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Vendor Trash and why you might be having a difficult time playing in ESO. [You're going to want to r

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Comments

  • TazmahnTazmahn Member Posts: 17
    So if you don't want to craft, and there is no auction house... how do you buy equipment from the crafters?
  • LokbergLokberg Member Posts: 315
    Originally posted by Tazmahn
    So if you don't want to craft, and there is no auction house... how do you buy equipment from the crafters?

    Uhm you talk to them, you know this thing called being social.

     

    Edit, find the local crafting table of what you want and stand there afew mins are bound to come someone to use it or if lucky already one there slaving away, if impatient ask in zone chat.

  • free2playfree2play Member UncommonPosts: 2,043
    Originally posted by Tazmahn
    So if you don't want to craft, and there is no auction house... how do you buy equipment from the crafters?

    The suggestion given or just loot it or buy it from a vendor. The starter Island vendors had full green gear sets and after 25 hrs of play on the new player Island I never came close to crafting a full set of green enhanced gear. Making white cone was no problem but getting enough honing stones or the other material variations to green enhance a full set on the Islands would take an eternity.

  • GravargGravarg Member UncommonPosts: 3,424

    *points everyone to the direction of the stables and bag vendor*

     

    You can increase your bag space and it doesn't really cost all that much.  I have/had 84 slots on my main :)

     

    You can get 1 slot on your mount every 20 hours for only 250 gold, and you can get a bag upgrade from the bag vendor for 100g for 10 slots, then it goes up from there, second 10 slots is 1000g.

  • jdnycjdnyc Member UncommonPosts: 1,643
    To the guy above somewhere talking about crafting taking forever at level 15. You move on from iron and use better mats as well as out points in crafting to increase your efficiency. Crafting will take effort . As it should be.
  • VorthanionVorthanion Member RarePosts: 2,749
    There is no quicker way to turn off adventuring gamers from a MMO than to make them hostage to crafters and a crafting system.  If the game doesn't allow non-crafters to attain gear doing what they love doing, then they will move on to another game.  It has proven true in every game that focuses more on crafting rewards over adventuring rewards.  Even the spiritual father of this game, DAoC, ended up having to implement viable loot drops in order to keep the game from closing down.

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  • HrothaHrotha Member UncommonPosts: 821
    Originally posted by jdnyc
    Originally posted by jesad

    You know what I hate?  Wait.....hate is too strong a word, sorry.  You know what I really dislike?  It's when I go a whole weekend selling, and/or breaking my stuff down before I learn how research works only to have Mr. "I gotta be the one to tell the world how smart I am" to come onto the forums and tell all the idiots who might have taken months to figure this out what the deal is :P

    People like you are messing it up for everybody dude :)

    lol!  Sorry.  Just couldn't contain myself any longer!  <3 the crafting system.

    Dont get dragged away in that corner and feel guilty. There is no hidden information.

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  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by Vorthanion
    There is no quicker way to turn off adventuring gamers from a MMO than to make them hostage to crafters and a crafting system.  If the game doesn't allow non-crafters to attain gear doing what they love doing, then they will move on to another game.  It has proven true in every game that focuses more on crafting rewards over adventuring rewards.  Even the spiritual father of this game, DAoC, ended up having to implement viable loot drops in order to keep the game from closing down.

    We have nothing to fear in ESO then.

    Crafted gear is equal to mob loot items, not superior. With considerable effort, a crafter can improve a crafted item to Legendary quality, but that will most likely happen less often than those drops occurring in dungeons and boss drops.

  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by Vorthanion
     Even the spiritual father of this game, DAoC, ended up having to implement viable loot drops in order to keep the game from closing down.

    ^This

    Firor has a history of ruining crafting and economies in his games. Well, perhaps people will have some fun with it before the changes come. Its not set up in a way non-MMO players will enjoy and since they are hoping to hook and retain as many TES fans as possible, it will be changed sooner rather than later.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • HrothaHrotha Member UncommonPosts: 821
    Originally posted by Vorthanion
    There is no quicker way to turn off adventuring gamers from a MMO than to make them hostage to crafters and a crafting system.  If the game doesn't allow non-crafters to attain gear doing what they love doing, then they will move on to another game.  It has proven true in every game that focuses more on crafting rewards over adventuring rewards.  Even the spiritual father of this game, DAoC, ended up having to implement viable loot drops in order to keep the game from closing down.

    It's really not that hard. You can progress in this game without crafting heavily. One of the or the best gear lateron is crafted, yes, but that does not by any means mean you will be stuck at one point. No.

    image

  • LokbergLokberg Member Posts: 315
    Originally posted by Hrotha
    Originally posted by Vorthanion
    There is no quicker way to turn off adventuring gamers from a MMO than to make them hostage to crafters and a crafting system.  If the game doesn't allow non-crafters to attain gear doing what they love doing, then they will move on to another game.  It has proven true in every game that focuses more on crafting rewards over adventuring rewards.  Even the spiritual father of this game, DAoC, ended up having to implement viable loot drops in order to keep the game from closing down.

    It's really not that hard. You can progress in this game without crafting heavily. One of the or the best gear lateron is crafted, yes, but that does not by any means mean you will be stuck at one point. No.

    And your wrong about daoc it went down hill when the introduced the artifact gear that pvpers could only get from pveing.

  • TondagonTondagon Member Posts: 19
    Well yeah...All anyone has to do is look at the handy pop up comparison to figure this out.
  • CromicaCromica Member UncommonPosts: 657
    I thought this was common sense?
  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by Lokberg
    Originally posted by Hrotha
    Originally posted by Vorthanion
    There is no quicker way to turn off adventuring gamers from a MMO than to make them hostage to crafters and a crafting system.  If the game doesn't allow non-crafters to attain gear doing what they love doing, then they will move on to another game.  It has proven true in every game that focuses more on crafting rewards over adventuring rewards.  Even the spiritual father of this game, DAoC, ended up having to implement viable loot drops in order to keep the game from closing down.

    It's really not that hard. You can progress in this game without crafting heavily. One of the or the best gear lateron is crafted, yes, but that does not by any means mean you will be stuck at one point. No.

    And your wrong about daoc it went down hill when the introduced the artifact gear that pvpers could only get from pveing.

    Viable loot drops does not equal raiding content.  Even after the debacle of the Trials of Atlantis, the game was spiraling until they came out with Catacombs and viable group and solo loot comparable to crafted.  The game exists today as a result of that decision.  That decision, by the way, was obviously a result of the popularity of Darkness Falls and its reward system.

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