Originally posted by LisaFlexy22 Crafters still are the only way you can upgrade and obtain the "best dropped gear" to legendary status so they in essence still do make the best gear.
Yes, but as Stiler stated, a LEVEL ONE crafter can upgrade an epic to Legendary...even only dumping 2 points into the improved Expertise skill to lower the amount of materials, a LEVEL ONE crafter can upgrade anything. So the point is, why bother leveling up crafting beyond equipping yourself...and even then dropped items are going to be better.
Originally posted by LisaFlexy22 Crafters still are the only way you can upgrade and obtain the "best dropped gear" to legendary status so they in essence still do make the best gear.
Yes, but as Stiler stated, a LEVEL ONE crafter can upgrade an epic to Legendary...even only dumping 2 points into the improved Expertise skill to lower the amount of materials, a LEVEL ONE crafter can upgrade anything. So the point is, why bother leveling up crafting beyond equipping yourself...and even then dropped items are going to be better.
If this is true, I rly hope they do something about it before launch. If not they can go and do something to themselves with the letter f... Like freeze.
Originally posted by LisaFlexy22 Crafters still are the only way you can upgrade and obtain the "best dropped gear" to legendary status so they in essence still do make the best gear.
Yes, but as Stiler stated, a LEVEL ONE crafter can upgrade an epic to Legendary...even only dumping 2 points into the improved Expertise skill to lower the amount of materials, a LEVEL ONE crafter can upgrade anything. So the point is, why bother leveling up crafting beyond equipping yourself...and even then dropped items are going to be better.
If this is true, I rly hope they do something about it before launch. If not they can go and do something to themselves with the letter f... Like freeze.
Agreed.
SOLA - www.solaguild.com (christian guild. Being christian is not required for membership though)
Originally posted by LisaFlexy22 Crafters still are the only way you can upgrade and obtain the "best dropped gear" to legendary status so they in essence still do make the best gear.
Yes, but as Stiler stated, a LEVEL ONE crafter can upgrade an epic to Legendary...even only dumping 2 points into the improved Expertise skill to lower the amount of materials, a LEVEL ONE crafter can upgrade anything. So the point is, why bother leveling up crafting beyond equipping yourself...and even then dropped items are going to be better.
Originally posted by LisaFlexy22 Crafters still are the only way you can upgrade and obtain the "best dropped gear" to legendary status so they in essence still do make the best gear.
Yes, but as Stiler stated, a LEVEL ONE crafter can upgrade an epic to Legendary...even only dumping 2 points into the improved Expertise skill to lower the amount of materials, a LEVEL ONE crafter can upgrade anything. So the point is, why bother leveling up crafting beyond equipping yourself...and even then dropped items are going to be better.
a level 1 cannot put points into expertise
Expertise increases the chances of upgrades with tempers but if you throw enough of them.....
Originally posted by LisaFlexy22 Crafters still are the only way you can upgrade and obtain the "best dropped gear" to legendary status so they in essence still do make the best gear.
Yes, but as Stiler stated, a LEVEL ONE crafter can upgrade an epic to Legendary...even only dumping 2 points into the improved Expertise skill to lower the amount of materials, a LEVEL ONE crafter can upgrade anything. So the point is, why bother leveling up crafting beyond equipping yourself...and even then dropped items are going to be better.
a level 1 cannot put points into expertise
TY, you beat me to it. It is amazing the misinformation being passed around this thread as fact. A non-crafting player (eg level1 crafting) will be hard pressed to get the mats necessary to fully kit out in legendary gear. Even a moderately ranked crafter will have a hard time getting all the mats. Without a top skilled crafter the normal player is looking at 180 mats to upgrade a full set of legendary gear from purple drops. Expensive and/or time consuming.
-Atziluth-
- Never underestimate the predictability of stupidity.
Originally posted by free2play I wonder how many Crafters pre ordered compliments of this bait and switch?
It's not a bait and switch, the game isn't released yet.
People need to stop treating Beta like a demo and remember that it's a time meant for testing and adjustments.
90% of the people in Beta see it as a demo and that's the trade off companies make for having large scale open beta sessions. Just like people use test servers to scout patch and content updates. Want to be a multi billionaire in EVE Online? Play on Sisi. It's just the way it is.
And this isn't about Beta play. I didn't get anything from Beta. I got it from a game being advertised as 'crafting matters'. Now it looks like it does but only for the first 30 levels and I am to the point now where I don't care one way or the other. At least I found out before I invested in the box.
Originally posted by LisaFlexy22 Crafters still are the only way you can upgrade and obtain the "best dropped gear" to legendary status so they in essence still do make the best gear.
Yes, but as Stiler stated, a LEVEL ONE crafter can upgrade an epic to Legendary...even only dumping 2 points into the improved Expertise skill to lower the amount of materials, a LEVEL ONE crafter can upgrade anything. So the point is, why bother leveling up crafting beyond equipping yourself...and even then dropped items are going to be better.
a level 1 cannot put points into expertise
TY, you beat me to it. It is amazing the misinformation being passed around this thread as fact. A non-crafting player (eg level1 crafting) will be hard pressed to get the mats necessary to fully kit out in legendary gear. Even a moderately ranked crafter will have a hard time getting all the mats. Without a top skilled crafter the normal player is looking at 180 mats to upgrade a full set of legendary gear from purple drops. Expensive and/or time consuming.
If this is true, then leveling crafting IS necessary unless you are rich in resources. Coupled with the fact that resources are first come first serve or so hard to get.
SOLA - www.solaguild.com (christian guild. Being christian is not required for membership though)
Originally posted by LisaFlexy22 Crafters still are the only way you can upgrade and obtain the "best dropped gear" to legendary status so they in essence still do make the best gear.
Yes, but as Stiler stated, a LEVEL ONE crafter can upgrade an epic to Legendary...even only dumping 2 points into the improved Expertise skill to lower the amount of materials, a LEVEL ONE crafter can upgrade anything. So the point is, why bother leveling up crafting beyond equipping yourself...and even then dropped items are going to be better.
a level 1 cannot put points into expertise
Level 1 CRAFTER, not character...as in the first tier of crafting. I mean there is currently no reason to level up crafting beyond the first tier to improve something. Now, all they need to do is to make it so a Tier 1 crafter can only improve level 1-15 items (like the max level they can create) and that fixes the issue...which would then require people to level up their crafting as well.
Originally posted by LisaFlexy22 Crafters still are the only way you can upgrade and obtain the "best dropped gear" to legendary status so they in essence still do make the best gear.
Yes, but as Stiler stated, a LEVEL ONE crafter can upgrade an epic to Legendary...even only dumping 2 points into the improved Expertise skill to lower the amount of materials, a LEVEL ONE crafter can upgrade anything. So the point is, why bother leveling up crafting beyond equipping yourself...and even then dropped items are going to be better.
a level 1 cannot put points into expertise
TY, you beat me to it. It is amazing the misinformation being passed around this thread as fact. A non-crafting player (eg level1 crafting) will be hard pressed to get the mats necessary to fully kit out in legendary gear. Even a moderately ranked crafter will have a hard time getting all the mats. Without a top skilled crafter the normal player is looking at 180 mats to upgrade a full set of legendary gear from purple drops. Expensive and/or time consuming.
I disagree. You can have a Tier 1 crafter and STILL have them improve a VR10 epic to a legendary. They need tempers? Then the person needing/wanting the improve gives it to them. Improvement items are NOT bound, so they can give such items to a Tier 1 crafter to improve....why bother leveling crafting if there are no restrictions?
Originally posted by LisaFlexy22 Crafters still are the only way you can upgrade and obtain the "best dropped gear" to legendary status so they in essence still do make the best gear.
Yes, but as Stiler stated, a LEVEL ONE crafter can upgrade an epic to Legendary...even only dumping 2 points into the improved Expertise skill to lower the amount of materials, a LEVEL ONE crafter can upgrade anything. So the point is, why bother leveling up crafting beyond equipping yourself...and even then dropped items are going to be better.
a level 1 cannot put points into expertise
Level 1 CRAFTER, not character...as in the first tier of crafting. I mean there is currently no reason to level up crafting beyond the first tier to improve something. Now, all they need to do is to make it so a Tier 1 crafter can only improve level 1-15 items (like the max level they can create) and that fixes the issue...which would then require people to level up their crafting as well.
Level 1 crafter cannot put points in any craft passives skills. You need to level it to be able to craft higher level tier items, and you might as well need it to upgrade higher level items, I don't know about last part since we were restricted to tier 1 in the last betas. PTS people can prolly answer that.
Bottom line, if you want to save all those mats, you will have to level the craft.
Originally posted by LisaFlexy22 Crafters still are the only way you can upgrade and obtain the "best dropped gear" to legendary status so they in essence still do make the best gear.
Yes, but as Stiler stated, a LEVEL ONE crafter can upgrade an epic to Legendary...even only dumping 2 points into the improved Expertise skill to lower the amount of materials, a LEVEL ONE crafter can upgrade anything. So the point is, why bother leveling up crafting beyond equipping yourself...and even then dropped items are going to be better.
a level 1 cannot put points into expertise
TY, you beat me to it. It is amazing the misinformation being passed around this thread as fact. A non-crafting player (eg level1 crafting) will be hard pressed to get the mats necessary to fully kit out in legendary gear. Even a moderately ranked crafter will have a hard time getting all the mats. Without a top skilled crafter the normal player is looking at 180 mats to upgrade a full set of legendary gear from purple drops. Expensive and/or time consuming.
I disagree. You can have a Tier 1 crafter and STILL have them improve a VR10 epic to a legendary. They need tempers? Then the person needing/wanting the improve gives it to them. Improvement items are NOT bound, so they can give such items to a Tier 1 crafter to improve....why bother leveling crafting if there are no restrictions?
The question here is, how hard it it to get tempers?
That's really secondary to this discussion though. The entire crafting system is being reduced to a tempers grind, all the gear you make will eventually become a temper for a reward/ loot gear set?
The unmentioned aspect, crafted gear can be made with additional stats and tailored stats. Drop and reward is fixed stat. So it isn't like I am assuming that this thread destroys ESO or its crafting. Even if the best Min/Max sets are loot/ reward, if there is a demand for alternative sets, the crafted and crafted, enchanted sets will still hold up.
Something in this game I don't see is one trick pony end game. Log in, do daily raid content, log out and go complain on the forums. With that being the only available end game. With that diversity comes diverse gear requirements and crafting might have a valid end game position.
But time will tell and it comes down to depth of game and demand for gear options.
Originally posted by LisaFlexy22 Crafters still are the only way you can upgrade and obtain the "best dropped gear" to legendary status so they in essence still do make the best gear.
Yes, but as Stiler stated, a LEVEL ONE crafter can upgrade an epic to Legendary...even only dumping 2 points into the improved Expertise skill to lower the amount of materials, a LEVEL ONE crafter can upgrade anything. So the point is, why bother leveling up crafting beyond equipping yourself...and even then dropped items are going to be better.
a level 1 cannot put points into expertise
Level 1 CRAFTER, not character...as in the first tier of crafting. I mean there is currently no reason to level up crafting beyond the first tier to improve something. Now, all they need to do is to make it so a Tier 1 crafter can only improve level 1-15 items (like the max level they can create) and that fixes the issue...which would then require people to level up their crafting as well.
+1 to this suggestion.
SOLA - www.solaguild.com (christian guild. Being christian is not required for membership though)
The thing that stood out to me most about some of the beta tester's threads quoted in the first two or three posts is the "flip-flop effect". And as I've followed the dev feedback on certain subjects, for example Add-ons, I have an uneasy feeling this effect is present. I also like to refer to it as "The Trion effect". In Rift, all it takes is 3 or more forum posts on a perceived balance issue, and suddenly it's been overcorrected. Either a huge nerf hammer, or OP buff. Then there are equal and opposite outcries, and once again, Trion overcorrects in the other direction. This happened so frequently, and in so many areas of the game, that I finally cashed in.
ESO devs seem to have overcorrected in a few different areas, such as Add-ons, crafting, grouped XP gains and so forth. Whether they return to center after Beta remains to be seen. In general I have not liked what I've seen from ESO, but I still hold out a candle of hope that they'll get it right at release. However, I will definitely not buy the game until it's been out for a while. Had Zenimax/Bethesda been smart, they would have kept that NDA right up until release. Way too much controversy on this game.
TY, you beat me to it. It is amazing the misinformation being passed around this thread as fact. A non-crafting player (eg level1 crafting) will be hard pressed to get the mats necessary to fully kit out in legendary gear. Even a moderately ranked crafter will have a hard time getting all the mats. Without a top skilled crafter the normal player is looking at 180 mats to upgrade a full set of legendary gear from purple drops. Expensive and/or time consuming.
I disagree. You can have a Tier 1 crafter and STILL have them improve a VR10 epic to a legendary. They need tempers? Then the person needing/wanting the improve gives it to them. Improvement items are NOT bound, so they can give such items to a Tier 1 crafter to improve....why bother leveling crafting if there are no restrictions?
Yes a level 1 crafter can improve VR10 epic to legendary at the cost of 20 mats per piece. That equates to 180 mats needed to fully kit out a character in legendary with 100% success. It is by far the most costly way to do it both in effort and time.
You are making it sound like these mats flow like water. The primary source for gaining legendary upgrade mats is through crafting passives and refining high end materials. You cannot do that as a non-crafter which means for a normal player with no crafting these mats will be extremely costly (effort or gold, your pick) to come by.
Someone who made the effort to gather the mats necessary to upgrade will go to a high level crafter that requires 9 - 10 mats per piece as apposed to a level 1 crafter that requires 20.
The deterrent is in the time and effort needed to acquire the materials to do the upgrades.
-Atziluth-
- Never underestimate the predictability of stupidity.
The thing that stood out to me most about some of the beta tester's threads quoted in the first two or three posts is the "flip-flop effect". And as I've followed the dev feedback on certain subjects, for example Add-ons, I have an uneasy feeling this effect is present. I also like to refer to it as "The Trion effect". In Rift, all it takes is 3 or more forum posts on a perceived balance issue, and suddenly it's been overcorrected. Either a huge nerf hammer, or OP buff. Then there are equal and opposite outcries, and once again, Trion overcorrects in the other direction. This happened so frequently, and in so many areas of the game, that I finally cashed in.
ESO devs seem to have overcorrected in a few different areas, such as Add-ons, crafting, grouped XP gains and so forth. Whether they return to center after Beta remains to be seen. In general I have not liked what I've seen from ESO, but I still hold out a candle of hope that they'll get it right at release. However, I will definitely not buy the game until it's been out for a while. Had Zenimax/Bethesda been smart, they would have kept that NDA right up until release. Way too much controversy on this game.
I agree 100% with you Hal9k, They will get it right, they already stated their vision for crafting, which is to have crafting be able to make the best gear in game, and by gating upgrade items with crafters "exclusively" they have proven their vision. I trust their vision more then I trust in beta testing overpower/underpower in order to make it perfect, in the end it will be where it is suppose to be and in line with their vision of where that balance line is suppose to be.
TY, you beat me to it. It is amazing the misinformation being passed around this thread as fact. A non-crafting player (eg level1 crafting) will be hard pressed to get the mats necessary to fully kit out in legendary gear. Even a moderately ranked crafter will have a hard time getting all the mats. Without a top skilled crafter the normal player is looking at 180 mats to upgrade a full set of legendary gear from purple drops. Expensive and/or time consuming.
I disagree. You can have a Tier 1 crafter and STILL have them improve a VR10 epic to a legendary. They need tempers? Then the person needing/wanting the improve gives it to them. Improvement items are NOT bound, so they can give such items to a Tier 1 crafter to improve....why bother leveling crafting if there are no restrictions?
Yes a level 1 crafter can improve VR10 epic to legendary at the cost of 20 mats per piece. That equates to 180 mats needed to fully kit out a character in legendary with 100% success. It is by far the most costly way to do it both in effort and time.
You are making it sound like these mats flow like water. The primary source for gaining legendary upgrade mats is through crafting passives and refining high end materials. You cannot do that as a non-crafter which means for a normal player with no crafting these mats will be extremely costly (effort or gold, your pick) to come by.
Someone who made the effort to gather the mats necessary to upgrade will go to a high level crafter that requires 9 - 10 mats per piece as apposed to a level 1 crafter that requires 20.
The deterrent is in the time and effort needed to acquire the materials to do the upgrades.
In order to improve a VR 10 item in crafting as a level 1, you would need crafting at VR 10 crafting.
You have to put in the time to get it to the rank you want to improve before you can improve it.
TY, you beat me to it. It is amazing the misinformation being passed around this thread as fact. A non-crafting player (eg level1 crafting) will be hard pressed to get the mats necessary to fully kit out in legendary gear. Even a moderately ranked crafter will have a hard time getting all the mats. Without a top skilled crafter the normal player is looking at 180 mats to upgrade a full set of legendary gear from purple drops. Expensive and/or time consuming.
I disagree. You can have a Tier 1 crafter and STILL have them improve a VR10 epic to a legendary. They need tempers? Then the person needing/wanting the improve gives it to them. Improvement items are NOT bound, so they can give such items to a Tier 1 crafter to improve....why bother leveling crafting if there are no restrictions?
Yes a level 1 crafter can improve VR10 epic to legendary at the cost of 20 mats per piece. That equates to 180 mats needed to fully kit out a character in legendary with 100% success. It is by far the most costly way to do it both in effort and time.
You are making it sound like these mats flow like water. The primary source for gaining legendary upgrade mats is through crafting passives and refining high end materials. You cannot do that as a non-crafter which means for a normal player with no crafting these mats will be extremely costly (effort or gold, your pick) to come by.
Someone who made the effort to gather the mats necessary to upgrade will go to a high level crafter that requires 9 - 10 mats per piece as apposed to a level 1 crafter that requires 20.
The deterrent is in the time and effort needed to acquire the materials to do the upgrades.
But the point is, it CAN be done...you admitted it yourself. Regardless of the cost to get such materials. What MMO have you ever been in that a year from release when end level was obtained by greater than half the population that materials' costs were really an issue if they were random drops? The bottom line is it CAN be done, so beyond saving some money (which is superfluous at endgame after a long time of playing) what's the incentive to crafting with the stated changes to crafting?
You are all missing the big picture, and that is the reason for leveling crafting...the above example is possible and again, states why Golden Tiger stated there is little reason to level up crafting at this point due to the trait nerf. The entire point is there should be something beyond having an improvement bot available to level up epic dropped gear....
TY, you beat me to it. It is amazing the misinformation being passed around this thread as fact. A non-crafting player (eg level1 crafting) will be hard pressed to get the mats necessary to fully kit out in legendary gear. Even a moderately ranked crafter will have a hard time getting all the mats. Without a top skilled crafter the normal player is looking at 180 mats to upgrade a full set of legendary gear from purple drops. Expensive and/or time consuming.
I disagree. You can have a Tier 1 crafter and STILL have them improve a VR10 epic to a legendary. They need tempers? Then the person needing/wanting the improve gives it to them. Improvement items are NOT bound, so they can give such items to a Tier 1 crafter to improve....why bother leveling crafting if there are no restrictions?
Yes a level 1 crafter can improve VR10 epic to legendary at the cost of 20 mats per piece. That equates to 180 mats needed to fully kit out a character in legendary with 100% success. It is by far the most costly way to do it both in effort and time.
You are making it sound like these mats flow like water. The primary source for gaining legendary upgrade mats is through crafting passives and refining high end materials. You cannot do that as a non-crafter which means for a normal player with no crafting these mats will be extremely costly (effort or gold, your pick) to come by.
Someone who made the effort to gather the mats necessary to upgrade will go to a high level crafter that requires 9 - 10 mats per piece as apposed to a level 1 crafter that requires 20.
The deterrent is in the time and effort needed to acquire the materials to do the upgrades.
In order to improve a VR 10 item in crafting as a level 1, you would need crafting at VR 10 crafting.
You have to put in the time to get it to the rank you want to improve before you can improve it.
Where is that stated? Even people on the PTS have confirmed a low-level crafter can improve high level gear, so I'm wondering where you get your information....
TY, you beat me to it. It is amazing the misinformation being passed around this thread as fact. A non-crafting player (eg level1 crafting) will be hard pressed to get the mats necessary to fully kit out in legendary gear. Even a moderately ranked crafter will have a hard time getting all the mats. Without a top skilled crafter the normal player is looking at 180 mats to upgrade a full set of legendary gear from purple drops. Expensive and/or time consuming.
I disagree. You can have a Tier 1 crafter and STILL have them improve a VR10 epic to a legendary. They need tempers? Then the person needing/wanting the improve gives it to them. Improvement items are NOT bound, so they can give such items to a Tier 1 crafter to improve....why bother leveling crafting if there are no restrictions?
Yes a level 1 crafter can improve VR10 epic to legendary at the cost of 20 mats per piece. That equates to 180 mats needed to fully kit out a character in legendary with 100% success. It is by far the most costly way to do it both in effort and time.
You are making it sound like these mats flow like water. The primary source for gaining legendary upgrade mats is through crafting passives and refining high end materials. You cannot do that as a non-crafter which means for a normal player with no crafting these mats will be extremely costly (effort or gold, your pick) to come by.
Someone who made the effort to gather the mats necessary to upgrade will go to a high level crafter that requires 9 - 10 mats per piece as apposed to a level 1 crafter that requires 20.
The deterrent is in the time and effort needed to acquire the materials to do the upgrades.
In order to improve a VR 10 item in crafting as a level 1, you would need crafting at VR 10 crafting.
You have to put in the time to get it to the rank you want to improve before you can improve it.
Where is that stated? Even people on the PTS have confirmed a low-level crafter can improve high level gear, so I'm wondering where you get your information....
Oh it appears they did not put that in game yet, I'll be sure to get them to do that as soon as possible. lol
TY, you beat me to it. It is amazing the misinformation being passed around this thread as fact. A non-crafting player (eg level1 crafting) will be hard pressed to get the mats necessary to fully kit out in legendary gear. Even a moderately ranked crafter will have a hard time getting all the mats. Without a top skilled crafter the normal player is looking at 180 mats to upgrade a full set of legendary gear from purple drops. Expensive and/or time consuming.
I disagree. You can have a Tier 1 crafter and STILL have them improve a VR10 epic to a legendary. They need tempers? Then the person needing/wanting the improve gives it to them. Improvement items are NOT bound, so they can give such items to a Tier 1 crafter to improve....why bother leveling crafting if there are no restrictions?
Yes a level 1 crafter can improve VR10 epic to legendary at the cost of 20 mats per piece. That equates to 180 mats needed to fully kit out a character in legendary with 100% success. It is by far the most costly way to do it both in effort and time.
You are making it sound like these mats flow like water. The primary source for gaining legendary upgrade mats is through crafting passives and refining high end materials. You cannot do that as a non-crafter which means for a normal player with no crafting these mats will be extremely costly (effort or gold, your pick) to come by.
Someone who made the effort to gather the mats necessary to upgrade will go to a high level crafter that requires 9 - 10 mats per piece as apposed to a level 1 crafter that requires 20.
The deterrent is in the time and effort needed to acquire the materials to do the upgrades.
In order to improve a VR 10 item in crafting as a level 1, you would need crafting at VR 10 crafting.
You have to put in the time to get it to the rank you want to improve before you can improve it.
Where is that stated? Even people on the PTS have confirmed a low-level crafter can improve high level gear, so I'm wondering where you get your information....
Oh it appears they did not put that in game yet, I'll be sure to get them to do that as soon as possible. lol
Since this was a bust Knotwood do you have any 100% info that these legendary enchants you keep talking about is implemented yet?
Edit i have only seen purple grade enchanting runes so far
TY, you beat me to it. It is amazing the misinformation being passed around this thread as fact. A non-crafting player (eg level1 crafting) will be hard pressed to get the mats necessary to fully kit out in legendary gear. Even a moderately ranked crafter will have a hard time getting all the mats. Without a top skilled crafter the normal player is looking at 180 mats to upgrade a full set of legendary gear from purple drops. Expensive and/or time consuming.
I disagree. You can have a Tier 1 crafter and STILL have them improve a VR10 epic to a legendary. They need tempers? Then the person needing/wanting the improve gives it to them. Improvement items are NOT bound, so they can give such items to a Tier 1 crafter to improve....why bother leveling crafting if there are no restrictions?
Yes a level 1 crafter can improve VR10 epic to legendary at the cost of 20 mats per piece. That equates to 180 mats needed to fully kit out a character in legendary with 100% success. It is by far the most costly way to do it both in effort and time.
You are making it sound like these mats flow like water. The primary source for gaining legendary upgrade mats is through crafting passives and refining high end materials. You cannot do that as a non-crafter which means for a normal player with no crafting these mats will be extremely costly (effort or gold, your pick) to come by.
Someone who made the effort to gather the mats necessary to upgrade will go to a high level crafter that requires 9 - 10 mats per piece as apposed to a level 1 crafter that requires 20.
The deterrent is in the time and effort needed to acquire the materials to do the upgrades.
In order to improve a VR 10 item in crafting as a level 1, you would need crafting at VR 10 crafting.
You have to put in the time to get it to the rank you want to improve before you can improve it.
Where is that stated? Even people on the PTS have confirmed a low-level crafter can improve high level gear, so I'm wondering where you get your information....
Oh it appears they did not put that in game yet, I'll be sure to get them to do that as soon as possible. lol
Since this was a bust Knotwood do you have any 100% info that these legendary enchants you keep talking about is implemented yet?
Edit i have only seen purple grade enchanting runes so far
I've seen it. If only I did not sold it due to my ignorance (1 gold for 1 inventory space I thought it was trash), I could have a pic of it.
SOLA - www.solaguild.com (christian guild. Being christian is not required for membership though)
Comments
Yes, but as Stiler stated, a LEVEL ONE crafter can upgrade an epic to Legendary...even only dumping 2 points into the improved Expertise skill to lower the amount of materials, a LEVEL ONE crafter can upgrade anything. So the point is, why bother leveling up crafting beyond equipping yourself...and even then dropped items are going to be better.
If this is true, I rly hope they do something about it before launch. If not they can go and do something to themselves with the letter f... Like freeze.
Agreed.
SOLA - www.solaguild.com
(christian guild. Being christian is not required for membership though)
a level 1 cannot put points into expertise
Expertise increases the chances of upgrades with tempers but if you throw enough of them.....
TY, you beat me to it. It is amazing the misinformation being passed around this thread as fact. A non-crafting player (eg level1 crafting) will be hard pressed to get the mats necessary to fully kit out in legendary gear. Even a moderately ranked crafter will have a hard time getting all the mats. Without a top skilled crafter the normal player is looking at 180 mats to upgrade a full set of legendary gear from purple drops. Expensive and/or time consuming.
-Atziluth-
- Never underestimate the predictability of stupidity.
90% of the people in Beta see it as a demo and that's the trade off companies make for having large scale open beta sessions. Just like people use test servers to scout patch and content updates. Want to be a multi billionaire in EVE Online? Play on Sisi. It's just the way it is.
And this isn't about Beta play. I didn't get anything from Beta. I got it from a game being advertised as 'crafting matters'. Now it looks like it does but only for the first 30 levels and I am to the point now where I don't care one way or the other. At least I found out before I invested in the box.
If this is true, then leveling crafting IS necessary unless you are rich in resources. Coupled with the fact that resources are first come first serve or so hard to get.
SOLA - www.solaguild.com
(christian guild. Being christian is not required for membership though)
Level 1 CRAFTER, not character...as in the first tier of crafting. I mean there is currently no reason to level up crafting beyond the first tier to improve something. Now, all they need to do is to make it so a Tier 1 crafter can only improve level 1-15 items (like the max level they can create) and that fixes the issue...which would then require people to level up their crafting as well.
I disagree. You can have a Tier 1 crafter and STILL have them improve a VR10 epic to a legendary. They need tempers? Then the person needing/wanting the improve gives it to them. Improvement items are NOT bound, so they can give such items to a Tier 1 crafter to improve....why bother leveling crafting if there are no restrictions?
Level 1 crafter cannot put points in any craft passives skills. You need to level it to be able to craft higher level tier items, and you might as well need it to upgrade higher level items, I don't know about last part since we were restricted to tier 1 in the last betas. PTS people can prolly answer that.
Bottom line, if you want to save all those mats, you will have to level the craft.
The question here is, how hard it it to get tempers?
That's really secondary to this discussion though. The entire crafting system is being reduced to a tempers grind, all the gear you make will eventually become a temper for a reward/ loot gear set?
The unmentioned aspect, crafted gear can be made with additional stats and tailored stats. Drop and reward is fixed stat. So it isn't like I am assuming that this thread destroys ESO or its crafting. Even if the best Min/Max sets are loot/ reward, if there is a demand for alternative sets, the crafted and crafted, enchanted sets will still hold up.
Something in this game I don't see is one trick pony end game. Log in, do daily raid content, log out and go complain on the forums. With that being the only available end game. With that diversity comes diverse gear requirements and crafting might have a valid end game position.
But time will tell and it comes down to depth of game and demand for gear options.
+1 to this suggestion.
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The thing that stood out to me most about some of the beta tester's threads quoted in the first two or three posts is the "flip-flop effect". And as I've followed the dev feedback on certain subjects, for example Add-ons, I have an uneasy feeling this effect is present. I also like to refer to it as "The Trion effect". In Rift, all it takes is 3 or more forum posts on a perceived balance issue, and suddenly it's been overcorrected. Either a huge nerf hammer, or OP buff. Then there are equal and opposite outcries, and once again, Trion overcorrects in the other direction. This happened so frequently, and in so many areas of the game, that I finally cashed in.
ESO devs seem to have overcorrected in a few different areas, such as Add-ons, crafting, grouped XP gains and so forth. Whether they return to center after Beta remains to be seen. In general I have not liked what I've seen from ESO, but I still hold out a candle of hope that they'll get it right at release. However, I will definitely not buy the game until it's been out for a while. Had Zenimax/Bethesda been smart, they would have kept that NDA right up until release. Way too much controversy on this game.
Yes a level 1 crafter can improve VR10 epic to legendary at the cost of 20 mats per piece. That equates to 180 mats needed to fully kit out a character in legendary with 100% success. It is by far the most costly way to do it both in effort and time.
You are making it sound like these mats flow like water. The primary source for gaining legendary upgrade mats is through crafting passives and refining high end materials. You cannot do that as a non-crafter which means for a normal player with no crafting these mats will be extremely costly (effort or gold, your pick) to come by.
Someone who made the effort to gather the mats necessary to upgrade will go to a high level crafter that requires 9 - 10 mats per piece as apposed to a level 1 crafter that requires 20.
The deterrent is in the time and effort needed to acquire the materials to do the upgrades.
-Atziluth-
- Never underestimate the predictability of stupidity.
I agree 100% with you Hal9k, They will get it right, they already stated their vision for crafting, which is to have crafting be able to make the best gear in game, and by gating upgrade items with crafters "exclusively" they have proven their vision. I trust their vision more then I trust in beta testing overpower/underpower in order to make it perfect, in the end it will be where it is suppose to be and in line with their vision of where that balance line is suppose to be.
In order to improve a VR 10 item in crafting as a level 1, you would need crafting at VR 10 crafting.
You have to put in the time to get it to the rank you want to improve before you can improve it.
But the point is, it CAN be done...you admitted it yourself. Regardless of the cost to get such materials. What MMO have you ever been in that a year from release when end level was obtained by greater than half the population that materials' costs were really an issue if they were random drops? The bottom line is it CAN be done, so beyond saving some money (which is superfluous at endgame after a long time of playing) what's the incentive to crafting with the stated changes to crafting?
You are all missing the big picture, and that is the reason for leveling crafting...the above example is possible and again, states why Golden Tiger stated there is little reason to level up crafting at this point due to the trait nerf. The entire point is there should be something beyond having an improvement bot available to level up epic dropped gear....
Where is that stated? Even people on the PTS have confirmed a low-level crafter can improve high level gear, so I'm wondering where you get your information....
Oh it appears they did not put that in game yet, I'll be sure to get them to do that as soon as possible. lol
Since this was a bust Knotwood do you have any 100% info that these legendary enchants you keep talking about is implemented yet?
Edit i have only seen purple grade enchanting runes so far
I've seen it. If only I did not sold it due to my ignorance (1 gold for 1 inventory space I thought it was trash), I could have a pic of it.
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(christian guild. Being christian is not required for membership though)