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EDIT: Changing OP text to reflect NDA lift.
Prior to the NDAs lifting, if someone had asked me I would have said I was equally excited for ESO and Wildstar. Now, with both NDAs fully down we have a lot more information than we did then, most of us have played one or both games, and I would definitely say my excitement level for both games has changed drastically. (And in opposite directions.) How are people feeling now that they have tried the games and seen the information, as compared to when all we had was hope and hype?
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Comments
So you're saying Wildstar isn't a WoW clone or was it a WoW clone you ended up loving?
"If I offended you, you needed it" -Corey Taylor
Philosophy of MMO Game Design
Okay I would seriously like to know what is your meaning for the term "WoW clone"? Because it is a fact that this is not just another game that has been branded a "WoW clone" however it is actually a "WoW clone" or a close family member of WoW. Let me show you a little history which is very much up on Wildstar Wiki and let you decide if this game is actually on the surface a WoW clone or it is just that in a nutshell.
WildStar development started in 2005, after 17 former members of Blizzard Entertainment founded Carbine Studios. At the time, the seventeen former members of Blizzard Entertainment had a desire to "do anything but WoW",[29] "In fact, most were excited and overjoyed to try and start over, this time, not making the same mistakes that might have been made before." When confronted with the decision of a game engine, the company first looked at off-the-shelf options. Although multiple engines were available for use, the team found that none of them suited their needs, to be able to scale well five years into the future. Eventually, the team decided it would be best for them to create their own, allowing them complete freedom.[30]
In 2007, NCSOFT acquired Carbine Studios, saying they are working on a unannounced MMO project.[31][32]
WildStar was first announced by NCsoft at Gamescom 2011.[5] Two weeks later, more footage of the game was released at PAX Prime 2011
This in itself SCREAMS CLONE all the way through to its core. I myself had some type of hopes for this game however I just look at it this way. Before I go an pay money for a clone I may as well just go and pay money for the real thing and disregard the subsitute.
A month ago, I wasn't sold on ESO at all. Didn't feel like it would be a very worthy MMO since it seemed as though Zenimax was trying to appeal to two completely different audiences at once. As we know, that generally doesn't work out. Wildstar? Was absolutely sold on. Take my money now, Carbine.
A month later? Still 100% sold on Wildstar, as I feel it's one of the most well-made MMOs that have come out in the last several years. But after a weekend in beta for ESO, my opinion drastically changed for the better, as well. It FELT like an Elder Scrolls game to me.
I feel Wildstar is overall a better game. It's made better and I feel has a lot more content. But the immersion I felt playing ESO, as well as the "feel" of the game world has convinced me to pre-order.
I plan on playing both, and I'm excited for both. Each will give me something different. With ESO I'll feel that immersion that I love in MMOs. With Wildstar, I'm just going to be enjoying all the great things the game has to offer, and returning to my Vanilla WoW roots is going to be a lot of fun.
I'll probably try both, I know myself.
But my focus did shift from Wildstar to ESO.
While I still think they both have elements that intrigue me, the ESO PvP is massive selling point for me. I've always been an RvR fan, and for the first time since DAoC, someone is getting it "right". "Right" being determined by my own opinion of what I like. These days it's definitely PvP over PvE.
I tried to stay away from the hype on both games until they were closer to release, and having had a chance to experience more of both recently, it's a clear cut winner for my dollars. I don't think either is a perfect game, that either is better than the other, and neither of them are train wrecks. One just fits what I'm looking for better right now.
Was originally only going to play Wildstar but I caved and now Im going to play both...
I feel if I can at least get a month of fun out of ESO, than it was worth the sixty dollars to me. My hopes are on Gloria Victus being a sleeper hit for medieval games having partial loot pvp, RvR, true free aim combat, and housing all in one!
I'm excited for both.
I won't be playing ESO and I will not recommend any of my friends buy it.
It does have 3 faction pvp and I think we have some community members that really enjoy 3 faction pvp so I am happy for them.
Wildstar - well I have already been warned about breaking NDA so I am going to shutup now, I guess it's safe to say I will be playing Wildstar though, I think I am allowed to say I am excited for Wildstar too.
Honestly a month ago, I had completely written ESO off and had just a smidgen of hope for WSO and really was thinking only either Repopulation or EQ Next in the "some day" file. Thought maybe Wildstar would be different enough to give a break to the SWTOR that I had been playing kind of jaded on the whole small scale PvP.
Then I saw an opportunity to get into ESO beta, and not knowing anything about the skill system, it actually made me uninstall it a couple hours in. Boredom ensued and I signed up for betas in everythng else including WSO. If not for boredom; I probably never would have played ESO ever again, but since I was bored, I reinstalled and slauged through. Around level 7 or 8, I started to see choices in my skill point allocation mattered and there was a lot too it. Started to have a sort of "eh, I guess its not so bad." Next thing you know, I see the AvAvA stuff and suddenly I have done a 180 and am all in.
I can't hardly bring myself to log into SWTOR as I wait for more ESO. I will just say I've seen enough of WSO to where it is just out of the question.
It's amazing when I think about how ESO changed for me and how I almost never saw it. The PvP is just one thing. As I have played around with character builders, its the best I have seen since SWG in the freedom there. I still am aware of its flaws early on, but I am prepared for it and don't care.
Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk
Wildstar started with very little interest for me, and has declined to zero over time, as I saw it was another cookie cutter mechanics mmo in general.
ESO started with moderate interest, increased to high interest when they announced first person view, declined sharply when they announced the pre-order crap and exclusive race, then reached zero when I got to try the beta. It has however increased to "very very small interest" again with the latest changes to combat feel, and enemies not being made of intangable materials. Still not buying on launch however.
Wildstar: Low interest -> Zero interest
ESO: Moderate interest -> Very little interest
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
Okay I would seriously like to know what is your meaning for the term "WoW clone"? Because it is a fact that this is not just another game that has been branded a "WoW clone" however it is actually a "WoW clone" or a close family member of WoW. Let me show you a little history which is very much up on Wildstar Wiki and let you decide if this game is actually on the surface a WoW clone or it is just that in a nutshell.
WildStar development started in 2005, after 17 former members of Blizzard Entertainment founded Carbine Studios. At the time, the seventeen former members of Blizzard Entertainment had a desire to "do anything but WoW",[29] "In fact, most were excited and overjoyed to try and start over, this time, not making the same mistakes that might have been made before." When confronted with the decision of a game engine, the company first looked at off-the-shelf options. Although multiple engines were available for use, the team found that none of them suited their needs, to be able to scale well five years into the future. Eventually, the team decided it would be best for them to create their own, allowing them complete freedom.[30]
In 2007, NCSOFT acquired Carbine Studios, saying they are working on a unannounced MMO project.[31][32]
WildStar was first announced by NCsoft at Gamescom 2011.[5] Two weeks later, more footage of the game was released at PAX Prime 2011
This in itself SCREAMS CLONE all the way through to its core. I myself had some type of hopes for this game however I just look at it this way. Before I go an pay money for a clone I may as well just go and pay money for the real thing and disregard the subsitute.
Wildstar is different enough from WoW to be an evolution, unlike clones such as SWTOR, Aion and Allods. A clone means it adds nothing new to the genre, and is just rehashing the old model. Wildstar plays nothing like WoW.
The masses can hype, unhype and chase whatever shiny new thing they want - since they will never stop.
My interest in any MMO is based on the vision and execution of it. Hype has zero bearing on the quality of the game. Sheep just keep chasing themselves off cliffs. I 'aint following.
I've followed WildStar based on who's making it and their vision. None of those things change based on hype.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
Oh the NDA has been dropped. So go ahead. Give us details.
The NDA has not dropped for WildStar. The embargo for select press, fansites an streamers has been lifted to level 29.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
A fact that will be lost on a lot of people, unfortunately. Anyone who has played this game for any significant amount of time can attest to the fact it plays nothing like WoW. But people see the cartoony graphics and quest markers and automatically assume it's a carbon copy.
The NDA has been dropped on ESO. However, whenever I say anything negative about ESO someone's panties get in a bunge and I get my comment deleted and short term banned.
Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk
It seems you've convinced yourself that Wildstar is somehow vastly different from WOW to not be classified as a "clone" while other games like SWTOR, Aion and Allods are indeed clones, but you sure haven't convinced me. And yes, I've played it. Wildstar plays extremely like WOW.
I was excited for both as I have become tired of the F2P/P2W formulas out there. I have done the buy the WOW xpac when its $20 play 2 months to get my ilvl high enough to queue LFR see all the content and cancel my sub again deal.
I have played both BETA's and finally feel that I have 2 great options in front of me that will keep me from repeating my WOW formula when the WoD xpac comes out. I like how ESO will allow you to explore and see most of the content in a Single Player capacity and I like how WS is going to allow me to relive my early "Themepark MMO" days and do it will humor and a lot of options and innovative ideas. I look forward to it!
A month ago I was not so much interested in ESO and very much interested in WildStar.
As of now I'm not interested in any of them anymore due to more insight in both titles.