Originally posted by Mayor_Haggar what piece of new content did you say you'd like to see? obviously since you're suggesting content, i don't think this conflicts with the NDA.
A crafting tutorial like the one in LOTRO o Skyrim, I had enough of "how do I make iron ingots??" or similar questions in chat ALL DAY LONG
I wrote for removal of the first 10 levels of on-rails questing, or just being able to AvAvA at lvl 2 after character creation.
That's the biggest hurdle IMO.
Same thing I sighted and same issue. I hit the wall around level 6, which was shocking, I've never run out of steam for a new mmo that early before.
You have to play it like a TES game more than a MMO, I never ran out of things to do because I kept on exploring and finding things. The only 'on rails' questing (using the term loosely) was the main quest .
I wrote there should be a more immerssive way to introduce Cyrodil and the story of the war behind it instead of just hit level 10 and press L to instantly teleport me there like a Call of Duty match. Like have an NPC tell me about it through a little quest or something and make me walk to Cyrodil, at least for the first time.
I wrote for removal of the first 10 levels of on-rails questing, or just being able to AvAvA at lvl 2 after character creation.
That's the biggest hurdle IMO.
Same thing I sighted and same issue. I hit the wall around level 6, which was shocking, I've never run out of steam for a new mmo that early before.
You have to play it like a TES game more than a MMO, I never ran out of things to do because I kept on exploring and finding things. The only 'on rails' questing (using the term loosely) was the main quest .
^ Pretty much this. You get out of a game what you put into it. If all you want to do is mainstream yourself to following the storyline to level as fast as possible, then that's all you'll see. I took off and explored the countryside and did everything but the main story. Not on rails at all.
I wrote for removal of the first 10 levels of on-rails questing, or just being able to AvAvA at lvl 2 after character creation.
That's the biggest hurdle IMO.
Same thing I sighted and same issue. I hit the wall around level 6, which was shocking, I've never run out of steam for a new mmo that early before.
You have to play it like a TES game more than a MMO, I never ran out of things to do because I kept on exploring and finding things. The only 'on rails' questing (using the term loosely) was the main quest .
^ Pretty much this. You get out of a game what you put into it. If all you want to do is mainstream yourself to following the storyline to level as fast as possible, then that's all you'll see. I took off and explored the countryside and did everything but the main story. Not on rails at all.
I played all three days and only hit level 8 because there was soo much to see and do...
I have to say, I really was impressed with how in depth the survey is. They asked a lot of good questions and gave ample opportunity for you to summarize your feelings in free text. I haven't experienced many beta surveys that were quite so long.
It would be interesting to see the results of many of the questions.
I wrote for removal of the first 10 levels of on-rails questing, or just being able to AvAvA at lvl 2 after character creation.
That's the biggest hurdle IMO.
Same thing I sighted and same issue. I hit the wall around level 6, which was shocking, I've never run out of steam for a new mmo that early before.
You have to play it like a TES game more than a MMO, I never ran out of things to do because I kept on exploring and finding things. The only 'on rails' questing (using the term loosely) was the main quest .
^ Pretty much this. You get out of a game what you put into it. If all you want to do is mainstream yourself to following the storyline to level as fast as possible, then that's all you'll see. I took off and explored the countryside and did everything but the main story. Not on rails at all.
Gonna spend a whole month in the starter island, living off the land like a trapper...
Ultimately, I want to have mapped every square inch of Tamriel
Originally posted by Lugors Additions I wanted were combat logs, a minimap, and FPS/latency readouts. If add ons can due this, even better.
If only people could learn to play without these. The UI will be mod-able, so I'm sure some modder will create these things for you. I, personally, will not be playing with them. I can't be immersed into a game with numbers flying all over the screen. Plus, knowing your location by memory is far more useful than using a minimap. You'll find it gives you more of a willingness to explore areas.
Originally posted by Skeeter50 Stop suggesting things that will make cyrodill run like poop. Collision, bubbles, more effects....just stop it.
Collision will do more for the game than you think.
It will make every attack that you make feel as if it has more weight. That's one of the biggest complaints from people, that your attacks don't feel like they are actually hitting the target. You'll see a significant improvement in both PvE and PvP. You'll be able to use formations. You'll be able to stack a destroyed door or wall with tanks to try and hold the line for longer. Plus, it's a lot more realistic, and it fits Elder Scrolls games.
Warhammer Online had CD, and it had some great RvR, when people were actually participating in it. You could also play 100 v 100 in that game without so much of a slowdown. I know this because I actually did it.
I personally don't like chat bubbles in a 3D game, but having it as an option isn't a bad thing. If you don't like it, don't use it.
There are plenty of effects already, I don't know that anyone is asking for it...
Add a mini-map, but give this an on/off toggle feature to suit different players preference.
As other's have also said, remove the forced separation on story line instances. Let it be the players choice if they want to do these solo or buddy up with friends.
Give the option to have the health, stamina. magicka bars on all the time. Again give this a toggle feature to suit different preferences.
I did also type out a lengthy paragraph (or two) on the limited skills on screen - but that's just me being an old school mmo pc player. Just don't like this trend on limiting on-screen skills...........back in the day.......etc etc :-)
The feature I suggested was actual manual aiming for attacks, especially for ranged combat like bows and magic spells, instead of a soft target system. I won't elaborate on why I feel this would be a great addition to the game because that would violate the NDA, but something like Mount and Blade or Darkfall, which feature both huge player battles and manual aiming, is what I am getting at.
I could have suggested collision detection but in the end I think it would do more harm than good.
Or maybe more skills but I was going back and forth on what to get already so I didnt suggest it.
What I ended up suggesting was for more hair and clothing physics.. Especially for the hair. Cardboard hair is out of style and is long overdue to be non existent in games now days. Not TressFX level of physics but enough so it isnt just so ridiculous looking. The long hair options look and feel terrible.
I suggested more quest rewards, tailored to your class, or at least a choice in what rewards you get.
I was playing a Sorc and repeatedly got shields, axes, heavy armor, etc.
Also the "level restrictions" on many of the quest rewards were annoying.. Seeing as how I solo'd a quest at level 10, why is my reward restricted to level 13+ players?
Originally posted by Mayor_Haggar what piece of new content did you say you'd like to see?
i wrote i want to see Collision Detection and more variety of weapon skills and class skills
The reason collision detection isn't in (for many terrain features/placeables, at least,) is because of how the quests shimmy you from one instance to another with placeables that don't exist in that other instance. I'm pretty sure giving them collision would open up heaps of problems with people running into terrain that shouldn't exist in their instance, because the collision data is held separate from the visibility data. Now they could do away with this by making it so a player has to load an entirely different area any time they progress in these quests, that reflect the changes to the environment, rather than the seamless terrain transitions they currently have, but I don't see how that would be preferred over the seamless system. I'll take the lack of collision detection for these features over having to load new areas.
Now if you're referring to other collision, like monster/player collision... There's a reason almost no MMOs do it. The extra packets it has to send are crazy. In fact, do -any- MMOs have collision between characters right now? I know of a few in development that are trying to promise it, but the only one I can think of that has it is Mortal Online, and that game is just trash.
I suggested more quest rewards, tailored to your class, or at least a choice in what rewards you get.
I was playing a Sorc and repeatedly got shields, axes, heavy armor, etc.
Also the "level restrictions" on many of the quest rewards were annoying.. Seeing as how I solo'd a quest at level 10, why is my reward restricted to level 13+ players?
Tailored to your class would be bad, as only 1/3rd of sorcerers are going to use light armor. Many might choose to dual wield weapons and don heavy armor.
Choices, on the other hand, would be wonderful.
Mind you, even if you get a reward that you're not going to use, you can just scrap it for resources and crafting xp. Nothing wrong with that.
Comments
A crafting tutorial like the one in LOTRO o Skyrim, I had enough of "how do I make iron ingots??" or similar questions in chat ALL DAY LONG
Same here was it an E-mail?
I assume its an email with a link to the survey.....its not like there UPS'ing them
Ditto. I just contacted them directly via email and gave my feedback.
You have to play it like a TES game more than a MMO, I never ran out of things to do because I kept on exploring and finding things. The only 'on rails' questing (using the term loosely) was the main quest .
^ Pretty much this. You get out of a game what you put into it. If all you want to do is mainstream yourself to following the storyline to level as fast as possible, then that's all you'll see. I took off and explored the countryside and did everything but the main story. Not on rails at all.
I played all three days and only hit level 8 because there was soo much to see and do...
Lol
Yeah I'm not that daft had nothing so it may have been a forum link or a in forum post but I'm having problems getting in it atm to check.
I have to say, I really was impressed with how in depth the survey is. They asked a lot of good questions and gave ample opportunity for you to summarize your feelings in free text. I haven't experienced many beta surveys that were quite so long.
It would be interesting to see the results of many of the questions.
Why not simply ask whether is worth to buy the game and pay monthly
70% would be,,No,,
Which Final Fantasy Character Are You?
Final Fantasy 7
Gonna spend a whole month in the starter island, living off the land like a trapper...
Ultimately, I want to have mapped every square inch of Tamriel
We can only hope ZOS doesn't budge, if you activate all those things it will run like molasse
If only people could learn to play without these. The UI will be mod-able, so I'm sure some modder will create these things for you. I, personally, will not be playing with them. I can't be immersed into a game with numbers flying all over the screen. Plus, knowing your location by memory is far more useful than using a minimap. You'll find it gives you more of a willingness to explore areas.
Collision will do more for the game than you think.
It will make every attack that you make feel as if it has more weight. That's one of the biggest complaints from people, that your attacks don't feel like they are actually hitting the target. You'll see a significant improvement in both PvE and PvP. You'll be able to use formations. You'll be able to stack a destroyed door or wall with tanks to try and hold the line for longer. Plus, it's a lot more realistic, and it fits Elder Scrolls games.
Warhammer Online had CD, and it had some great RvR, when people were actually participating in it. You could also play 100 v 100 in that game without so much of a slowdown. I know this because I actually did it.
I personally don't like chat bubbles in a 3D game, but having it as an option isn't a bad thing. If you don't like it, don't use it.
There are plenty of effects already, I don't know that anyone is asking for it...
Filled the survey, with these suggestions:
Add a mini-map, but give this an on/off toggle feature to suit different players preference.
As other's have also said, remove the forced separation on story line instances. Let it be the players choice if they want to do these solo or buddy up with friends.
Give the option to have the health, stamina. magicka bars on all the time. Again give this a toggle feature to suit different preferences.
I did also type out a lengthy paragraph (or two) on the limited skills on screen - but that's just me being an old school mmo pc player. Just don't like this trend on limiting on-screen skills...........back in the day.......etc etc :-)
New content?
I could have suggested collision detection but in the end I think it would do more harm than good.
Or maybe more skills but I was going back and forth on what to get already so I didnt suggest it.
What I ended up suggesting was for more hair and clothing physics.. Especially for the hair. Cardboard hair is out of style and is long overdue to be non existent in games now days. Not TressFX level of physics but enough so it isnt just so ridiculous looking. The long hair options look and feel terrible.
I suggested more quest rewards, tailored to your class, or at least a choice in what rewards you get.
I was playing a Sorc and repeatedly got shields, axes, heavy armor, etc.
Also the "level restrictions" on many of the quest rewards were annoying.. Seeing as how I solo'd a quest at level 10, why is my reward restricted to level 13+ players?
The reason collision detection isn't in (for many terrain features/placeables, at least,) is because of how the quests shimmy you from one instance to another with placeables that don't exist in that other instance. I'm pretty sure giving them collision would open up heaps of problems with people running into terrain that shouldn't exist in their instance, because the collision data is held separate from the visibility data. Now they could do away with this by making it so a player has to load an entirely different area any time they progress in these quests, that reflect the changes to the environment, rather than the seamless terrain transitions they currently have, but I don't see how that would be preferred over the seamless system. I'll take the lack of collision detection for these features over having to load new areas.
Now if you're referring to other collision, like monster/player collision... There's a reason almost no MMOs do it. The extra packets it has to send are crazy. In fact, do -any- MMOs have collision between characters right now? I know of a few in development that are trying to promise it, but the only one I can think of that has it is Mortal Online, and that game is just trash.
Tailored to your class would be bad, as only 1/3rd of sorcerers are going to use light armor. Many might choose to dual wield weapons and don heavy armor.
Choices, on the other hand, would be wonderful.
Mind you, even if you get a reward that you're not going to use, you can just scrap it for resources and crafting xp. Nothing wrong with that.