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Tanks don’t grow on trees. They don’t just magically appear out of nowhere and then a bunch of soldiers just climb in and start blowing stuff up left and right. There’s a lot of work that goes into designing these treaded monsters. And no one seems to know more about what it takes to put one together than Wargaming’s Nicholas Moran.
Check out Blake Morse's World of Tanks: The Chieftan on Designing Treaded Monsters.
Comments
This is comical. Nothing historical about this game other than names of the tanks. It is a Random Number Generator (RNG) controlled arcade game where armor is replaced by speed and historically inaccurate power creep autoloading tanks.
How long has this game been out ? and people still bash it as a bad sim ?
It's cool how much that guy knows about tanks. I remember reading some of his stuff when I played the game. I learned a lot about tanks and historical battles and he inspired a lot of the reading I did on it. WoT is one of the few games I played that I can say I came away with learning a lot about history, even if none of it came directly from playing.
Bad Sim? No.
Bad Historical? Yes.
Yeah, the autoloaders are modeled in their 'ideal perfect' state, not normal working state (they don't work as great as the designers would claim, otherwise everyone would use Russian/french tanks).
WoT is not a sim in any stretch of the imagination. Tanks don't have hit points. They either resist the shell hitting them, or they don't. And if they don't one of two things happens: 1) It explodes and/or burns OR 2) the crew bails out to avoid #1 happening a few seconds later.
It is a fun game, except when you get hosed by the Match Maker like I did last night, went from 54.92% win percentage to 54.8%.... and when you have 4400+ matches, it takes a bit of doing to lose that much so fast.
It's like Chivalry, you play it to kill other players, not to do a historical thesis with.