Is there any chance there will be more options for race selection as far as classes go? For instance as a medic i think i only had 2 choices of race on either faction during my stress test invite.
I feel boxed in as far as what classes i would play based on the size of a race i'd want to play. This is my reason for the question.
I am kind of an alt-o-holic, how alt friendly will this be? For example, in WoW you have heirlooms to speed up levelling. Would we be able to get XP potions or something similar at all for our alts?
For us crazy crafters who have seen all the media videos and grabbed every single piece of information we can find is there anything more you can tell us?
One of the burning questions I have is how is crafting going to fit in the overall game (with the stuff past the media released NDA)? Is it going to be a main source of gear and upgrades where knowing and making friends with a crafter is your best bet for getting the best kind of new gear as you level? Or will dungeons be? Maybe a mix of both?
One of the media videos outlined that if you wanted to switch between tradeskills you'd be able to keep the progress but would experience a cost and a cooldown on the switch. Is this going to be a scaling cost every time we switch? Or will us crazy crafters be able to just keep on crafting?
Pretty much any tidbits you can drop about crafting will be great!
1) Since I am not currently in the Beta, how will the leveling speed be? I personally prefer it slow and taking time (As in Everquest 1 when it initially came out) instead of quick like current MMO's seem to take.
2) As other people have posted, is the game still scheduled for spring? of 2014 or is there any possible delay? (Assuming you are allowed to respond to that)
I am interested to know how much focus and attention is being given to endgame content. I define endgame content as things to do after the player reaches max level. This area is often and sadly overlooked by many games
Thanks for taking the time to do this. I know you all are pressed for time as it is.
1.) Will small guilds be able to level up and keep up with large guilds as far as buffs, bank space ext. ? Also, by small guilds I mean less then 5 people.
2.) Can dungeons be entered solo, duo, trio, or do we need to queue up for more people? I guess to make it simple do we need a party of 5 to run a dungeon?
3.) Is there a TLC to prevent high level toons from farming low level content?
4.) Will there be diminishing returns on farming mobs or content?
5.) Does settler xp give class xp? Can you level up your main class by just doing Path work only?
6.) As a tank I'm tired of games where all I do is a "combo" to maintain emnity. It's boring and easy. Will I be able to use other abilities in my set and still maintain aggro? I want something to do while being punched in the face, not be on auto pilot.
7.) In PvP regardless of open world/arena/BG or whatever, as a tank will I be able to kill other tanks or healers, or will it just be a stalemate regardless of skill?
8.) And finally, may I have beta keys for my wife and I please? Just had to ask.
Once again, thank you for taking the time to read all of our questions.
Rather than me pick ideas ,i would like Mr.Frost to pick some ideas in Wildstar and tell us the thought process behind how those ideas were introduced,voted on and how they tie into the whole game.
Example pick an idea like the stat system or combat or questing,were there any OTHER ideas or did each system get one idea and you went with it?
Never forget 3 mile Island and never trust a government official or company spokesman.
1) Are you guys going to be doing any type of pre-order promotions and when will pre-orders are going to start?
2) After this stalker stream will there be a continous release of data like it has been past couple of weeks or are we not going to hear anything about you guys for another 2 months?
3) Lets say I am an explorer and I get exploration quest to put a radar dish on top of mt. doom. Does it mean that there will be 60 other explorers doing the same quest, or are locations we get to explore are the same for all explorers? Seems hardly like epic exploration if every explorer gets the same path quests.
4) I am currently not in beta, I filled out all the extra surveys you guys did during the streams! When can I get in?
Will we get the possibility to reset our chosen Path later on ? It would hurt me if I don´t like playing the Settler (or something else) on later levels. So I would miss a whole Part of the Game mechanic because I made a poor choice at char generation.
Originally posted by drumchannell Can we please make our characters with a first and last name(s)?
No last names, sorry. BUT, you can use numbers and Capitalization!
Originally posted by Maulest
How is the inventory managed?
xoxosendmebetakeyxoxo
Through your inventory. Bags, backpacks, hipster satchels, etc. can be found in the world. You can also store housing items in your crate on your property.
Also, your tradeskill matts and quest items are stored separately within said bag to avoid clutter.
Originally posted by Squeeku
A pleasure to speak with you Frost, I adore your narrations on the Dev Speaks. I am unfortunately not a part of Beta, so perhaps my questions are moot, but as an outsider very much looking forward to being able to play some day, here we go;
Will the character creation allow for different body types; so that not all silhouettes look the same and people can further customize their character?
We have a myriad of face sliders and choices, but we are not allowing for body customization. One of the main reasons for this was animation tech/time. Changing body types affects animation rigs and clipping on armor and such, so we had to pull back on this for launch.
Will there be character creation for Chua females (or are they excluded because designers can't get boobs to look right on them >_< )?
Chua are neither male nor female. They are just.... Chua.
Given that weapons are tied to class, is there a worry that by end game all players of the same class will be carrying the same weapon, but maybe with a different dye job?
I think there are a varied amount of reward streams and weapon types to differentiate weapons at end game.
Will all Classes be open to all Races?
Originally posted by Starfoxfire
I know you cannot talk about raids or warplots, but in any game I play I like it if there is a good deal of "end game" content. Too many games that come out don't have enough end-game content, and I think that leads the community to become bored so they seek out different games. How much true end game content will their be when the game launches? Or will we as players have to wait for multiple content releases?
This is an exceptionally important feature for us here at Carbine. We have to have things to do across multiple game types within WildStar.
- Raids are only available at level 50
- Warplots are only available at level 50
- Veteran Dungeons and Adventures
- PVE zones
-Level 50 content instances for PVE players
- Housing Items
there's a ton that is only available ONLY at level cap.
~Willow
Originally posted by stragen001 The big question...... Pappy vs Frost..... are you gonna win? whats your strategy?
Duh. I'll crush Pappy. My strategy is to own him with superior pvp skills and melt his face within seconds. I have no pity for Pappy, he will die horrifically in front of the internets on Saturday.
Originally posted by Siphaed Q&A Questions:
1) Are you guys still on path for a Spring 2014 launch timeframe?
Workin' on it! It's a pretty big game.
2) How often can teams Fortress Wars and how long until they reset (daily, weekly, etc.)? Edit: Nevermind, this one can't be answered.
3) Any word on a Collector's Edition of the game and when a pre-order can be placed for it? No word yet.
4) Since there's no male or female Chua, care to explain the background lore for this and how they reproduce? That's a great question for Chad "Pappy" Moore. It's too vile for me to describe.
5) I absolutely LOVE jumping puzzles in GW2 and am very excited to see Wildstar have some in it (from previously shown videos). How extensive is this type of content throughout the game? It's more pervasive amongst the Explorer Path Missions. There are certainly jump puzzles for everyone, but if you love double jumping up crazy canyons and mountains, you'll love the explorer.
6) How many different ways are there to obtain Player House items and are there any extremely rare ones to show off (like some mounted head that you can brag to all your friends about that they don't have)? There are a TON of ways. PvP, Dungeons, PvE Content, Challenges, Path Missions, Renown Currency Purchases... it's all over the place.
7) Could you please detail the trading system and what embodies it (i.e. each server their own auction or clustered? player-to-player trade available? UI trade or special NPC locations only? those details please)?
8) Is there fishing within the game?
Yeah, but we won't have it at launch. We need some more time with the mechanics to give it a true Wildstar appeal.
9) Any details for the crafting system for armor, weapons, and possibly mounts? There are loads of stream walkthroughs that are online. Chief Sarcan and Ahnrez do some great ones.
10) How many zones are there in the game (not including tutorial zones)?
More than 14.... Don't know if I can answer that without marketing yelling at me.
My question is for housing, what are some more things we could do with housing in the video it said there will be a lot more. I was wondering about maybe being able to build like a small arena to have people practice in before actually doing BGs or Arenas. that way they can test out their abilities fighting their friends. Anyway can't wait for release.
Comments
Is there any chance there will be more options for race selection as far as classes go? For instance as a medic i think i only had 2 choices of race on either faction during my stress test invite.
I feel boxed in as far as what classes i would play based on the size of a race i'd want to play. This is my reason for the question.
Super excited for Wildstar!
For us crazy crafters who have seen all the media videos and grabbed every single piece of information we can find is there anything more you can tell us?
One of the burning questions I have is how is crafting going to fit in the overall game (with the stuff past the media released NDA)? Is it going to be a main source of gear and upgrades where knowing and making friends with a crafter is your best bet for getting the best kind of new gear as you level? Or will dungeons be? Maybe a mix of both?
One of the media videos outlined that if you wanted to switch between tradeskills you'd be able to keep the progress but would experience a cost and a cooldown on the switch. Is this going to be a scaling cost every time we switch? Or will us crazy crafters be able to just keep on crafting?
Pretty much any tidbits you can drop about crafting will be great!
Thanks!
Hi and thanks for having the Q&A with us.
Just a few questions from myself.
1) Since I am not currently in the Beta, how will the leveling speed be? I personally prefer it slow and taking time (As in Everquest 1 when it initially came out) instead of quick like current MMO's seem to take.
2) As other people have posted, is the game still scheduled for spring? of 2014 or is there any possible delay? (Assuming you are allowed to respond to that)
Thanks for your time,
Tim
Legend Gaming Website | Join Us
Lochaber - Tiro of Terminus
I am interested to know how much focus and attention is being given to endgame content. I define endgame content as things to do after the player reaches max level. This area is often and sadly overlooked by many games
Howdy Frost,
Thanks for taking the time to do this. I know you all are pressed for time as it is.
1.) Will small guilds be able to level up and keep up with large guilds as far as buffs, bank space ext. ? Also, by small guilds I mean less then 5 people.
2.) Can dungeons be entered solo, duo, trio, or do we need to queue up for more people? I guess to make it simple do we need a party of 5 to run a dungeon?
3.) Is there a TLC to prevent high level toons from farming low level content?
4.) Will there be diminishing returns on farming mobs or content?
5.) Does settler xp give class xp? Can you level up your main class by just doing Path work only?
6.) As a tank I'm tired of games where all I do is a "combo" to maintain emnity. It's boring and easy. Will I be able to use other abilities in my set and still maintain aggro? I want something to do while being punched in the face, not be on auto pilot.
7.) In PvP regardless of open world/arena/BG or whatever, as a tank will I be able to kill other tanks or healers, or will it just be a stalemate regardless of skill?
8.) And finally, may I have beta keys for my wife and I please? Just had to ask.
Once again, thank you for taking the time to read all of our questions.
Good Day Mr. Frost..
Will Wildstar Fully Support SLI/Crossfire Setups?
Rather than me pick ideas ,i would like Mr.Frost to pick some ideas in Wildstar and tell us the thought process behind how those ideas were introduced,voted on and how they tie into the whole game.
Example pick an idea like the stat system or combat or questing,were there any OTHER ideas or did each system get one idea and you went with it?
Never forget 3 mile Island and never trust a government official or company spokesman.
Good evening Frost,
First, will your game have a similar style like vanilla WoW in terms of gameplay, social interactions & difficulty of dungeons and raids?
Second, can I have a beta key? Much appreciated!
- Deaf Gamer
BETA KEYS FIRST 100 POSTERS!
How many starting areas are there in Wildstar?
http://img.photobucket.com/albums/v634/Lupine73/FFXIVBanner-1.png
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
Q1. Probably a long shot, but any chance of a brolease date? (That's release date for those not versed in bro.)
Q2. Can I get a bro-eta (beta) key for ina-bro-priately fitting 'bro' into everything?
Hey Frost!
Couple of questions:
1) Are you guys going to be doing any type of pre-order promotions and when will pre-orders are going to start?
2) After this stalker stream will there be a continous release of data like it has been past couple of weeks or are we not going to hear anything about you guys for another 2 months?
3) Lets say I am an explorer and I get exploration quest to put a radar dish on top of mt. doom. Does it mean that there will be 60 other explorers doing the same quest, or are locations we get to explore are the same for all explorers? Seems hardly like epic exploration if every explorer gets the same path quests.
4) I am currently not in beta, I filled out all the extra surveys you guys did during the streams! When can I get in?
Thanks!
GO #TeamFrost!
Good evening!
My question is about area PvP - can you tell us about the number of maps you hope to have in the game by launch for it?
and also the relative power of the items gained from it. Will they be parallel to the raids for example.
They're probably going to let the questions pile up then answer a bunch in one go. (One or more times I'd assume)
Legend Gaming Website | Join Us
Lochaber - Tiro of Terminus
Through your inventory. Bags, backpacks, hipster satchels, etc. can be found in the world. You can also store housing items in your crate on your property.
Also, your tradeskill matts and quest items are stored separately within said bag to avoid clutter.
Thanks again frost!
My question is for housing, what are some more things we could do with housing in the video it said there will be a lot more. I was wondering about maybe being able to build like a small arena to have people practice in before actually doing BGs or Arenas. that way they can test out their abilities fighting their friends. Anyway can't wait for release.