything else is subpar and you only face disgruntled sPvP players looking for unbalanced fights in their favor (because if they were good when it's fair, they'd be in sPvP). If they aren't on an Engineer, which are way OP, you will see why they refuse to sPvP, they are really, really bad at it.
The rewards for playing that game mode are terrible.
There are still major bugs that exist 1 year into the game, such as being able to roll through doors.
Nothing is done about hackers, in fact, I played 3h of WvW this week and saw twice a player walk through a wall to port a whole team inside a keep.
There are terrible queues for most servers in NA times, which is the only thing they seem to be working on fixing, but its still 6 months away.
If you are not a Guardian, Warrior, Elementalist or Necromancer, your class only provides certain (rare) utility to a WvW team and most teams would rather you run away from a fight than to die and rally the enemy team. For example, mesmers can port, engineers and rangers can destroy cannons/seige on the other side of the wall and theifs are good to kill supply dolyaks and siege whores when you break into a keep. However, in fights, they are asked to stay away and not die.
If you aren't in voice over IP, you are shunned by the community because the game basically requires it. Those who dare try typing commands get blocked from typing by Anet within a minute. Yes, they are that pathetic with their censorship. If someone types something too fast, he must be spreading anti-Anet hate and/or Gold spamming.
The director for WvW is completely clueless about it, his forum posts on the subject are quite a laugh if you play for a month or so. You realize it is probably just a side thing for him and that he has better things to do within the company.
TLDR; OP is lying and WvW has almost no one working on it.
Boycotting EA. Why? They suck, even moreso since 2008.
I played this hard for about 4 months. But for me, a mmorpg cannot survive alone on PvP. It's all bout what you can do when you're not fighting for your realm/faction/server. Well that and the total lack of feeling like you're progressively getting stronger. You can blame that on the level syncing feature.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
If you are not a Guardian, Warrior, Elementalist or Necromancer, your class only provides certain (rare) utility to a WvW team and most teams would rather you run away from a fight than to die and rally the enemy team. For example, mesmers can port, engineers and rangers can destroy cannons/seige on the other side of the wall and theifs are good to kill supply dolyaks and siege whores when you break into a keep. However, in fights, they are asked to stay away and not die.
Engineers would be in the list of powerful/useful classes in group encounters. Seconded to a lesser extent by the ranger.
I agree on Mesmers and Thieves, due to lack of AoE ability, but both the Engineer and Rangers are woefully underutilized classes which, in the right group comp, CAN make or break a fight in relatively even and smaller numbers(15-30).
I'm not commenting on zerg warfare because it's a waste of my time to try and find any semblance of balance or meta strategy in what I can only classify as a clusterfuck.
Honestly doesn't spark any interest watching, and playing it sparks even less interest with its rather lackluster combat system holding it back. I still stand by the game being highly over-rated. Adds nothing really great, though you can argue the more 'casual' focus isn't too bad, though its not something I want in any of my games I like to play.
If you are not a Guardian, Warrior, Elementalist or Necromancer, your class only provides certain (rare) utility to a WvW team and most teams would rather you run away from a fight than to die and rally the enemy team. For example, mesmers can port, engineers and rangers can destroy cannons/seige on the other side of the wall and theifs are good to kill supply dolyaks and siege whores when you break into a keep. However, in fights, they are asked to stay away and not die.
Engineers would be in the list of powerful/useful classes in group encounters. Seconded to a lesser extent by the ranger.
I agree on Mesmers and Thieves, due to lack of AoE ability, but both the Engineer and Rangers are woefully underutilized classes which, in the right group comp, CAN make or break a fight in relatively even and smaller numbers(15-30).
I'm not commenting on zerg warfare because it's a waste of my time to try and find any semblance of balance or meta strategy in what I can only classify as a clusterfuck.
Zergs are all that matter in WvW. Sad but true. There is a lot of strategy into it though.
In smaller groups, I have only seen engies and rangers good when they stand on a ledge and dont get used as rally bait. In zergs the main tactic is to rush to the backline, mainly the rangers, because they will rally those who fall in the hammer train. The team that rallies first generally wins the fight, be it 60 vs 60, 30 vs 60, 20 vs 20. Its kind of like the main tactic because it is effective. Unless you're on Yak's Bend, in which case you would turn and run away, lure the enemy to a keep/tower, and try to kill them with 30 arrowcarts.
Boycotting EA. Why? They suck, even moreso since 2008.
Still a better game than SW:ToR. At least, Anet didn't claim time and time over that they were going to be WoW's strongest competitor, unlike the TORtanic.
Boycotting EA. Why? They suck, even moreso since 2008.
Another one who confuses "instance" and "zone". There's no instance in GW2's world, everyone shares the same zones. World vs World is not instanced either.
Comments
I couldn't get your link to work, but the reason I don't play is because.
Heavily instance game world (no immersion)
Too much quick travel
No open world PvP in all those instanced leveling zones.
Those are my PRIMARY reasons.
WvW is okay, its like playing Alterac Valley forever, which is just one tiny part of what an MMO should offer. And is certainly not a good enough reason in itself to continue playing.
I long in occasionally but there is nothing to keep me in game, instanced PvP just doesn't get me going.
EDIT: I watched your video, its pretty much what I know of WvW, its entertaining for while. And makes a nice mini-game. Move that out into an open seamless game world and you've got something.
I did play it when it released. Took all of about 6 weeks to get bored. I have zero interest in WvW zergfests where when a player dies, they respawn and jump back into the battle as if nothing ever happened. I'll pass, thank you.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
WvW is on its way out.
They added more pve and looks like plan on adding more.
Many of the vets aren't playing anymore.
And everyone is piling into the top 3 servers and its nothing more than which server can out blob the other 2 packed servers.
The rest of the servers just complain that no one runs solo in World vs World.
Anet has stated that they do not balance for WvW, so you end up with FOTM professions.
Agree. After WvW season started it became even more interesting.
Always reserve judgement until all aspect of PvP is explored.
With that being said, you should try WvW and hammer the final nail in the coffin...
The most annoying part for me personally is the movement of your character.. it feels clunky.
If you don't know what I mean, try do the strafe test, spam strafe left right left right etc.... Animations of your character will start getting in the way of responsiveness.
This problem is usually a side effect of games that try to make a more realistic feel to animations, when a game make movement first priority and cancel your animation when you move then it might look a little silly, but it makes the game feel smooth and responsive.
It's a choice each game has to make, but for me - movement > pretty animations.
^^ Made you ask "what for?" After 3 weeks of heavy play it turned into a big battle ground, complete with scoreboards.
I can see how this appeals to some. But not to me, I also want meaningful PvP.
Also there is no progression in GW2. Can you imagine :P MMORPG without progression hahaha. Silly how the non-MMORPG crowd is taking over MMORPG's and how they change the genre.
But this is probably a stupid thing to say..
Season aren't over and the winners are already decided due to 1 server in each group having more coverage 24/7 that the other servers cannot compete against.
Not uncommon to play hard and log out leaving T3 keeps only to log back in and have everything you played for gone because the other team has no one to play against during their time zone, so they end up doing pvdoor and getting many points uncontested.
And lets not forget the zoom hacks that still linger around. Nothing like having someone use an exploit to destroy all your siege making it easy to take your structures.
I got bored of having all the skills in about half an hour
Endless grind no thx
Instance and cashshop no thx.
Some of posters above me have never played GW2 seeing there replys, thats also sad:(
WvW is very badly done:
It is scored according to how many people you have on your server (that play WvW) in off-peak hours. People call it coverage wars 2 for a reason.
They are forcing everyone to play in a huge blob with terrible skill lag, because anything else is subpar and you only face disgruntled sPvP players looking for unbalanced fights in their favor (because if they were good when it's fair, they'd be in sPvP). If they aren't on an Engineer, which are way OP, you will see why they refuse to sPvP, they are really, really bad at it.
The rewards for playing that game mode are terrible.
There are still major bugs that exist 1 year into the game, such as being able to roll through doors.
Nothing is done about hackers, in fact, I played 3h of WvW this week and saw twice a player walk through a wall to port a whole team inside a keep.
There are terrible queues for most servers in NA times, which is the only thing they seem to be working on fixing, but its still 6 months away.
If you are not a Guardian, Warrior, Elementalist or Necromancer, your class only provides certain (rare) utility to a WvW team and most teams would rather you run away from a fight than to die and rally the enemy team. For example, mesmers can port, engineers and rangers can destroy cannons/seige on the other side of the wall and theifs are good to kill supply dolyaks and siege whores when you break into a keep. However, in fights, they are asked to stay away and not die.
If you aren't in voice over IP, you are shunned by the community because the game basically requires it. Those who dare try typing commands get blocked from typing by Anet within a minute. Yes, they are that pathetic with their censorship. If someone types something too fast, he must be spreading anti-Anet hate and/or Gold spamming.
The director for WvW is completely clueless about it, his forum posts on the subject are quite a laugh if you play for a month or so. You realize it is probably just a side thing for him and that he has better things to do within the company.
TLDR; OP is lying and WvW has almost no one working on it.
Boycotting EA. Why? They suck, even moreso since 2008.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Engineers would be in the list of powerful/useful classes in group encounters. Seconded to a lesser extent by the ranger.
I agree on Mesmers and Thieves, due to lack of AoE ability, but both the Engineer and Rangers are woefully underutilized classes which, in the right group comp, CAN make or break a fight in relatively even and smaller numbers(15-30).
I'm not commenting on zerg warfare because it's a waste of my time to try and find any semblance of balance or meta strategy in what I can only classify as a clusterfuck.
Zergs are all that matter in WvW. Sad but true. There is a lot of strategy into it though.
In smaller groups, I have only seen engies and rangers good when they stand on a ledge and dont get used as rally bait. In zergs the main tactic is to rush to the backline, mainly the rangers, because they will rally those who fall in the hammer train. The team that rallies first generally wins the fight, be it 60 vs 60, 30 vs 60, 20 vs 20. Its kind of like the main tactic because it is effective. Unless you're on Yak's Bend, in which case you would turn and run away, lure the enemy to a keep/tower, and try to kill them with 30 arrowcarts.
Boycotting EA. Why? They suck, even moreso since 2008.
Still a better game than SW:ToR. At least, Anet didn't claim time and time over that they were going to be WoW's strongest competitor, unlike the TORtanic.
Boycotting EA. Why? They suck, even moreso since 2008.
Pretty sure GW2 has instanced dungeons.