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Name some great MMO ideas from the past 10 years

13

Comments

  • UlorikUlorik Member UncommonPosts: 179

    DF !

    (my sneaky Shadowblade had its second home in there)

     

    And perhaps early BC WoW with its gated raid access (that's when raiding still was meaningful and an accomplishment)

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Ulorik

    DF !

    (my sneaky Shadowblade had its second home in there)

     

    And perhaps early BC WoW with its gated raid access (that's when raiding still was meaningful and an accomplishment)

    take DF, Wurm Online and Skyrim put them all in a blender taking out all the bad parts from each and the world would have the most perfect MMO ever in the history of the universe.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • jpnzjpnz Member Posts: 3,529

    Lets add a decent story to the genre - SWTOR ($200 Million annual revenue).

     

    Apparently, people liked having a good story in their MMOs; who knew?

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by jpnz

    Lets add a decent story to the genre - SWTOR ($200 Million annual revenue).

     

    Apparently, people liked having a good story in their MMOs; who knew?

    I do not like a good story in my MMO and no I am not trolling

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • jpnzjpnz Member Posts: 3,529
    Originally posted by SEANMCAD
    Originally posted by jpnz

    Lets add a decent story to the genre - SWTOR ($200 Million annual revenue).

     

    Apparently, people liked having a good story in their MMOs; who knew?

    I do not like a good story in my MMO and no I am not trolling

    I'd rather have a good story than a bad one.

    Course you can go all 'Minecraft / DayZ' and have 'No Story' which is fine.

    Issue is that you get a divide in 'Lore' and 'Story'; with no clear way to progress the world 'forward'.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by jpnz
    Originally posted by SEANMCAD
    Originally posted by jpnz

    Lets add a decent story to the genre - SWTOR ($200 Million annual revenue).

     

    Apparently, people liked having a good story in their MMOs; who knew?

    I do not like a good story in my MMO and no I am not trolling

    I'd rather have a good story than a bad one.

    Course you can go all 'Minecraft / DayZ' and have 'No Story' which is fine.

    Issue is that you get a divide in 'Lore' and 'Story'; with no clear way to progress the world 'forward'.

    I like player created stories by playing the game like Darkfall

     

    http://darkfall-history.wikispaces.com/World+War+1

     

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by Kevyne-Shandris
    Grandpa as to pass the baton to his kids, not selfishly cling on to it.
    Not if grandpa still wants to run :)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by FinalFikus

    Originally posted by iridescence

    Originally posted by Kevyne-Shandris
    Grandpa as to pass the baton to his kids, not selfishly cling on to it.
    Heh...Senior citizens have some of the most powerful political lobbying groups that exist. They obviously don't listen to you :)Grandpa should speak up and let people know what kind of games he likes else people won't know that there's any market at all for those games.What makes the preferences of older gamers less valid than those of younger gamers? Obviously the market will go where the most money is and let's face it, most teenagers don't have the experience to judge quality  so it's easy to sell them crap but I'm sure there is at least a niche market of older gamers. Companies are throwing away money if they just ignore that.
    GTA says hi. Their market is everyone. Everyone is playing too.
    Dagnabbit! I guess I am a "nobody" then. I certainly am not playing ANY GTA games. Never will, either. I have no desire what-so-ever to play a thug.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • Force_FireForce_Fire Member Posts: 145
    SWG was the best MMORPG ever made. If they would have just fixed the bugs, and left the core gameplay alone, it would still be going strong today.  The game that can bring those elements back will save the industry.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by SEANMCAD
    Originally posted by jpnz

    Lets add a decent story to the genre - SWTOR ($200 Million annual revenue).

     

    Apparently, people liked having a good story in their MMOs; who knew?

    I do not like a good story in my MMO and no I am not trolling

    and i do like a good story in my MMO. Player created drama is not stories.

    Better yet, MMOs should learn from SP games to craft and present good stories. There should be more use of scripting events, and stuff like that. The stories in MMO sucks mostly because it is all presented in either text or someone standing there talking. Look at a game like Dishonored ...

     

     

     

    spoiler .....

     

     

    the assassination of the queen is played out in a combo of gameplay and scripting, and it was great.

     

  • Squal'ZellSqual'Zell Member Posts: 1,803

    Originally posted by sunandshadow

    Originally posted by Thorbrand

    Only thing I can put on this list because most of what I see is cons not pros but that isn't what this post is about.

    Mounts! OMG there are so much better since DAOC had the first horse to ride and it wasn't controlled.

    More about mounts - now there are capturable mounts, breedable mounts, craftable mounts, an color-customizable-mounts!  Awesome!!!  (not all in the same MMO, and most mmos still have none of these features, but eh, these innovations are fairly likely to pop up more in future MMOs.)

    Faction reputation which affects NPC dialogue and interaction options is probably my favorite MMO innovation. ^_^

    Star Wars Galaxies

     

    Originally posted by jesad

    Heck, let's do a few more.

    11. Offline Market Stalls - Age of Wushu/Wulin - 2013 Star Wars Galaxies-2003

    12. Bounty Hunting - Age of Wushu/Wulin - 2013 Star Wars Galaxies-2003

    13. Random magical effects for crafted items - Age of Wushu/Wulin - 2013 (not magic but attributes) Star Wars Galaxies-2003

    14. Pay per chat zone chat restrictions - Age of Wushu/Wulin - 2013 (this is more a scamm than an innovation)

    I really don't think you have any idea dude.  That game is a beast of innovation.  It just fails in the execution of some other things, namely, keeping the riff raff out.  But then that's how it makes its money so what are ya gonna do?

    Oh wait!!!

    15. Offline Hireling progression - Neverwinter - 2013 Star Trek Online -2010

    16. Offline Crafting - Neverwinter - 2013  Star Wars Galaxies-2003

    17. Completely configurable quest experience featuring a mixture of in game and player made quests - Neverwinter - 2013 Ryzom Online 2004

     

    Pretty much everything I have named has been something that I have enjoyed.

    Fixed

    and from your previous post Age of Wushu/Wulin only innovated 

    6. Area based group skill enhancement (Team Practice) - Age of Wushu/Wulin - 2013

    everything else has been done prior to 2005

     

    image
    image

  • HellidolHellidol Member UncommonPosts: 476
    Originally posted by MMOExposed

    A lot of people are saying the genre is dying.

    Well I would disagree.

    Because I have seen some major innovations to the genre over the last 10 years.

     

    But perhaps some of you all also noticed these innovations.

    Name some of them.

    IMO the best MMO's came out around the year 1999-2003, all the rest seem like crap.

    image
  • Squal'ZellSqual'Zell Member Posts: 1,803
    Originally posted by SEANMCAD
    Originally posted by jpnz

    Lets add a decent story to the genre - SWTOR ($200 Million annual revenue).

     

    Apparently, people liked having a good story in their MMOs; who knew?

    I do not like a good story in my MMO and no I am not trolling

    I completely agree with SEANMCAD

    If i want a good story ill play a single player game like Bioshock

    in an MMORG i am looking for a living breathing world where each person has their role in history. Player A is a grunt in a large war. all he does is goes out and kills shit. Player B is a guild leader (most likely with no real life/job and live in their parent's basement) and becomes a general in an army. He will lead all the player As to victory,

     

    an MMORG is not the place for a storyline where everyone and their grandmothers are the heros and save the day!

    image
    image

  • iridescenceiridescence Member UncommonPosts: 1,552
    Originally posted by Squal'Zell
     

    in an MMORG i am looking for a living breathing world where each person has their role in history. Player A is a grunt in a large war. all he does is goes out and kills shit. Player B is a guild leader (most likely with no real life/job and live in their parent's basement) and becomes a general in an army. He will lead all the player As to victory,

     

    an MMORG is not the place for a storyline where everyone and their grandmothers are the heros and save the day!

    EVE is a little like this. I wish more MMOs would use the military idea as a model. It seems the  perfect way to have many people working together for a common goals in a plausible way. You could also have actual crafting guilds run by NPCs or special players  that could provide a similar structure for the less martially inclined.

     

    I think the biggest thing hampering MMOs from creating a decent world and story is this attitude where everybody has to be the special snowflake hero of the realm. It works in a single player game but The Witcher would become retarded fast if there were 10000 clones of Geralt all running around doing the same quests. I don't know why MMOs don't relize this and move past this mode of storytelling.

     

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by SEANMCAD
    Originally posted by jpnz

    Lets add a decent story to the genre - SWTOR ($200 Million annual revenue).

     

    Apparently, people liked having a good story in their MMOs; who knew?

    I do not like a good story in my MMO and no I am not trolling

    Do you mean MMORPG or simple MMO?

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by SEANMCAD

    really this entire subject can be summed up in two words

     

    Wurm Online.

     

    The only idea I havent yet seen in an MMO yet is player created quests. Although I think Xyson has been playing with the idea.

    You don't count City of Heroes Mission Architect?  http://cityofheroes.wikia.com/wiki/Mission_Architect

    FYI:  In CoH missions = quests.

     

    Ref:

    http://kotaku.com/5161479/the-city-of-heroes-mission-architect-explained

    http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by jesad

    Heck, let's do a few more.

    11. Offline Market Stalls - Age of Wushu/Wulin - 2013

    12. Bounty Hunting - Age of Wushu/Wulin - 2013

    13. Random magical effects for crafted items - Age of Wushu/Wulin - 2013

    14. Pay per chat zone chat restrictions - Age of Wushu/Wulin - 2013

     

     

    Pretty much everything I have named has been something that I have enjoyed.

    I agree, no other mmo comes close to innovation of Age Of Wushu, no other mmo has the offline system or the bounty system of AOW. Again i agree about the crafting system but you also have the prison system which was here before ArcheAge. Then we have Age Of Wyshu's weather system, the list goes on and on.

    Vanguards diplomacy system once you figured it out.




  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Squal'Zell

    If i want a good story ill play a single player game like Bioshock

    That is a very narrow view.

    If there is a good story in a MMO, why should i not play it just because it is labeled differently?

    If the devs put bioshock in a MMO instance, i am in. It is the same game whether you call it MMO or not.

     

     

  • jusomdudejusomdude Member RarePosts: 2,706
    Public quests are kinda cool until there's no one in the zones to do em with anymore.
  • JemcrystalJemcrystal Member UncommonPosts: 1,988

    I wish I could take a piece of everything I liked from mmo's and make one big mmo out of them.  Most impressive to me was Mabinogi's music system.  Nothing has ever topped that ever.  You could write songs, play them on any instrument, and form bands in game with other players.  I really wish game makers would take the time to look at other games and see what was done right.

     

    Tho I don't like the graphics Minecraft has liberties no other mmo has - yes Minecraft is an mmo now.

     

    Perfect World International lets gold sellers sell on the auction house.  It was a "if you can't beat them then join them" tactic and it keeps them from spamming chat.  I don't care what they do so long as they stop sending me /tell or shouting in game chat.

     

    World of Warcraft catch and keep a pet to hunt at your side was the best part of that game.  Although I would not have shrunk the pets down after caught.

     

    World of Warcraft's t-rex in the dinosaur zone.  I loved that t-rex with all my heart.

     

    Games that visit sick kids in hospitals and let them make a quest or something to do with the game.  Like the doggie quest for the cow people made by a boy with cancer in WoW.  I've seen this done in other games.  That compassion outreach stuff is awesome.

     

    FFXIV creating Manthras and just any game that doesn't force us to look at females only or make females the only sex objects.  Men can be sexy to.

     

    FFXI's chocobo breeding.

     

    Adding content, races, zones, and constant maintenance in a game.  Maintenance sucks but I've played games without it and I would rather wait than play a borked game.  I want something to look forward to so patches and not just for end game high levels.  Something for everyone and keep the game from breaking.  FFXIV seems to be leading in this aspect so far.

     

    Mabinogi's buying pets and mounts with irl cash.  Yep, I'm pro cash shop - IF DONE RIGHT.  The game still gives you free mount/pets so it's not a NEED.  It's a want.  

     

    Mabinogi's fashion wardrobe slot.  You don't like the look of your armor?  No problem, just turn on the fashion slot and wear clothes over your armor.  Still benefit from armor stats.

     

    The old fashion tab/mouse point click targeting move with WASD and not this new system of move with mouse and fire spells with WASD.  I'm look stupid here but idk what that's called.  I hate it.  The old way was better.

     

    MMO's before "party kick" became popular.  I hate party kick it is always abused by trolls who kick nice people instead of what it was intended for.  

     

    MMO's before pvp became a requirement.

    MMO's before headsets became a requirement.

     

    I've never played a simulation mmo but know peeps tried to make them but couldn't get them off the ground and flying.  To all those still born simulated worlds I'm still hoping someone will pull this idea off.

     

    Dragons.

    Elves.

    Drow.

    Vampires.

     

     

    3D !!!!!!!  fancy

     



  • Po_ggPo_gg Member EpicPosts: 5,749
    Originally posted by Jemcrystal

    Most impressive to me was Mabinogi's music system.  Nothing has ever topped that ever.  You could write songs, play them on any instrument, and form bands in game with other players. 

     

    .....

     

    Mabinogi's fashion wardrobe slot.  You don't like the look of your armor?  No problem, just turn on the fashion slot and wear clothes over your armor.  Still benefit from armor stats.

    If you like music, check LotRO :)  http://youtu.be/nQKJuzhmFdw

    It's even better than Mabinogi in the sense its sole purpose is having fun and roleplay, so there are no buffs, no skills to grind, etc. just grab an instrument and start playing (or, if you're not a minstrel, ask one to teach you for playing on the "tougher" ones - but anyone can play at least 2-3 instruments by default).

     

    Same goes to cosmetic outfits, if you like to have a fashion slot, you'll be blown away with the wardrobe system in there. http://cosmeticlotro.wordpress.com/

  • sunandshadowsunandshadow Member RarePosts: 1,985
    Originally posted by Jemcrystal

    I wish I could take a piece of everything I liked from mmo's and make one big mmo out of them.

    Now there's a statement I can agree with 100%!

    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • AparitionAparition Member UncommonPosts: 91
    3 factions

  • grndzrogrndzro Member UncommonPosts: 1,163
    Skillchains
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by jusomdude
    Public quests are kinda cool until there's no one in the zones to do em with anymore.

    see .. that is the inherent problem with a open world.

    If the game is a lobby-based instance game, at least you can group all the low level people across server for the instanced dungeons.

     

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