I think this game may actually hit WoW's subs hard. Unlike so many other WoW clones, this seems to be doing what WoW did, but better. The stylized graphics are sharper, the combat more slick. It is adding housing which Blizzard is attempting to answer with their own version. The crafting is a more customizable version of WoW's tried and true system. I think this is less of a WoW clone and more of a WoW v2.0
They are doing what Blizzard did to EQ. And they may just beat them at their own game. I think Anet tried to beat WoW by going the polar opposite route. But Wildstar seems to have everything that a WoW fan enjoys, but better.
The storylines and characters are tounge in cheek and full of pop culture references, the raids seem bigger and badder, exploration is a career path.
I think WoW just may take its biggest subscription hit when this game launches. And I think Blizzard knows it.
I personally would love to play and it very well may hit WoW hard, but I am use to playing MMO's for a few month's to a year max. I cannot invest another 6 years into one MMO. I have to much time invested in WoW and they still release content so I cannot do both and will not jump ship. My whole guild feels the same way as well as many others on our server. It will be interesting to see how many do make the switch.
"The King and the Pawn return to the same box at the end of the game"
I think this game may actually hit WoW's subs hard. Unlike so many other WoW clones, this seems to be doing what WoW did, but better. The stylized graphics are sharper, the combat more slick. It is adding housing which Blizzard is attempting to answer with their own version. The crafting is a more customizable version of WoW's tried and true system. I think this is less of a WoW clone and more of a WoW v2.0
They are doing what Blizzard did to EQ. And they may just beat them at their own game. I think Anet tried to beat WoW by going the polar opposite route. But Wildstar seems to have everything that a WoW fan enjoys, but better.
The storylines and characters are tounge in cheek and full of pop culture references, the raids seem bigger and badder, exploration is a career path.
I think WoW just may take its biggest subscription hit when this game launches. And I think Blizzard knows it.
Please stop...i implore you...stop this 'wow killer' madness!!!!
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
Originally posted by colddog04 You were the last person I expected to make a WoW killer thread.
haha believe me, I'm not saying it as a fan. In fact, this game hasn't really appealed to me as of yet. But looking at the design and systems of this game, it really does look like a sequel to WoW. And that may end up taking away a lot of subs.
if your not saying this as a fan of WoW then what makes you think you know what a WoW fan likes You seem to Like Wildstar but since your not a fan of WoW we assume you don't like WoW . It would seem you have very little in common with the average WOW player then and thus are one of the least likely to know what they enjoy.
Threads like this are silly really "My game will kill their game because I said so" and No I don't play WoW I just think dropping to that level after so many years of seeing incorrect "this game will kill WoW" threads is the height of stupidity.
Attrition over time - every game has it, people leave WoW as they get *done* with it, happens with every game.
I don't know why I can't just quote by deleting text and these boxes turn out fine or what the f ever, so I'll type this in red. Above mentioned quote is why I left WoW. One day I logged in, and I already felt like I was going to take a break again or quit. I logged in, and I saw the same world and the same characters and the same gear. Not that it really was the same, but it was the same ALLTOGETHER. It was the moment when I started seeing good things in other games and started to divide my attention to them. Since then I played lotro, gw2 and such.
What I miss in every big mmorpg is a decent storyline and uniqueness. And with a decent storyline I mean that you're not going to get it unless you REALLY know what's going on. The problem with today's world is that everything has to be farmed and grinded, also in real life. So to spend a lot of time making a qualitative experience for players is just not going to happen. Until this is changed it is going to be about who dominates. And Blizzard dominates in just a few essential things: service farm, addiction marketing, being the first to hit the major market and they're from the US.
I especially like the addiction marketing. Back in the days on vanilla retail there were so many bugs and inefficiencies in the system that sometimes you had to play for days to just get one thing. The only thing Blizzard paid is more data being sent to you and receiving from you. And in the meantime you lose loads of time, which I prescribe to National Greed. Next there is the attraction. Many gamers I played with have a boring or dull job and feel like they are worthless. So they come online and play a lot to be able to have that feeling of worth: the longer you play, the better gear you get. And you will NEVER lose your gear.
Probably most of what I'm typing (wtf now I'm typing out of this box?) doesn't make sense, but think abotu addiction marketing and costly and useless services and the lack of storyline (because a good storyline will prevent addiction marketing).
When was the last time you've seen a PC game commercial ran during a football game, with some form of celebrity endorsement?
Lets not forget that a lot of WoWs mainstream popularity came from heavy marketing and advertising in traditional media outlets.
Until we start seeing budgets set aside to advertise like that, no game will really be able to put a dent in a household name such as WoW. That's not going to happen while todays devs are trying to figure out how to make as much money as possible by doing as little as possible.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
It's numbers will be no where near what WoW subscriber numbers are. I expect it will do well at release then teeter off to a few hundred thousand subscribers. I don't see it being any kind of mmo killer really. I wish I could say what I really think about it, but nda and all.
I think it is a big threat to WoW. Why? I see no reason to play WoW over Wildstar. I agree with the poster - its like WoW 2.0. Imagine WoW with a superior combat engine, a superior look and feel, a superior base UI and a superior ability to create content in a timely manner - and you have Wildstar.
The reason that WoW clones failed so hard wasn't just that they were WoW clones - but that they were inferior to the real thing. Of all the WoW "clones" I played GW2, Rift, SWTOR, FFXIV - only GW2 really did things that were much better then WoW. Because of Blizzard strong development staff its been very hard for these second rate development houses to knock WoW off its perch. The guys behind Rift and ffxiv for example just don't seem as talented as the guys behind WoW. FFXIV has tab targetting for example but it sucks. It has open zones - but they aren't particularly 'open'. It has stories but they aren't particularly funny or compelling. Like FFXIV Rifts graphics seem 'better' but their animations and sense of style is deficent.
WIldstar is an attempt to out Blizzard Blizzard. GW2 has some of this going for it. But I think Wildstar is a direct assualt on the WoW empire like we haven't seen since SWTOR. It essentialy takes all the best features of WoW and all the best features of modern MMOs (Tera, GW2) and tries to meld them together.
The idea is sound - and from what I have heard the execution is good as well. The idea that only WoW can kill WoW is based on this idea that gamers won't switch to a better game. They absolutely will - just like they did from EQ to WoW. Is Wildstar that game? Who knows. But I have faith in the idea that gamers will switch to superior products.
All of WoW's history adds almost nothing to the game because its set up in a way that destroys the value of their own content. People only run old raids, dungeons etc for the transmogs.
[quote]Until we start seeing budgets set aside to advertise like that, no game will really be able to put a dent in a household name such as WoW. That's not going to happen while todays devs are trying to figure out how to make as much money as possible by doing as little as possible.[/quote]
Did Vanilla WoW have TV commercials? They had 8 million subs by the end of vanilla. Gamers are trend driven and world of mouth driven. A game can become very hot with no real advertisements. Back when WoW was peaking you could walk into a video game store and find LOTS of gamers who played WoW in NA.
This is not really true now - its a niche with at least half of its players in asia paying hourly fees. But it was trending. The southpark episode about WoW is a prime example.
I think it is a big threat to WoW. Why? I see no reason to play WoW over Wildstar. I agree with the poster - its like WoW 2.0. Imagine WoW with a superior combat engine, a superior look and feel, a superior base UI and a superior ability to create content in a timely manner - and you have Wildstar.
The reason that WoW clones failed so hard wasn't just that they were WoW clones - but that they were inferior to the real thing. Of all the WoW "clones" I played GW2, Rift, SWTOR, FFXIV - only GW2 really did things that were much better then WoW. Because of Blizzard strong development staff its been very hard for these second rate development houses to knock WoW off its perch. The guys behind Rift and ffxiv for example just don't seem as talented as the guys behind WoW. FFXIV has tab targetting for example but it sucks. It has open zones - but they aren't particularly 'open'. It has stories but they aren't particularly funny or compelling. Like FFXIV Rifts graphics seem 'better' but their animations and sense of style is deficent.
WIldstar is an attempt to out Blizzard Blizzard. GW2 has some of this going for it. But I think Wildstar is a direct assualt on the WoW empire like we haven't seen since SWTOR. It essentialy takes all the best features of WoW and all the best features of modern MMOs (Tera, GW2) and tries to meld them together.
The idea is sound - and from what I have heard the execution is good as well. The idea that only WoW can kill WoW is based on this idea that gamers won't switch to a better game. They absolutely will - just like they did from EQ to WoW. Is Wildstar that game? Who knows. But I have faith in the idea that gamers will switch to superior products.
All of WoW's history adds almost nothing to the game because its set up in a way that destroys the value of their own content. People only run old raids, dungeons etc for the transmogs.
wow doesnt have action combat, say goodbye to 2/3 of the playerbase
The only way something will kill WoW is if someone makes a more refined generic mmo thats playable by everyone and anyone of any skillset and mindset. And that is unlikely to happen. So hopefully WoW will never die off, as while its still going developers have something to compare their products to and improve upon that broken formula of super easy themepark mmo.
Wildstar shouldnt be trying to beat WoW. Instead it should be looking to beat the whole genre as its stagnant and sinking. We need things that are rarely seen these days such as an accessible product that has lots of depth and end game challenge, a product thats well refined focusing more on polish rather than a glut of features, and things like humor and soul that most games totally lack.
But i think the true WoW killer will be wow itself, because they are already running out of new ideas, think about it, they f*cking used kunfu panda in the last expansion.
I think wildstar is great is because it use new stuff, the combat is better (i think, i haven't played it but it looks better than wow) because it's more reactive. I also like the paths, it really makes the game adjust to the player instead the player to the game. So wildstar is in my opion a bigger step forward in innovating the genre than games like rift and gw2
(It's combat is similar to gw2 but better because you have more skills where you can choose from and it also somekind of talent three thing (if i'm not mistaken) with more diversitie than rift or WoW) (again i think, still waiting for a beta key)
I have no doubt that WoW's worst enemy is WoW itself, and its endless push for storyline and generic appeal is its undoing. When I first read about Wildstar and its two factions landing on the planet, and the reason for them being there was sort of like "we have no idea why were here, or what were supposed to find, but here we go!", that put me off at first. I thought, wow, no story? Thats kinda cheap. And then a lightbulb went off and I thought to myself, brilliant! Because without this huge overarching storyline the devs are unshackling themselves from the burden of having to constantly follow their story and its pitfalls. Theyre free to do whatever they want, and with a mix of sci fi and fantasy they can literally do everything and anything. If its cool, hip and fun, in it goes! To quote the devs from 2012:
"The planet Nexus! This legendary world at the edge of known space was once inhabited by the Eldan - a technologically advanced race that mysteriously disappeared more than a thousand years ago. Now Nexus has been discovered, and players will travel across the stars to explore this wild frontier, fight for their new home, and reveal the planet's many secrets."
wow will never die because people who play wow are mostly 20+, who study or work, and they simply don't have the time to invest on starting a new mmo. you already know wow, you like it, why waste time trying to start a new game that could be better.
Originally posted by ramoncosta wow will never die because people who play wow are mostly 20+, who study or work, and they simply don't have the time to invest on starting a new mmo. you already know wow, you like it, why waste time trying to start a new game that could be better.
what?..they have been studying for 8 years?
no, wows success is depending on new players, they shed the entire playerbase every year
many players DO leave wow, but new ones replace them
Looking at a large number of videos of Wildstar over the past week or so I don't really get the feeling that it brings anything new to the genre.
It looks pretty and it seems fairly smooth playing, although I imagine the combat system and dodging will be annoying playing with an sort of latency.
The questing design seems to be a real let down though.
WoW 2.0 eh? It's quests are still the old school kill x of y style quests with walls of text (disguised by hiding them in smaller block behind pseudo choice dialog options). WoW since Cata has significantly better and more interesting quests.
The world is still a field full of mobs standing around (or occasionally pathing along set paths). i.e. nothing new over what WoW and dozens of other games before and after it have provided.
Yes it has player housing, but that only really satisfies a small number of players and I'm not one of them.
So in the end what does Wildstar off that is new and exciting over WoW? SWTOR had the voice acted questing + companions. TSW had investigations quests and the no class system. GW2 had your level scaling to the zones and WvW. Wildstar has?
Looking at a large number of videos of Wildstar over the past week or so I don't really get the feeling that it brings anything new to the genre.
It looks pretty and it seems fairly smooth playing, although I imagine the combat system and dodging will be annoying playing with an sort of latency.
The questing design seems to be a real let down though.
WoW 2.0 eh? It's quests are still the old school kill x of y style quests with walls of text (disguised by hiding them in smaller block behind pseudo choice dialog options). WoW since Cata has significantly better and more interesting quests.
The world is still a field full of mobs standing around (or occasionally pathing along set paths). i.e. nothing new over what WoW and dozens of other games before and after it have provided.
Yes it has player housing, but that only really satisfies a small number of players and I'm not one of them.
So in the end what does Wildstar off that is new and exciting over WoW? SWTOR had the voice acted questing + companions. TSW had investigations quests and the no class system. GW2 had your level scaling to the zones and WvW. Wildstar has?
Wildstar has what every new title brings to the genre when new games are announced, and that is hope. I hope this will be good but I'm afraid it will be the same thing that has been done before. I honestly don't see much different with it, but we may be surprised. /crosses fingers
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I think this game may actually hit WoW's subs hard. Unlike so many other WoW clones, this seems to be doing what WoW did, but better. The stylized graphics are sharper, the combat more slick. It is adding housing which Blizzard is attempting to answer with their own version. The crafting is a more customizable version of WoW's tried and true system. I think this is less of a WoW clone and more of a WoW v2.0
They are doing what Blizzard did to EQ. And they may just beat them at their own game. I think Anet tried to beat WoW by going the polar opposite route. But Wildstar seems to have everything that a WoW fan enjoys, but better.
The storylines and characters are tounge in cheek and full of pop culture references, the raids seem bigger and badder, exploration is a career path.
I think WoW just may take its biggest subscription hit when this game launches. And I think Blizzard knows it.
From Korea to San Diego, we have a "WoW" killer about once every 6-8 months. In reality, the only WoW killer that exists is whatever project Blizzard is working on at the moment. Titan, anyone?
i love it how some people are saying, those that play SWTOR only play cuz they are star wars fans and will not leave because its not star wars. LMFAO im glad you all make my decisions for me (yea right LOL) I actually stopped playing SWTOR because im bored with it and im playing a certain game fulltime now that i can not say the name of because some people on this site will get pissy and give warnings out for mentioning LOL really even though some topics asked what games are you playing and cant even say due to that stupid reason. Anway like i said i quit SWTOR but i also play STO because why, becuase i love it. And until the 3 certain games comes out that im waiting for is: The Repopulation, Wildstar, and The Elder Scrolls Online.
This is wow with a few things changed and if they can keep up with the logins, charge a sub and make the mules work hard for their CREDD (f2p gamers are called "mules" as sub players are called "whales.")
The mules will be able to pay their subs with CREDD which is only another reason this really has the gonads to hit WoW hard.
Originally posted by colddog04 You were the last person I expected to make a WoW killer thread.
haha believe me, I'm not saying it as a fan. In fact, this game hasn't really appealed to me as of yet. But looking at the design and systems of this game, it really does look like a sequel to WoW. And that may end up taking away a lot of subs.
I think it PROVES the lack of creativity in developers.Former Blizzard employees making a WOW look a like,not surprised.
Heavily marketed,again no surprise,marketing seems to create hype which creates a bandwagon effect,similar to what Wow did.
Imo the game is doing nothing i have not already seen,i would still and have chosen FFXIV over WS any day.I will still see the red carpet idea,but overall better graphics and really that is the ONLY thing that is separating games right now ,since they ALL play identical>>>chase quests>>>chase levels.
Even the zones look as cheap as the graphics which is a turn off for me.
When i first played Wow on release ,i actually thought no way in hell that game does anything,it looks too cheap,i was wrong,i think the same about WS now ,probably wrong again.I have followed forums and websites and i listen to what people say,i find the bandwagon effect is the biggest reason games succeed,not because they are good or better.
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
I personally would love to play and it very well may hit WoW hard, but I am use to playing MMO's for a few month's to a year max. I cannot invest another 6 years into one MMO. I have to much time invested in WoW and they still release content so I cannot do both and will not jump ship. My whole guild feels the same way as well as many others on our server. It will be interesting to see how many do make the switch.
Please stop...i implore you...stop this 'wow killer' madness!!!!
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
if your not saying this as a fan of WoW then what makes you think you know what a WoW fan likes You seem to Like Wildstar but since your not a fan of WoW we assume you don't like WoW . It would seem you have very little in common with the average WOW player then and thus are one of the least likely to know what they enjoy.
Threads like this are silly really "My game will kill their game because I said so" and No I don't play WoW I just think dropping to that level after so many years of seeing incorrect "this game will kill WoW" threads is the height of stupidity.
Probably most of what I'm typing (wtf now I'm typing out of this box?) doesn't make sense, but think abotu addiction marketing and costly and useless services and the lack of storyline (because a good storyline will prevent addiction marketing).
When was the last time you've seen a PC game commercial ran during a football game, with some form of celebrity endorsement?
Lets not forget that a lot of WoWs mainstream popularity came from heavy marketing and advertising in traditional media outlets.
Until we start seeing budgets set aside to advertise like that, no game will really be able to put a dent in a household name such as WoW. That's not going to happen while todays devs are trying to figure out how to make as much money as possible by doing as little as possible.
¯\_(ツ)_/¯
Yup if Wildstar launched with endgame that would last a year for casual gamer we would be talking about a "threat" to WoW.
Unfortunately every new game is launched with about 2-4 weeks worth of content and an artificially blocked gear grind at the "endgame".
In WoW you get so much content with just 15$ a month that no new game can easily match.
Like the word on the street is "Only WoW will kill WoW".
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
I think it is a big threat to WoW. Why? I see no reason to play WoW over Wildstar. I agree with the poster - its like WoW 2.0. Imagine WoW with a superior combat engine, a superior look and feel, a superior base UI and a superior ability to create content in a timely manner - and you have Wildstar.
The reason that WoW clones failed so hard wasn't just that they were WoW clones - but that they were inferior to the real thing. Of all the WoW "clones" I played GW2, Rift, SWTOR, FFXIV - only GW2 really did things that were much better then WoW. Because of Blizzard strong development staff its been very hard for these second rate development houses to knock WoW off its perch. The guys behind Rift and ffxiv for example just don't seem as talented as the guys behind WoW. FFXIV has tab targetting for example but it sucks. It has open zones - but they aren't particularly 'open'. It has stories but they aren't particularly funny or compelling. Like FFXIV Rifts graphics seem 'better' but their animations and sense of style is deficent.
WIldstar is an attempt to out Blizzard Blizzard. GW2 has some of this going for it. But I think Wildstar is a direct assualt on the WoW empire like we haven't seen since SWTOR. It essentialy takes all the best features of WoW and all the best features of modern MMOs (Tera, GW2) and tries to meld them together.
The idea is sound - and from what I have heard the execution is good as well. The idea that only WoW can kill WoW is based on this idea that gamers won't switch to a better game. They absolutely will - just like they did from EQ to WoW. Is Wildstar that game? Who knows. But I have faith in the idea that gamers will switch to superior products.
All of WoW's history adds almost nothing to the game because its set up in a way that destroys the value of their own content. People only run old raids, dungeons etc for the transmogs.
Birth-bearing hips.
Ice skating.
We'll see how WoW fares.
[quote]Until we start seeing budgets set aside to advertise like that, no game will really be able to put a dent in a household name such as WoW. That's not going to happen while todays devs are trying to figure out how to make as much money as possible by doing as little as possible.[/quote]
Did Vanilla WoW have TV commercials? They had 8 million subs by the end of vanilla. Gamers are trend driven and world of mouth driven. A game can become very hot with no real advertisements. Back when WoW was peaking you could walk into a video game store and find LOTS of gamers who played WoW in NA.
This is not really true now - its a niche with at least half of its players in asia paying hourly fees. But it was trending. The southpark episode about WoW is a prime example.
wow doesnt have action combat, say goodbye to 2/3 of the playerbase
raid oriented, and PVP focused too
im guessing at 300-400k subs long term
blizzard lose the same after a bad patch
The only way something will kill WoW is if someone makes a more refined generic mmo thats playable by everyone and anyone of any skillset and mindset. And that is unlikely to happen. So hopefully WoW will never die off, as while its still going developers have something to compare their products to and improve upon that broken formula of super easy themepark mmo.
Wildstar shouldnt be trying to beat WoW. Instead it should be looking to beat the whole genre as its stagnant and sinking. We need things that are rarely seen these days such as an accessible product that has lots of depth and end game challenge, a product thats well refined focusing more on polish rather than a glut of features, and things like humor and soul that most games totally lack.
Agreed,
But i think the true WoW killer will be wow itself, because they are already running out of new ideas, think about it, they f*cking used kunfu panda in the last expansion.
I think wildstar is great is because it use new stuff, the combat is better (i think, i haven't played it but it looks better than wow) because it's more reactive. I also like the paths, it really makes the game adjust to the player instead the player to the game. So wildstar is in my opion a bigger step forward in innovating the genre than games like rift and gw2
(It's combat is similar to gw2 but better because you have more skills where you can choose from and it also somekind of talent three thing (if i'm not mistaken) with more diversitie than rift or WoW) (again i think, still waiting for a beta key)
I have no doubt that WoW's worst enemy is WoW itself, and its endless push for storyline and generic appeal is its undoing. When I first read about Wildstar and its two factions landing on the planet, and the reason for them being there was sort of like "we have no idea why were here, or what were supposed to find, but here we go!", that put me off at first. I thought, wow, no story? Thats kinda cheap. And then a lightbulb went off and I thought to myself, brilliant! Because without this huge overarching storyline the devs are unshackling themselves from the burden of having to constantly follow their story and its pitfalls. Theyre free to do whatever they want, and with a mix of sci fi and fantasy they can literally do everything and anything. If its cool, hip and fun, in it goes! To quote the devs from 2012:
"The planet Nexus! This legendary world at the edge of known space was once inhabited by the Eldan - a technologically advanced race that mysteriously disappeared more than a thousand years ago. Now Nexus has been discovered, and players will travel across the stars to explore this wild frontier, fight for their new home, and reveal the planet's many secrets."
what?..they have been studying for 8 years?
no, wows success is depending on new players, they shed the entire playerbase every year
many players DO leave wow, but new ones replace them
over 40 mio accounts in 8 years
Looking at a large number of videos of Wildstar over the past week or so I don't really get the feeling that it brings anything new to the genre.
It looks pretty and it seems fairly smooth playing, although I imagine the combat system and dodging will be annoying playing with an sort of latency.
The questing design seems to be a real let down though.
WoW 2.0 eh? It's quests are still the old school kill x of y style quests with walls of text (disguised by hiding them in smaller block behind pseudo choice dialog options). WoW since Cata has significantly better and more interesting quests.
The world is still a field full of mobs standing around (or occasionally pathing along set paths). i.e. nothing new over what WoW and dozens of other games before and after it have provided.
Yes it has player housing, but that only really satisfies a small number of players and I'm not one of them.
So in the end what does Wildstar off that is new and exciting over WoW? SWTOR had the voice acted questing + companions. TSW had investigations quests and the no class system. GW2 had your level scaling to the zones and WvW. Wildstar has?
The Enlightened take things Lightly
Wildstar has what every new title brings to the genre when new games are announced, and that is hope. I hope this will be good but I'm afraid it will be the same thing that has been done before. I honestly don't see much different with it, but we may be surprised. /crosses fingers
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
From Korea to San Diego, we have a "WoW" killer about once every 6-8 months. In reality, the only WoW killer that exists is whatever project Blizzard is working on at the moment. Titan, anyone?
Anyone who calls WoW easy is a twat that did raid finder and said "oh wow this is easy."
When this whole thing called hard modes are in the game, and they are anything but easy.
WoW will kill itself, the lackluster reused content, has strangled it sense wotlk.
WoW's only hope is that Ghostcrawler left and some fresh eyes could revitalize the game.
I agree with OP.
This is wow with a few things changed and if they can keep up with the logins, charge a sub and make the mules work hard for their CREDD (f2p gamers are called "mules" as sub players are called "whales.")
The mules will be able to pay their subs with CREDD which is only another reason this really has the gonads to hit WoW hard.
I think it PROVES the lack of creativity in developers.Former Blizzard employees making a WOW look a like,not surprised.
Heavily marketed,again no surprise,marketing seems to create hype which creates a bandwagon effect,similar to what Wow did.
Imo the game is doing nothing i have not already seen,i would still and have chosen FFXIV over WS any day.I will still see the red carpet idea,but overall better graphics and really that is the ONLY thing that is separating games right now ,since they ALL play identical>>>chase quests>>>chase levels.
Even the zones look as cheap as the graphics which is a turn off for me.
When i first played Wow on release ,i actually thought no way in hell that game does anything,it looks too cheap,i was wrong,i think the same about WS now ,probably wrong again.I have followed forums and websites and i listen to what people say,i find the bandwagon effect is the biggest reason games succeed,not because they are good or better.
Never forget 3 mile Island and never trust a government official or company spokesman.