It looks like you're new here. If you want to get involved, click one of these buttons!
I am a firm believer that any clas based game should release with atleast 8 classes.... 6 classes just isnt enough for an AAA+ game...
really missing a mellee dps healing type.... A martial artist with a futuristic staff like weapon and some magic would make a fine addition to the game..
and another type of tank class....
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Theres always expansions. Id rather see them get 6 right at the beginning than get 8 wrong. Not to mention that each of the classes has two different roles so there is enough variety to play with.
Quality over quantity.
Also, this is probably an issue with unique animations for classes and races.
Animation doesnt come cheap so 2 more classes would equal a lot more unique animations which would be a lot of time and money.
Its both... Because while all six classes seem like fun, i cant feel any synergy with any of them..
six classes is not enough to sattisfy all playstyles...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
This guy nailed it...
What are your other Hobbies?
Gaming is Dirt Cheap compared to this...
No he did not.... This is an AAA game charging big money... Which makes my orriginal wish for two more just as high quallity classes ver vallid....
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
But we live in a f2p world and when your one of 3 developers that can actually make a quality game, you can get away with 6 classes.
A side note - without really saying much, there are actually already more than 6 classes if you think about it.
Not in my book.... Espescially if only 2 of those classes are mellee
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
You rang?
http://www.youtube.com/watch?v=_aWL-sCErv0
/flex
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
omg so much atrocious backpeddaling, pretty sure he said melee dps healer, not tank healer
so now people count roles as extra stuff to do?
so then WOW since this is a WOW clone, launched with what 24 classes?
to me the lack of classes and variety is lame, on top of that the 1 weapon choice for your class is really Asian-esq. Here you get this type of weapon forever
Wildstar is a huge bunch of fail in my eyes.
Yes i did.... And if there is a mellee healer in WoW it would be monk.... Which actually uses his mellee attacks to heal... When a paladin in in healing stance, he is just a backline healer these days...
disciples in Vanguard, are another great example of a melee healer. Tough EQ2 melee healers also quallify, as does my WaMo in GW.. And Rift also has some nice possibilities for creating melee healers..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
That's PvE. -_-
Realize what was all around? Not going to kite them without aggroing the pups or the lava worm. Besides, you run through them, anyway. Back and forth.
Holy paladin = melee/caster healer with currently now 31k DPS.
Yep, qualified.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
No he did not.... This is an AAA game charging big money... Which makes my orriginal wish for two more just as high quallity classes ver vallid....
8 classes may be your optimal number, but its obviously not carbines. Im sure they many times plotted and planned what would be their optimal number to make sure all the bases were covered, enough variety was available, and that they had enough resources for the task. They may have decided that adding 2 more classes would have diluted their resources and concentration too much perhaps.
As is right now we have 4 ranged dps, 1 ranged tank, 2 melee tank, 3 healer and 2 melee dps roles. All the bases are covered for launch.
http://en.wikipedia.org/wiki/Paladin_%28character_class%29
In World of Warcraft game play, the Paladin is considered to be a melee-oriented hybrid class, which is a class that fulfills more than one role.
Not going to have a priest melee-for-mana, nor a leather clad monk. ^-^
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
1) Sci-Fi games tend to focus on guns, lasers, and more realistic expectations instead of having everyone melee. TERA and Vindictus both are good for melee because they're both set in fantasy worlds, where guns are sparse and space ships don't exist.
2) There's more than enough classes in that they can balance all the classes that they have more easily, yet they all have very diverse builds that help separate each out.
3) Each of the classes can fulfill multiple rolls depending on the specialization (i.e. Engineer is either Tank or DPS, Esper is either DPS or healer, Warrior is either Tank or DPS, and so on). With the AMPS specialization combined with limited skill set -and tons of skills to choose from to equip- it means that there's going to be more variety with each individual class.
4) Paths go hand-in-hand with your class, being the same kind of permanent choice that cannot be undone once made. With there being 4 Paths, it's more like you have 4 x the 6 classes, for a total of 24 possible class combos (Explorer Engineer, Settler Engineer, Scientist Engineer, Soldier Engineer, and so on).
5) My last point can be summed up in one word: Redundancies. Most multi-class games have that many classes to spread abilities across them all and only make it look like they have lots of player choice. But when you level you find that each class has narrow ability choices because most of them have been stripped to make a 2nd tanking class or a 3rd magic class. And of course if you want those other cooler abilities, you have to reroll instead of respecing. That's a slap-in-the-face insult to the player base that would make anyone very upset/angry.
I am with you. I either want a ton of classes or lots of viable builds within each class. If there were 6 classes and each had atleast 4 viable play styles I would not mind so much. Weapon locking also bothers me as it limits play styles a bit to much. I love playing varied types of hybrid healers be it tank/healer, melee dps/healer, ranged dps/healer, utility/healer and whatever I else I can come up with.
What does leveling all the current classes have to do with playing what you enjoy? If I dont enjoy playing a pure tank why should I play it? DAoC is a good example of a ton of classes. I played the classes that piqued my interest. There is no point in playing a class that you do noy enjoy and when there are a very limited selection of classes that leaves you very little choices available. If there were 24 classes I could say, Oh well, i don t like 12 of them so that leaves me 12 to have fun with. If there are 6 classes and I do not like 3 of them, odds are the 3 left will not be enough to keep me playing.
I'll be honest, I completely disagree.
I think a good RPG should have as few base classes as possible, only the broadest archetypes. Any additional ideas for classes should be merged into those archetypes to provide more choices down the road.
I don't want to make all the decisions that count only at character creation. I want to make major character-defining decisions throughout my character's life.
I don't want to pick a HoT based healer at the start and then have nowhere to go except forward the rest of the time. I want to pick a broad class that can fill as many roles as makes sense at the start. Then after a few dozen levels I want the choice to specialize in one of those roles, like say healing. Then after another few dozen levels I want to pick a niche within that role among several options, like say HoTs.
I don't know how Wildstar will end up, how much variety there'll be inside a certain class. Whether all Tank engineers will be the same or not, I fear they probably will be. But I do hope that if the devs ever come up with a really cool idea for a new class that they don't do it. That instead they take those cool things and add them to existing classes to avoid front-loading the entirety of character-development to a single point in character creation where the vast majority of defining decisions end up being made in most MMOs. That instead they'll spread those decisions out along a character's leveling process and perhaps even beyond.
We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")
For what it's worth I enjoy what WIldstar has to offer at this point. Much moreso than ESO.
That being said, I'm the kinda guy (old school EQ player) that would prefer to throw class balance out the window and have a bunch of classes that have VERY specific roles.
But apparently when we are talking about a AAA themepark kinda game, a ton of people get very butt-hurt and like to be the Boy Who Cried Nerf whenever they feel the slightest bit underpowered compared to ANY other class (healers included). These kind of people are why we just can't have nice things.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.