Originally posted by joejccva It's completely retarded. It's all questing and only instanced dungeons/caves. You can only get experience from doing these quests and it's ridiculous. I understand the D&D 3rd ed rules, but the whole ANY race can be ANY class goes a little far when you see a huge War race being a sorcerer or a wizzy or even worse, a rogue or ranger. I mean come on. The combat is flat and dull as well. It's like an XBOX or PS2 console game as far as combat goes. In fact the whole game is like playing on a console. What is wrong with these developers??You click your mouse button to keep swinging your sword a few times until the mob goes down, only really taking 2-3 hits at the most. It's completely pathetic.DDO is bad. In fact, I'd rather be playing SWG with the NGE and all. What were the devs thinking when they implemented this game?Bah.
Can I have your account?
Tusken Raiders - Your Italian Guild on Star Wars: The Old Republic
Some of these posts are truly hilarious!! I personally am glad that people who use words like 'sucks' and 'retarded' and 'lame' will not be playing DDO..... I am sure we will all enjoy it much more without them.
Originally posted by martin99r Some of these posts are truly hilarious!! I personally am glad that people who use words like 'sucks' and 'retarded' and 'lame' will not be playing DDO..... I am sure we will all enjoy it much more without them.
Those are the sorts of posts I try and ignore. Those are usually the kind of people who bash nearly everything, even if they've not experienced it. If you have a firm opinion, for or against, and present it in an intelligent, thoughtful manner, people will read and respect your opinion even if they disagree. Discussion and debate can be good fun and one can learn quite a bit if the participants are thinking people and not flaming trolls.
Satine made good points, and they're not the sorts of things you can even intelligently argue with. If you signed the bloody NDA, then observe it. Why would I take the word of someone who signs their name to something and then violates it. I may not believe NDAs are good or even practical things, as a matter of fact I don't, but don't sign it if you know you don't have the sort of character it takes to follow it's mandate. If you don't respect your own name, why should anyone else?
Each to their own, the game has not yet been released that why duuurrr its called a Beta test. If you slate it just because it don't do this like this does etc etc then people like you don't deserve to be in Beta so it won't be any great loss if you ain't goin to play. You should not critise something which is still being tested, shows how much respect you have for NDA's (none).
If DDO is confidant in their product they will have a open beta weekend or something like that a month or so before release. If they don't... you have to be worried as to why not...?
Great product let people play it for two days... they become addicted and buy? Not so great product, in two days they can find out it sucks and not buy... so you don't have an open beta and hope for as many sales as possible.
you don't get xp for hunting mobs because you shouldn't; that's not how d&d is played. it's always been about the adventure as a complete story. whenever you play the game on paper, you always get your rewards at the end of the campaign, not after each kill. personally i'm glad it's done that way, and i'm doubly glad that people who don't like it won't be playing. to each his own.
Originally posted by gfmetal you don't get xp for hunting mobs because you shouldn't; that's not how d&d is played. it's always been about the adventure as a complete story. whenever you play the game on paper, you always get your rewards at the end of the campaign, not after each kill. personally i'm glad it's done that way, and i'm doubly glad that people who don't like it won't be playing. to each his own.
I must have been playing in some very strange DnD PnP games...
The games I played (and I have been playing D&D AD&D and D&D3ed for many years) and We (the players) always got ext at the end of the night.
This may be because that our campaigns lasted several months, and not just several days. Heck, I remember playing on "GEnie" (anyone remember that) where you payed for an 8 week subscription, and it took our group 5 weeks to leave town. And that is because we were having so much fun that we did not want to leave. And we still got exp for RPing.
And as I remember, you do get exp from each kill, just not right when you kill it.
Anyway, my biggest concern about this is the company making it, Turbine. AC1 was a pretty good game, but AC2 was a lost cause, and it was really rotton to cancel a game just after an expansion comes out. That does not say much for a company looking afters its customers.
Originally posted by gfmetal you don't get xp for hunting mobs because you shouldn't; that's not how d&d is played. it's always been about the adventure as a complete story. whenever you play the game on paper, you always get your rewards at the end of the campaign, not after each kill. personally i'm glad it's done that way, and i'm doubly glad that people who don't like it won't be playing. to each his own.
LOL. You have no idea what you are talking about. Because you have a greater understanding doesn't make YOUR interpretation the only and best interpretation.
Personnally, even when Fade-US say he didn't play a game, I am sad. I might hide it and ignore him, but I will never say I am happy, because frankly anyone who is not enjoying the game is not a bonus in anyway.
Happy players make for a good community. Unhappy players (enforced grouping among others) always make a shitty community.
- "If I understand you well, you are telling me until next time. " - Ren
Just because people violate beta does not mean they have nothing to contribute. Most of the legitimate critiques of this game do not involve "hating" the game per say but rather pointing out it's major characteristic: medoicre. Beta was violated because maybe people see a major setback to all the hype. Whether you listen our not you must agree, the hype is unbearable. PC Gamer just released on the front cover of this month's issue: D&D Online, The MMO that changes everything! C'mon. Think about who is getting paid here and what is at stake. This major hype reminds me a bit of a movie premeire just before "Jar Jar" walked on the screen. Sure it sold well but did it change anything? People violated beta because of a concern. Most, not all, did not do it lightly. This game's foundation is not, in my opinion, going to "Change Everything". It is a decent game that will destroy the vivid and articulate imaginations of the D&D fan base and push away the online gamers who think something new is coming.
Originally posted by Anofalye Personnally, even when Fade-US say he didn't play a game, I am sad. I might hide it and ignore him, but I will never say I am happy, because frankly anyone who is not enjoying the game is not a bonus in anyway. Happy players make for a good community. Unhappy players (enforced grouping among others) always make a shitty community.
U can't pretend everybody to be happy... Some ppl will be happy with some sort of games, others may have different tastes. Unhappy players just won't play the game so that the community will consist of happy players, I think it's a natural selection that can be considered a BIG bonus.
Originally posted by BACONX Just because people violate beta does not mean they have nothing to contribute. Most of the legitimate critiques of this game do not involve "hating" the game per say but rather pointing out it's major characteristic: medoicre.
The eventual mediocrity of a game isn't a good reason for violating rules Imho beta testers should do their testing work and not try to evaluate a game when the majority of the community can't contribute to the discussion, it's just a question of respect.
Having played D&D in almost all version, you should know that there are two fundemental ways of allocating experience points by the DM, the first is on a per kill basis, which is what you are talking about. The second is quest based, where the DM awards XP based on you and your teams progress in the game to date. I personally have experienced both, and prefer the later.
Originally posted by BACONX Just because people violate beta does not mean they have nothing to contribute.
The only thing a beta tester should be contributing is bug reports and feedback to the developer. The internet is a powerful tool that can be used for the benefit of the world allowing us all to become more informed consumers. I don't deny that, however that fact remains that people are invited into a beta program to provide feedback to the developers. If the game is deemed mediocre or riddled with bugs the tester should feed that back to the developers and hope it improves. The developers are placing trust in these people to perform that function and by association the beta testers should place trust in the developers to get it right.
If the beta testers find that the game is not to their liking then they have a choice, they can either continue testing and provide feedback to the developers anyway, after all that is what they were invited into beta for, not to have a good time, or they can quit the beta, keep quiet and move on to something else. Coming online whinging about the game is counter productive and also unrepresentative as I am sure there are hundreds of beta testers who are loving every minute of the game and yet won't breach NDA as they don't want to risk losing their account.
Originally posted by joejccva It's completely retarded. It's all questing and only instanced dungeons/caves. You can only get experience from doing these quests and it's ridiculous. I understand the D&D 3rd ed rules, but the whole ANY race can be ANY class goes a little far when you see a huge War race being a sorcerer or a wizzy or even worse, a rogue or ranger. I mean come on. The combat is flat and dull as well. It's like an XBOX or PS2 console game as far as combat goes. In fact the whole game is like playing on a console. What is wrong with these developers?? You click your mouse button to keep swinging your sword a few times until the mob goes down, only really taking 2-3 hits at the most. It's completely pathetic. DDO is bad. In fact, I'd rather be playing SWG with the NGE and all. What were the devs thinking when they implemented this game? Bah.
Pardon my cliche, but DDO is definitely not for everybody.
I've played the stress test myself and I liked the combat. It is different from everything I've played before. Sure, you may say it is Xboxish, but it feels much better with a mouse. Also, I feel like *my* skill is influencing the game. Yes, at lower levels all you have is your weapon to swing at the enemies, but as you go up, you will get traditional "timed" skills like slicing or concussion blow. Some classes get spells.
A question: which MMO up to date had *FUN* combat? I cant think of any! Pretty much all 3D MMOs have a "play the timers" combat. You engage the opponent and you time your actions. Ok, I open with ambush, gouge my opponent, move away, gouge again, backstab, wait 2 sec, cold blood eviscerate. Oh yeah, so much fun, for the first 50 times you do it, after that it's boring, but it is the only way to defeat the opponent... why? because he's also playing with timers. Dont even start me on PVE grinding - one tactic works against the vast majority of mobs, there's no innovation or involvement.
About races/classes - it is indeed bad seeing a warforged sorcerer, unless there's a background to why he is a sorcerer. There can be a perfectly good explanation
Now, you say you are familiar with 3rd edition rules... great, but have you ever played PnP? It is all about questing and adventures. You get xp for mobs you defeated in ANY way. And there is NO grinding. You will never ask a DM if there's a field full of orks just outside the town...
Yes, there are some concerns about DDO, particularly the amount of content or dungeons, but otherwise the game is very solid, even in the beta stage.
Definitly like that the game is based on adventuring and its al about it.
How will you complet the quest. And as I know (but not so shure) you get expirience for kills but on the end of quest
Originally posted by zlo2003
Originally posted by joejccva It's completely retarded. It's all questing and only instanced dungeons/caves. You can only get experience from doing these quests and it's ridiculous. I understand the D&D 3rd ed rules, but the whole ANY race can be ANY class goes a little far when you see a huge War race being a sorcerer or a wizzy or even worse, a rogue or ranger. I mean come on. The combat is flat and dull as well. It's like an XBOX or PS2 console game as far as combat goes. In fact the whole game is like playing on a console. What is wrong with these developers?? You click your mouse button to keep swinging your sword a few times until the mob goes down, only really taking 2-3 hits at the most. It's completely pathetic. DDO is bad. In fact, I'd rather be playing SWG with the NGE and all. What were the devs thinking when they implemented this game? Bah.
Pardon my cliche, but DDO is definitely not for everybody.
I've played the stress test myself and I liked the combat. It is different from everything I've played before. Sure, you may say it is Xboxish, but it feels much better with a mouse. Also, I feel like *my* skill is influencing the game. Yes, at lower levels all you have is your weapon to swing at the enemies, but as you go up, you will get traditional "timed" skills like slicing or concussion blow. Some classes get spells.
A question: which MMO up to date had *FUN* combat? I cant think of any! Pretty much all 3D MMOs have a "play the timers" combat. You engage the opponent and you time your actions. Ok, I open with ambush, gouge my opponent, move away, gouge again, backstab, wait 2 sec, cold blood eviscerate. Oh yeah, so much fun, for the first 50 times you do it, after that it's boring, but it is the only way to defeat the opponent... why? because he's also playing with timers. Dont even start me on PVE grinding - one tactic works against the vast majority of mobs, there's no innovation or involvement.
About races/classes - it is indeed bad seeing a warforged sorcerer, unless there's a background to why he is a sorcerer. There can be a perfectly good explanation
Now, you say you are familiar with 3rd edition rules... great, but have you ever played PnP? It is all about questing and adventures. You get xp for mobs you defeated in ANY way. And there is NO grinding. You will never ask a DM if there's a field full of orks just outside the town...
Yes, there are some concerns about DDO, particularly the amount of content or dungeons, but otherwise the game is very solid, even in the beta stage.
a lot of criticism of DDO I read on this forum seems to run along the vein: "DDO is not doing what WoW is doing or a lot of other similiar games, so I don't like it" That's really sad!
It seems true, that people complain about all sorts of things in MMORPGs, only to complain when devs try to create something different in a new game! Very strange!
I'm playing EQ2 at the moment. There are things I like and things I don't like. Overall I think it is a good game, but I am looking forward to DDO because its approach is different. How boring to play the same game again and again, just with different names! Some of the things, Turbine is trying out will be hits, I am sure of that. Others might not work so well. That is the nature of everything. Anyway, I am really looking forward of trying out this game!
It sounds as though DDO is different. I've not heard a reason that conclusively "sucks", not without seeing it myself. I don't think the comments have a great deal of worth. Yes, certain things people mentioned could suck, but they could also just be different. I think we each need to try it before making a decision, unless there's something you obviously wouldn't like. For me, the RP angle is enough for me to at least try it.
Originally posted by Yagzur As Turbine stated, its not trying to go for MMO status but trying to stay true to the pen & paper DnD. They said that it wont appeal to those that are not familiar or didnt like the traditional p&p. There is no massive zerging, combat is usually based on a quest that the DM made (which usually means xp from mobs while doing the quest not just random mob grinding for xp ) and players using their wits to fight and survive rather than the high end "stuff" to carry them thru everything.
Unfortunately it won't appeal to the majority of the PnPers either...
I got to page 6 before i realized the comments were essentialy just being repeated.
I just want to add: to the people who dont like the "2-3 hits the enemy dies" and you claim you only played 2-3 hours. well heres a fact.
Level 1 fighter longsword 1d8 damage (thats 1-8 for people who have never played PnP) with a strength of 16. that has a +3 bonus to hit and damage. so now that longsword is 4-9 damage.
Orc enemy these guys usually have 8-20 hit points.
Yes it will only take 1-3 slashes to kill these enemies. they are beginner enemies.
Wait until you fight a dragon who has over 300+ hp. it will take a lot more than 1-3 slashes
Edit: oh and to the person who complained about "any race playing as any class"... pick up a 3.5 players handbook and read lol. clearly some choices arent the best decisions (such as a half orc who takes up wizard and is essentially an idiot) who cares, its part of the whole fun/unique aspect
me being a person who played the P&P game every saturday for a couple years with my freinds. this game looks like it is going to stay true to the pen and paper style gameplay.
besides if it weren't for the original D&D there wouldn't evan be anything called an mmo
Originally posted by Bent People that buy DDO will think they are getting, say steak (traditional MMO) and filet mignon (PnP DnD) whatever it doesn't matter. When they put the game in, they will end up with something much unlike what they expected. Like liver(non traditional MMO) and hamburger (altered DnD). People that expected steak will be pissed, people that expected mignon will be pissed, and people that wanted both will be worse. This is because the box will simply say... DnD makes it ways into the most anticipated MMO (made from beef).People that like liver and/or hamburger will be quiet pleased. People that nevered had steak or mignon won't be able to compared.Don't underestimate how little a consumer knows about what they buy. Too often people buy stuff they "think they will like" As soon as someone hears most anticipated MMO, some people will buy a game for that reason alone. Heck lineage II and shadowbane were in that same boat at one point. Or look at Black & White II, hugely anticipated, "if it's anything like that first it will be the best game EVER made!" Lots of sales.... tons of sales... 3 days after release 80% of the post are saying the first Black and White was better... people saying it's not worth $50. This was so bad a week after release some stores were selling new copies for $39. Now.... I'm strangely hungry so will go eat... lol Also real quickly... of the changes turbine has made to DnD or Traditional MMOs... have many of these changes had people up and clapping?Is anyone really glad that monk and druids aren't included and you'll have to buy an expac to play them? Or that the magic system uses spell points? Or that you only regain life when you pray or eat or rest in an inn?I think not... I think most of us... are just bearing with it, "thinking" it's necessary in order to put DnD into an MMO. Fine, that's fine.Yet, I can't think of one change turbine has announced that really made people happy and excited; that leaves us with being neutral or unhappy.
I would classify most current MMO's more as the hamburger than steak as they are mostly just an amalgamation of all the first-gen mmo's idea's with very little in the way of innovation at all. DDO is my steak
As for monks and druids not being in at start, yeah it sucks not to have all the base classes but of all of the starting ones those two are the only difficult ones to implement, so I can see why they would leave them out to start with. As for them only being available in an xpack please stop spouting BS, turbine hasn't even decided if the xpacks are going to be included in the monthly fee or separate costs. I'm hoping for included in the cost and I will be very vocal about that on their boards. Companies don't NEED to charge for expansions to their game, and in fact can attract more customers if they don't.
On the point of using spell points over the normal system, I'm fine with that. I've read their reasoning for it and it makes perfect sense once you think about it. Hell it was WoTC that suggested that system for them in the first place, so you know they are on board with it.
The rest system rocks too...It means you have to play smarter and the party has limited resources. It may not mean much on early missions but on some of the harder ones it will make them quite the challenge. If you play stupidly you will suffer for it, exactly as it should be. Basically all they've done with rest shrines is to arbitrarily set aside 'safe rooms' for parties to rest in. Much like the ones that were often placed in commercial modules that would allow the party to rest with either a small chance or no chance of having a random encounter.
As for monks and druids not being in at start, yeah it sucks not to have all the base classes but of all of the starting ones those two are the only difficult ones to implement, so I can see why they would leave them out to start with. As for them only being available in an xpack please stop spouting BS, turbine hasn't even decided if the xpacks are going to be included in the monthly fee or separate costs. I'm hoping for included in the cost and I will be very vocal about that on their boards. Companies don't NEED to charge for expansions to their game, and in fact can attract more customers if they don't. On the point of using spell points over the normal system, I'm fine with that. I've read their reasoning for it and it makes perfect sense once you think about it. Hell it was WoTC that suggested that system for them in the first place, so you know they are on board with it. The rest system rocks too...It means you have to play smarter and the party has limited resources. It may not mean much on early missions but on some of the harder ones it will make them quite the challenge. If you play stupidly you will suffer for it, exactly as it should be. Basically all they've done with rest shrines is to arbitrarily set aside 'safe rooms' for parties to rest in. Much like the ones that were often placed in commercial modules that would allow the party to rest with either a small chance or no chance of having a random encounter.
First off... No Monks or Druids to start with... Your reasoning is that they are the hardest to implement you can see not putting them in till later. IMHO this is why DDO is not very good, maybe not even hamgurger. Come on, so they are not easy to do. But they are part of the PnP DnD and if you are going to follow closely to the PnP game... Take a little more time and put them in. Seems like the easy way out, and the cheapest way, would be ti not put them in.
Charging for expansion packs... Yeah, most companies don't need to, but they can make a lot more money by charging for them then by giving them away free. And lets face it, money is the reason why these companies are in business.
The rest system... As far as I am concerned it sucks. Why not let us rest where we want and take the chance of wandering monsters? Oh I forgot, there are basically no wandering monsters. Must be too difficult to implement. Maybe in a free expansion... We are talking about trying to remain true to the PnP game here. Every PnP game I played you could rest anywhere you wanted. You had a higher risk of an encounter in a lot of places, probably a very high risk in most, but YOU got to decide if you wanted to take the chance.
One last thing that you did not mention, or talk about... The diminising returns for entering a dungeon more than once or twice... (I don't remember when it takes effect) I know after the second time you get less exp for finishing it, and none for the 5th time. Which means you abandon it and start all over. I think this sucks. definately poor quality hamburger here. Here is a question for you on this... What happens if you accidently entered the quest dungeon for the 5th time and finished it and it was a repeatable quest, which according to Turbine, everytime you repeat a quest you get less exp for finishing it. How much exp will you get for doing it a second time when you did not get any the first time?
Comments
Can I have your account?
Tusken Raiders - Your Italian Guild on Star Wars: The Old Republic
Those are the sorts of posts I try and ignore. Those are usually the kind of people who bash nearly everything, even if they've not experienced it. If you have a firm opinion, for or against, and present it in an intelligent, thoughtful manner, people will read and respect your opinion even if they disagree. Discussion and debate can be good fun and one can learn quite a bit if the participants are thinking people and not flaming trolls.
Satine made good points, and they're not the sorts of things you can even intelligently argue with. If you signed the bloody NDA, then observe it. Why would I take the word of someone who signs their name to something and then violates it. I may not believe NDAs are good or even practical things, as a matter of fact I don't, but don't sign it if you know you don't have the sort of character it takes to follow it's mandate. If you don't respect your own name, why should anyone else?
If DDO is confidant in their product they will have a open beta weekend or something like that a month or so before release. If they don't... you have to be worried as to why not...?
Great product let people play it for two days... they become addicted and buy?
Not so great product, in two days they can find out it sucks and not buy... so you don't have an open beta and hope for as many sales as possible.
you don't get xp for hunting mobs because you shouldn't; that's not how d&d is played. it's always been about the adventure as a complete story. whenever you play the game on paper, you always get your rewards at the end of the campaign, not after each kill. personally i'm glad it's done that way, and i'm doubly glad that people who don't like it won't be playing. to each his own.
I must have been playing in some very strange DnD PnP games...
The games I played (and I have been playing D&D AD&D and D&D3ed for many years) and We (the players) always got ext at the end of the night.
This may be because that our campaigns lasted several months, and not just several days. Heck, I remember playing on "GEnie" (anyone remember that) where you payed for an 8 week subscription, and it took our group 5 weeks to leave town. And that is because we were having so much fun that we did not want to leave. And we still got exp for RPing.
And as I remember, you do get exp from each kill, just not right when you kill it.
Anyway, my biggest concern about this is the company making it, Turbine. AC1 was a pretty good game, but AC2 was a lost cause, and it was really rotton to cancel a game just after an expansion comes out. That does not say much for a company looking afters its customers.
LOL. You have no idea what you are talking about. Because you have a greater understanding doesn't make YOUR interpretation the only and best interpretation.
Personnally, even when Fade-US say he didn't play a game, I am sad. I might hide it and ignore him, but I will never say I am happy, because frankly anyone who is not enjoying the game is not a bonus in anyway.
Happy players make for a good community. Unhappy players (enforced grouping among others) always make a shitty community.
- "If I understand you well, you are telling me until next time. " - Ren
Just because people violate beta does not mean they have nothing to contribute. Most of the legitimate critiques of this game do not involve "hating" the game per say but rather pointing out it's major characteristic: medoicre. Beta was violated because maybe people see a major setback to all the hype. Whether you listen our not you must agree, the hype is unbearable. PC Gamer just released on the front cover of this month's issue: D&D Online, The MMO that changes everything! C'mon. Think about who is getting paid here and what is at stake. This major hype reminds me a bit of a movie premeire just before "Jar Jar" walked on the screen. Sure it sold well but did it change anything? People violated beta because of a concern. Most, not all, did not do it lightly. This game's foundation is not, in my opinion, going to "Change Everything". It is a decent game that will destroy the vivid and articulate imaginations of the D&D fan base and push away the online gamers who think something new is coming.
Unhappy players just won't play the game so that the community will consist of happy players, I think it's a natural selection that can be considered a BIG bonus.
Imho beta testers should do their testing work and not try to evaluate a game when the majority of the community can't contribute to the discussion, it's just a question of respect.
The only thing a beta tester should be contributing is bug reports and feedback to the developer. The internet is a powerful tool that can be used for the benefit of the world allowing us all to become more informed consumers. I don't deny that, however that fact remains that people are invited into a beta program to provide feedback to the developers. If the game is deemed mediocre or riddled with bugs the tester should feed that back to the developers and hope it improves. The developers are placing trust in these people to perform that function and by association the beta testers should place trust in the developers to get it right.
If the beta testers find that the game is not to their liking then they have a choice, they can either continue testing and provide feedback to the developers anyway, after all that is what they were invited into beta for, not to have a good time, or they can quit the beta, keep quiet and move on to something else. Coming online whinging about the game is counter productive and also unrepresentative as I am sure there are hundreds of beta testers who are loving every minute of the game and yet won't breach NDA as they don't want to risk losing their account.
Ever thought of that?
Maybe you could take your blaster and shoot everybody.
Sorry but I love Starwars as well you are. But D&D will be ROLE-PLAYING game (a thrue one) and advancement progress slowly.
Pardon my cliche, but DDO is definitely not for everybody.
I've played the stress test myself and I liked the combat. It is different from everything I've played before. Sure, you may say it is Xboxish, but it feels much better with a mouse. Also, I feel like *my* skill is influencing the game. Yes, at lower levels all you have is your weapon to swing at the enemies, but as you go up, you will get traditional "timed" skills like slicing or concussion blow. Some classes get spells.
A question: which MMO up to date had *FUN* combat? I cant think of any! Pretty much all 3D MMOs have a "play the timers" combat. You engage the opponent and you time your actions. Ok, I open with ambush, gouge my opponent, move away, gouge again, backstab, wait 2 sec, cold blood eviscerate. Oh yeah, so much fun, for the first 50 times you do it, after that it's boring, but it is the only way to defeat the opponent... why? because he's also playing with timers. Dont even start me on PVE grinding - one tactic works against the vast majority of mobs, there's no innovation or involvement.
About races/classes - it is indeed bad seeing a warforged sorcerer, unless there's a background to why he is a sorcerer. There can be a perfectly good explanation
Now, you say you are familiar with 3rd edition rules... great, but have you ever played PnP? It is all about questing and adventures. You get xp for mobs you defeated in ANY way. And there is NO grinding. You will never ask a DM if there's a field full of orks just outside the town...
Yes, there are some concerns about DDO, particularly the amount of content or dungeons, but otherwise the game is very solid, even in the beta stage.
Pardon my cliche, but DDO is definitely not for everybody.
I've played the stress test myself and I liked the combat. It is different from everything I've played before. Sure, you may say it is Xboxish, but it feels much better with a mouse. Also, I feel like *my* skill is influencing the game. Yes, at lower levels all you have is your weapon to swing at the enemies, but as you go up, you will get traditional "timed" skills like slicing or concussion blow. Some classes get spells.
A question: which MMO up to date had *FUN* combat? I cant think of any! Pretty much all 3D MMOs have a "play the timers" combat. You engage the opponent and you time your actions. Ok, I open with ambush, gouge my opponent, move away, gouge again, backstab, wait 2 sec, cold blood eviscerate. Oh yeah, so much fun, for the first 50 times you do it, after that it's boring, but it is the only way to defeat the opponent... why? because he's also playing with timers. Dont even start me on PVE grinding - one tactic works against the vast majority of mobs, there's no innovation or involvement.
About races/classes - it is indeed bad seeing a warforged sorcerer, unless there's a background to why he is a sorcerer. There can be a perfectly good explanation
Now, you say you are familiar with 3rd edition rules... great, but have you ever played PnP? It is all about questing and adventures. You get xp for mobs you defeated in ANY way. And there is NO grinding. You will never ask a DM if there's a field full of orks just outside the town...
Yes, there are some concerns about DDO, particularly the amount of content or dungeons, but otherwise the game is very solid, even in the beta stage.
a lot of criticism of DDO I read on this forum seems to run along the vein: "DDO is not doing what WoW is doing or a lot of other similiar games, so I don't like it" That's really sad!
It seems true, that people complain about all sorts of things in MMORPGs, only to complain when devs try to create something different in a new game! Very strange!
I'm playing EQ2 at the moment. There are things I like and things I don't like. Overall I think it is a good game, but I am looking forward to DDO because its approach is different. How boring to play the same game again and again, just with different names! Some of the things, Turbine is trying out will be hits, I am sure of that. Others might not work so well. That is the nature of everything. Anyway, I am really looking forward of trying out this game!
I got to page 6 before i realized the comments were essentialy just being repeated.
I just want to add:
to the people who dont like the "2-3 hits the enemy dies" and you claim you only played 2-3 hours. well heres a fact.
Level 1 fighter
longsword 1d8 damage (thats 1-8 for people who have never played PnP) with a strength of 16. that has a +3 bonus to hit and damage. so now that longsword is 4-9 damage.
Orc enemy
these guys usually have 8-20 hit points.
Yes it will only take 1-3 slashes to kill these enemies. they are beginner enemies.
Wait until you fight a dragon who has over 300+ hp. it will take a lot more than 1-3 slashes
Edit: oh and to the person who complained about "any race playing as any class"... pick up a 3.5 players handbook and read lol. clearly some choices arent the best decisions (such as a half orc who takes up wizard and is essentially an idiot) who cares, its part of the whole fun/unique aspect
i think this game looks cool
me being a person who played the P&P game every saturday for a couple years with my freinds. this game looks like it is going to stay true to the pen and paper style gameplay.
besides if it weren't for the original D&D there wouldn't evan be anything called an mmoI would classify most current MMO's more as the hamburger than steak as they are mostly just an amalgamation of all the first-gen mmo's idea's with very little in the way of innovation at all. DDO is my steak
As for monks and druids not being in at start, yeah it sucks not to have all the base classes but of all of the starting ones those two are the only difficult ones to implement, so I can see why they would leave them out to start with. As for them only being available in an xpack please stop spouting BS, turbine hasn't even decided if the xpacks are going to be included in the monthly fee or separate costs. I'm hoping for included in the cost and I will be very vocal about that on their boards. Companies don't NEED to charge for expansions to their game, and in fact can attract more customers if they don't.
On the point of using spell points over the normal system, I'm fine with that. I've read their reasoning for it and it makes perfect sense once you think about it. Hell it was WoTC that suggested that system for them in the first place, so you know they are on board with it.
The rest system rocks too...It means you have to play smarter and the party has limited resources. It may not mean much on early missions but on some of the harder ones it will make them quite the challenge. If you play stupidly you will suffer for it, exactly as it should be. Basically all they've done with rest shrines is to arbitrarily set aside 'safe rooms' for parties to rest in. Much like the ones that were often placed in commercial modules that would allow the party to rest with either a small chance or no chance of having a random encounter.
imo its more like this:
Most MMORPG's (especially WoW) = chopped liver, taco bell, and/or dog food
DDO = steak
Nothing out at the moment = filet mignon (maybe someday!)
First off... No Monks or Druids to start with... Your reasoning is that they are the hardest to implement you can see not putting them in till later. IMHO this is why DDO is not very good, maybe not even hamgurger. Come on, so they are not easy to do. But they are part of the PnP DnD and if you are going to follow closely to the PnP game... Take a little more time and put them in. Seems like the easy way out, and the cheapest way, would be ti not put them in.
Charging for expansion packs... Yeah, most companies don't need to, but they can make a lot more money by charging for them then by giving them away free. And lets face it, money is the reason why these companies are in business.
The rest system... As far as I am concerned it sucks. Why not let us rest where we want and take the chance of wandering monsters? Oh I forgot, there are basically no wandering monsters. Must be too difficult to implement. Maybe in a free expansion... We are talking about trying to remain true to the PnP game here. Every PnP game I played you could rest anywhere you wanted. You had a higher risk of an encounter in a lot of places, probably a very high risk in most, but YOU got to decide if you wanted to take the chance.
One last thing that you did not mention, or talk about... The diminising returns for entering a dungeon more than once or twice... (I don't remember when it takes effect) I know after the second time you get less exp for finishing it, and none for the 5th time. Which means you abandon it and start all over. I think this sucks. definately poor quality hamburger here. Here is a question for you on this... What happens if you accidently entered the quest dungeon for the 5th time and finished it and it was a repeatable quest, which according to Turbine, everytime you repeat a quest you get less exp for finishing it. How much exp will you get for doing it a second time when you did not get any the first time?