Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

WWII Online Worth's Playing?

World War II Online Worth's Paying for it?

I like a lot the WWII based games like Battlefield,Medal of Honor and Day of Defeat.

The Cowardly ones Often Die Before their True Death;the Brave ones Prove the Death Only once.

"...Issuru..."

«134

Comments

  • NinJa_HunteRNinJa_HunteR Member Posts: 43

    Plz Someone Answer I love WWII Games so Plz.....

    Thx.

    ----------------------

    The Cowardly ones Often Die Before their True Death;the Brave ones Prove the Death Only once.

    "...Issuru..."

  • squeeesqueee Member Posts: 722
    I would have to say no.  I too enjoy any and all WWII FPS games, but when I played the free trial of WWII online I was really disapointed.  It is a lot different than the FPS games you are used too.  Plus I found driving vehicles annoying and hard.  Probably I didnt give this game a fair try, but graphically and gameplaywise I said no to a monthly subscription.  But the whole idea of a persistant real time front line warfare still intrigues me.  I was hoping PlanetSide would get it right, but they failed horribly.  Just wait for the next tribes if you want a good multiplayer shooting game.  As for a good MM Shooting game, there isn't one.  If you still want to play this game, just buy it, it costs maybe $9.99 and I think you get the first month free or just wait for the next free trial.

    --------------------------------------------------------------------------------
    There are only 10 types of people in this world.
    Those that understand binary and those that don't.

    Never argue with an idiot, they will drag you down to their level and beat you with experience.

  • AdminAdmin Administrator RarePosts: 5,623

    The problem most people have with WWII Online is that it is realistic.  You are not "rambo" where you can run around and get shot 100+ times and gobble up health packs to insta-heal.  This is not really a traditional FPS - it is more of a WWII simulator.

    In WWII Online if you get shot you will likely die...perhaps not right away, but you will bleed out if you don't get medical attention soon...much like real life.  A shot in the head will result in instant death, etc.

    If you love FPS games you probably won't enjoy WW2OL - it is not really an "action" game - but more about strategy and keeping alive...like real war image

    - MMORPG.COM Staff -

    - MMORPG.COM Staff -

    The dead know only one thing: it is better to be alive.

  • NinJa_HunteRNinJa_HunteR Member Posts: 43

    Thanks. I like a Lot FPS with realism like you were talking about but i like too FPS like Call of Duty.

    So maybe i pay for it thanks image

    And the Free trial is not avaliable at this time?

     

    Thanks.


    ----------------------

    The Cowardly ones Often Die Before their True Death;the Brave ones Prove the Death Only once.

    "...Issuru..."

  • HieronymousHieronymous Member UncommonPosts: 20
    I just started playing WWII Online last week after checking it out via the Game List here.  Love the realism.....and it takes a lot of patience.  Learning curve is steep with vehicles, but it is definetly worth the effort.  Hard to play the "lone wolf" in this game, grouping is a must to be able to survive.  Plenty of people in the battlefield to show you the ropes...met some really nice gamers.  Will be playing this one for a while.

  • GruntGrunt Member Posts: 7

    WWIIOL is not for those who enjoy the style and look of such games as BF42,CoD and other FPS games that are out there. I myself play WWIIOL for the realism/simulation and all other games for the stimulation.....maybe the fact that I'm 38 years old might have something to do with that.

    I've been with the game since day 1 back on June 6th,2001 and have seen my fare share of bugs and frustrations.The developers really do care regardless of what some might say or think.....Microshaft they are not when it comes to the amount of people they have working on this always growing project.

    As with anygame on the market there are going to be tech and gameplay issues which some will not be pleased with....thats human nature.

    IMO it's a great game to play and keeps getting better with time.

    Coffee is good

    Coffee is good

  • Clever_GloveClever_Glove Member Posts: 996



    Originally posted by Admin

    The problem most people have with WWII Online is that it is realistic.  You are not "rambo" where you can run around and get shot 100+ times and gobble up health packs to insta-heal.  This is not really a traditional FPS - it is more of a WWII simulator.
    - MMORPG.COM Staff -



    Wouldn't this make WWIIO a MMORPG? Your a RPing as a WWII soldier? Should it have a link on the upper left menu? Plantside does.

     


     

    -=-=-=-=-
    "Playing EQ to the highend is like getting hit in the head over and over. When the hitting stops you start to miss the dizzy feeling. The lack of this "dizzy feeling" will ruin you to other MMORPG's"

    A: 93% E: 55% S:3% K: 50%

    Games and players have a type. What type are you? click here

    -=-=-=-=-
    Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle


    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

  • PruittPruitt Member Posts: 179

    At 41, I've been playing video games since the original Pong was released. Prior to WWIIOL debuting, I used to buy 1-2 new games every month. Since buying WWIIOL 4 days after it was released in June of 2001, I have only bought one other game, and that was due to Internet connection problems which led to me not being able to play WWIIOL at the time.

    WWIIOL is not for everyone. The learning curve is large. It is not a fast action paced shooter. But I have never received an adrenniline rush from any other game I've ever played like I can get from WWIIOL. Even after 2.5 years it doesn't get old.

    The developers continue to release patches with new gameplay features, weapons, vehicles and terrain on a regular basis. This helps to keep the game fresh an exciting. There are no Bots in this game. The things you kill are all being played by other players scattered around the globe. And after 2.5 years of playing, many of those players are very skilled at their chosen platforms.

    If you're into WWII or getting into a Virtual War Simulation, I can't recommend this game enough. Just don't expect BF1942 or other games like that. WWIIOL's scope exceeds those games by many miles (Did I mention the 3 mile view you have? heh heh...)

    Hope to see you in WWIIOL sometime soon!

    Generallieutenant Pruitt, Retired GHC
    1st Lithuanian Brigade "Iron Wolves"
    image

  • sparpgsparpg Member Posts: 8

    Pruitt,

    I asked this in a separate thread, but perhaps you can help.  How would you rate the air combat in WW2 online?  I have played Warbirds and Aces High and the level of realism to the flying physics are pretty good.  As I am a pilot myself, I am very critical of flight sims.  I know that WW2 online is not just a flight sim, it is a WW2 simulation.  Still, what are your thoughts on the air combat and over all flying realism?

  • PruittPruitt Member Posts: 179

    I'll try to answer as best I can, though admittedly I'm a groundpounder mostly, though I do like to take to the air once in a while and i have played a lot of Flight Sims in the past.

    I don't know how much you know about the background of WWIIOL, but the developers hail from the earliest days of the Flight Sim world. Basically the Flight part of it is one of the more advanced sections of the game. Aircraft are not modeled with specific values, such as speed, climb rate, roll rate, etc. Instead the plane is modeled as closely as it can be to real life specs and it is placed in the virtual environment. How it interacts in that environment is dependent on how that plane is used. Adjust your flaps, the flight characteristics change. Lower your gear, the same thing. But these values are not hard coded, so they can vary depending on your speed and altitude at the time. The developers have just finished auditing all the Flight & damage models on the existing airframes in just the last few weeks, so things have taken a decidely positive turn.

    The models are very precise, you can take separate damage to your flight surfaces, engine, coolant, fuel cells, pilot, etc... all with their own affects to the plane. Most likely any of the above will lead to you crashing or being forced to the ground.

    Most of the dedicated pilots I know will not play any other Flight Sims because nothing else can touch this. There's an "x" factor in this game that you just don't see in other games. Part of that is because you are part of something so much larger then in other games, even if you're only concerned with your own situation at any given time. What you do affects so many other players in the game and both you and they will probably not even know how it affected it, but it is how it works.

    This is a reason why this game is really not for someone who wants to play solo. The game is really designed for a cooperative effort, whether on land, sea or air. Flying without wingmates is near certain suicide unless very lucky. The one thing I will say is the gameworld is so large, that you never know when you'll make contact with enemy aircraft, so you must always be very aware of your surroundings. This is why having wingmates is so important. It's far more difficult to get jumped with them. And now that the DM is so much better, it doesn't take much for an experienced pilot to take out an engine or control surface and force you out of the skies. And if the enemy pilots aren't enough, there's plenty of player controled Anti-Aircraft weapons on the ground to keep your life interesting also if you stray over the wrong area. Heh heh...

    All I guess I can say is give it a shot. if you're into realism, I doubt you're gonna find anything better and you'll most likely become as addicted as the rest of us. The download is free, a gamejey costs $19.95 online I believe and you get a free month with that to try the game out before you need to give a credit card number or paypal info to continue playing after that.

    The one thing I will say is if you give it a try, hook up with a squad while you try it out. Most squads work with voice comms which is certainly easier for pilots. Should you decide to fly Axis Germany, check out my squad. We have some outstanding pilots who are Officers in the player run German High Command. Our website is http://www.the-iron-wolves.com/. We are a combined arms squad who do it all on the ground and in the air. Even if you don't want to join us, you can always join in on our daily Operations. We have members online just about 24/7, though we field the most during U.S. primtime hours (usually 15-30 a night. More on squad nights). We're also part of a Dision/Korps/Armee with many other squads and work together on a daily basis.  ;)

    In any case, happy flying!

    !S

    Generallieutenant Pruitt, Retired GHC
    1st Lithuanian Brigade "Iron Wolves"
    image

  • manohunmanohun Member Posts: 158

    Pruitt said almost everything, i just like to give you little examples about how complex this game is.

    Let's say you cruising with your plane in the north front line and suddenly you spot a lone enemy fighter, if you shot him down, them maybe the just forming bomber attack by your High Command can go unnoticed to the factory. If you fail, the the 1 hour long flight will be the hell for them, and couldn't make any affect. Let's say you succeded. They dropped there bomb, destroyed the factory. This way your side got in advantage in RDP. You will be the first to recieve the new type of equipment. This will change the balance to your side, and you alone made this huge difference.

    Or, lets say you see they requesting help in an attack because of many enemy bombers. You start your engines and go into battle. If you are able to kill the bombers before they drop there load, then maybe you save a tank that's in the way of the enemy Fire Base/Forward Base blowing team. Let's say you were killed too fast. Then the tank is killed too. FB blown, the attack halted. Maybe because of this the enemy can form a large attack from the nearby city to attack the one your side where attacking from and get it because it's got no armor (lost in the previous attack).

    These are just 2 example, what you can't find in any other game.

  • Clever_GloveClever_Glove Member Posts: 996
    What happens when one side wins? How many times have the axis/allies won?

    -=-=-=-=-
    "Playing EQ to the highend is like getting hit in the head over and over. When the hitting stops you start to miss the dizzy feeling. The lack of this "dizzy feeling" will ruin you to other MMORPG's"

    A: 93% E: 55% S:3% K: 50%

    Games and players have a type. What type are you? click here

    -=-=-=-=-
    Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle


    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

  • manohunmanohun Member Posts: 158

    If one side win the map resets.

    1 map last average 5 weeks. The fastest win was 72 hours by the axis, and the longest was 11 weeks (i dont know how winned that one).

    But it's never the same. There about 600 or more cities, and we got additional cities with every patch.

    I play about 3 months now and i havent seen more that the half of the cities, not even once, and i know only a few of them well.


    XO Manohun alezredes
    1st Hunyadi Panzer Regiment
    The only Hungarian squad in WWII Online
    HUN HQ: http://wwiionline.srv.hu

  • Clever_GloveClever_Glove Member Posts: 996




    The fastest win was 72 hours by the axis



    That must have been Belgium.

    I assume the game is made up of several maps? Can one side completely eliminate the other?

    I've played a number of large scale on-line FPS, such as Tribes 2. The problem has been team work, I have yet to see anything like this, that gave tools to keep people working together. Like: the ability to add way points, kill targets and such to taks other players. What does WWIIO offer to assist in teamwork, or is it more like 100 random people running around shooting anything that moves?



    -=-=-=-=-
    "Playing EQ to the highend is like getting hit in the head over and over. When the hitting stops you start to miss the dizzy feeling. The lack of this "dizzy feeling" will ruin you to other MMORPG's"

    A: 93% E: 55% S:3% K: 50%

    Games and players have a type. What type are you? click here

    -=-=-=-=-
    Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle


    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

  • PruittPruitt Member Posts: 179

    "I assume the game is made up of several maps?"

    Negative, it is one HUGE 1/2 scale map of Europe. There's no other game this large in existence at this time.

    Most teamwork is derived through player run Squads and the Player run High Commands. One of the upsoming patches will implement a new feature known as Deployment, which will make working with others a much more simple process as you will have to join an Batallion/KG and will be automatocally funneled to them when you start the game.  ;)

    !S

    Generallieutenant Pruitt, Retired GHC
    1st Lithuanian Brigade "Iron Wolves"
    image

  • manohunmanohun Member Posts: 158

    There is no real need for those kind of tools, because i feel in this game the you can't make anything without supporters. There are some Lone Wolfs but the usually quit the game soon, because they always got killed. People when they learn the basics automaticly join with a group and make organized actions, because this is the only way he can survive, and enjoy the game. The community is very supportive to newcomers, so if they want they can find there place easily and quickly.

    And there is 1 countinous map here

    image

    XO Manohun alezredes
    1st Hunyadi Panzer Regiment
    The only Hungarian squad in WWII Online
    HUN HQ: http://wwiionline.srv.hu

  • elbarto69elbarto69 Member Posts: 73

    This game sounds awesome, and I have a number of questions:

    about how many people play this game?  sure, it's nice to have a huge ass map, but it's nothing special if you spend all day running through huge open green fields...what happens when you die?  do you respawn at a certain location, lose gear, etc?  will there be any updates to the graphics soon?  it looks ok now, but a jump to modern (or even last year's) graphics would probably add to the realism.

    -----------------------------------
    Homer: "I'm feelin' low, Apu. You got any of that beer that has candy floating in it, you know, Skittlebrau?"

    Apu: "Such a product does not exist, sir! You must have dreamed it."

    Homer: "Oh. Well then just gimme a six-pack and a couple of bags of Skittles."

    3GZ673CF
  • manohunmanohun Member Posts: 158

    1. Don't know the exact number but you can always find many good battles.

    2. Graphics is evolving with every patch

    3. There are certain spawn point to spawn like Forward Bases, Army Bases, Depots in cities, Airfields, Docks....

    When you die you lose your equipment what you used, and you can spawn from whats on the spawm list, maybe the same thing too.

    There is a free trial now....

    XO Manohun alezredes
    1st Hunyadi Panzer Regiment
    The only Hungarian squad in WWII Online
    HUN HQ: http://wwiionline.srv.hu

  • BlacksixBlacksix Member Posts: 11

    Let me see if I can break it down some more.

    Over each "side" being Allies and Axis, you have players in charge. Players gain rank by completing missions posted by other players with sufficient rank to do so. As they get higher in rank, they may get promoted to each sides "General Staff" as it were.  This "Staff" group...AHC for Allies and GHC or The OKW for Axis, devise their strategy for winning the campaign or "map". 

    The Strategy at that level usually involves deciding what equipment goes into production and where it will spawn from.  This is done through communicating with the devlopers early in the cycle.

    At the Army level, each side typically has 3 to 4 active Armies in the field broken up by sector running north to south, commanders plan their strategy based on equipemnt assigned and goals needed to be met. Goals are assigned by the AHC or GHC. In other words...push here, defend there. Large attacks are coordinated at the Army level and are passed on to the Battalion/KG commanders. BN/KG are responsible for actions in the field.  Attacking the sector of Dinant/Anhee would fall to these commanders.

    In the BN/KG scheme...you usually meet many large squads who have decided to work in the BN/KG which gives them "say so" in the official outcome of any battle.

    Beyond this...you have the Air and Naval Groups which work similiar to the Army format. Navy is obvious while Air may have more than one task at a time. One Air Wing may pull Anti shipping duty while its partner Air Wing may be on a Point Attack at land flying from another base.

    When you die, when I die, when he dies....that Tank, Plane, Boat, AA Gun, Truck, Half track...is lost to battle. "ATTRITION". As you spawn in from a certain base/fire base...you will select an equipment set. You can either go as one of many Infantry or you can go as a Vehicle if it is in the inventory. When you die...that "number" is lost at that base. When that base runs out...it is combat ineffective. Fall back to the next base and try and fight from there....or resupply the current base.  There are whole squads that run resupply missions as necessity to keep their comrades equipped.

    NOW...it sounds like a big deal. It actually runs much smoother than what I can post here.  You have to remember that this map is HUGE and unlike anything you have ever dealt with.

    Go to the main page of wwiionline.com. Right in the middle is an interactive map displaying what is going on in game "right now". It will show the preceding 24 hours, 12 hours, 6 hours, 3 hours, 1 hour and current situations. While at work...this can be excruciating for a commander to see his sector dissolve while he is away. (I know first hand. I was a Corps and then KG Commander for GHC a year or so ago.)

    This was a long post but I hope it brings some clarity to the game. You have never played anything this involving. This is a virtual battlefield. Strategy and Tactics. Attack and Defend.

    I just finished a 12 hour stint.

  • chopperchopper Member Posts: 6

    A few more comments from someone who's been playing since day 1:

    The interaction with the developers/programmers/game honchos is a bit more comprehensive than any other game I've been signed up for.  They don't have a huge budget, but the guys have been in the business since the 80s (original AirWarrior on up...), and they know their stuff.  You can talk to Killer, Doc, or any of the other bigwigs right on the forum boards, and if I'm not mistaken, you don't have to be subscribed to read the forums, so I'd recommend going there and just seeing what goes on in that community.  There's a lot of laughs, a lot of b*tching, lots of explanations, etc., and usually no punches are pulled in the discussions. The game is an ongoing development, and there's lots in store for the future. If you don't want to get in now, no prob. We'll see you sometime down the road. But we'll be a bit more experienced by then, so bring your bandaids...  :>)

    There's boredom in the game (like in real life) and there's adrenaline-pumping situations in the game. Ya never know what you're going to run into, but it's REALLY fun trying to outsmart the other guys.  The other day we had a scout plane over one of the German bomber fields, and he reported a large group of bombers and escorts heading west. He tailed them from Koln, Germany all the way to Amiens, France, giving us their locations along the way. We intercepted the group at about St. Quentin, France (east of the target), and after a short battle which stripped the bombers of their escorts (BF-110s), we had lost the bombers...  There was a frantic air search, and they weren't located until they were almost over the secondary target, Abbeville, France. There was a massive furball with French Dewotoine 520s with their cannons and Brit Spitfires raking the HE-111s as they tried to line up and drop their bombs. I was on the ground with a Bofors 40mm AAA gun and watched the fight as it neared the factories of Abbeville. One bomber out of about 10 managed to hit the factory next to where I was, but the rest missed. It was frantic, lasted about 40 minutes in all, and nobody remembered they were in a video game, I'm sure.  By the way, you can see the bombs fall when someone drops, and the sound, trajectory, and explosions are quite realistic.  Nothing like hearing a whistle, looking up and seeing that a Stuka has just sent a couple of 250kg bombs your way, with no time to run...

     

  • manohunmanohun Member Posts: 158

    He111 bombings are one of the best things in this game. :)

    I usually escort them with my 110, and i love every minute. Espacially after they dropped their bomb load and try to hide in the clouds to get back to germany. It's so realistic and so beautiful. :) 

    XO Manohun alezredes
    1st Hunyadi Panzer Regiment
    The only Hungarian squad in WWII Online
    HUN HQ: http://wwiionline.srv.hu

  • chopperchopper Member Posts: 6

    Oh yeah, the clouds...

     

    Some things in the game are still relatively crude, graphics-wise, such as foliage and trees, but with Open GL even those are going to be eye-candy nice eventually. But the clouds are the best I've seen in a game (I played all the AirWarrior versions, Aces High, Warbirds, etc., and liked them all).  Most air action takes place below cloud level, but when it gets up high, it's pretty realistic trying to find someone in all the cotton.

     

    And about the HE-111, I flew them when I was on the German side (over a year ago), and they're sweet level bombers. As an Allied-type now, I can say that everyone knows when they're being bombed by HE-111s. There's nothing else like it in the game right now, and it always gets your attention if you're within a mile of a stick of those bad boys...

     

    And strategic bombing is modelled in the game. As someone else said, damaging the other side's factories (each country has 3 factory cities, so far) slows down their production of the next cycle of vehicle replacement/introduction. We're just beginning to figure out that those raids are valuable...

  • GruntGrunt Member Posts: 7

    you see my avitar on the left over there? When I see or hear that HE-111 thats pretty much what I do when and if I find the cover.

    (Yes thats really me in that pic)

    I'm more of a recon type player in this game.I can sit for hours with my binocs,a cup of coffee and just give info to my fellow allied players regarding enemy activity in the area.

    One suggestion though for anyone who may visit the official WWIIOL forums....don't read to much into some of the nasty negative posts you read in the off topic area regarding the game. WWIIOL players are very dedicated and devoted to the game,frustrations can be felt by both sides from time to time leading to some rather nasty comments regarding players,game play issues and so on.

    Coffee is good

    Coffee is good

  • Clever_GloveClever_Glove Member Posts: 996

    Can you drive a tiger tank though a building?

    Speaking of tanks, how historically accurate is the hardware in the game. Panzers should be chewing up the Sherman. As I recall Sherman could only penetrate a Panzer from behind... were Panzers could penetrate a Sherman from anywhere save the front.

    We (Allies) won many tank battles simply due to sheer numbers. Although this may not relate well to a game?

    -=-=-=-=-
    "Playing EQ to the highend is like getting hit in the head over and over. When the hitting stops you start to miss the dizzy feeling. The lack of this "dizzy feeling" will ruin you to other MMORPG's"

    A: 93% E: 55% S:3% K: 50%

    Games and players have a type. What type are you? click here

    -=-=-=-=-
    Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle


    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

  • manohunmanohun Member Posts: 158

    There is no Tiger or Sherman it this game yet. We are only at the Blitzkrieg part (and a little later) of the war so 1940-41 equipment is modeled. In this part the allies have heavier tank (Matilda, Char), and the axis the faster (Pz38, PIII), this will change after 1942.

    The tank, planes, boat, infantry are all as historically accurate as they can be. Damage are calculated by a complex algoritm which is based on the real life parameters, like caliber, muzzel velocity, angle, distance, armor type, thickness of armor, and many more.

    In short words yes its historically accurate.

    XO Manohun alezredes
    1st Hunyadi Panzer Regiment
    The only Hungarian squad in WWII Online
    HUN HQ: http://wwiionline.srv.hu

Sign In or Register to comment.