Originally posted by discord235 In no way is GW2 "pay to win." All gem stuff is cosmetic or convenience-oriented. If you want P2W, try playing Neverwinter.
Yeah, we should probably just say everything on PWI is that way and forget we ever had this conversation.
Wha?
Make some sense please
"This may hurt a little, but it's something you'll get used to. Relax....."
Originally posted by Cromica The gem store never bothered me at all it was the boring game play that ruined it for me.
I guess you've never gotten to an "endgame" dungeon Or if you had you've failed miserably.
One of the good qualities of Gw2 IMO is that they never show you the way in a dungeon. They are keeping the same ideas for the living story. They just drop-in the events and sit back and watch. The players are the one that have to figure out the tactics. And that my friend is fun.
Maybe you need an example, alright! I have 2 right off the bat.
1) The Marionette/Great Jungle Wurm fights. I failed that shit like 3-4 times before getting it right.
2) Escape From Lion's Arch. The first time right after the patch my server (or well my Overflow, lol) managed to get 500 citizens out. I was super happy and felt like a god. I mean we just had zerged every event there was, there is no way we could've saved more people right? Wrong! The biggest reward comes at 1200 rescues We as a server had to rethink our mentality. So over the course of next few attempts we split into a smaller tight and organized groups and guess what - we did the event, multiple times since then. And that my friend, is why Gw2 is NOT boring
P.S: You can always check out the Edge of the Mists WvW map. It has some nice unique mechanics tucked into it
The "endgame" in Gw2 is what you make out of it. You are not being forced into a raiding mess (although you can hunt for "raids"), or worse. It all comes at your own terms!
Originally posted by Volenibblets No, they cant blame the gem shop. It's its general lack of a soul, the lack of defined roles for ppl to sink their teeth into and the absence of any point in progressing through the game once the exploration novelty wears off...none of it feels like it hangs together...despite the amazing job they did on the graphics and art design.
I'm having tanky and dps characters, all of my girlfriend's characters are supporters either through CC or healing.
Believe it or not such stuff exist in Guild Wars 2. I guess you are just too busy mashing random keys to notice that.
Here's an open challenge. I'll play with tanky guardian/warrior and I want you to defeat me with your razor blazing OP berserker warrior if you insist. Show me how there is no tanky role and there is no damage mitigating roles
If you are up though, I can bring my girlfriend for heal support if you think there is no viable healer in this game :O
I don't doubt you. My main was a guardian that was nigh impossible to kill. Heal specs in the game are at best barely adequare but that's the way it supposed to be - they wanted to strangle the life out the trinity format. Every class is supposed to be dodge-bouncing about the place like simpletons on springs occasionally self healing with 'healers' topping you up a bit. Self reliance or trinityless team work is what they were aiming for. Besides this is only a minor aspect of the underwhealming vibe I get when playing, it goes way beyond that and the gem shop is the least of its problems. I think they tried to do too much for too many people and ended up with mush. And this opinion is extremely common among people who wanted it to be the great next thing. Best of luck to those who love it though not trying to sway anyone else from their fix.
The gem store is purely optional. You can make lots of gold very easily running wvw with your guild or even just your server's zerg if you are on ts. You can make lots of gold running instances. The other day, I spent an hour or two in wvw with my guild and made 4G without even thinking about it.
If you want a grind, it's in crafting for ascended or legendary gear. You don't need it. Exotic is good enough. But if you must have BIS, then you want to craft up the ascended. It's crazy. A lot of people spend gold on that and probably get gold via the gem shop.
What is the point of this column? The writer KNEW it will cause a flame war back and forth and he even chose to bait with the title. Is this really the kind of "discussion" you want here on MMORPG.com?
There is really not that much flame going on tbh. the ones who are mad at the gem store are the same people i see posting on other "cash shop" threads saying its pay2win ect. I mentioned in my post that GW2 did something right with their gem shop. where other games will add items with stats and those tend to be 50%-100% better then what you can find in game.
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The game has moved firmly into the P2W grinder camp. Either you grind for 12 hours a day to be relevant/make enough gold to get by, or you get a full time job and buy gems and convert to gold, which is the better option. 1 day of work at minimum wage makes you roughly a months worth of gold from farming in game. This is broken. This is a completely broken system.
So your point is that you don't want to get a job then? Good for you.
Or am I missing something?
I work full time customer support for an appliance repair company. I appreciate your concern with my well being though Makes me happy that others can still be humorous on such a touchy subject!
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Originally posted by Cromica The gem store never bothered me at all it was the boring game play that ruined it for me.
I guess you've never gotten to an "endgame" dungeon Or if you had you've failed miserably.
One of the good qualities of Gw2 IMO is that they never show you the way in a dungeon. They are keeping the same ideas for the living story. They just drop-in the events and sit back and watch. The players are the one that have to figure out the tactics. And that my friend is fun.
Maybe you need an example, alright! I have 2 right off the bat.
1) The Marionette/Great Jungle Wurm fights. I failed that shit like 3-4 times before getting it right.
2) Escape From Lion's Arch. The first time right after the patch my server (or well my Overflow, lol) managed to get 500 citizens out. I was super happy and felt like a god. I mean we just had zerged every event there was, there is no way we could've saved more people right? Wrong! The biggest reward comes at 1200 rescues We as a server had to rethink our mentality. So over the course of next few attempts we split into a smaller tight and organized groups and guess what - we did the event, multiple times since then. And that my friend, is why Gw2 is NOT boring
P.S: You can always check out the Edge of the Mists WvW map. It has some nice unique mechanics tucked into it
The "endgame" in Gw2 is what you make out of it. You are not being forced into a raiding mess (although you can hunt for "raids"), or worse. It all comes at your own terms!
Actually I completed every path of every dungeon multiple times and played up to fractal lvl 35 before it became boring.
As for the living stories I quit before they really got started, and what I read about it never interested me in the slightest, and zerg v zerg v zerg is a joke.
It's pretty much a mobile micro-t game in PC form. Appeal to the absolutely lowest common denominator (hence why a lot of people obsessed with game-play rightfully call the game out on its crap mechanics), neatly compartmentalize all the aspects of the game that don't fall into PvP into your micro-t market and people won't call it P2W. But its honestly no better than than a mobile game offering shortcuts for those willing to pay. If it were a purely cosmetic market (which was what the end-game incentive system was supposed to be), then that'd be fine. But 'eternal' picks and scythes and axes, passes to convenience areas, converting cash to in-game currency... all shortcuts around a highly throttled reward system where the developer is de-facto God of the Economy and has to twist and throttle rewards from actually playing the game to keep revenue coming in.
Trying to figure out what happened to paying game developers to develop... the game aspect. Not an epic fantasy version of Second Life.
As someone who went from WoW to GW2 I can easily say the Gem Store in its current state is easily acceptable and fine. You have Wow which is a monthly fee AND they cut content from game and let you buy for ridiculous amounts. GW2 pumps FREE content out on such a fast pace you easily get your moneys worth.
Azurrel who says gold is hard to get is correct though, and that is intended. It lets gold keep value and not get to stupid amounts like WoW which is easily in the millions. The fact ANY player can get gold and buy items from the cash shop is a extra bonus. You don't NEED any items in there, they are a bonus if you decide you want it, whether that;s with real money or gold.
WoW cutting out game content and making you pay for it? Really? Pets and mounts that are few and no better than everything found in game, equals game content to you? Getting that desperate, are we?
If you are that desperate to defend GW2's item shop by erroniously comparing it to WoW's, come back when WoW's item shop lets you pay for resources, perks, boosts, convient fast travel items, content area's etc like GW2's does lol.
well 60 dollars gives you a lvl 90 char.
So what? Do you honestly think that level 90 character is going to be anywhere close to being on par with the characters that other players have built up from level one? If anything, that 90 is going to be seriously gimped because you'll be playing for a character that you have no idea how to play.
Go ahead and try it. Spend $60 on a level 90 and jump into a raid. See how quickly you are booted when your dps is dragging along the bottom of the charts and pulling the rest of the raid down.
People who actually believe that purchasing a level 90 in a vertical progression game like WoW is P2W seriously don't have the slightest clue about what it takes to perform at a high level in a game like that.
Dude I don't think wow is P2W, I was just making a point to all the people shouting out that everything is P2W.
No one makes a game for charity, just for the joy of people playing, they need money somehow... GuildWars 2 has only fashion shinning skins and "small convinience" (keep your fat ass sit and don't buy more tools)
I'm really enjoying the game, I don't need to spend U$200,00 to get a new mount every 6 months (yep, I played Allods before), I dont need to spend U$500,00 in order to get extra stats or traits.
You can just buy the game, no monthly fee, just play it and make your own gold/gem at karkas(southsun cove)
It's humorous to me when pro-gw2 people try to act like anyone that didn't find the game interesting never tried the "endgame", they are so silly. GW2 endgame is like a snoozefest compared to games that had real endgame (eq1 for example). The fact that you find GW2 endgame challenging and that you think it is some marvelous feat that will change someone's opinions on the game, means you are the exact type of player anet wants, a person challenged by what many consider easy mode content.
Originally posted by Total_Havok Honestly, my biggest problem with GW2 is the gem-to-gold trade. I was able to level to 80 with cooking in a matter of hours, simply from purchasing gems, trading for gold, and buying materials at the auctions. It honestly ruined the game for me, because while I did it to myself, it harmed my experience due to the lack of naturally leveling and now I'm trying to shove myself back into the world so I can experience the dungeons/endgame and incredible level design.
I call bullshit. A profession that doesn't raise to stage 500 gives only 10 levels 0-400. Its a fixed rate exp you get. Nice try though...
Well, I really appreciate how condescending and rude that was, but I actually did it before it was nerfed. You know you can ask before you just decide to berate someone out of context? Regardless, if you have money, you can still pay for levels. I don't think that it's a very healthy model at the moment.
Originally posted by Torvaldr
Originally posted by Total_Havok Honestly, my biggest problem with GW2 is the gem-to-gold trade. I was able to level to 80 with cooking in a matter of hours, simply from purchasing gems, trading for gold, and buying materials at the auctions. It honestly ruined the game for me, because while I did it to myself, it harmed my experience due to the lack of naturally leveling and now I'm trying to shove myself back into the world so I can experience the dungeons/endgame and incredible level design.
Did you do that in the beginning before that was nerfed because I don't think you can level like that anymore.
Also how does hitting 80 ruin the game? You auto-level to the zone and content you're in. It doesn't matter what level you are. Just go back to the zone you want to play and do the content.
In any event, doing it the way you did was your choice not a product of the cash shop or gem/gold trade. I've not leveled like that and have felt no compunction to do so. Blame yourself for making a bad choice, not the system.
Yes, I did it before it was nerfed, however, I still don't like the fact that you can level through crafting, which has purchasable components. And to your point of blaming myself and not the system: That's essentially like saying blame the drugee, not the drug dealer. I realize that I could have avoided it, but the fact that it was at all possible is unsettling.
No, I dont like OLD mmorpgs, no online game that looks like a playstation 2 online game, would take my attention. In my opinion a game that is on for more than 4 years, has no other way than fall. No matter what they try to do, players hardly will see "something new"
End game. Well, you will always go into "get the best gear" and guilds/clans killing each other. This World x World system is fun, servers are full and I enjoy those siege weapons.
You wont play a game forever, unless you really have a problem, you will quit eventually and try a new one
Originally posted by Cromica The gem store never bothered me at all it was the boring game play that ruined it for me.
I guess you've never gotten to an "endgame" dungeon Or if you had you've failed miserably.
One of the good qualities of Gw2 IMO is that they never show you the way in a dungeon. They are keeping the same ideas for the living story. They just drop-in the events and sit back and watch. The players are the one that have to figure out the tactics. And that my friend is fun.
Maybe you need an example, alright! I have 2 right off the bat.
1) The Marionette/Great Jungle Wurm fights. I failed that shit like 3-4 times before getting it right.
2) Escape From Lion's Arch. The first time right after the patch my server (or well my Overflow, lol) managed to get 500 citizens out. I was super happy and felt like a god. I mean we just had zerged every event there was, there is no way we could've saved more people right? Wrong! The biggest reward comes at 1200 rescues We as a server had to rethink our mentality. So over the course of next few attempts we split into a smaller tight and organized groups and guess what - we did the event, multiple times since then. And that my friend, is why Gw2 is NOT boring
P.S: You can always check out the Edge of the Mists WvW map. It has some nice unique mechanics tucked into it
The "endgame" in Gw2 is what you make out of it. You are not being forced into a raiding mess (although you can hunt for "raids"), or worse. It all comes at your own terms!
Actually I completed every path of every dungeon multiple times and played up to fractal lvl 35 before it became boring.
As for the living stories I quit before they really got started, and what I read about it never interested me in the slightest, and zerg v zerg v zerg is a joke.
Well you've missed a great world boss, I kinda pitty you. But it's not too late to check out Lion's Arch, or the great jungle wurm but if u decide to check out the latter, prepare your eyes for some shitstorm in the map chat if you mess something up xD (The boss requires great coordination between 3 groups)
As for the ZvZvZ comment you made. Be real man. Think of at least one massive game (not just by term ... high online concurrency) where big guilds doesn't gun out their blobs (a.k.a. zergs)
As an ex-Lineage 2 player which had really open world meaningful PvP ... the greatest PvPs always ended up in a zerg. People keep calling their friends if they suck too much. And don't let me start with the castle sieges ... 10+ guilds zerging it out ... requiring people to be online in that time window while the siege lasts or otherwise people get kicked out of guild
Another example is EVE Online. Now you go look it up and tell me how a 2000+ players combat is NOT a zerg vs zerg over a solar system.
Such thing is bound to happen with high concurrency. This even exist in real life. If you have been a good kid and listened to some history classes, instead of poking your smartphone, you'd know
What is this PvP game you play without zerg vs zerg encounters, I'm very curious.
Originally posted by Cromica The gem store never bothered me at all it was the boring game play that ruined it for me.
I guess you've never gotten to an "endgame" dungeon Or if you had you've failed miserably.
One of the good qualities of Gw2 IMO is that they never show you the way in a dungeon. They are keeping the same ideas for the living story. They just drop-in the events and sit back and watch. The players are the one that have to figure out the tactics. And that my friend is fun.
Maybe you need an example, alright! I have 2 right off the bat.
1) The Marionette/Great Jungle Wurm fights. I failed that shit like 3-4 times before getting it right.
2) Escape From Lion's Arch. The first time right after the patch my server (or well my Overflow, lol) managed to get 500 citizens out. I was super happy and felt like a god. I mean we just had zerged every event there was, there is no way we could've saved more people right? Wrong! The biggest reward comes at 1200 rescues We as a server had to rethink our mentality. So over the course of next few attempts we split into a smaller tight and organized groups and guess what - we did the event, multiple times since then. And that my friend, is why Gw2 is NOT boring
P.S: You can always check out the Edge of the Mists WvW map. It has some nice unique mechanics tucked into it
The "endgame" in Gw2 is what you make out of it. You are not being forced into a raiding mess (although you can hunt for "raids"), or worse. It all comes at your own terms!
Actually I completed every path of every dungeon multiple times and played up to fractal lvl 35 before it became boring.
As for the living stories I quit before they really got started, and what I read about it never interested me in the slightest, and zerg v zerg v zerg is a joke.
Well you've missed a great world boss, I kinda pitty you. But it's not too late to check out Lion's Arch, or the great jungle wurm but if u decide to check out the latter, prepare your eyes for some shitstorm in the map chat if you mess something up xD (The boss requires great coordination between 3 groups)
As for the ZvZvZ comment you made. Be real man. Think of at least one massive game (not just by term ... high online concurrency) where big guilds doesn't gun out their blobs (a.k.a. zergs)
As an ex-Lineage 2 player which had really open world meaningful PvP ... the greatest PvPs always ended up in a zerg. People keep calling their friends if they suck too much. And don't let me start with the castle sieges ... 10+ guilds zerging it out ... requiring people to be online in that time window while the siege lasts or otherwise people get kicked out of guild
Another example is EVE Online. Now you go look it up and tell me how a 2000+ players combat is NOT a zerg vs zerg over a solar system.
Such thing is bound to happen with high concurrency. This even exist in real life. If you have been a good kid and listened to some history classes, instead of poking your smartphone, you'd know
What is this PvP game you play without zerg vs zerg encounters, I'm very curious.
There is nothing that could get me back in to GW2.
I really don't pvp because as you said everything always turns in to a zerg, I will take small skillfull / tactical group pvp over a boring numbers game any day and as for my history classes well smartphones where still 8yrs away when I was in high school.
OP i am not a pvp fan my self. but i do find the new living storys to be more entertaining then the last. hell escape from LA is a fun chalange. multiple bosses and tough enemies that take groups to kill.
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Strange the author doesn't mention that endlevel gear can be bought with gold, so it is indeed not the cash shop that sucks it is the entire foundation of this game that does. You do not need to run the toughedt dungeon for the best gear you basically need to earn enough gold. GW2 in the end is simply too shallow to be a true competitor for my playing hours.
"If I had the stars of the darkest nights or the diamonds from the deepest ocean, I would forsake them all for your sweet kiss"
Originally posted by Cromica The gem store never bothered me at all it was the boring game play that ruined it for me.
I guess you've never gotten to an "endgame" dungeon Or if you had you've failed miserably.
One of the good qualities of Gw2 IMO is that they never show you the way in a dungeon. They are keeping the same ideas for the living story. They just drop-in the events and sit back and watch. The players are the one that have to figure out the tactics. And that my friend is fun.
Maybe you need an example, alright! I have 2 right off the bat.
1) The Marionette/Great Jungle Wurm fights. I failed that shit like 3-4 times before getting it right.
2) Escape From Lion's Arch. The first time right after the patch my server (or well my Overflow, lol) managed to get 500 citizens out. I was super happy and felt like a god. I mean we just had zerged every event there was, there is no way we could've saved more people right? Wrong! The biggest reward comes at 1200 rescues We as a server had to rethink our mentality. So over the course of next few attempts we split into a smaller tight and organized groups and guess what - we did the event, multiple times since then. And that my friend, is why Gw2 is NOT boring
P.S: You can always check out the Edge of the Mists WvW map. It has some nice unique mechanics tucked into it
The "endgame" in Gw2 is what you make out of it. You are not being forced into a raiding mess (although you can hunt for "raids"), or worse. It all comes at your own terms!
Actually I completed every path of every dungeon multiple times and played up to fractal lvl 35 before it became boring.
As for the living stories I quit before they really got started, and what I read about it never interested me in the slightest, and zerg v zerg v zerg is a joke.
Well you've missed a great world boss, I kinda pitty you. But it's not too late to check out Lion's Arch, or the great jungle wurm but if u decide to check out the latter, prepare your eyes for some shitstorm in the map chat if you mess something up xD (The boss requires great coordination between 3 groups)
As for the ZvZvZ comment you made. Be real man. Think of at least one massive game (not just by term ... high online concurrency) where big guilds doesn't gun out their blobs (a.k.a. zergs)
As an ex-Lineage 2 player which had really open world meaningful PvP ... the greatest PvPs always ended up in a zerg. People keep calling their friends if they suck too much. And don't let me start with the castle sieges ... 10+ guilds zerging it out ... requiring people to be online in that time window while the siege lasts or otherwise people get kicked out of guild
Another example is EVE Online. Now you go look it up and tell me how a 2000+ players combat is NOT a zerg vs zerg over a solar system.
Such thing is bound to happen with high concurrency. This even exist in real life. If you have been a good kid and listened to some history classes, instead of poking your smartphone, you'd know
What is this PvP game you play without zerg vs zerg encounters, I'm very curious.
There is nothing that could get me back in to GW2.
I really don't pvp because as you said everything always turns in to a zerg, I will take small skillfull / tactical group pvp over a boring numbers game any day and as for my history classes well smartphones where still 8yrs away when I was in high school.
As someone who went from WoW to GW2 I can easily say the Gem Store in its current state is easily acceptable and fine. You have Wow which is a monthly fee AND they cut content from game and let you buy for ridiculous amounts. GW2 pumps FREE content out on such a fast pace you easily get your moneys worth.
Azurrel who says gold is hard to get is correct though, and that is intended. It lets gold keep value and not get to stupid amounts like WoW which is easily in the millions. The fact ANY player can get gold and buy items from the cash shop is a extra bonus. You don't NEED any items in there, they are a bonus if you decide you want it, whether that;s with real money or gold.
WoW cutting out game content and making you pay for it? Really? Getting that desperate, are we?
[...]
Totally comparable right? Come back when WoW's item shop lets you pay for resources, perks, boosts, content area's etc lol.
I can't see the "go to max level" by paying in GW2 Cash shop.
Getting desperate, are we?
To be fair, GW2 does have a max level button. It costs even less than WoW, too. You just buy gems, sell them for gold, and buy crafting mats. Then craft your way up to max. It's probably most effective to level up to about 30 and then max two trade skills to get to 70, since you get the same % of level for crafting at higher levels as you do at lower levels.
It probably takes about an hour of following the appropriate crafting leveling guides, with the appropriate resources purchased ahead of time, to level two skills to max (for forty levels.)
I thought they nerfed the crafting XP. I think I only got 10 or so lvls lvling my tailoring to max, but I could be wrong.
Comments
Wha?
Make some sense please
"This may hurt a little, but it's something you'll get used to. Relax....."
I guess you've never gotten to an "endgame" dungeon Or if you had you've failed miserably.
One of the good qualities of Gw2 IMO is that they never show you the way in a dungeon. They are keeping the same ideas for the living story. They just drop-in the events and sit back and watch. The players are the one that have to figure out the tactics. And that my friend is fun.
Maybe you need an example, alright! I have 2 right off the bat.
1) The Marionette/Great Jungle Wurm fights. I failed that shit like 3-4 times before getting it right.
2) Escape From Lion's Arch. The first time right after the patch my server (or well my Overflow, lol) managed to get 500 citizens out. I was super happy and felt like a god. I mean we just had zerged every event there was, there is no way we could've saved more people right? Wrong! The biggest reward comes at 1200 rescues We as a server had to rethink our mentality. So over the course of next few attempts we split into a smaller tight and organized groups and guess what - we did the event, multiple times since then. And that my friend, is why Gw2 is NOT boring
P.S: You can always check out the Edge of the Mists WvW map. It has some nice unique mechanics tucked into it
The "endgame" in Gw2 is what you make out of it. You are not being forced into a raiding mess (although you can hunt for "raids"), or worse. It all comes at your own terms!
I don't doubt you. My main was a guardian that was nigh impossible to kill. Heal specs in the game are at best barely adequare but that's the way it supposed to be - they wanted to strangle the life out the trinity format. Every class is supposed to be dodge-bouncing about the place like simpletons on springs occasionally self healing with 'healers' topping you up a bit. Self reliance or trinityless team work is what they were aiming for. Besides this is only a minor aspect of the underwhealming vibe I get when playing, it goes way beyond that and the gem shop is the least of its problems. I think they tried to do too much for too many people and ended up with mush. And this opinion is extremely common among people who wanted it to be the great next thing. Best of luck to those who love it though not trying to sway anyone else from their fix.
The gem store is purely optional. You can make lots of gold very easily running wvw with your guild or even just your server's zerg if you are on ts. You can make lots of gold running instances. The other day, I spent an hour or two in wvw with my guild and made 4G without even thinking about it.
If you want a grind, it's in crafting for ascended or legendary gear. You don't need it. Exotic is good enough. But if you must have BIS, then you want to craft up the ascended. It's crazy. A lot of people spend gold on that and probably get gold via the gem shop.
Shop is better by a mile than any alternatives out there - i'm looking at you SWTOR, LOTRO, etc.
>>SMITE<<
>>Strife: best ever MOBA<<
>>Rift: FREE Ally of the Ascended Pack<<
What is the point of this column? The writer KNEW it will cause a flame war back and forth and he even chose to bait with the title. Is this really the kind of "discussion" you want here on MMORPG.com?
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I work full time customer support for an appliance repair company. I appreciate your concern with my well being though Makes me happy that others can still be humorous on such a touchy subject!
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Actually I completed every path of every dungeon multiple times and played up to fractal lvl 35 before it became boring.
As for the living stories I quit before they really got started, and what I read about it never interested me in the slightest, and zerg v zerg v zerg is a joke.
It's pretty much a mobile micro-t game in PC form. Appeal to the absolutely lowest common denominator (hence why a lot of people obsessed with game-play rightfully call the game out on its crap mechanics), neatly compartmentalize all the aspects of the game that don't fall into PvP into your micro-t market and people won't call it P2W. But its honestly no better than than a mobile game offering shortcuts for those willing to pay. If it were a purely cosmetic market (which was what the end-game incentive system was supposed to be), then that'd be fine. But 'eternal' picks and scythes and axes, passes to convenience areas, converting cash to in-game currency... all shortcuts around a highly throttled reward system where the developer is de-facto God of the Economy and has to twist and throttle rewards from actually playing the game to keep revenue coming in.
Trying to figure out what happened to paying game developers to develop... the game aspect. Not an epic fantasy version of Second Life.
Dude I don't think wow is P2W, I was just making a point to all the people shouting out that everything is P2W.
No one makes a game for charity, just for the joy of people playing, they need money somehow... GuildWars 2 has only fashion shinning skins and "small convinience" (keep your fat ass sit and don't buy more tools)
I'm really enjoying the game, I don't need to spend U$200,00 to get a new mount every 6 months (yep, I played Allods before), I dont need to spend U$500,00 in order to get extra stats or traits.
You can just buy the game, no monthly fee, just play it and make your own gold/gem at karkas(southsun cove)
Keep the good work Arena.net
Well, I really appreciate how condescending and rude that was, but I actually did it before it was nerfed. You know you can ask before you just decide to berate someone out of context? Regardless, if you have money, you can still pay for levels. I don't think that it's a very healthy model at the moment.
Yes, I did it before it was nerfed, however, I still don't like the fact that you can level through crafting, which has purchasable components. And to your point of blaming myself and not the system: That's essentially like saying blame the drugee, not the drug dealer. I realize that I could have avoided it, but the fact that it was at all possible is unsettling.
No, I dont like OLD mmorpgs, no online game that looks like a playstation 2 online game, would take my attention. In my opinion a game that is on for more than 4 years, has no other way than fall. No matter what they try to do, players hardly will see "something new"
End game. Well, you will always go into "get the best gear" and guilds/clans killing each other. This World x World system is fun, servers are full and I enjoy those siege weapons.
You wont play a game forever, unless you really have a problem, you will quit eventually and try a new one
Well you've missed a great world boss, I kinda pitty you. But it's not too late to check out Lion's Arch, or the great jungle wurm but if u decide to check out the latter, prepare your eyes for some shitstorm in the map chat if you mess something up xD (The boss requires great coordination between 3 groups)
As for the ZvZvZ comment you made. Be real man. Think of at least one massive game (not just by term ... high online concurrency) where big guilds doesn't gun out their blobs (a.k.a. zergs)
As an ex-Lineage 2 player which had really open world meaningful PvP ... the greatest PvPs always ended up in a zerg. People keep calling their friends if they suck too much. And don't let me start with the castle sieges ... 10+ guilds zerging it out ... requiring people to be online in that time window while the siege lasts or otherwise people get kicked out of guild
Another example is EVE Online. Now you go look it up and tell me how a 2000+ players combat is NOT a zerg vs zerg over a solar system.
Such thing is bound to happen with high concurrency. This even exist in real life. If you have been a good kid and listened to some history classes, instead of poking your smartphone, you'd know
What is this PvP game you play without zerg vs zerg encounters, I'm very curious.
There is nothing that could get me back in to GW2.
I really don't pvp because as you said everything always turns in to a zerg, I will take small skillfull / tactical group pvp over a boring numbers game any day and as for my history classes well smartphones where still 8yrs away when I was in high school.
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"If I had the stars of the darkest nights or the diamonds from the deepest ocean, I would forsake them all for your sweet kiss"
I suppose you've tried out Gw2's sPvP 5on5 mode?
I thought they nerfed the crafting XP. I think I only got 10 or so lvls lvling my tailoring to max, but I could be wrong.