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Foreshadowing. How close on the money was this?

2

Comments

  • AzureProwerAzurePrower Member UncommonPosts: 1,550
    Originally posted by colddog04
    Yeah, I thought it was a sarcastic swipe at the potential haters as well.

    No, it's my personal feelings of what the game has become.

    Not really. It's the just complains I've been seeing lately from people who dislike the game. It never fails to amuse me after every mmo launch. They get too caught up in the hype. Get disappointed that their expectations aren't met. Then go looking for that next game that hypes them. An endless cycle. Yet never learn to simply enjoy things for what they are.

    I was interested to see what every one thought.

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326
    Originally posted by AzurePrower

    *snip*

    Indeed. On a business stand point. It is a success.

    Though you can argue that the general opinion on the game has soured lately.

    On can also argue over how general that soured opinion is, for many it's still pretty sweet.

    imageimage
  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by AzurePrower

    Although it has been a little over 6 months now. Looking back at it now any how. I predicted what people's opinion of the game would be 6 months after the game had launched.

    Source.

     



    Calling it now.

     


    6 months after launch.

     

    Guilds Wars 2 is fail because it has no open world pvp, has cash shop, has no full loot FFA pvp, uses real life cash for gems, it's a theme park mmo, Arch Age is going to be better, it's not a sandbox game, copying WoW, it sucks, no end game, I got bored of it, Devs don't know how to balance pvp, I don't think it was fun and my opinion is law, omg they nerfed my class, it's over rated, I just want to be cool by disliking a game people like, Char are a rip off of LOTRO, it's fail because I said so, the dynamic events are not dyanamic enough, it's a zerg fest, there are no healers, etc. etc.


     

    Disclaimer: These aren't my feelings. Rather of those who think the game has failed.

    A) If you think gw2 failed because of no FFA full loot PvP it's probably time to cut back on the drugs.

    B) Gw2 coppied WoW?  Sure it's not 100% different than WoW but it's the only AAA mmo in the last 10 years that dared to be even mildly different than WoW.  In fact it's the things that they did different than WoW that have caused some of the most criticism like no gear grind and no trinity that you list later in your rant.

    C) Arch Age is failing in Korea and might not even make it to the NA/EU market... that's your pick to outshine gw2?

    D) It really took you 6 months after release to notice all the glaring faults of gw2 that most people realized before the first month was up?  That's not something I would admit to others much less try and draw attention to.

  • TorgrimTorgrim Member CommonPosts: 2,088
    This kinda backfired on you OP image

    If it's not broken, you are not innovating.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by AzurePrower

    Though you can argue that the general opinion on the game has soured lately.

    General opinion is represented by sales.

  • tom_goretom_gore Member UncommonPosts: 2,001
    The game has not failed, so you failed.
  • GillleanGilllean Member Posts: 169

    Main reason I hate gw2 is arena net they always promise some great thing but when is update half of promised is not in update

    and the reason why people wait that update are those few things witch they didn't add .

     

    Promised Fractal weapon box better drops  after patch drop is lower fractals harder and they say that box will be only in fractals 51+ witch is not available at the moment.

    Ninja nerfs without saying any thing nerf some farm spots witch are fairly balanced . Ninja nerfed boxes . Before some event I was getting 1 rare exotic on each 100 boxes    now over 1 k boxes opened I didn't get even 1 . 

    Promised Elem buff because elem stability skill has 90 SEC promised to 75 sec  Promised evade to 1 skill non added .

    added their fucking retarded living story witch I never did ..... 

     

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by Gilllean

    Main reason I hate gw2 is arena net they always promise some great thing but when is update half of promised is not in update

    and the reason why people wait that update are those few things witch they didn't add .

     

    Promised Fractal weapon box better drops  after patch drop is lower fractals harder and they say that box will be only in fractals 51+ witch is not available at the moment.

    Ninja nerfs without saying any thing nerf some farm spots witch are fairly balanced . Ninja nerfed boxes . Before some event I was getting 1 rare exotic on each 100 boxes    now over 1 k boxes opened I didn't get even 1 . 

    Promised Elem buff because elem stability skill has 90 SEC promised to 75 sec  Promised evade to 1 skill non added .

    added their fucking retarded living story witch I never did ..... 

     

     

    I think the real problem is your fascination for witches.

    Oderint, dum metuant.

  • nastyjmannastyjman Member Posts: 161
    Originally posted by Redlucifer

    P.S

    It really should be called Build Wars because i assure you  run around 1 shotting most light armor types of players, it was fun for a while but there is definate balance issues although every class can  spec to be a tank/healer/dps, some classes just have no chance compared to other. It's a total Rock Paper Amulet battle system of people running around spamming 1111111

     

    Tell that to my Necromancer.

    EDIT: Although if you're talking about sPvP, you could be right.

  • Nomis278Nomis278 Member UncommonPosts: 126

    Why don't you get yourself a T Shirt with 'I told you so' on it?

    I'll get one made up that says 'No one gives a crap'

  • eliteroelitero Member UncommonPosts: 264
    We got the super MMO Miss Cleo up in here!
  • AzureProwerAzurePrower Member UncommonPosts: 1,550
    Originally posted by Torgrim
    This kinda backfired on you OP image

    Not really. It's actually more interesting in another way.

     

    This post is 1337.

  • BruhzaBruhza Member UncommonPosts: 391
    All I want them to do is just create a second version of the game with the trinity, real gear and raids. Everything else is great about it.....I no longer play it....as it feels like an empty shell of what it could be.
  • IPolygonIPolygon Member UncommonPosts: 707

    Unlike GW1, GW2 falls into the segment of products: love the product, hate the dev. That's just me, but I still think ANet sold their soul to NCSoft with all their changes of plan like higher gear tiers accompanied with more character levels in the future, aswell as the whole temporary content thing (meaning you must play the game at their designed pace, not yours). There are couple of other things like streamlining or breaking one of the most successful pvp types in mmo space at that time (GvG) when translating it to the successor that give me headaches.

    But hands down, I enjoyed GW2 so much before the introduction of ascended gear and flame and frost  in pve and played WvW for months after that. I consider it to be one of the best leisure investments in a long time.

    This game got a bright future, I might miss it, though, if ANet continues to tread the same path, which is probably the case.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by IPolygon

     but I still think ANet sold their soul to NCSoft with all their changes of plan like higher gear tiers accompanied with more character levels in the future, aswell as the whole temporary content thing (meaning you must play the game at their designed pace, not yours). 

    I was against the introduction of ascended gear for several reasons and I believe that they introduce Ascended gear for the wrong reasons.

    On the other hand I appreciate what Ascended weapons and armor did to the crafting materials market - requiring lower tier materials to craft high tier gear is something most games could and should use. I hope (there is some indications that eventually will) that Jewelcrafting is boosted to 500 and allow people to acquire ascended trinkets via crafting.

    If exotic gear was the top tier gear, higher character levels would be fairly tame, as acquiring exotic gear is quite easy. Ascended gear, not so much, but there are ways around it, like allowing the ascended gear to level up as your character level up (hero armor in GW1 worked like that).

    The temporary content, I think they are getting better at it, striking a better balance between temporary and permanent as well how long they allow the temporary content to stay in the game.

    There is some people that want change in world but then complain if something went while they didn't have a chance to do it, but in a world that changes that could happen as well, especially if you weren't in the game from the start.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Bruhza
    All I want them to do is just create a second version of the game with the trinity, real gear and raids. Everything else is great about it.....I no longer play it....as it feels like an empty shell of what it could be.

    Can you not play another game with trinity, gear grind, and raids?  The whole point of GW2 is to get away from those very things you listed.  When will people realize that not every game is going to be for them?  There are plenty of us who are fine with having ONE game that doesn't have the typical, cookie cutter features of typical themeparks.  If I want trinity, gear grinds and raids I can play WoW, Rift, EQ2, LOTRO, Vanguard (though not for long), SWTOR, AoC, FF14, and I'm sure I missed many, many more but you get my point. Hopefully.

    "If I offended you, you needed it" -Corey Taylor

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Close but no cigar.  It was fine for awhile, but there is nothing to do with level 80s except delete and reroll, which of course got old fast, too.  I could of course do the legendary/ascended grind, but it's too long.  I certainly won't open my wallet to shorten it.  For what purpose?

     

    I'm over it.  But I will say the game lasted me a good deal longer than most have.  One thing that people complain bitterly over actually kept me around, and that's the trains.  I rather enjoyed leveling in those.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • IPolygonIPolygon Member UncommonPosts: 707
    Originally posted by Gaia_Hunter
    Originally posted by IPolygon

     but I still think ANet sold their soul to NCSoft with all their changes of plan like higher gear tiers accompanied with more character levels in the future, aswell as the whole temporary content thing (meaning you must play the game at their designed pace, not yours). 

    [...]

    The temporary content, I think they are getting better at it, striking a better balance between temporary and permanent as well how long they allow the temporary content to stay in the game.

    There is some people that want change in world but then complain if something went while they didn't have a chance to do it, but in a world that changes that could happen as well, especially if you weren't in the game from the start.

    Difference is, GW2 is a game. There is no reason not to make content available for all, frequent gamers and those who got only that much time to devote to a game. Just add storybooks like in GW1 and make past content replayable. Of course that would lessen the sensationalism that comes with exclusive cash shop items. But even for this case an easy solution is at hand.

    I am all for a changing world, but devs shouldn't devalue their own content by marking it with a death mark and let stories fade into the nothingness of a note on some wiki page after 2 weeks of their existence. As a dev, I wouldn't want to work at ANet.

  • evilastroevilastro Member Posts: 4,270
    Originally posted by AzurePrower

    Although it has been a little over 6 months now. Looking back at it now any how. I predicted what people's opinion of the game would be 6 months after the game had launched.

    Source.

     



    Calling it now.

     


    6 months after launch.

     

    Guilds Wars 2 is fail because it has no open world pvp, has cash shop, has no full loot FFA pvp, uses real life cash for gems, it's a theme park mmo, Arch Age is going to be better, it's not a sandbox game, copying WoW, it sucks, no end game, I got bored of it, Devs don't know how to balance pvp, I don't think it was fun and my opinion is law, omg they nerfed my class, it's over rated, I just want to be cool by disliking a game people like, Char are a rip off of LOTRO, it's fail because I said so, the dynamic events are not dyanamic enough, it's a zerg fest, there are no healers, etc. etc.


     

    Disclaimer: These aren't my feelings. Rather of those who think the game has failed.

     

    If you could consider its ongoing financial success a failure (which most wouldn't), its 'failure' in the eyes of the departed players had nothing to do with that silly list.  It 'failed' in the eyes of some fans because of the direction it took after launch with the Living Story.  If they had kept true to their manifesto I think things would have turned out differently.

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326
    Originally posted by IPolygon
    *snip*

    Difference is, GW2 is a game. There is no reason not to make content available for all, frequent gamers and those who got only that much time to devote to a game. Just add storybooks like in GW1 and make past content replayable. Of course that would lessen the sensationalism that comes with exclusive cash shop items. But even for this case an easy solution is at hand.

    I am all for a changing world, but devs shouldn't devalue their own content by marking it with a death mark and let stories fade into the nothingness of a note on some wiki page after 2 weeks of their existence. As a dev, I wouldn't want to work at ANet.

    How are they going to make content available for all and keep it interesting enough for both players that have tons of time on their hands and players who have only a few hours a week? I think if they manage to do that somehow they'll really have struck gold.

    Making past content replayable, now that should be possible and would probably solve the biggest complaint with the living (or should we say dieing) story. Looking back at the whole living story saga, the mistakes that were made along the way, it would be really nice if that were somehow replayable. Some content is probably not suited for replay, like that epic mess at Southsun, but it should be usable for something more than it is now.

    imageimage
  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by JoeyMMO
    Originally posted by IPolygon
    *snip*

    Difference is, GW2 is a game. There is no reason not to make content available for all, frequent gamers and those who got only that much time to devote to a game. Just add storybooks like in GW1 and make past content replayable. Of course that would lessen the sensationalism that comes with exclusive cash shop items. But even for this case an easy solution is at hand.

    I am all for a changing world, but devs shouldn't devalue their own content by marking it with a death mark and let stories fade into the nothingness of a note on some wiki page after 2 weeks of their existence. As a dev, I wouldn't want to work at ANet.

    How are they going to make content available for all and keep it interesting enough for both players that have tons of time on their hands and players who have only a few hours a week? I think if they manage to do that somehow they'll really have struck gold.

    Making past content replayable, now that should be possible and would probably solve the biggest complaint with the living (or should we say dieing) story. Looking back at the whole living story saga, the mistakes that were made along the way, it would be really nice if that were somehow replayable. Some content is probably not suited for replay, like that epic mess at Southsun, but it should be usable for something more than it is now.

    On the other hand people complain that dynamic events reset in 5 minutes and so have no permanent effect...

    Some of the Living World content found its way into fractals, some made its way into activities, I wouldn't be surprised to see the Bazaar of the four winds or the Queens Gauntlet to return, Scarlet Invasions and toxic offshoots are still around as are the toxic spider and the Alchemist, etc.

    So there is a lot of content that actually stayed.

    When its time limited, people go do it NOW.

    So instead of dispersing the population by creating more and more content, Anet are actually concentrating the population.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • NaeviusNaevius Member UncommonPosts: 334
    Let's focus on what is really important: the OP mis-used the word 'foreshadowing', when he meant 'predicting'. Discuss.
  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by Naevius
    Let's focus on what is really important: the OP mis-used the word 'foreshadowing', when he meant 'predicting'. Discuss.

    I personally am just glad Foreshadowing gets air time this week.

  • bookworm438bookworm438 Member Posts: 647

    Originally posted by AzurePrower

     


    Originally posted by Kenaoshi
    So off the chart that Archage decided to go bad because of it :x

     

    Now subsidize it with, "Repopulation is going to be better."


    I don't think "subsidize" is the word you want. Anyways, you can say any game x is going to be better than a currently released game. I personally hope it is. It just benefits us as gamers.


    Originally posted by Arakazi
    Like it or not GW2 is a success, sold millions and plenty are playing. It may not be the revolution that was promised and is a more PVE centric than expected, but none the less can be regarded as a success.

     

    Indeed. On a business stand point. It is a success.

    Well by what metric are you defining a game is a success if not by financial success? By some arbitrary standard proposed by some guy on some forum? The game still has a large population, still pulling in money, and still selling. It may not be what it was when it first released, but that's to be expected. The game has been out for over a year now.

    Though you can argue that the general opinion on the game has soured lately.

    If you judge the general opinion of any game by the forums, then World of Warcraft is one of the most terrible games in existence. Fact is, those who are having fun are playing the game, those who are not are complaining on a form.

    Originally posted by AzurePrower

    Then soon some else will come along to be better.

    Isn't that what we want? I WANT something to come along that's better. Why the h*ll would I never want something to come out that's better. Again, it's only good for us as gamers. If something comes out that is better, it means other developers will push to do even better than that better. It's just good for us.

     

  • IPolygonIPolygon Member UncommonPosts: 707
    Originally posted by JoeyMMO
    Originally posted by IPolygon
    *snip*

    Difference is, GW2 is a game. There is no reason not to make content available for all, frequent gamers and those who got only that much time to devote to a game. Just add storybooks like in GW1 and make past content replayable. Of course that would lessen the sensationalism that comes with exclusive cash shop items. But even for this case an easy solution is at hand.

    I am all for a changing world, but devs shouldn't devalue their own content by marking it with a death mark and let stories fade into the nothingness of a note on some wiki page after 2 weeks of their existence. As a dev, I wouldn't want to work at ANet.

    How are they going to make content available for all and keep it interesting enough for both players that have tons of time on their hands and players who have only a few hours a week? I think if they manage to do that somehow they'll really have struck gold.

    Making past content replayable, now that should be possible and would probably solve the biggest complaint with the living (or should we say dieing) story. Looking back at the whole living story saga, the mistakes that were made along the way, it would be really nice if that were somehow replayable. Some content is probably not suited for replay, like that epic mess at Southsun, but it should be usable for something more than it is now.

    Simple: Expand their DE System. DEs are great to spread population and make the world feel alive and big. Living stories reduce the whole playable area to a couple of updated regions. This month regions x and y are important, next month regions a and b. ANet is turning GW2 into a lobby based game if they continue to tread this path. Instead of pre-designed bits and pieces of story, ANet should add new stories to existing DEs and add more cascading events that not only affect one but two or more zones.

    There is so much wasted potential in GW2.

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