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DayZ: No Release in 2014

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

In a candid statement on the DayZ blog, the team admits that the game will only reach its beta phase of development sometime in late 2014, hence a release in 2015. 

The DayZ Alpha is available for early adopters from Steam for 23.99 Euros. Please be aware that our Early Access offer is a representation of our core pillars, and the framework we have created around them. It’s a work in progress and therefore contains a variety of bugs. We strongly advise you not to buy and play the game at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle. Please keep in mind that we do not expect to reach Beta status sooner than the end of 2014.

Read the full post and get a hint as to what the team will be working on next on the DayZ site.

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¯\_(ツ)_/¯ 


Comments

  • EndoRobotoEndoRoboto Member Posts: 275
    It's mind-blowing that this game has been in development so long when it's a copy-paste of a mod. Thank god for Rust.
  • LimitationsLimitations Member UncommonPosts: 85
    Originally posted by EndoRoboto
    It's mind-blowing that this game has been in development so long when it's a copy-paste of a mod. Thank god for Rust.

    When Day Z is launched, Rust will be lackluster compared to it. Day Z has a lot of promise to it. I bought it the second it came out for stand alone, and I don't regret it. It'll be big once it's ready for official release. I don't mind them taking such a long time.

    Who said this won't be perfect after all we know what is right
    And the sounds of bodies clashing is enough to make them cry.
    You know this cannot be perfect even when it is feeling right.
    And the sound of bodies crashing echo through the night.

  • ohgodtherats707ohgodtherats707 Member UncommonPosts: 85
    Yeah sorry but running around naked  and constructing tall wooden boxes  just so u can shoot at each other from said boxes doesn't even come close to what DayZ has to offer even in Early Alpha .
  • faidedfaided Member UncommonPosts: 111
    Originally posted by EndoRoboto
    It's mind-blowing that this game has been in development so long when it's a copy-paste of a mod. Thank god for Rust.

    Going from one engine version to another, even more so when you are dealing with an engine such as the one used for Arma it is not as simple as "copy-paste" as you say.  There is a great deal which needs be done, and a lot can change when you get to a new engine version even incremental updates to an engine can have serious consequences in regards to how the code can or can't operate.

    And rust is a naked gankfest.  So you have a weird God to be thanking it for that game.

  • ianicusianicus Member UncommonPosts: 665
    Originally posted by EndoRoboto
    It's mind-blowing that this game has been in development so long when it's a copy-paste of a mod. Thank god for Rust.

    You obviously dont know much about DayZ and how much it is going to cruuuuush RUST as more functionality is introduced...

    "Well let me just quote the late-great Colonel Sanders, who said…’I’m too drunk to taste this chicken." - Ricky Bobby
  • bookworm438bookworm438 Member Posts: 647
    Originally posted by EndoRoboto
    It's mind-blowing that this game has been in development so long when it's a copy-paste of a mod. Thank god for Rust.

    Except it's not a copy-paste of the mod. The concept behind the game might be, but similar concepts doesn't mean the code will be just copy and paste. When they were developing the mod, all of the engine work was already completed with Arma. They just had to utilize the API provided through Arma II to implement DayZ. With the stand-alone version, they are dealing directly with their own engine. Meaning they need to rewrite everything they did with the mod to work with their own engine.

    This provides them with a number of benefits: Greater control over their game (they aren't limited by what its allowed through the Arma II engine), and greater flexibility for adding to the game in the future. The downside is it will take longer. Considering the size of the development team, it's going to take a lot longer than what people realize.

  • ZezdaZezda Member UncommonPosts: 686

    Sounds about right.. other than restraining people it doesn't have anything that isn't already in Breaking Point which can be had for Arma 3 for free and does a lot of things better than DayZ SA does.

     

    It's going to need a ton of work to get up to release worthy material but by then I reckon the guys working on the Arma 3 mods will already have content and features that surpass what they add to it. We've already had base building elements in the mods like Epoch/Origins as well as some in Arma 3 now for some time.

     

    My recommendation to anyone that wants to play and hasn't bought it is that if you have Arma 3 to go download breaking point and play that instead until this all blows over.

  • SalengerSalenger Member UncommonPosts: 554

    Well hopefully when it releases it will b e a good game, its far from that point atm...basically just a game for groups of little griefers to run around killing people, with less thangood combat mechanics.  Worst party of Dayz is obviously the zombies, they are terrible on every end...improve them and game will be a massive success.

    Tbh I am so surprised it did so well for alpha access, really goes to show sandbox/openworld gamers are starving atm.

  • shadow9d9shadow9d9 Member UncommonPosts: 374
    At the rate they are going, it won't be til 2016.  They were rewarded with over a million dollars for their slowness, so they have absolutely no reason to speed up.
  • JakdstripperJakdstripper Member RarePosts: 2,410

    this is quite shocking actually. 2015?!....wtf? the game just needs decent working zombies, a few more features and bug fixes....how can that take one other year or more?

    Personally i'm really starting to believe this Alpha and Beta bull crap is now being used just as an excuse to sell unfinished games, so as to be able to take your sweet ass time fixing all the crap that is wrong with it. The game has bugs? well of course, it's alpha....for the last 2 years....now we'll enter Beta....in 3 years we'll have Gamma...if you're lucky you children will see Delta....

     

     

     

     

  • TheOctagonTheOctagon Member UncommonPosts: 411

    I'm trying to figure out how the fanbois can even say this game is fun. Nothing spawns correctly, the zombies (meaning the 5 or 6 on each server) attack straight through walls and being spawn killed by the 20 guys camping at prime times put this game on my worst buy of 2013 list.

    The most fun I had was running around for an hour and finding (wait for it ) a pink baseball cap.

    By the time this game reaches full playability(If it ever does), everyone will have moved on to the next one...

  • TazlorTazlor Member UncommonPosts: 864
    Originally posted by TheOctagon

    I'm trying to figure out how the fanbois can even say this game is fun. Nothing spawns correctly, the zombies (meaning the 5 or 6 on each server) attack straight through walls and being spawn killed by the 20 guys camping at prime times put this game on my worst buy of 2013 list.

    The most fun I had was running around for an hour and finding (wait for it ) a pink baseball cap.

    By the time this game reaches full playability(If it ever does), everyone will have moved on to the next one...

    I kind of feel like it's going to fail for the reason highlighted. I remember Firefall was (or still is) in beta for almost a year. It got to the point that everyone I knew had played the game already and moved on before it had even fully released.

  • JyiigaJyiiga Member UncommonPosts: 1,187
    I have a question... Considering a large number of people, maybe even the majority of people interested in this title have already bought it... What is to say they will still be interested or playing it 1-2 years from now? It is going to be really really strange if a game hits peak population during beta or even alpha and then goes into decline around release time.
  • rodingorodingo Member RarePosts: 2,870
    Originally posted by OG_Zorvan
    You can call it alpha, beta, or delta gamma for all I care. Taking money = your game is released.

    Yeh I think most will agree with that.  I like the premise behind the game but I won't buy it until it's "finished".  By then I hope there will still be plenty of players online to play with.

    "If I offended you, you needed it" -Corey Taylor

  • TalruneTalrune Member Posts: 339
    Just excited the Dayz Epoch folks will be doing a mod of arma 3 as well coming this year and their mod blows the lid of the original dayz mod so only c an imagine what they will do with arma 3...though it will be their iteration of it.
  • TyserieTyserie Member UncommonPosts: 155

    The game which all can buy on Steam for real money and play it since 2013, will not release in 2014 :) How easy you can fool people with just words like early access or beta. LOL

     

     

  • nirvanetnirvanet Member UncommonPosts: 95
    [mod edit]

    It's a very good information to me :) 2014 will be a funny survival trip !

  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by faided
    Originally posted by EndoRoboto
    It's mind-blowing that this game has been in development so long when it's a copy-paste of a mod. Thank god for Rust.

    Going from one engine version to another, even more so when you are dealing with an engine such as the one used for Arma it is not as simple as "copy-paste" as you say.  There is a great deal which needs be done, and a lot can change when you get to a new engine version even incremental updates to an engine can have serious consequences in regards to how the code can or can't operate.

    And rust is a naked gankfest.  So you have a weird God to be thanking it for that game.

    Not really.. anyway its not changed engine.. its still using the ARMA II/OA engine just a modified version..

    Even if it was using the ARMA III engine mods like wasteland took no time at all to get working on that engine because it is basically exactly the same.. hell even the old ARMA II mod tools all work with the ARMA III engine.

     

    It does seem stragne they have such a long development time for this considering so much has already been done in the mod version.

     

    I wont be picking this up myself until a lot later in development or maybe not until release.

  • EndoRobotoEndoRoboto Member Posts: 275
    My original comment was very blunt but i meant it. I've been following progress on the standalone since it was announced. And not impressed at all where the game is at early access whatever.
    Rust is more than playable in its current alpha form and my 100+ hours are testament to that. To whoever said Rust is naught but a naked gankfest: pretty sure i had full kevlar on when i bashed your head in with a rock and looted your hard earned chicken breasts. :p
  • pierthpierth Member UncommonPosts: 1,494

    Seems the next natural progression as far as MMOs go- we already pay extra for early access and other previews- why not charge for game that are nowhere near release?


    Until gamers advocate for themselves they will always be fleeced because they are idiots.

  • faidedfaided Member UncommonPosts: 111
    Originally posted by Caldrin
    Originally posted by faided
    Originally posted by EndoRoboto
    It's mind-blowing that this game has been in development so long when it's a copy-paste of a mod. Thank god for Rust.

    Going from one engine version to another, even more so when you are dealing with an engine such as the one used for Arma it is not as simple as "copy-paste" as you say.  There is a great deal which needs be done, and a lot can change when you get to a new engine version even incremental updates to an engine can have serious consequences in regards to how the code can or can't operate.

    And rust is a naked gankfest.  So you have a weird God to be thanking it for that game.

    Not really.. anyway its not changed engine.. its still using the ARMA II/OA engine just a modified version..

    Even if it was using the ARMA III engine mods like wasteland took no time at all to get working on that engine because it is basically exactly the same.. hell even the old ARMA II mod tools all work with the ARMA III engine.

     

    It does seem stragne they have such a long development time for this considering so much has already been done in the mod version.

     

    I wont be picking this up myself until a lot later in development or maybe not until release.

    Yes really.  I wouldn't expect a modeler to understand engineering though.

  • VulturnusVulturnus Member Posts: 36

    I think of dayz:standalone as like crowd funding that gives you instant access to the game as its in development.

    I think its fun I feel like ive got my moneys worth out of it already and it wont release for a year! It has the potential to be pretty awesome.

     

    Just have to not get attached to your gear because you will lose it, you will die and lose gear to bugs you just have to shrug it off and start again

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