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Sneak mechanic and it's uses in PvP

I've very much enjoyed this game in all aspect but there is one flaw I feel they need to address before launch.

Alright so I'm not entirely sure how and why they thought this mechanic the way it current is implemented is balanced.

Sneaking in PvP, specifically the range where by you can be detected needs to be increased when facing an enemy. At the moment it's laughable, this needs to be tweaked.

Feel free to add your suggestions that would be a viable option with the sneak system ZOS has implemented.


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Comments

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Slyther_Zero

    Sneaking in PvP, specifically the range where by you can be detected needs to be increased when facing an enemy. At the moment it's laughable, this needs to be tweaked.

     

    You're joking right? Compared to the stealth mechanics of any other MMO I've ever played - most of which implement stealth as invisibility - it's very easy to spot someone sneaking if you look in their direction.

     

     

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  • Slyther_ZeroSlyther_Zero Member Posts: 127


    Originally posted by Iselin
    Originally posted by Slyther_Zero Sneaking in PvP, specifically the range where by you can be detected needs to be increased when facing an enemy. At the moment it's laughable, this needs to be tweaked.  
    You're joking right? Compared to the stealth mechanics of any other MMO I've ever played - most of which implement stealth as invisibility - it's very easy to spot someone sneaking if you look in their direction.

     

     


    Care to tell me how you go about find which direction that is?

    It seems a bit ridiculous that they can get slow close to you without you being to even see an outline of their character model.

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  • MikePaladinMikePaladin Member UncommonPosts: 592
    Originally posted by DMKano

    I think it's intentional - I was able to get solo all the way into enemy territory (like WAY deep) with much higher level folks around me - like CLOSE to me - never saw me.

    I think they did it for PvE folks so that they can go around PvEing without much fear of being seen.

     

    Not really sir )) it's a great tactical tool  to  gank unprepared raid or simply by sneaking around and killing people on siege.

    yesterday a lvl 19 bow  was hiding after our player lane and was killing people on siege.

    or for example a 200 raid people take a camp and after moves to castle  a small group can sneak around and take if back as soon as possible  or to sneek around their sown and kill people who runs back to raid ....

    there lot of ways to use sneak

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Slyther_Zero

     


    Originally posted by Iselin

    Originally posted by Slyther_Zero Sneaking in PvP, specifically the range where by you can be detected needs to be increased when facing an enemy. At the moment it's laughable, this needs to be tweaked.  
    You're joking right? Compared to the stealth mechanics of any other MMO I've ever played - most of which implement stealth as invisibility - it's very easy to spot someone sneaking if you look in their direction.

     

     

     


     

    Care to tell me how you go about find which direction that is?

    It seems a bit ridiculous that they can get slow close to you without you being to even see an outline of their character model.

    Care to tell me which MMOs do that? WOW, Rift, WAR, DAoC...all of them had stealth/invisibility reserved for some classes and the ones who could do it, could walk circles around you almost touching you and you'd never see them.

     

     

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • AsariashaAsariasha Member UncommonPosts: 252
    The only thing that needs to be reviewed is stealth for classes that are not assassin. I'm ok with an assassin being able to sneak around, but a plate armor wearing tank!? The noise his armor is making alone should prevent him from sneaking.
  • BladorthinBladorthin Member UncommonPosts: 27
    I actually found the sneak mechanics to be the best in any game I've played. Everyone gets it, and by actively searching for stealthers you can usually pop them. Not seeing the problem...
  • MischiffMischiff Member Posts: 169

    I played a rogue in WOW because i was on a PVP server where we was vastly outnumbered by the opp side .. Ill admit that when I first played, it was hard for people to see rogues .. but Blizzard patched it in a bad way .. i was soon being seen in stealth with 5 talent points in stealth by people who where 20 yards away from me, priest would start throwing dots on me before i was even in range to do anything to them .. they had anti stealth pots, and engineer glasses .. many ways to help them see people who where stealthed ..

    I think its nice that there is a way to sneak around and make it "HARDER" for people to see small groups .. stop running from one point to another and take your time to see if people are around trying to "SNEAK" in and take what u just flipped ..

  • ThaneThane Member EpicPosts: 3,534
    Originally posted by Slyther_Zero

    I've very much enjoyed this game in all aspect but there is one flaw I feel they need to address before launch.

    Alright so I'm not entirely sure how and why they thought this mechanic the way it current is implemented is balanced.

    Sneaking in PvP, specifically the range where by you can be detected needs to be increased when facing an enemy. At the moment it's laughable, this needs to be tweaked.

    Feel free to add your suggestions that would be a viable option with the sneak system ZOS has implemented.

    i dont think it should be too high.

     

    to be fair, i have NO idea how high that range face to face works in pvp, but in pve i was like "why the hell can't they see me here in the bright light?!" more than once :P

     

    the main advantage of "sneaking" in pvp is still that you dont get a nameplate over your head (if i got that right).

    if they'd implement the recognition of brightness on a sneaking process, that would be the best thing i guess, but maybe abit hard to implement so short befor release :)

     

     

    ps: ummm... are we talking stealth (invis) or sneak here? :)

    "I'll never grow up, never grow up, never grow up! Not me!"

  • Slyther_ZeroSlyther_Zero Member Posts: 127


    Originally posted by Thane
    Originally posted by Slyther_Zero I've very much enjoyed this game in all aspect but there is one flaw I feel they need to address before launch. Alright so I'm not entirely sure how and why they thought this mechanic the way it current is implemented is balanced. Sneaking in PvP, specifically the range where by you can be detected needs to be increased when facing an enemy. At the moment it's laughable, this needs to be tweaked. Feel free to add your suggestions that would be a viable option with the sneak system ZOS has implemented.
     ps: ummm... are we talking stealth (invis) or sneak here? :)

    I was referring to sneak.

    image

  • ThaneThane Member EpicPosts: 3,534
    kk, then my comment above is valid :P

    "I'll never grow up, never grow up, never grow up! Not me!"

  • blayugsblayugs Member Posts: 108

    Sneak and stealth are two completely different skills in TESO. 

    Sneak is basically used for PVE mobs, so you have an option to not agro them and get by. You can increase its effect via medium armor skills.

    Stealth is available to nightblades. This is basically an invis.

     

    Sneak is not meant to be a PVP skill as all it does is lower your agro radius, whilst Stealth is a useful PVP skill. If a player turns their camera towards your sneaking character they will see you as they are not mobs with an agro radius.

  • time007time007 Member UncommonPosts: 1,062
    The sneak function in this game is fine.  No need to nerf it or increase it.  Just leave it be as is. 

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  • blayugsblayugs Member Posts: 108
    I think sneak is fine as it is. Players just want sneak to be similar to stealth so that its available to everyone which would impact on the nightstalkers niche.
  • JyiigaJyiiga Member UncommonPosts: 1,187
    If you want better detection pick up Magelight from the Mage Guild skill line.
  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by blayugs

    Sneak and stealth are two completely different skills in TESO. 

    Sneak is basically used for PVE mobs, so you have an option to not agro them and get by. You can increase its effect via medium armor skills.

    Stealth is available to nightblades. This is basically an invis.

     

    Sneak is not meant to be a PVP skill as all it does is lower your agro radius, whilst Stealth is a useful PVP skill. If a player turns their camera towards your sneaking character they will see you as they are not mobs with an agro radius.

    That is just so wrong.

     

    Nightblade invisibility is a whole other thing that lasts for 2.5 seconds and it is called invisibility in this game. Otherwise why do you think the Shadow Barrier passive would read: "Increases armor and spell resistance by "x" for "y" seconds after coming out of Stealth or Invisibility"

     

    Sneak and Stealth are exactly the same thing. The names are used interchangeably throughout skill descriptions.

     

    It most certainly does work in PVP.  And, no it's not just turn the camera and look. There is a detection radius that can be increased with some skills such as Magelight form the mage's guild and can also be lowered with medium armor, nightblade and racial passives.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668
    Originally posted by Iselin

    That is just so wrong.

     

    Nightblade invisibility is a whole other thing that lasts for 2.5 seconds and it is called invisibility in this game. Otherwise why do you think the Shadow Barrier passive would read: "Increases armor and spell resistance by "x" for "y" seconds after coming out of Stealth or Invisibility"

     

    Sneak and Stealth are exactly the same thing. The names are used interchangeably throughout skill descriptions.

     

    It most certainly does work in PVP.  And, no it's not just turn the camera and look. There is a detection radius that can be increased with some skills such as Magelight form the mage's guild and can also be lowered with medium armor, nightblade and racial passives.

    I can certainly attest to the radius thing. I was beside a friend using a trebuche looking right him and near him when a DK materialized in front of me and my character.

    I was stealthed as a templar and I only saw him when he started attacking. Needless to say I defended my friend and managed to kill the intruder. He tried to kill my friend before trying to destroy the trebuchet so we continued our assault of the keep we were attacking.

     

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Interesting. What way is sneaking used in AvA?

    Philosophy of MMO Game Design

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668
    Originally posted by MMOExposed
    Interesting. What way is sneaking used in AvA?

    You can bypass battles without being seen by the enemy. You can sneak up on siege weapons and if lucky can set them on fire without calling too much attention to yourself. In exploration you get into caves and dungeons in enemy territory and remain unseen while enemy players do their PvE stuff. etc. 

    And this for every class.

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