1. WvWvW is the best PvP-content in any current fantasy MMO.
2. Questing is great fun. Ok, not all dynamic quests are equally good. But over all it is the best leveling experience in any current fantasy MMO.
3. Graphics are fantastic. Still the best looking fantasy MMO out there.
4. Combat is so good, that I cannot play other MMOs anymore. All the others feel so static and boring compared to GW2.
I understand, that end-game-raid-gear-progression is the most important thing for many players - but not for all players. And spreading lies is just stupid.
"And spreading lies is just stupid."
Last I checked everyone was entitled to their own opinion and an opinion was not considered a lie.
1. WvWvW is the best PvP-content in any current fantasy MMO.
2. Questing is great fun. Ok, not all dynamic quests are equally good. But over all it is the best leveling experience in any current fantasy MMO.
3. Graphics are fantastic. Still the best looking fantasy MMO out there.
4. Combat is so good, that I cannot play other MMOs anymore. All the others feel so static and boring compared to GW2.
I understand, that end-game-raid-gear-progression is the most important thing for many players - but not for all players. And spreading lies is just stupid.
"And spreading lies is just stupid."
Last I checked everyone was entitled to their own opinion and an opinion was not considered a lie.
Opinions are based on feeling and impressions, perception based. Lies are a direct contradiction of facts, observable phenomena, hard data. Not liking the lack of a trinity, for example, because you prefer the set roles is an opinion. Claiming that all they did was remove the healer is a lie.
1. WvWvW is the best PvP-content in any current fantasy MMO.
2. Questing is great fun. Ok, not all dynamic quests are equally good. But over all it is the best leveling experience in any current fantasy MMO.
3. Graphics are fantastic. Still the best looking fantasy MMO out there.
4. Combat is so good, that I cannot play other MMOs anymore. All the others feel so static and boring compared to GW2.
I understand, that end-game-raid-gear-progression is the most important thing for many players - but not for all players. And spreading lies is just stupid.
"And spreading lies is just stupid."
Last I checked everyone was entitled to their own opinion and an opinion was not considered a lie.
Opinions are based on feeling and impressions, perception based. Lies are a direct contradiction of facts, observable phenomena, hard data. Not liking the lack of a trinity, for example, because you prefer the set roles is an opinion. Claiming that all they did was remove the healer is a lie.
Its not a lie if there isnt a healer, of course if you have evidence to the contrary, which you are saying you do, seeing as you have hard facts and observable phenomena, so, link please or it never happened.
1. WvWvW is the best PvP-content in any current fantasy MMO.
2. Questing is great fun. Ok, not all dynamic quests are equally good. But over all it is the best leveling experience in any current fantasy MMO.
3. Graphics are fantastic. Still the best looking fantasy MMO out there.
4. Combat is so good, that I cannot play other MMOs anymore. All the others feel so static and boring compared to GW2.
I understand, that end-game-raid-gear-progression is the most important thing for many players - but not for all players. And spreading lies is just stupid.
"And spreading lies is just stupid."
Last I checked everyone was entitled to their own opinion and an opinion was not considered a lie.
Opinions are based on feeling and impressions, perception based. Lies are a direct contradiction of facts, observable phenomena, hard data. Not liking the lack of a trinity, for example, because you prefer the set roles is an opinion. Claiming that all they did was remove the healer is a lie.
Its not a lie if there isnt a healer, of course if you have evidence to the contrary, which you are saying you do, seeing as you have hard facts and observable phenomena, so, link please or it never happened.
The lie is that all they did was remove the healer. They've also removed the tank and the pure dps as well. You cannot taunt and control aggro, ergo there are no tanks. Everyone has aspects of damage, control and support.
You know I love posts like these, they always make me want to go play GW2 again. I know what most of you are thinking though, it's a bad game that never did deliver our lord and savoir to us.
The fact remains, for me, that I haven't found a better MMO after GW2. I will admit it has it's flaws, and could improve a bit. I would like to see different sets of skills for weapons, that you could decide to choose from.
Anyways that's my two cents.
The more I'm around the forums on this site, the more bitter I become.
Originally posted by lizardbones Originally posted by MMO-Veteran Originally posted by lizardbonesIt couldn't be that everyone who could possibly hear about the game did hear about the game and tried it out from day one rather than later? No, that would be crazy.
I think you misunderstand; there is still a lot of players but it was suppose to be the next eSport it was suppose to be the most innovative game ever and be buy to play
Said who?
LOL really?
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
GW2 Made 22 million!!! Though! Yeah no. That isn't profit. If anyone actually knew how to read a financial report people would see that NCSoft is actually very disappointed with the way GW2 is performing, not pulling the numbers they had hoped it would.
Here we have him. The 24 years old forum poster who knows how to read a financial report better, and even if the numbers are very positive, is able to try making them sound negative.
I'm sure you have a lot of experience with international companies to support that little claim of yours, right?
Originally posted by Randayn
No, he was smart enough to realize that everything else was a waste of time. I actually got to level 50 and I wish I had stopped at 30. There is no progression on GW2
So stopping a game before even reaching max level and max equipment, and then complaining there's no progression, makes sense to you?
Hell, if you at least made that complain once at 80 with all gear slots maxed out, it would kinda make sense. But here, it sounds just doesn't make any sense it just looks like what it is: mindless game bashing. It sounds just as silly as going to a restaurant, eating only half of your plate, and then complaining there's not enough to eat.
What a childish argument for someone who is apparently 20 years my senior. I'm sorry if you weren't intelligent enough to read/understand a financial report at my age.
Instead of making yourself look like an ass; perhaps you should actually go back and look at the Quarterly Reports and then listen to the Conference Calls. That is if you understand them yourself.
"In the immediate future, we have this one, and then weve got another one that is actually going to be so were going to have, what we want to do, is in January, what were targeting to do, this may or may not happen, so you cant hold me to it. But what were targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo
I have 6 level 80 toons and can say that I play GW2 every night as really nothing more than a 'time waster' because I don't watch crap on tv and I play GW2 before reading before bed. I have a bit of extra fun teaming up with my young son so doing stuff together is cool.
I don't have many games to compare to, but I can honestly say that PWI was a far better game in many ways I wont go into - until they went p2w and destroyed the game. Just lately I've been thinking about playing a PWI private server, to have the game without the p2w (but im hesitant as I don't know the first thing about private servers)
I don't believe ANY game can be considered well developed if you can do these things that you can do in GW2:
1/ zerg in a starter zone for levelling.
(with my son I decided to explore a map for something different - in 1 1/2hrs we saw one other toon in there - everyone is too busy zerging in Queensdale that the rest of Tyria is practically empty)
2/ press the one button and go make a cup of coffee until the boss is dead.
Like in PWI if I go doing level 5 content I get absolutely no rewards - In GW2 the rewards are comparable to actually being level 5, even if your level 80 - I know it scales down, but still is much easier on a level 80 toon in a starter zone.
The current living story is now empty - noxious tower (or whatever its called) is empty - people zerged in the first couple weeks and once their meta-achievement was done they don't go back in there - op players now solo the final instance which is why the antitoxin is still being filled up. I've logged in 4 times in the last couple days in the tower and cant find a group to run the last instance.
I also recently started in WVW and had plenty of fun. Having said that I could instantly see how monotonous it would be doing it all the time.
I honestly believe the only thing keeping GW2 going is the sheer variety of options - there is enough variety with enough small differences that (like me) you can waste a few hours a day in Tyria without really thinking about what your doing.
Unlike PWI I feel very little immersion in GW2 and am watching all the upcoming games for something with more substance that I can develop a connection with.
It couldn't be that everyone who could possibly hear about the game did hear about the game and tried it out from day one rather than later? No, that would be crazy.
I think you misunderstand; there is still a lot of players but it was suppose to be the next eSport it was suppose to be the most innovative game ever and be buy to play
It falls short on the eSport front, nowhere near balanced enough classes. For the rest it's a better MMO than anything else out there, for me at least. It may not be God's gift to this Earth, but give me a better game at the same or better value, please do.
It couldn't be that everyone who could possibly hear about the game did hear about the game and tried it out from day one rather than later? No, that would be crazy.
I think you misunderstand; there is still a lot of players but it was suppose to be the next eSport it was suppose to be the most innovative game ever and be buy to play
It falls short on the eSport front, nowhere near balanced enough classes. For the rest it's a better MMO than anything else out there, for me at least. It may not be God's gift to this Earth, but give me a better game at the same or better value, please do.
I'm pretty much right there with you Joey. Even though I enjoy the occasional PvP, it really needs more modes.
However, if people say GW2 has failed, you can count successful mmos on 1 hand.
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
GW2 Made 22 million!!! Though! Yeah no. That isn't profit. If anyone actually knew how to read a financial report people would see that NCSoft is actually very disappointed with the way GW2 is performing, not pulling the numbers they had hoped it would.
Here we have him. The 24 years old forum poster who knows how to read a financial report better, and even if the numbers are very positive, is able to try making them sound negative.
I'm sure you have a lot of experience with international companies to support that little claim of yours, right?
Originally posted by Randayn
No, he was smart enough to realize that everything else was a waste of time. I actually got to level 50 and I wish I had stopped at 30. There is no progression on GW2
So stopping a game before even reaching max level and max equipment, and then complaining there's no progression, makes sense to you?
Hell, if you at least made that complain once at 80 with all gear slots maxed out, it would kinda make sense. But here, it sounds just doesn't make any sense it just looks like what it is: mindless game bashing. It sounds just as silly as going to a restaurant, eating only half of your plate, and then complaining there's not enough to eat.
What a childish argument for someone who is apparently 20 years my senior. I'm sorry if you weren't intelligent enough to read/understand a financial report at my age.
Instead of making yourself look like an ass; perhaps you should actually go back and look at the Quarterly Reports and then listen to the Conference Calls. That is if you understand them yourself.
Can you please point to a link where NCSoft expected GW2 to make more revenue than it is?
Can you please link to where NCSoft expressed its disapointment with GW2 performance?
Did you know GW2 generated more revenue (around 50% more) last quarter than in the release quarters of Factions, Nightfall and Eye of the North?
Did you know that Anet Live team is around 50 people and that 50 people at $100K/year is $5M/year and GW2 so far generated $80M in 2013?
Did you know Arenanet is around half the size of CCP (300 vs 600 people), EVE developer. and GW2 generates more revenue than EVE?
If you listen to the conference calls how did you miss that the revenue drop was not only expected (NCSoft predicted lower revenues during the conference calls of 4Q12 and 1Q13) but is mainly due to lower box sales, while microtransactions have remained stable?
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
It couldn't be that everyone who could possibly hear about the game did hear about the game and tried it out from day one rather than later? No, that would be crazy.
I think you misunderstand; there is still a lot of players but it was suppose to be the next eSport it was suppose to be the most innovative game ever and be buy to play
It falls short on the eSport front, nowhere near balanced enough classes. For the rest it's a better MMO than anything else out there, for me at least. It may not be God's gift to this Earth, but give me a better game at the same or better value, please do.
Value in a game is subjective. I consider spending $15 a month on WoW a better value then paying $60 at release for GW2 and forcing myself for a year to log in, to justify that purchase. I consider GW2 the worst value for a game for me, in years.
I have 6 level 80 toons and can say that I play GW2 every night as really nothing more than a 'time waster' because I don't watch crap on tv and I play GW2 before reading before bed. I have a bit of extra fun teaming up with my young son so doing stuff together is cool.
I don't have many games to compare to, but I can honestly say that PWI was a far better game in many ways I wont go into - until they went p2w and destroyed the game. Just lately I've been thinking about playing a PWI private server, to have the game without the p2w (but im hesitant as I don't know the first thing about private servers)
I don't believe ANY game can be considered well developed if you can do these things that you can do in GW2:
1/ zerg in a starter zone for levelling.
(with my son I decided to explore a map for something different - in 1 1/2hrs we saw one other toon in there - everyone is too busy zerging in Queensdale that the rest of Tyria is practically empty)
2/ press the one button and go make a cup of coffee until the boss is dead.
Like in PWI if I go doing level 5 content I get absolutely no rewards - In GW2 the rewards are comparable to actually being level 5, even if your level 80 - I know it scales down, but still is much easier on a level 80 toon in a starter zone.
The current living story is now empty - noxious tower (or whatever its called) is empty - people zerged in the first couple weeks and once their meta-achievement was done they don't go back in there - op players now solo the final instance which is why the antitoxin is still being filled up. I've logged in 4 times in the last couple days in the tower and cant find a group to run the last instance.
I also recently started in WVW and had plenty of fun. Having said that I could instantly see how monotonous it would be doing it all the time.
I honestly believe the only thing keeping GW2 going is the sheer variety of options - there is enough variety with enough small differences that (like me) you can waste a few hours a day in Tyria without really thinking about what your doing.
Unlike PWI I feel very little immersion in GW2 and am watching all the upcoming games for something with more substance that I can develop a connection with.
The text in red is abit wrong mate you can either get level of the mob rewards or your own level, as an 80 you can get lvl 5 gear or lvl 78-80 gear.
It's not perfect by any means, but I much prefer this style of MMO nowadays than the overused quest grind. How players can still get any enjoyment out of doing quests is beyond me, WoW killed it for me. I leveled probably 90% of my 80(mesmer) in WvW at release, doing very little pve. I still play occasionally, and though my server is ridiculously underpopulated, you can still find things to do any time of the day. The key to this is the "Guild" in Guild Wars. Hell, any game. Having a good guild can make most games much more enjoyable. While I agree some zones can be sparse at times, every new Living Story addition, be it good or bad, breathes life into the game, if only for a short while.
During what I like to call the Scarlet Farm, I didn't even realize there were that many people on my server as massive hordes of players filled overflow after overflow farming every hour, but the games dead they say, right?
I have 6 level 80 toons and can say that I play GW2 every night as really nothing more than a 'time waster' because I don't watch crap on tv and I play GW2 before reading before bed. I have a bit of extra fun teaming up with my young son so doing stuff together is cool.
I don't have many games to compare to, but I can honestly say that PWI was a far better game in many ways I wont go into - until they went p2w and destroyed the game. Just lately I've been thinking about playing a PWI private server, to have the game without the p2w (but im hesitant as I don't know the first thing about private servers)
I don't believe ANY game can be considered well developed if you can do these things that you can do in GW2:
1/ zerg in a starter zone for levelling.
(with my son I decided to explore a map for something different - in 1 1/2hrs we saw one other toon in there - everyone is too busy zerging in Queensdale that the rest of Tyria is practically empty)
2/ press the one button and go make a cup of coffee until the boss is dead.
Like in PWI if I go doing level 5 content I get absolutely no rewards - In GW2 the rewards are comparable to actually being level 5, even if your level 80 - I know it scales down, but still is much easier on a level 80 toon in a starter zone.
The current living story is now empty - noxious tower (or whatever its called) is empty - people zerged in the first couple weeks and once their meta-achievement was done they don't go back in there - op players now solo the final instance which is why the antitoxin is still being filled up. I've logged in 4 times in the last couple days in the tower and cant find a group to run the last instance.
I also recently started in WVW and had plenty of fun. Having said that I could instantly see how monotonous it would be doing it all the time.
I honestly believe the only thing keeping GW2 going is the sheer variety of options - there is enough variety with enough small differences that (like me) you can waste a few hours a day in Tyria without really thinking about what your doing.
Unlike PWI I feel very little immersion in GW2 and am watching all the upcoming games for something with more substance that I can develop a connection with.
The text in red is abit wrong mate you can either get level of the mob rewards or your own level, as an 80 you can get lvl 5 gear or lvl 78-80 gear.
Not only that, with the luck system and the price of materials even the lvl 5 gear will be rewarding - sometimes low level gear will sell for 20 silver or more while level 78-80 gear will fetch 2 silver at most depending on skins.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
What creates the zerg is the blue commanders ball. The first thing I always did when entering WvW was look for the "blue balls" (hehe).
Anyhow I think if they got rid of the commander tags you would see smaller group type combat that people are looking for. I still login to the game once in a blue moon but there is nothing here to keep me playing.
Smaller group type combat is that way -> sPvP.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I do, however, believe it can be done right. If players stopped caring so much about having some stupid reward system and demanded a tactical-based WvW where stragegy counts, we might get a better game. Hell, the first night a month or so ago when they put PVE rewards into WvW, the big hardcore WvW guilds on my server couldnt even get into the maps that night because all the PVE carebears were busy doing their carrot chasing.
First of all, I agree with almost if not everything the OP said too, but what I found this point above from Colbane interesting. Since for me, at least, WvW was the funniest thing to do on GW2, there were no problems (like lag, and I'm living very far from US atm). IMO, ANet should really focus on GW2 WvW (or new modes to play) rather than temporary content that after some time goes away forever, or the boring and repetitive PvE, where you farm all day.
But what really concerns me, it is the fact that even WvW on GW2, isn't that perfect. For example PvP in WvW is solely based on zerging stuff, the zerg with more players will almost always win, for this reason combat is almost non-skill dependent. About roaming, it isn't rewarding and you can't do much alone. My server is one that is very likely to get rolled on WvWs, and I've got a 80 AH Guardian with full Ascended, this is sad for me.
And about fractals, I don't know if this is a personal problem, but I have difficulties to find a group, even with my server being very-high populated, it seems like a dead land/desert.
The Living story team is a secondary team of mostly artists and content designers (most likely the Anet junior ones). People that will work in new modes and whatnot are in the team developing the expansion.
WvW is 24/7 warfare. Of course bigger armies will win (the technology is equal).
The only problem with WvW is that the big army move as fast or faster than small group of players, which doesn't mimic the real world, where you can use guerrilla warfare and disrupt the enemy supply lines.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
A sequel is pretty much out of the question and an expansion is extremely unlikely. They're going to milk as much money from their loyal player base as possible.
Proof? Extra rewards for players who buy X gems between Dec 1st and Dec 30th. That's a loyalty program folks. They're in retention mode. The Great MMO migration trailer? They're desperately trying to get new players in the genre. News flash, there are no new players entering the MMO genre. The MMO genre isn't appealing to younger generations.
GW2 is going downhill really fast. Then again, even WoW lost 54% revenue in the past 10 months.
I do, however, believe it can be done right. If players stopped caring so much about having some stupid reward system and demanded a tactical-based WvW where stragegy counts, we might get a better game. Hell, the first night a month or so ago when they put PVE rewards into WvW, the big hardcore WvW guilds on my server couldnt even get into the maps that night because all the PVE carebears were busy doing their carrot chasing.
First of all, I agree with almost if not everything the OP said too, but what I found this point above from Colbane interesting. Since for me, at least, WvW was the funniest thing to do on GW2, there were no problems (like lag, and I'm living very far from US atm). IMO, ANet should really focus on GW2 WvW (or new modes to play) rather than temporary content that after some time goes away forever, or the boring and repetitive PvE, where you farm all day.
But what really concerns me, it is the fact that even WvW on GW2, isn't that perfect. For example PvP in WvW is solely based on zerging stuff, the zerg with more players will almost always win, for this reason combat is almost non-skill dependent. About roaming, it isn't rewarding and you can't do much alone. My server is one that is very likely to get rolled on WvWs, and I've got a 80 AH Guardian with full Ascended, this is sad for me.
And about fractals, I don't know if this is a personal problem, but I have difficulties to find a group, even with my server being very-high populated, it seems like a dead land/desert.
The Living story team is a secondary team of mostly artists and content designers (most likely the Anet junior ones). People that will work in new modes and whatnot are in the team developing the expansion.
Where did you get that information? Do you have a link?.......or are you just making assumptions?
James T. Kirk: All she's got isn't good enough! What else ya got?
I do, however, believe it can be done right. If players stopped caring so much about having some stupid reward system and demanded a tactical-based WvW where stragegy counts, we might get a better game. Hell, the first night a month or so ago when they put PVE rewards into WvW, the big hardcore WvW guilds on my server couldnt even get into the maps that night because all the PVE carebears were busy doing their carrot chasing.
First of all, I agree with almost if not everything the OP said too, but what I found this point above from Colbane interesting. Since for me, at least, WvW was the funniest thing to do on GW2, there were no problems (like lag, and I'm living very far from US atm). IMO, ANet should really focus on GW2 WvW (or new modes to play) rather than temporary content that after some time goes away forever, or the boring and repetitive PvE, where you farm all day.
But what really concerns me, it is the fact that even WvW on GW2, isn't that perfect. For example PvP in WvW is solely based on zerging stuff, the zerg with more players will almost always win, for this reason combat is almost non-skill dependent. About roaming, it isn't rewarding and you can't do much alone. My server is one that is very likely to get rolled on WvWs, and I've got a 80 AH Guardian with full Ascended, this is sad for me.
And about fractals, I don't know if this is a personal problem, but I have difficulties to find a group, even with my server being very-high populated, it seems like a dead land/desert.
The Living story team is a secondary team of mostly artists and content designers (most likely the Anet junior ones). People that will work in new modes and whatnot are in the team developing the expansion.
Where did you get that information? Do you have a link?.......or are you just making assumptions?
Arenanet stated that their Live Team is around 10 times as large as GW1 Live team. GW1 Live team was 5 people.
Second, Arenanet also stated that they had spent a good part of resources in creating tools that would allow content designers and artists to easily deliver content. Some people didn't believe that and said that halloween and southsun was content already developed pre-release but it is now clear that the Live Story content is being made at a quick pace.
Third, who do we have presenting and creating the content? Who was the creator of SAB? Who created the Mad King's clock tower?
"Robby Stein: We have four Living World teams simultaneously developing content. They've each been given roughly the same amount of staff to work with, including a narrative designer to shape the plot and characters for a given release and an embedded writer to assist with dialog generation and revision. The entire feature team works together to merge story and gameplay ideas. Once their plan is approved, they spend the next couple of months executing on those ideas with content designers, artists, animators, programmers, sound designers, and QA. "
"Bobby Stein: I was not directly involved with the core Guild Wars 2 story, so I wasn’t privy to all the decisions and ideas that formed the final product at ship. I can state that I’m reasonably happy with the quality of the ambient scenes and dynamic event VO and writing. My team worked hard to breathe life into the open world, and I think it shows. Is everything perfect? Of course not. But considering the breadth of the open world content I think we did pretty well on our first effort."
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I do, however, believe it can be done right. If players stopped caring so much about having some stupid reward system and demanded a tactical-based WvW where stragegy counts, we might get a better game. Hell, the first night a month or so ago when they put PVE rewards into WvW, the big hardcore WvW guilds on my server couldnt even get into the maps that night because all the PVE carebears were busy doing their carrot chasing.
First of all, I agree with almost if not everything the OP said too, but what I found this point above from Colbane interesting. Since for me, at least, WvW was the funniest thing to do on GW2, there were no problems (like lag, and I'm living very far from US atm). IMO, ANet should really focus on GW2 WvW (or new modes to play) rather than temporary content that after some time goes away forever, or the boring and repetitive PvE, where you farm all day.
But what really concerns me, it is the fact that even WvW on GW2, isn't that perfect. For example PvP in WvW is solely based on zerging stuff, the zerg with more players will almost always win, for this reason combat is almost non-skill dependent. About roaming, it isn't rewarding and you can't do much alone. My server is one that is very likely to get rolled on WvWs, and I've got a 80 AH Guardian with full Ascended, this is sad for me.
And about fractals, I don't know if this is a personal problem, but I have difficulties to find a group, even with my server being very-high populated, it seems like a dead land/desert.
The Living story team is a secondary team of mostly artists and content designers (most likely the Anet junior ones). People that will work in new modes and whatnot are in the team developing the expansion.
Where did you get that information? Do you have a link?.......or are you just making assumptions?
Arenanet stated that their Live Team is around 10 times as large as GW1 Live team. GW1 Live team was 5 people.
Second, Arenanet also stated that they had spent a good part of resources in creating tools that would allow content designers and artists to easily deliver content. Some people didn't believe that and said that halloween and southsun was content already developed pre-release but it is now clear that the Live Story content is being made at a quick pace.
Third, who do we have presenting and creating the content? Who was the creator of SAB? Who created the Mad King's clock tower?
"Robby Stein: We have four Living World teams simultaneously developing content. They've each been given roughly the same amount of staff to work with, including a narrative designer to shape the plot and characters for a given release and an embedded writer to assist with dialog generation and revision. The entire feature team works together to merge story and gameplay ideas. Once their plan is approved, they spend the next couple of months executing on those ideas with content designers, artists, animators, programmers, sound designers, and QA. "
"Bobby Stein: I was not directly involved with the core Guild Wars 2 story, so I wasn’t privy to all the decisions and ideas that formed the final product at ship. I can state that I’m reasonably happy with the quality of the ambient scenes and dynamic event VO and writing. My team worked hard to breathe life into the open world, and I think it shows. Is everything perfect? Of course not. But considering the breadth of the open world content I think we did pretty well on our first effort."
I still have no idea how you get your logic from that. The first link that you posted was right after launch, before the whole change-up and ANET decided to go with the Living Story as their main form of content making it irrelevant. The second link is much more recent, but states how they changed their staffing and shifted a bunch of people to the Living Story team, which would imply an increase in the size of the Living Story team. Do you have any other links or some actual quotes?
James T. Kirk: All she's got isn't good enough! What else ya got?
Arenanet stated that their Live Team is around 10 times as large as GW1 Live team. GW1 Live team was 5 people.
Second, Arenanet also stated that they had spent a good part of resources in creating tools that would allow content designers and artists to easily deliver content. Some people didn't believe that and said that halloween and southsun was content already developed pre-release but it is now clear that the Live Story content is being made at a quick pace.
Third, who do we have presenting and creating the content? Who was the creator of SAB? Who created the Mad King's clock tower?
"Robby Stein: We have four Living World teams simultaneously developing content. They've each been given roughly the same amount of staff to work with, including a narrative designer to shape the plot and characters for a given release and an embedded writer to assist with dialog generation and revision. The entire feature team works together to merge story and gameplay ideas. Once their plan is approved, they spend the next couple of months executing on those ideas with content designers, artists, animators, programmers, sound designers, and QA. "
"Bobby Stein: I was not directly involved with the core Guild Wars 2 story, so I wasn’t privy to all the decisions and ideas that formed the final product at ship. I can state that I’m reasonably happy with the quality of the ambient scenes and dynamic event VO and writing. My team worked hard to breathe life into the open world, and I think it shows. Is everything perfect? Of course not. But considering the breadth of the open world content I think we did pretty well on our first effort."
I still have no idea how you get your logic from that. The first link that you posted was right after launch, before the whole change-up and ANET decided to go with the Living Story as their main form of content making it irrelevant. The second link is much more recent, but states how they changed their staffing and shifted a bunch of people to the Living Story team, which would imply an increase in the size of the Living Story team. Do you have any other links or some actual quotes?
The first link is about the Live teams and if you notice it mentioned:
"Living World—The Living World team is focused on adding new content to the game world. This team will be adding and refining the types of content you already know in PvE and WvW, as well as developing new features and rewards."
I know some people like to spread out that Arenanet changed its plans from one day to the other, but by October 4 2012 the Living World was already being talked about.
"We’ve learned a lot so far this year, resulting in our recent announcement of our new cadence of bi-weekly major releases for Guild Wars 2 and our goals for the future of Tyria as a living world. We’ve also transitioned from our original single Living World team, which operated with very short turn-around time for most of the first half of the year, to four Living World teams for the second half of the year. This will allow our teams a much greater amount of time to both develop and polish the content that drives the theme of each of our releases."
"Some of our feature teams—like the PvP, Skill Balance and World vs. World teams—have staffed up even larger to bring you more updates as we continue to hire and expand ArenaNet with the success of GW2. All of these teams will be working hard to continue to improve the core elements and other fundamental parts of the game to give a sense of growth and life to the entire world. And with a release every two weeks, it means every part of the game can be updated more frequently as well."
It seems clear the Live isn't that big 50-60 people, far from 300 that makes Anet.
It also seems clear it is not Anet big guns in the Live team.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Arenanet stated that their Live Team is around 10 times as large as GW1 Live team. GW1 Live team was 5 people.
Second, Arenanet also stated that they had spent a good part of resources in creating tools that would allow content designers and artists to easily deliver content. Some people didn't believe that and said that halloween and southsun was content already developed pre-release but it is now clear that the Live Story content is being made at a quick pace.
Third, who do we have presenting and creating the content? Who was the creator of SAB? Who created the Mad King's clock tower?
"Robby Stein: We have four Living World teams simultaneously developing content. They've each been given roughly the same amount of staff to work with, including a narrative designer to shape the plot and characters for a given release and an embedded writer to assist with dialog generation and revision. The entire feature team works together to merge story and gameplay ideas. Once their plan is approved, they spend the next couple of months executing on those ideas with content designers, artists, animators, programmers, sound designers, and QA. "
"Bobby Stein: I was not directly involved with the core Guild Wars 2 story, so I wasn’t privy to all the decisions and ideas that formed the final product at ship. I can state that I’m reasonably happy with the quality of the ambient scenes and dynamic event VO and writing. My team worked hard to breathe life into the open world, and I think it shows. Is everything perfect? Of course not. But considering the breadth of the open world content I think we did pretty well on our first effort."
I still have no idea how you get your logic from that. The first link that you posted was right after launch, before the whole change-up and ANET decided to go with the Living Story as their main form of content making it irrelevant. The second link is much more recent, but states how they changed their staffing and shifted a bunch of people to the Living Story team, which would imply an increase in the size of the Living Story team. Do you have any other links or some actual quotes?
The first link is about the Live teams and if you notice it mentioned:
"Living World—The Living World team is focused on adding new content to the game world. This team will be adding and refining the types of content you already know in PvE and WvW, as well as developing new features and rewards."
I know some people like to spread out that Arenanet changed its plans from one day to the other, but by October 4 2012 the Living World was already being talked about.
"We’ve learned a lot so far this year, resulting in our recent announcement of our new cadence of bi-weekly major releases for Guild Wars 2 and our goals for the future of Tyria as a living world. We’ve also transitioned from our original single Living World team, which operated with very short turn-around time for most of the first half of the year, to four Living World teams for the second half of the year. This will allow our teams a much greater amount of time to both develop and polish the content that drives the theme of each of our releases."
"Some of our feature teams—like the PvP, Skill Balance and World vs. World teams—have staffed up even larger to bring you more updates as we continue to hire and expand ArenaNet with the success of GW2. All of these teams will be working hard to continue to improve the core elements and other fundamental parts of the game to give a sense of growth and life to the entire world. And with a release every two weeks, it means every part of the game can be updated more frequently as well."
It seems clear the Live isn't that big 50-60 people, far from 300 that makes Anet.
It also seems clear it is not Anet big guns in the Live team.
They did do a huge change-up in how they divided their labor. It even states it in one of the links you posted. Nowhere have you shown anything that matches what you said saying that it is a tiny team working on the Living Story. You act like all 300 employees are involved in development. I guarantee that the number includes QA people, marketing, IT, admin, executives, and many of the other support people that it takes to run a corporation. You quote numbers like 50-60, yet you have nothing that shows your numbers to be correct. It is a number that you made up based on your interpretation of the facts. You then parade it around as if it were fact. It isn't.
James T. Kirk: All she's got isn't good enough! What else ya got?
Comments
"And spreading lies is just stupid."
Last I checked everyone was entitled to their own opinion and an opinion was not considered a lie.
Opinions are based on feeling and impressions, perception based. Lies are a direct contradiction of facts, observable phenomena, hard data. Not liking the lack of a trinity, for example, because you prefer the set roles is an opinion. Claiming that all they did was remove the healer is a lie.
Its not a lie if there isnt a healer, of course if you have evidence to the contrary, which you are saying you do, seeing as you have hard facts and observable phenomena, so, link please or it never happened.
The lie is that all they did was remove the healer. They've also removed the tank and the pure dps as well. You cannot taunt and control aggro, ergo there are no tanks. Everyone has aspects of damage, control and support.
You know I love posts like these, they always make me want to go play GW2 again. I know what most of you are thinking though, it's a bad game that never did deliver our lord and savoir to us.
The fact remains, for me, that I haven't found a better MMO after GW2. I will admit it has it's flaws, and could improve a bit. I would like to see different sets of skills for weapons, that you could decide to choose from.
Anyways that's my two cents.
The more I'm around the forums on this site, the more bitter I become.
Sounds suspiciously like every MMO in the last 15 years.
Said who?
LOL really?
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
What a childish argument for someone who is apparently 20 years my senior. I'm sorry if you weren't intelligent enough to read/understand a financial report at my age.
Instead of making yourself look like an ass; perhaps you should actually go back and look at the Quarterly Reports and then listen to the Conference Calls. That is if you understand them yourself.
"In the immediate future, we have this one, and then weve got another one that is actually going to be so were going to have, what we want to do, is in January, what were targeting to do, this may or may not happen, so you cant hold me to it. But what were targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo
I have 6 level 80 toons and can say that I play GW2 every night as really nothing more than a 'time waster' because I don't watch crap on tv and I play GW2 before reading before bed. I have a bit of extra fun teaming up with my young son so doing stuff together is cool.
I don't have many games to compare to, but I can honestly say that PWI was a far better game in many ways I wont go into - until they went p2w and destroyed the game. Just lately I've been thinking about playing a PWI private server, to have the game without the p2w (but im hesitant as I don't know the first thing about private servers)
I don't believe ANY game can be considered well developed if you can do these things that you can do in GW2:
1/ zerg in a starter zone for levelling.
(with my son I decided to explore a map for something different - in 1 1/2hrs we saw one other toon in there - everyone is too busy zerging in Queensdale that the rest of Tyria is practically empty)
2/ press the one button and go make a cup of coffee until the boss is dead.
Like in PWI if I go doing level 5 content I get absolutely no rewards - In GW2 the rewards are comparable to actually being level 5, even if your level 80 - I know it scales down, but still is much easier on a level 80 toon in a starter zone.
The current living story is now empty - noxious tower (or whatever its called) is empty - people zerged in the first couple weeks and once their meta-achievement was done they don't go back in there - op players now solo the final instance which is why the antitoxin is still being filled up. I've logged in 4 times in the last couple days in the tower and cant find a group to run the last instance.
I also recently started in WVW and had plenty of fun. Having said that I could instantly see how monotonous it would be doing it all the time.
I honestly believe the only thing keeping GW2 going is the sheer variety of options - there is enough variety with enough small differences that (like me) you can waste a few hours a day in Tyria without really thinking about what your doing.
Unlike PWI I feel very little immersion in GW2 and am watching all the upcoming games for something with more substance that I can develop a connection with.
It falls short on the eSport front, nowhere near balanced enough classes. For the rest it's a better MMO than anything else out there, for me at least. It may not be God's gift to this Earth, but give me a better game at the same or better value, please do.
I'm pretty much right there with you Joey. Even though I enjoy the occasional PvP, it really needs more modes.
However, if people say GW2 has failed, you can count successful mmos on 1 hand.
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
Can you please point to a link where NCSoft expected GW2 to make more revenue than it is?
Can you please link to where NCSoft expressed its disapointment with GW2 performance?
Did you know GW2 generated more revenue (around 50% more) last quarter than in the release quarters of Factions, Nightfall and Eye of the North?
Did you know that Anet Live team is around 50 people and that 50 people at $100K/year is $5M/year and GW2 so far generated $80M in 2013?
Did you know Arenanet is around half the size of CCP (300 vs 600 people), EVE developer. and GW2 generates more revenue than EVE?
If you listen to the conference calls how did you miss that the revenue drop was not only expected (NCSoft predicted lower revenues during the conference calls of 4Q12 and 1Q13) but is mainly due to lower box sales, while microtransactions have remained stable?
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Value in a game is subjective. I consider spending $15 a month on WoW a better value then paying $60 at release for GW2 and forcing myself for a year to log in, to justify that purchase. I consider GW2 the worst value for a game for me, in years.
The text in red is abit wrong mate you can either get level of the mob rewards or your own level, as an 80 you can get lvl 5 gear or lvl 78-80 gear.
It's not perfect by any means, but I much prefer this style of MMO nowadays than the overused quest grind. How players can still get any enjoyment out of doing quests is beyond me, WoW killed it for me. I leveled probably 90% of my 80(mesmer) in WvW at release, doing very little pve. I still play occasionally, and though my server is ridiculously underpopulated, you can still find things to do any time of the day. The key to this is the "Guild" in Guild Wars. Hell, any game. Having a good guild can make most games much more enjoyable. While I agree some zones can be sparse at times, every new Living Story addition, be it good or bad, breathes life into the game, if only for a short while.
During what I like to call the Scarlet Farm, I didn't even realize there were that many people on my server as massive hordes of players filled overflow after overflow farming every hour, but the games dead they say, right?
Well worth my $60.
Not only that, with the luck system and the price of materials even the lvl 5 gear will be rewarding - sometimes low level gear will sell for 20 silver or more while level 78-80 gear will fetch 2 silver at most depending on skins.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Smaller group type combat is that way -> sPvP.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
The Living story team is a secondary team of mostly artists and content designers (most likely the Anet junior ones). People that will work in new modes and whatnot are in the team developing the expansion.
WvW is 24/7 warfare. Of course bigger armies will win (the technology is equal).
The only problem with WvW is that the big army move as fast or faster than small group of players, which doesn't mimic the real world, where you can use guerrilla warfare and disrupt the enemy supply lines.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I don't see this game surviving beyond 2014.
A sequel is pretty much out of the question and an expansion is extremely unlikely. They're going to milk as much money from their loyal player base as possible.
Proof? Extra rewards for players who buy X gems between Dec 1st and Dec 30th. That's a loyalty program folks. They're in retention mode. The Great MMO migration trailer? They're desperately trying to get new players in the genre. News flash, there are no new players entering the MMO genre. The MMO genre isn't appealing to younger generations.
GW2 is going downhill really fast. Then again, even WoW lost 54% revenue in the past 10 months.
Where did you get that information? Do you have a link?.......or are you just making assumptions?
James T. Kirk: All she's got isn't good enough! What else ya got?
Arenanet stated that their Live Team is around 10 times as large as GW1 Live team. GW1 Live team was 5 people.
Second, Arenanet also stated that they had spent a good part of resources in creating tools that would allow content designers and artists to easily deliver content. Some people didn't believe that and said that halloween and southsun was content already developed pre-release but it is now clear that the Live Story content is being made at a quick pace.
Third, who do we have presenting and creating the content? Who was the creator of SAB? Who created the Mad King's clock tower?
They aren't the veteran Anet guys.
As for links.
https://www.guildwars2.com/en/news/colin-johanson-outlines-guild-wars-2-live-game-development/
"With a dedicated live team more than ten times the size of the Guild Wars live team"
http://www.guildwars2hub.com/features/interviews/exclusive-interview-arenanets-bobby-stein
"Robby Stein: We have four Living World teams simultaneously developing content. They've each been given roughly the same amount of staff to work with, including a narrative designer to shape the plot and characters for a given release and an embedded writer to assist with dialog generation and revision. The entire feature team works together to merge story and gameplay ideas. Once their plan is approved, they spend the next couple of months executing on those ideas with content designers, artists, animators, programmers, sound designers, and QA. "
"Bobby Stein: I was not directly involved with the core Guild Wars 2 story, so I wasn’t privy to all the decisions and ideas that formed the final product at ship. I can state that I’m reasonably happy with the quality of the ambient scenes and dynamic event VO and writing. My team worked hard to breathe life into the open world, and I think it shows. Is everything perfect? Of course not. But considering the breadth of the open world content I think we did pretty well on our first effort."
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I still have no idea how you get your logic from that. The first link that you posted was right after launch, before the whole change-up and ANET decided to go with the Living Story as their main form of content making it irrelevant. The second link is much more recent, but states how they changed their staffing and shifted a bunch of people to the Living Story team, which would imply an increase in the size of the Living Story team. Do you have any other links or some actual quotes?
James T. Kirk: All she's got isn't good enough! What else ya got?
The first link is about the Live teams and if you notice it mentioned:
"Living World—The Living World team is focused on adding new content to the game world. This team will be adding and refining the types of content you already know in PvE and WvW, as well as developing new features and rewards."
I know some people like to spread out that Arenanet changed its plans from one day to the other, but by October 4 2012 the Living World was already being talked about.
They restructured the Living world team in to 4 Living world teams, https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/ .
"We’ve learned a lot so far this year, resulting in our recent announcement of our new cadence of bi-weekly major releases for Guild Wars 2 and our goals for the future of Tyria as a living world. We’ve also transitioned from our original single Living World team, which operated with very short turn-around time for most of the first half of the year, to four Living World teams for the second half of the year. This will allow our teams a much greater amount of time to both develop and polish the content that drives the theme of each of our releases."
Yes, it is true they have said they have expanded their Live team (not Living World team) on July 2013, https://www.guildwars2.com/en/news/living-world-in-guild-wars-2/ . Hardly what you expect of a game dying with lower revenues.
"Some of our feature teams—like the PvP, Skill Balance and World vs. World teams—have staffed up even larger to bring you more updates as we continue to hire and expand ArenaNet with the success of GW2. All of these teams will be working hard to continue to improve the core elements and other fundamental parts of the game to give a sense of growth and life to the entire world. And with a release every two weeks, it means every part of the game can be updated more frequently as well."
It seems clear the Live isn't that big 50-60 people, far from 300 that makes Anet.
It also seems clear it is not Anet big guns in the Live team.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
They did do a huge change-up in how they divided their labor. It even states it in one of the links you posted. Nowhere have you shown anything that matches what you said saying that it is a tiny team working on the Living Story. You act like all 300 employees are involved in development. I guarantee that the number includes QA people, marketing, IT, admin, executives, and many of the other support people that it takes to run a corporation. You quote numbers like 50-60, yet you have nothing that shows your numbers to be correct. It is a number that you made up based on your interpretation of the facts. You then parade it around as if it were fact. It isn't.
James T. Kirk: All she's got isn't good enough! What else ya got?