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We caught up with Trove’s Andrew Krausnick to talk about some of the new and upcoming additions to Trion’s world-building, destroying, raptor riding, sword swinging, soon to be pistol-wielding adventure MMO. The small, but growing team has been hard at work since returning from the holidays, and in just a few short weeks since our last update a slew of new additions have gone live in the alpha. Read on to find out what’s new and what’s coming soon to the voxel-based adventure.
Read more of Bill Murphy's Trove: The Gunslinger is About to Fire.
Comments
"It certainly seems like Trion’s serious about making Trove the best experience possible"
It's not like they were serious about that with every other of their titles...and failed every time.
Raptor's with Monocles...I'm sold!
I wasn't big on Minecraft, but this game looks like it could be fun. I like this idea of UGC and being able to make your own weapons and stuff and put them in the game
"It's not like they were serious about that with every other of their titles...and failed every time."
Thats stupid all they promised they did it in Rift, we all knew it was a themepark wow esque mmo with some dinamic stuff and a great class system that was it they didnt sold lies
Interesting, how exactly did they fail?
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
I don't disagree with you and I don't need to look at that thread to know that is the case. I have no idea why someone would even make a thread like that, it is utterly pointless.
However, I digress. The point of my post was to get Volgore to back up his simplistic 'fail' comment with some proof. You will note I quoted his comment, in order to alleviate confusion, it appears I failed at that. While you are entitled to your opinion(s) and of course can post them here, I am not much interested in having this conversation with you at this time.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Defiance- Failed
End of Nations- Major Failed
RIFT- success
Me stating that they "failed" was in reference to Trion "being serious" about making any of their games "the best experience possible".
If anyone thinks that what has become of Rift is the best experience possible, you must have missed the turn the game took for the worse. Rift nowadays is about the item shop to keep the casuals happy with costumes+lockboxes and the company from going bankrupt, while actual content is for a minimal group of raiders who are friends to the director and devs. If Trion was serious about it, they would have picked up one or another point from the miriads of threads made by veterans containing reasonable input about PvP, class/soul-balance, token grind, entry level to raids etc etc etc...
Maybe promoting and selling 12 month subs to the poeple 2 month before going F2P and then stating that F2P was planned for a year ago already qualifies as "best experience" to the customers....oh, wait.
I'm also quite sure that world events/bosses with 7fps since release due to an engine that is crap beyond repair plus Trion's inability to improve it isn't the best experience possible. Otherwise there wouldnt be "fix your damn performance" threads on the forum for years every other week.
Then, I dont think i have to comment on the ridiculous PR gimmick that was Defiance, which was floating on the hype of a tv-show tie in that never happened and couldn't even carry it's own studio.
EoN? I assume everyone interested know the story about that one. If you like to consider it a "win", feel free to be entitled to that.
Trove? Seems like they have sunken so low that they had to steal a game from a team of two people. At least they don't compete in a "we're not in Azeroth anymore" way with a big company, so one this won't backfire too hard when Landmark hits the shelves and Trove will go the route every Trion game has gone: 5$ on steam 6 month after release.
Well End of Nations is obviously a fail because of the lack of launch. but that wasnt always Trion's game.
Defiance obviously hasnt been a hit by any stretch, and if its made its development cost back is anybody's guess.
Rift is the tougher one to judge. It was initially a success, but it didn't last, the population decline wasnt steep like WAR but it did drop significantly its first year. Still, it does better than some games that released after it. I doubt Trion is happy with its performance, when they started they seemed pretty anti f2p but they caved in to it.
Trove was "stolen" from anyone, it's being developed by the same people who created it, but now with a team to help back them up.
Trove was stolen from a guy and his wife when it was known as CubeWorld.
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