Why don't you just state what your real agenda is instead of playing this game?
Are you one of the people mad that people laugh when games like WoT, LoL and the like are called MMOs and is trying to "discredit" different definitions of MMOs?
What is the real reason behind this question since the question wasn't "Does anyone have any cool screenshots of MMOs with hundreds of players on screen at once?" It was more like "People who say MMOs have hundreds of people on screen at once are full of bullshit."
Planetside 2 made the claim of thousands on the screen with a new game engine.
They have stopped making the claim because the fps with 50 people turned out to be a challenge.Their top priority today is fps optimizing....not new content.
Planetside 2 made the claim of thousands on the screen with a new game engine.
They have stopped making the claim because the fps with 50 people turned out to be a challenge.Their top priority today is fps optimizing....not new content.
As the PS2 engine runs like the EQ2 engine -- brutal even on i7 systems.
I play that game from time-to-time, but a big battle at one of the plants, it's like EQII raiding again.
I can run 3 WoW clients on ultra on my computer; and any newer game as well with like 80-120fps. But PS2, a battle it can drop to below 30fps.
Nice thanks for the EvE vid. I counted about 200 ships on screen. PS2 vids, sorry, only saw about 10-15 players on your screen at one time. Tera online saw about 70+ in the last vid. Im not talking about how many people "were there" at these events, Im talking about how many you can actually see on your screen. The UO ones are great lol 2D. guess I should have specified.
Why should you have specified? If someone now produces it you can </insert> next level of excuse</insert>. I believe you are not being honest in what you want and are just trying to show everyone how smart you are.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Large scale PvP is just not appealing to me. In Eve, I steer clear from those big fights 'cause they are long and boring. If I find myself fighting in one, I am usually watching TV or a movie on the side.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Had battles of over 200 in DAoC, but my computer was a Pentium III I think when it released and my video card was just below the supported line....So I had a lot of stutter when in the thick of it.
Your tone of message kind of says that you think people are lying about these things though.
I don't know what anyone would stand to gain from lying about their time playing a mmo, but sure...
You could probably find some City of Heroes vids of 200+ people pretty easily. The GM events, Atlas Park events, old Hamidon raids and of course the shutdown day.
...as a recently ex WoW player....my first thought when reading this thread was "whats all the fuss about, I used to see that everyday"... Then I remembered that many WoW servers have more players online at any given time than most total populations of other games...
Originally posted by Grixxitt Now get to countin boy-O !!
Thats about as many as I have seen in my experience. Around 80.
BTW is Uzik named after the electronic music artist? That would be cool because he's one of my favorite musicians.
Not sure, he's had that name for a long time, like since Asheron's Call afaik. His full name is Uzik Ibn Yaraq , or something to that effect.
As for putting more than 100 people on the screen, they would either need to be extremely small sprites, or you would have to have GM powers of flight and an unlimited height of the world/unlimited horizon to work with just to fit everyone in. It would look like a blob of pixels and character tags.
Now saying that hundreds of characters at the same event or confined within a tight area isn't possible can be debunked very easily. As previously stated, I can cite a few instances in Planestide 2 where I was in a coordinated mega-zerg of 8 + platoons (192+ people) and were actually pushed out of a well-defended area by superior numbers. This actually was very common in the early days of that game.
Darkfall as far as I know would be youre best bet as it had multiple 2-300+ clans having sieges in its earliest days, and the game had no clipping, ghosting, or instancing to impede a video feed. Older games had the numbers as well, but people didn't record videos in resolutions high enough to fit everyone in anyway.
The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)
I played in a few castle sieges in Lineage 2 which got up to the 200 mark I'm sure, it may have been more I was too busy fighting to count.
Also in the really early days of Darkfall I was in an alliance they used to seiges cities in the hundreds, at times there was a 100+ gathered in my city they soon dropped though as we realised what a dull dull dull tedious game Darkfall was.
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.
I wish I could remember what it was called, but there was a video of a guy in wow that did an event that crashed the server because the world turnout far exceeded expectations. While I am not sure the number of people, if it broke something I can only assume it was a lot of people in one place.
Nice thanks for the EvE vid. I counted about 200 ships on screen. PS2 vids, sorry, only saw about 10-15 players on your screen at one time. Tera online saw about 70+ in the last vid. Im not talking about how many people "were there" at these events, Im talking about how many you can actually see on your screen. The UO ones are great lol 2D. guess I should have specified.
Why should you have specified? If someone now produces it you can next level of excuse. I believe you are not being honest in what you want and are just trying to show everyone how smart you are.
I think it's an EvE show and tell session.
They can have 800+ ships in a screenshot or video, but EvE also doesn't have many shiny stuff (they just added exhaust trails of late, and had to do a massive re-optimization of ship effects). So in games like WoW where I have a zillion particle effects go off (procs/crits and CD abilities) and multiply that by 10/25/40, those effects of 1 WoW player are more particle intensive than like 10 ships in EvE. This is how they can cram so many in a zone, by sacrificing the visual effects. So when I'm on my Drake or Raven, when I fight I only see half the effects I do in WoW (it's like watching tracer fire go out), and being Caldari, missiles with faint trails aren't very entertaining to watch (missiles are brutal on it's engine for some reason, and probably their push for more Caldari fighters with guns/ion blasters instead of missiles now, too [let alone nerfed missiles to the ground to not bring them along on those fights]).
Nice thanks for the EvE vid. I counted about 200 ships on screen. PS2 vids, sorry, only saw about 10-15 players on your screen at one time. Tera online saw about 70+ in the last vid. Im not talking about how many people "were there" at these events, Im talking about how many you can actually see on your screen. The UO ones are great lol 2D. guess I should have specified.
Tencent's 3D MMORPG YL Online claims to support thousands of players PvP on screen during national battles which can last up to 24 hours or more.
Each server support up to 10,000 players.
It is difficult to get an exact count in the video below, so you have to take their word for it.
Is that Waldo's third brother's stepsister's cousin twice removed?
"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams
I might have a screen shot of an old nexus event in tera before they put the population cap on them. Of course 90% of the people wouldn't render past a grey shadow and the entire server would lag and then crash....but they did have it.
They went from letting about 300-400 people all at one nexus to 100. At one hundred the screens would at least load, even if it was pretty choppy. Around 80 and things moved like they should. I don't think you could actually pvp beyond a huge zerg but they do have pvp servers and the nexus on weekends was open world...so I'm sure it happens.
Good old times in Nexus lol. I remember that 2 FPS from 300+ people in the crammed into one small event. I was on a PVP server, so I did love all the GvG that happened every nexus between the guild I was in and like 8 other guilds.
Thanks for the screenshots and vids. Some of those were really cool to see. As for some of you guys claiming ill will, relax. I'm not out to get anyone lol just wanted to see legit hundreds of players on a screen in an mmo since I've never experienced that myself.
It takes a specifically engineered game engine so it is very rare but plenty of examples as given.
A future game designed from the ground up for large battles will be Camelot Unchained. They have actually tested 1000 characters on screen but are targeting around 500 last I heard allowing for full game content upon release. Fps on average systems was still over 100. This is required for a true rvr game.
These type of games are far beyond battle ground style pvp and feels drastically different in game. It is war.
My only fear for these type of games is often they sacrifice the feeling of crisp game play. I hope this isn't the case.
Comments
Why don't you just state what your real agenda is instead of playing this game?
Are you one of the people mad that people laugh when games like WoT, LoL and the like are called MMOs and is trying to "discredit" different definitions of MMOs?
What is the real reason behind this question since the question wasn't "Does anyone have any cool screenshots of MMOs with hundreds of players on screen at once?" It was more like "People who say MMOs have hundreds of people on screen at once are full of bullshit."
Planetside 2 made the claim of thousands on the screen with a new game engine.
They have stopped making the claim because the fps with 50 people turned out to be a challenge.Their top priority today is fps optimizing....not new content.
As the PS2 engine runs like the EQ2 engine -- brutal even on i7 systems.
I play that game from time-to-time, but a big battle at one of the plants, it's like EQII raiding again.
I can run 3 WoW clients on ultra on my computer; and any newer game as well with like 80-120fps. But PS2, a battle it can drop to below 30fps.
Brutal.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
Why should you have specified? If someone now produces it you can </insert> next level of excuse</insert>. I believe you are not being honest in what you want and are just trying to show everyone how smart you are.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Large scale PvP is just not appealing to me. In Eve, I steer clear from those big fights 'cause they are long and boring. If I find myself fighting in one, I am usually watching TV or a movie on the side.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Had battles of over 200 in DAoC, but my computer was a Pentium III I think when it released and my video card was just below the supported line....So I had a lot of stutter when in the thick of it.
Your tone of message kind of says that you think people are lying about these things though.
I don't know what anyone would stand to gain from lying about their time playing a mmo, but sure...
I'm almost 100% certain that this thread was created because of my comment in an ESO thread earlier today.
Haters gonna hate. I've seen 100+ people on my screen multiple times, on multiple games, especially on WoW with world bosses...
Just shut up, people in this thread have already proven you wrong, what more do you want? Sheesh.
...as a recently ex WoW player....my first thought when reading this thread was "whats all the fuss about, I used to see that everyday"... Then I remembered that many WoW servers have more players online at any given time than most total populations of other games...
He's probably trying to debunk the reasons why MMO graphics aren't as good as the graphics in single player games.
Not sure, he's had that name for a long time, like since Asheron's Call afaik. His full name is Uzik Ibn Yaraq , or something to that effect.
As for putting more than 100 people on the screen, they would either need to be extremely small sprites, or you would have to have GM powers of flight and an unlimited height of the world/unlimited horizon to work with just to fit everyone in. It would look like a blob of pixels and character tags.
Now saying that hundreds of characters at the same event or confined within a tight area isn't possible can be debunked very easily. As previously stated, I can cite a few instances in Planestide 2 where I was in a coordinated mega-zerg of 8 + platoons (192+ people) and were actually pushed out of a well-defended area by superior numbers. This actually was very common in the early days of that game.
Darkfall as far as I know would be youre best bet as it had multiple 2-300+ clans having sieges in its earliest days, and the game had no clipping, ghosting, or instancing to impede a video feed. Older games had the numbers as well, but people didn't record videos in resolutions high enough to fit everyone in anyway.
The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)
-The MMO Forum Community
I played in a few castle sieges in Lineage 2 which got up to the 200 mark I'm sure, it may have been more I was too busy fighting to count.
Also in the really early days of Darkfall I was in an alliance they used to seiges cities in the hundreds, at times there was a 100+ gathered in my city they soon dropped though as we realised what a dull dull dull tedious game Darkfall was.
Lineage 2
http://www.youtube.com/watch?v=YfZbfMDZT_8
Darkfall
http://www.youtube.com/watch?v=s5wLuLvhlZU
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.
I wish I could remember what it was called, but there was a video of a guy in wow that did an event that crashed the server because the world turnout far exceeded expectations. While I am not sure the number of people, if it broke something I can only assume it was a lot of people in one place.
Edit: nvm found the video
http://www.youtube.com/watch?v=m7FW0BK2fUo
RIP Jimmy "The Rev" Sullivan and Paul Gray.
I think it's an EvE show and tell session.
They can have 800+ ships in a screenshot or video, but EvE also doesn't have many shiny stuff (they just added exhaust trails of late, and had to do a massive re-optimization of ship effects). So in games like WoW where I have a zillion particle effects go off (procs/crits and CD abilities) and multiply that by 10/25/40, those effects of 1 WoW player are more particle intensive than like 10 ships in EvE. This is how they can cram so many in a zone, by sacrificing the visual effects. So when I'm on my Drake or Raven, when I fight I only see half the effects I do in WoW (it's like watching tracer fire go out), and being Caldari, missiles with faint trails aren't very entertaining to watch (missiles are brutal on it's engine for some reason, and probably their push for more Caldari fighters with guns/ion blasters instead of missiles now, too [let alone nerfed missiles to the ground to not bring them along on those fights]).
Be interesting where this goes.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
Pretty sure Aion had a shit tonne of players (although most don't load you can stil play)
I did tonnes of sieges on it. Best MMO siege experience I've had
Example:
http://www.youtube.com/watch?v=sBtofzTpMBA
Could also look up rf-online, had a 3 faction pvp war every 4 hour's or so.
http://www.youtube.com/watch?v=PGT3doCJx4Y
Tencent's 3D MMORPG YL Online claims to support thousands of players PvP on screen during national battles which can last up to 24 hours or more.
Each server support up to 10,000 players.
It is difficult to get an exact count in the video below, so you have to take their word for it.
http://youtu.be/2AJLYYe8np4
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
Is that Waldo's third brother's stepsister's cousin twice removed?
Good old times in Nexus lol. I remember that 2 FPS from 300+ people in the crammed into one small event. I was on a PVP server, so I did love all the GvG that happened every nexus between the guild I was in and like 8 other guilds.
Warhammer 40k EC claimed that it will have battles with hundrds of people in it. They intend to use Pikko server technology.
Here's some Pikko footage.
Thanks for the screenshots and vids. Some of those were really cool to see. As for some of you guys claiming ill will, relax. I'm not out to get anyone lol just wanted to see legit hundreds of players on a screen in an mmo since I've never experienced that myself.
lol thats whats so funny about this thread...to this day 100s of ppl on screen at once is a common occurance in WoW.
It takes a specifically engineered game engine so it is very rare but plenty of examples as given.
A future game designed from the ground up for large battles will be Camelot Unchained. They have actually tested 1000 characters on screen but are targeting around 500 last I heard allowing for full game content upon release. Fps on average systems was still over 100. This is required for a true rvr game.
These type of games are far beyond battle ground style pvp and feels drastically different in game. It is war.
My only fear for these type of games is often they sacrifice the feeling of crisp game play. I hope this isn't the case.
You stay sassy!