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[Preview] Elder Scrolls Online: Combat is Deeper than Expected

2

Comments

  • ThaneThane Member EpicPosts: 3,534
    Originally posted by Fendel84M

    People who think number of skills equals depth of combat have no imagination. They probably also think a song is more complex simply because it has more instruments.

    yea and people making random statements on the internet about people they don't know at all because they simply just do not agree with their opinion suck.

     

    uh wat. shit....

     

     

    sorry, but some of us simply DO like more than half a douzen skills at once, we played mmos that had like 2 or 3 skillbars FULL of skills and each with it's own purpose and situation to use in.

    we do NOT like games that are optimized for consoles, because we dont play mmos on a PAD but on our KEYBOARD.

     

    doesn't matter to us if you try to insult us here. we have our opinion, just like you do.

     

    uh and at your example, you failed there too.

    yes, you can play a good song with 4 chords, that's how alot of the "Big" songs in the last years have been written, by combining the same 4 chords again and again, and yes, some people like it.

     

    other people remember songs with more than 4 tones tho, and we think 4 are sometimes fun, but surely not deep.

    "I'll never grow up, never grow up, never grow up! Not me!"

  • sipusipu Member UncommonPosts: 200
    Originally posted by Thane
    Originally posted by Fendel84M

    People who think number of skills equals depth of combat have no imagination. They probably also think a song is more complex simply because it has more instruments.

    yea and people making random statements on the internet about people they don't know at all because they simply just do not agree with their opinion suck.

     

    uh wat. shit....

     

     

    sorry, but some of us simply DO like more than half a douzen skills at once, we played mmos that had like 2 or 3 skillbars FULL of skills and each with it's own purpose and situation to use in.

    we do NOT like games that are optimized for consoles, because we dont play mmos on a PAD but on our KEYBOARD.

     

    doesn't matter to us if you try to insult us here. we have our opinion, just like you do.

     

    uh and at your example, you failed there too.

    yes, you can play a good song with 4 chords, that's how alot of the "Big" songs in the last years have been written, by combining the same 4 chords again and again, and yes, some people like it.

     

    other people remember songs with more than 4 tones tho, and we think 4 are sometimes fun, but surely not deep.

     

    I used to play game, which had no skills on the bar, there was like 3 kinds of attacks and variety of WSAD/SPACE moves, which combined with reflexes and palyer's skills were DEEP and very fun. I could even AVOID ranged attacks with proper movements.

     

    Amount of skills doeasn't really mattter, dude.

  • UhwopUhwop Member UncommonPosts: 1,791
    Originally posted by WolfClaws

    From the videos I have seen... combat is not that deep.  The light attack, heavy attack, block, interrupt and dodge is very very standard with most Console games.  Heck the ALL of the Spiderman games have it :P

    While DCUOs combat is very very active... it is like playing Street Fighter as a super hero.  While TESO should not go that far.... some variety would be nice.  I saw the Angry Joe review ( I like him, but I hate him, because he flip flops more than a politician at times) and I agree that if there is no weight or collision between NPCs and PCs... then that could make combat feel... blah.

    In Elder Scroll games there was no pushing through an enemy, you had to go around him.  And each hit felt like an impact.

    I wish the game would have been better... I still have hope, but it isn't likely as it is set to be released in a month and a half from now... so... there won't be any drastic changes.

    And I even bought the Imperial Edition.

    Was thinking the same thing, in relation to dcuo.   Sounds exactly like dcuo minus the combos, and with fewer hot bar abilities.  

     

    Oddly, the comment I made earlier seems to have vanished.  Rather strange.  

  • RedCurryRedCurry Member UncommonPosts: 70
    I've been enjoying it so much that I went ahead and preordered
  • nerovipus32nerovipus32 Member Posts: 2,735
    Originally posted by Vivasvan
    ESO Is not a true mmorpg. It has no raiding. Raiding is beyond non skillful players.

    What is there to do at level cap? It doesn't have to be a gear grind but It should have raids 10+ players working on a dungeon/boss

    It doesn't have this because it's harder to develop so they are going to put gw2 style map boss ganking where you can watch your favourite episode of golden girls while clicking randomn dps skills.

    Pay for that? No way. That is what free to play games give there players. If I'm paying a sub I want raids

    Well play a game that has raids then. God knows there are plenty of them.

  • ArskaaaArskaaa Member RarePosts: 1,265
    great game. liked a lot in beta.
  • chopgrchopgr Member Posts: 179
    Originally posted by Volgore

    No, combat is NOT deeper than expected.

    And yes, it IS slow.

    Combat altogether is clumsy, detached and has a horrible feeling about it.

    What about you stop constantly picking out the things people criticize the most about the game and tell them in a "feature" that it isn't so?!

     

    Sadly, o wholeheartedly agree with you. The combat felt quite cheep, detached, clunky. Awful in a word. World felt empty of ambiance. Heck, even Granny WoW has much better combat and much more lively world, especially revamped Vanilla and Pandaria.

    http://www.youtube.com/user/chopgr?feature=mhee

    "The Heavens burned, the stars
    cried out
    And under the ashes of infinity,
    Hope, scarred and bleeding,
    breathed its last."

  • SmintarSmintar Member UncommonPosts: 214
    Originally posted by Volgore

    No, combat is NOT deeper than expected.

    And yes, it IS slow.

    Combat altogether is clumsy, detached and has a horrible feeling about it.

    What about you stop constantly picking out the things people criticize the most about the game and tell them in a "feature" that it isn't so?!

     

    I agree that the combat is not deep  and it is slow I also agree that it is clumsy. I was really disappointed color schemes are bland and with the NDA in effect Ill close on those I mentioned.

  • evilastroevilastro Member Posts: 4,270
    You must have had very, very, very, very low expectations going into it. 
  • atuerstaratuerstar Member Posts: 234

    Been a good day for watching this beta in action.

     

    The combat has far less depth and is painfully animated - far worse than The Secret World which you all attacked non stop for these very things. Its just brand adoration. If it wasnt elder scrolls you wouldnt touch it.

  • ThaneThane Member EpicPosts: 3,534
    Originally posted by sipu

    I used to play game, which had no skills on the bar, there was like 3 kinds of attacks and variety of WSAD/SPACE moves, which combined with reflexes and palyer's skills were DEEP and very fun. I could even AVOID ranged attacks with proper movements.

     

    Amount of skills doeasn't really mattter, dude.

    "variaty of WSAD/SPACE moves"

     

    yea, so? what does that have to do with ESO? ^^

    "I'll never grow up, never grow up, never grow up! Not me!"

  • lunatiquezlunatiquez Member UncommonPosts: 381
    As someone who have played Blade & Soul recently, yes TESO action combat is not engaging at all..
  • skyline385skyline385 Member Posts: 564
    Originally posted by inemosz
    As someone who have played Blade & Soul recently, yes TESO action combat is not engaging at all..

    Why would you even compare B&S combat to ES style combat. Combat has never been the strong point of any Bethesda games. If they changed it, we would have people go on about how it is not a true ES game.

    image
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by skyline385
    Originally posted by inemosz
    As someone who have played Blade & Soul recently, yes TESO action combat is not engaging at all..

    Why would you even compare B&S combat to ES style combat. Combat has never been the strong point of any Bethesda games. If they changed it, we would have people go on about how it is not a true ES game.

    Yeah, because previous Elder Scrolls games had poor combat, that does actually excuse this games poor combat.

  • skyline385skyline385 Member Posts: 564
    Originally posted by BeansnBread
    Originally posted by skyline385
    Originally posted by inemosz
    As someone who have played Blade & Soul recently, yes TESO action combat is not engaging at all..

    Why would you even compare B&S combat to ES style combat. Combat has never been the strong point of any Bethesda games. If they changed it, we would have people go on about how it is not a true ES game.

    Yeah, because previous Elder Scrolls games had poor combat, that does actually excuse this games poor combat.

    It's typical ES style combat. People who played Skyrim or any before are mostly agreeing that it's improved from them. But you can't completely remove the combat which has been there forever. I was playing Skyrim just last month and it does feel better from it. People should have expected this because it is a ES game.

    image
  • lunatiquezlunatiquez Member UncommonPosts: 381
    Originally posted by skyline385
    Originally posted by inemosz
    As someone who have played Blade & Soul recently, yes TESO action combat is not engaging at all..

    Why would you even compare B&S combat to ES style combat. Combat has never been the strong point of any Bethesda games. If they changed it, we would have people go on about how it is not a true ES game.

    I'm just discussing the topic, the depth of the combat of TESO. I say it's not deep at all compared to other mmo. I'm not comparing it with other TES games. Even if I have to compare it with Skyrim, I'll still say that Skyrim combat is better and engaging.

  • skyline385skyline385 Member Posts: 564
    Originally posted by inemosz
    Originally posted by skyline385
    Originally posted by inemosz
    As someone who have played Blade & Soul recently, yes TESO action combat is not engaging at all..

    Why would you even compare B&S combat to ES style combat. Combat has never been the strong point of any Bethesda games. If they changed it, we would have people go on about how it is not a true ES game.

    I'm just discussing the topic, the depth of the combat of TESO. I say it's not deep at all compared to other mmo. I'm not comparing it with other TES games. Even if I have to compare it with Skyrim, I'll still say that Skyrim combat is better and engaging.

    Skyrim combat has only two skills available to use not the 8 we get here.  Skyrim combat is also all about equipping spells, chargng them and releasing them. If you are a melee, block, attack or charge that's it. Atleast ESO has the various MMO style skills which make it more interesting. People are reporting melee clipping which i haven't seen because i have been playing a Sorcerer. So how is Skyrim combat more engaging then?

    image
  • skyline385skyline385 Member Posts: 564
    Originally posted by BeansnBread
    Originally posted by skyline385
    Originally posted by BeansnBread
    Originally posted by skyline385
    Originally posted by inemosz
    As someone who have played Blade & Soul recently, yes TESO action combat is not engaging at all..

    Why would you even compare B&S combat to ES style combat. Combat has never been the strong point of any Bethesda games. If they changed it, we would have people go on about how it is not a true ES game.

    Yeah, because previous Elder Scrolls games had poor combat, that does actually excuse this games poor combat.

    It's typical ES style combat. People who played Skyrim or any before are mostly agreeing that it's improved from them. But you can't completely remove the combat which has been there forever. I was playing Skyrim just last month and it does feel better from it. People should have expected this because it is a ES game.

    No, it's not typical ES combat. It's soft target action combat with a limited hotbar. Skyrim feels way better in my opinion. 

     

    That's not even my main gripe. This games combat feels sub par to other MMORPGs. TERA, GW2, and Neverwinter Online are all better combat systems in the sameish vein IMO. I don't think the combat was executed well at all in this game.

    Read my reply above

    Skyrim combat has only two skills available to use not the 8 we get here.  Skyrim combat is also all about equipping spells, chargng them and releasing them. If you are a melee, block, attack or charge that's it. Atleast ESO has the various MMO style skills which make it more interesting. People are reporting melee clipping which i haven't seen because i have been playing a Sorcerer. So how is Skyrim combat more engaging then?

    and explain please how you feel the combat is better in Skyrim. And limited hotbar what? Skyrim doesn't even have a hotbar, just left and right arms. Everything else are just passives.

    image
  • lunatiquezlunatiquez Member UncommonPosts: 381
    Originally posted by skyline385
    Originally posted by inemosz
    Originally posted by skyline385
    Originally posted by inemosz
    As someone who have played Blade & Soul recently, yes TESO action combat is not engaging at all..

    Why would you even compare B&S combat to ES style combat. Combat has never been the strong point of any Bethesda games. If they changed it, we would have people go on about how it is not a true ES game.

    I'm just discussing the topic, the depth of the combat of TESO. I say it's not deep at all compared to other mmo. I'm not comparing it with other TES games. Even if I have to compare it with Skyrim, I'll still say that Skyrim combat is better and engaging.

    Skyrim combat has only two skills available to use not the 9 we get here.  Skyrim combat is also all about equipping spells, chargng them and releasing them. If you are a melee, block, attack or charge that's it. Atleast ESO has the various MMO style skills which make it more interesting. People are reporting melee clipping which i haven't seen because i have been playing a Sorcerer. So how is Skyrim combat more engaging then?

    More skill slots doesn't mean more engaging, just more skills to spam (no cooldown). ESO combat lacks the weight and responsiveness, even the block is too slow. Skyrim combat is more fast paced with no awkward pause on each hit.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by skyline385
    Originally posted by BeansnBread
    Originally posted by skyline385
    Originally posted by BeansnBread
    Originally posted by skyline385
    Originally posted by inemosz
    As someone who have played Blade & Soul recently, yes TESO action combat is not engaging at all..

    Why would you even compare B&S combat to ES style combat. Combat has never been the strong point of any Bethesda games. If they changed it, we would have people go on about how it is not a true ES game.

    Yeah, because previous Elder Scrolls games had poor combat, that does actually excuse this games poor combat.

    It's typical ES style combat. People who played Skyrim or any before are mostly agreeing that it's improved from them. But you can't completely remove the combat which has been there forever. I was playing Skyrim just last month and it does feel better from it. People should have expected this because it is a ES game.

    No, it's not typical ES combat. It's soft target action combat with a limited hotbar. Skyrim feels way better in my opinion. 

     

    That's not even my main gripe. This games combat feels sub par to other MMORPGs. TERA, GW2, and Neverwinter Online are all better combat systems in the sameish vein IMO. I don't think the combat was executed well at all in this game.

    Read my reply above

    Skyrim combat has only two skills available to use not the 8 we get here.  Skyrim combat is also all about equipping spells, chargng them and releasing them. If you are a melee, block, attack or charge that's it. Atleast ESO has the various MMO style skills which make it more interesting. People are reporting melee clipping which i haven't seen because i have been playing a Sorcerer. So how is Skyrim combat more engaging then?

    and explain please how you feel the combat is better in Skyrim. And limited hotbar what? Skyrim doesn't even have a hotbar, just left and right arms. Everything else are just passives.

    Wow, you didn't know there were keybinds in Skyrim?

     

    Either way, if you actually read my post, you would see that it's not even my main gripe. I even think combat was one of the weaker elements of Skyrim. But I still feel like it had much more weight and felt much more responsive. The physics were incredibly better. But compared to other MMORPGs, this combat is just sub par. Not well executed. And that's just my opinion.

  • skyline385skyline385 Member Posts: 564
    Originally posted by BeansnBread
    Originally posted by skyline385
    Originally posted by BeansnBread
    Originally posted by skyline385
    Originally posted by BeansnBread
    Originally posted by skyline385
    Originally posted by inemosz
    As someone who have played Blade & Soul recently, yes TESO action combat is not engaging at all..

    Why would you even compare B&S combat to ES style combat. Combat has never been the strong point of any Bethesda games. If they changed it, we would have people go on about how it is not a true ES game.

    Yeah, because previous Elder Scrolls games had poor combat, that does actually excuse this games poor combat.

    It's typical ES style combat. People who played Skyrim or any before are mostly agreeing that it's improved from them. But you can't completely remove the combat which has been there forever. I was playing Skyrim just last month and it does feel better from it. People should have expected this because it is a ES game.

    No, it's not typical ES combat. It's soft target action combat with a limited hotbar. Skyrim feels way better in my opinion. 

     

    That's not even my main gripe. This games combat feels sub par to other MMORPGs. TERA, GW2, and Neverwinter Online are all better combat systems in the sameish vein IMO. I don't think the combat was executed well at all in this game.

    Read my reply above

    Skyrim combat has only two skills available to use not the 8 we get here.  Skyrim combat is also all about equipping spells, chargng them and releasing them. If you are a melee, block, attack or charge that's it. Atleast ESO has the various MMO style skills which make it more interesting. People are reporting melee clipping which i haven't seen because i have been playing a Sorcerer. So how is Skyrim combat more engaging then?

    and explain please how you feel the combat is better in Skyrim. And limited hotbar what? Skyrim doesn't even have a hotbar, just left and right arms. Everything else are just passives.

    Wow, you didn't know there were keybinds in Skyrim?

     

    Either way, if you actually read my post, you would see that it's not even my main gripe. I even think combat was one of the weaker elements of Skyrim. But I still feel like it had much more weight and felt much more responsive. The physics were incredibly better. But compared to other MMORPGs, this combat is just sub par. Not well executed. And that's just my opinion.

    Keybinds let you just swap weapons to do the same attack/charge/block combo again. There still aren't any active abilities, just passives everywhere. I liked Skyrim but i am still gonna say ESO has improved combat because there are tons of actives everywhere to use as well as passives as well as Skill morphs.

    image
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by skyline385

    Keybinds let you just swap weapons to do the same attack/charge/block combo again. There still aren't any active abilities, just passives everywhere. I liked Skyrim but i am still gonna say ESO has improved combat because there are tons of actives everywhere to use as well as passives as well as Skill morphs.

    Bleh, alright, I'll try and make your Skyrim experience better.

     

    http://forums.steampowered.com/forums/showthread.php?t=2229667

     

    Either way, we simply disagree. Nothing wrong with that.

  • skyline385skyline385 Member Posts: 564
    Originally posted by BeansnBread
    Originally posted by skyline385

    Keybinds let you just swap weapons to do the same attack/charge/block combo again. There still aren't any active abilities, just passives everywhere. I liked Skyrim but i am still gonna say ESO has improved combat because there are tons of actives everywhere to use as well as passives as well as Skill morphs.

    Bleh, alright, I'll try and make your Skyrim experience better.

     

    http://forums.steampowered.com/forums/showthread.php?t=2229667

     

    Either way, we simply disagree. Nothing wrong with that.

    Dude, i get what you are trying to show but what i was saying is different. Nevermind, these are just my opinions.

    image
  • AbrrahamAbrraham Member Posts: 149
    Combat may be deeper but the feeling is really bad in my opinion, nothing compared to Tera honestly. It feels like air fighting.
  • GadarethGadareth Member UncommonPosts: 310

    What you come down to is the basic factor the combat works. It was designed so that the game would work both on PC and console. It was also designed to minimize screen clutter. (Please note this is just logical reasoning on my part).

    The tactics start before you even enter combat, make sure that what you have selected for your abilites match what your planning to do. You need to manage your resources stamina and mana to ensure you can carry them out when needed. These are your specials either defence, offense or utility.

    Your primary combat focus will be positioning yourself and timing your attacks and defense the combat is from what i have seen designed to be fluid and natural. Its not based primarly on ignoring the combat screen and instead focusing on the upteen number of buttons you need to press in sequence. Instead your focus is on the screen and the actions of the opponent.

    I am not saying this is better or worse than other mmos but I am saying its fresh a different approach which at least in my opinion works. It may take time to get used to for some people and those who are not reasonably amdextrous enough to handle a keyboard and mouse at the same time may have problems.

    BUT and this is a big BUT it is flexible as long as you remember your not stuck with only those 4 options you can switch weapons and skills to meet different scenarios.

     

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