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SWG 2 - 2008/2009

ObraikObraik Member, Newbie CommonPosts: 7,261

Well, according to Nancy MacIntyre from LA, it seems they expect to have a SWG 2 done by 2008 or 2009.  Found at this site here, http://www.hollywoodreporter.com/thr/columns/video_games_display.jsp?vnu_content_id=1001698964 .  Seems it will be based on the new way to pay SOE is about to use for that one being released later this year.

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Comments

  • vladracvladrac Member Posts: 72

    hey nice article thanks for posting it :)

    -=<VlaDrak>=-
    www.sugarfist.com
    image

  • KewbaccaKewbacca Member Posts: 10

    im not too sure if that article was serious.. but omfg, it would be my dream if they made a swg2 that was exactly like publish 10 only better graphics and more planets, races, doo dads, etc.. :)

  • kefkahkefkah Member UncommonPosts: 832

    Step 1 complete.

    Next step, getting them to listen to how we want the 2nd try.

    Good find btw!

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Heh, it has been posted on the official forums, but the mods keep deleting it as fast as it comes up.  I managed to see it before it got poofed :p

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  • gunnythokgunnythok Member Posts: 268



    Originally posted by Kewbacca

    im not too sure if that article was serious.. but omfg, it would be my dream if they made a swg2 that was exactly like publish 10 only better graphics and more planets, races, doo dads, etc.. :)



    That's the thing, it won't be like publish 10 at all.  It will be an ad machine.
  • KewbaccaKewbacca Member Posts: 10

    ermmm, ad machine?

  • gunnythokgunnythok Member Posts: 268

    It won't be anything like we want it because it'll be an elitist system based upon ingame item/credit sales.  We won't have the option to run the economy in game, they'll make that impossible so they can continue to charge for these "premium" services.  The shining point to a subscription based system is that it doesn't cater to the person with the extra cash to spend.  It doesn't require a fat wallet to get good in a subscription based  game and you don't necessarily need the "premium" items and services to be competitive if you know how to use your head; The audience the corporates are reaching for, obviously does not.

  • PyscoJuggaloPyscoJuggalo Member UncommonPosts: 1,114

    Is the title gonna be.....

     

    Star Wars Galaxies 2: E-Bayers Exploited?image

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    --When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
    --In MMORPG's l007 is the opiate of the masses.
    --The absence of evidence is not the evidence of absence!
    --CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.

  • crack_foxcrack_fox Member UncommonPosts: 399



    Originally posted by strikein

    The shining point to a subscription based system is that it doesn't cater to the person with the extra cash to spend. 


    True, but its a one-size-fits-all solution that benefits the time-rich as opposed to the cash-rich. I'd welcome the freedom to choose from a variety of payment models - for example, a pay-for-play model where I'm charged for the hours I spend in the game rather than a flat monthly fee. I dont like the idea of purchasing in-game items as a way for "wealthy" casual gamers to establish parity with the hardcore on the same servers, but if I was offered a "premium" server where I could expect better customer service, more in-game events and a more mature community then I'd be very interested. The flat-fee subscription model means we all purchase the same goods and expect the same level of service - why shouldn't those who are able and prepared to pay more for a better and more exclusive product have the freedom to do so?
  • MarkuMarku Member Posts: 452

    im not liking the directions mmorpgs are taking one bit...so soon it will be about the rich > poor. ironicly very much like real life...

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  • AbemonAbemon Member Posts: 203


    Originally posted by Marku
    im not liking the directions mmorpgs are taking one bit...so soon it will be about the rich > poor. ironicly very much like real life...

    Was about to say this. Though it'll be FAR better if like the game cos of the gameplay, and it's possible to earn good items other ways also (trading for example).

  • gunnythokgunnythok Member Posts: 268



    Originally posted by Mandolin



    Originally posted by strikein

    The shining point to a subscription based system is that it doesn't cater to the person with the extra cash to spend. 



    True, but its a one-size-fits-all solution that benefits the time-rich as opposed to the cash-rich. I'd welcome the freedom to choose from a variety of payment models - for example, a pay-for-play model where I'm charged for the hours I spend in the game rather than a flat monthly fee. I dont like the idea of purchasing in-game items as a way for "wealthy" casual gamers to establish parity with the hardcore on the same servers, but if I was offered a "premium" server where I could expect better customer service, more in-game events and a more mature community then I'd be very interested. The flat-fee subscription model means we all purchase the same goods and expect the same level of service - why shouldn't those who are able and prepared to pay more for a better and more exclusive product have the freedom to do so?


    That would produce a class rift within the game culture which I would deem a very bad thing.  And if you want to pay by the hour then you would've loved the old days of EQ.  As an individual option that would work, but it would be cheaper to maintain a single, simple payment system as opposed to various custom systems.
  • haxxjoohaxxjoo Member Posts: 924

    That would produce a class rift within the game culture which I would deem a very bad thing.

    There already is a class rift in the MMO crowd. 

    SWG has at least 2 prime examples of class rifts.

    Gamer AGE.  Whom the content is geared towards.

    Gamer Skill. Whether you are a noob or a Uber PWNz3r l33t d00d.

    The Class Rift IN MMO.

    Gamer RIG. Who has the better performing PC has a slight advantage.

    In my opinion it already exists.  What your problem should be is a company exploiting such a thing.

    Although its a prime example of capitalism at it's finest.  So...

     

  • kaibigan34kaibigan34 Member Posts: 1,508

    First thing they need to do is clean up SWG and get it looking decent. If they released a sequel to this game right now, I dare say it would die even before it hit the shelves.

    Kai

  • crack_foxcrack_fox Member UncommonPosts: 399



    Originally posted by strikein

    That would produce a class rift within the game culture which I would deem a very bad thing. 




    I think that the alternative is potentially worse. I expect that with the next generation of consoles we'll see the end of the "golden age" of PC MMORPGs. UI's will be simplified for use with gamepads and gameplay will be tailored for the "instant gratification" generation. I see "free-to-play" models as fitting into this scheme, as console gamers are probably less likely to be able or prepared to pay for subscriptions. Unless games offer a choice of services to meet the demands of different player groups, we'll all be forced to accept the lowest common denominator. For many MMORPG players, that would be "game over" - I think that the reaction of many older gamers to the NGE bears that out. Generally speaking, mature PC gamers don't want the same game experience as your average 13 year old console gamer. But if we want something different and something better, we're probably going to have to pay a premium for it. Younger players may constitute the majority, but older gamers have the economic power to make more expensive "premium" games viable and profitable for those who run them.
  • DirossDiross Member Posts: 179
    A very interesting article I must say. If they do make a SWG 2 it would have to be far from what we have today and the business model for it would certainly be much different. Would be interesting if it had the cash for virtual items model. I just wonder how many ppl out there would be interested in playing it at that time or if they would still be mending their wounds from the recent SWG implosion.

    Eve-Online, EQ2, DnL, SWG (Dead), Guild Wars, Anarchy Online, EQ, DAoC, Planet Side, WoW, LOTR, Tabula Rasa.

  • Aetius73Aetius73 Member Posts: 1,257



    Originally posted by Diross
    A very interesting article I must say. If they do make a SWG 2 it would have to be far from what we have today and the business model for it would certainly be much different. Would be interesting if it had the cash for virtual items model. I just wonder how many ppl out there would be interested in playing it at that time or if they would still be mending their wounds from the recent SWG implosion.


    If its put out by sony I will not touch it. SWG2 by another company I would think about. SWG2 by Sony, I would rather spend the time doing something else like mowing the grass or painting the house then enriching those people.
  • SofaKing2000SofaKing2000 Member Posts: 196



    Originally posted by Mandolin






    Originally posted by strikein
    That would produce a class rift within the game culture which I would deem a very bad thing. 



    I think that the alternative is potentially worse. I expect that with the next generation of consoles we'll see the end of the "golden age" of PC MMORPGs. UI's will be simplified for use with gamepads and gameplay will be tailored for the "instant gratification" generation. I see "free-to-play" models as fitting into this scheme, as console gamers are probably less likely to be able or prepared to pay for subscriptions. Unless games offer a choice of services to meet the demands of different player groups, we'll all be forced to accept the lowest common denominator. For many MMORPG players, that would be "game over" - I think that the reaction of many older gamers to the NGE bears that out. Generally speaking, mature PC gamers don't want the same game experience as your average 13 year old console gamer. But if we want something different and something better, we're probably going to have to pay a premium for it. Younger players may constitute the majority, but older gamers have the economic power to make more expensive "premium" games viable and profitable for those who run them.

    I was going to throw a History book at you so you would understand the "Class system". But I see where your going with this. And I agree.

    Being a mature gamer, I would enjoy an adult game. SWG was that for the first year and 1/2. I would'nt mind spending an x-tra couple of bucks to have a game I enjoy. Believe it or not, most MMORPG gamers are in thier late 30's to mid 60's.

    We all played D&D in our youth, the game that started it all. And just cause we got some miles on us does'nt mean we lost our gaming spirit.

    If someone would just have the cajones to make a game that mature gamers would enjoy, they would make a mint.

     

    edited cause I forget the MMORPG part.

  • crack_foxcrack_fox Member UncommonPosts: 399

    You can still throw that history book at me if you like. You can never have too many.

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  • SofaKing2000SofaKing2000 Member Posts: 196



    Originally posted by Mandolin

    You can still throw that history book at me if you like. You can never have too many.
     image
     



    Im on your side, I even edited my post image
  • padanburepadanbure Member Posts: 10

    Look guys, once you are f-d over by something or someone for no apparent reason or
    logical explanation and you trust any remote thing that dribbles from thier mouths
    than you deserve anything bad that comes your way. Maybe i am being a little harsh
    here, but i just do not trust anything that comes from SOE/LA now. Just remember
    the key thing here, it is NOT about OUR gaming enjoyment, IT IS ABOUT SOE/LA'S BANK
    ACCOUNTS. they will try anything possible to nerf your wallets so remember "buyer
    beware". who knows, maybe SOE/LA might have learned there lessons from this last
    terrible business decission/debacle and will come clean with its player base (also delivering a great game). But like i said on another thread, SOE/LA would rather eat raw afterbirth from Starr Jones
    than ever admit any guilt/failure with its past decissions.

    P.S. money speaks louder than your desired gaming experienceimage.

    Arnott Nostromo - SWG/MBH dead because of SOE's NGE

    Kreeping Death - City of Villians and is canceled due to a horrid lack of depth

    Padan Fain - UO/TH still going strong (old habits are hard to break)

  • Morat20Morat20 Member Posts: 89

    I think you're reading too much into it. I suspect that was purely hypothetical -- a way to tie SOE's proposed new business model (that micropayment system is heavily popular in Asia, and SOE bigwigs have been drooling over it publically) into the question.

    In short, someone asked about Galaxies, but they wanted to pimp micropayments.

    Micropayments are going to flame and burn in America, though. The concept is frankly offensive to Joe American to begin with -- and it looks like Joe American Gamer as well.

    America is built on a work ethic: Work hard, and you'll be rewarded. Buying your way into success -- while common enough amongst the rich -- tends to be sneered upon by the average American.

    And that's what this is going to be seen as -- look, people Ebay stuff all the time. But gamers tend to sneer at Ebay Jedi, at Ebay level 60s, at Ebay fools in general -- do you think gamers are going to be attracted to a game where Ebay'ing high level items and access form the game's core mechanics?

  • gunnythokgunnythok Member Posts: 268

    The problem I see with a "premium" service basis is that you'll find the developer restricting aspects of gameplay, like in game money to those services and then the amount of money you have in game directly pertains to how much money you have in real life.  If you have no way to make in game money without spending real money on it then you're going to get an elitist economy like we already have in real life.  This destroys the premise for mmos in general.  Why play a game if it's exactly like life? There is no fun or adventure for those who have bills to pay.

    And yes, class rifts do already exist.  To exploit those rifts, to me, is simply immoral, it taints the purpose of online gaming.  When video games got started, they were for everybody, there were no class barriers.  When you go to a system where you can't be as good as the guy with the extra dough, you are exploiting a class rift and causing further social dissent.

  • JodokaiJodokai Member Posts: 1,621
    WHAT? You mean all those people that had "inside information" about how LucasArts was pissed at SOE and were going to fire SOE were full of crap?? Whoa, who woulda guessed?
  • ShaydeShayde Member Posts: 4,529


    Originally posted by Jodokai
    WHAT? You mean all those people that had "inside information" about how LucasArts was pissed at SOE and were going to fire SOE were full of crap?? Whoa, who woulda guessed?

    Maybe LA shopped around and didn't find anyone that would want the license. It IS damaged goods, and everyone KNOWS that LA meddles too much.

    Or maybe they are just as crazy as $OE? Maybe they think everything they did was actually GOOD and they have no idea why it didn't work! Maybe they are drinking the same Kool-Aid that Smed and Torres are?

    Shayde - SWG (dead)
    Proud member of the Cabal.
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    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

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