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The Phasing Problem - Video

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Comments

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by Semibrucelee

    Personally, I can't even get my friends to play it so I play alone.. never encountered phasing problems.

    I walk this lonely road, the only road that I have ever known :'(

     

    From one Lonesome Drifter to another: that's the best way to drift, mate. The good people are always alone.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • JHenryJHenry Member Posts: 188
    Originally posted by Aeonblades

    Please read all the posts in this thread. I explained that in the latest patch notes they have fixed the phasing issue by allowing grouped players to join the same phase as the person with the lowest step in a quest so you can help them catch up to the part of a quest you are on.

    This issue has been solved, and I look forward to testing the fix. Thanks!

    Thanks for pointing this out. There is still a problem of instancing though for PvE. Short fix to that is right clicking on the player name on the group finder and then clicking travel to player.

    For Cyrodiil though, there was no problem in instancing. I tried logging out with a party (or was forced logged out during the stress test beta), and logged back in, my party mates are still on my instance. Logged out for an hour or so, and my party mates did not kick me, we're still on the same instance.

    SOLA - www.solaguild.com
    (christian guild. Being christian is not required for membership though)

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Elikal
    Originally posted by Semibrucelee

    Personally, I can't even get my friends to play it so I play alone.. never encountered phasing problems.

    I walk this lonely road, the only road that I have ever known :'(

     

    From one Lonesome Drifter to another: that's the best way to drift, mate. The good people are always alone.

    Thats true... The big evil guys of history where allways surrounded by many many people

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by Elikal

    Sidenote: Did you notice he opens the fullscreen map EVERY 5 SECONDS.

    Yes.

    This is why we need a minimap. I open the fullscreen map too every 5-10 seconds, simply because I am constantly lost. It just irritates me, and having a fullscreen map open every few seconds actually reduces the feel of immersion, rather than what is intended by eliminating a minimap. It's one of those ideas which sound good in theory, but are horrible in long term reality.

     

    Same is with the massive phasing. It surely sounds good if you hear about it, but the longer you experience it, the worse it feels.

    What a sissy you are.... In the old days we use to have to take a piece of paper and draw out own maps , you had to group with 20 people just to kill a bear with your bare hands ,hell couldn't even throw rocks until level seven and couldn't get geared until level ten. Kids these day's just want to play casual and have fun right from the start , hell with convenience make it tough old school hardcore where the 300 Spartans would be considered wimps

     

  • spizzspizz Member UncommonPosts: 1,971
    Originally posted by DeaconX

    I really hope the issue will not be as big as this at launch:

    https://www.youtube.com/watch?v=avQRXMyxu-4

     

     

    Well, this definately sucks like shown in the video. Phasing reminds me on SWTOR and it was a really bad expirience in this game.

     

    How are people going to play this if they cant quest with friends.....wow this is huge.

    Iam not interested by myself in a single player mmorpg, for that I can play Skyrim and it is a lot better sp expirience.

    Seriously, this is game braking.

     

    In all of the 3 betas i played so far I tried to get into dungeons with other players, we could create the party at the entrance but after the loading screen everyone else was invisible. You only saw the symbol of the group leader at the starting area of the dungeon.

    Iam not sure if this has something to do with phasing or if group gameplay for dungeons was still bugged in this case. It did suck and everyone was annoyed.

  • AzzrasAzzras Member UncommonPosts: 407
    Originally posted by Elikal

    Sidenote: Did you notice he opens the fullscreen map EVERY 5 SECONDS.

    Yes.

    This is why we need a minimap. I open the fullscreen map too every 5-10 seconds, simply because I am constantly lost. It just irritates me, and having a fullscreen map open every few seconds actually reduces the feel of immersion, rather than what is intended by eliminating a minimap. It's one of those ideas which sound good in theory, but are horrible in long term reality.

     

    Same is with the massive phasing. It surely sounds good if you hear about it, but the longer you experience it, the worse it feels.

    Did you notice the compass had his point of interest shown?

    He could also set a waypoint that would show on the compass.

    I'm not sure how a minimap would have helped any better.

    Him repeatedly opening the map told me that the game needs a better tutorial on how to use the compass, read the compass, and create waypoints...

    image
  • spizzspizz Member UncommonPosts: 1,971
    Originally posted by Azzras
    Originally posted by Elikal

    Sidenote: Did you notice he opens the fullscreen map EVERY 5 SECONDS.

    Yes.

    This is why we need a minimap. I open the fullscreen map too every 5-10 seconds, simply because I am constantly lost. It just irritates me, and having a fullscreen map open every few seconds actually reduces the feel of immersion, rather than what is intended by eliminating a minimap. It's one of those ideas which sound good in theory, but are horrible in long term reality.

     

    Same is with the massive phasing. It surely sounds good if you hear about it, but the longer you experience it, the worse it feels.

    Did you notice the compass had his point of interest shown?

    He could also set a waypoint that would show on the compass.

    I'm not sure how a minimap would have helped any better.

    Him repeatedly opening the map told me that the game needs a better tutorial on how to use the compass, read the compass, and create waypoints...

     

    Without any map symbol at all he would not open his fullscreen map every 5-10 seconds.

    Thats why playing with too easy quest markings it is "ESO on Rails".

    A compass with quest symbols is way enough to explore the area for your quests. Remember that World of Warcraft had no quest markings at all ?

     

    Exploring is what makes a game interesting not  "tunnel vision questing " which reminds on a production line.

  • ReklawReklaw Member UncommonPosts: 6,495

    I can not deny so far loving the phasing ingame but also will not deny I am saving grouping for after release so I lack experiance there.

    So I am wondering do these phasing problems excist when you have added friends in your friendslist?

    If you are in a guild will every guildmember be in the same instance/server mainly because being member?

    I must have missed the phasing issue's itself in OP's video apart from the talk about it, did notice the wierd back-crack animation.

     

  • ScotScot Member LegendaryPosts: 24,273
    Next time please put a summary of the issue in your OP. No time to watch videos.
  • Hal9kHal9k Member UncommonPosts: 38
    I've seen numerous posters say to check the latest patch notes, this has been fixed. Please post a link or snippet that states this. Thanks.
  • ShadanwolfShadanwolf Member UncommonPosts: 2,392
    The phasing.....doesn't bother ME in the slightest.
  • IlayaIlaya Member UncommonPosts: 661
    Originally posted by Elikal

    Sidenote: Did you notice he opens the fullscreen map EVERY 5 SECONDS.

    Yes.

    This is why we need a minimap. I open the fullscreen map too every 5-10 seconds, simply because I am constantly lost. It just irritates me, and having a fullscreen map open every few seconds actually reduces the feel of immersion, rather than what is intended by eliminating a minimap. It's one of those ideas which sound good in theory, but are horrible in long term reality.

    Haha....sry, but this is just because he can not navigate. I mean hey, you have a compass on the upper screen which has a Questmarker anyways, that in the middle and problem solved. And also, why opening that Map every 5 secs? No need for that, also not for a Minimap, if someone has no orientation sense anyways, a minimap will not help.

    But more interesting is what the games behind us made with us. They have stolen the sense for directions. It is not that heavy to walk straight to something or isn't it? So why Games made us using a Minimap? I mean in RL, driving a Car or Walking in the Woods does not make you open a Map every 5 secs or? So i take that just as an indicator for a "Sense" lost person tbh. (which is NOT meant as an personal attack ofc)

  • udonudon Member UncommonPosts: 1,803
    Originally posted by Reklaw

    I can not deny so far loving the phasing ingame but also will not deny I am saving grouping for after release so I lack experiance there.

    So I am wondering do these phasing problems excist when you have added friends in your friendslist?

    If you are in a guild will every guildmember be in the same instance/server mainly because being member?

    I must have missed the phasing issue's itself in OP's video apart from the talk about it, did notice the wierd back-crack animation.

    The problem becomes very apparent if you group with someone who is not on the identical step of the quest you are than you two can get out of phase from each other and all you see is a arrow running around where your group mate is because they are seeing a different world.  If you two are on the same step usually you stay in phase although I ran into a issue where once in awhile we would get put in different phases even if we where doing the same step which I can only account to either; 1. A bug, 2. A part designed to be soled, 3. some previous decision difference meant we saw a slightly different world.  I didn't spend that much time trying to work it out as usually we where able to resync into the same phase after completing that step.

    People are saying they have a fix to these issues on the PTS which is great.  I really like the impact that phasing adds to your questing adventures in ESO's but it's needs some fine tuning when it comes to grouping for sure.

  • rodarinrodarin Member EpicPosts: 2,611

    There ARE phasing issues in Cyrodiil itself as well as the campaign (server) you are on when youre not in the Cyrodill map. The reasons are not as obvious or blatant and cant be recreated at will. They do have a reason but the reasons are not known specifically so they seem random. Now some might say they are random but I dont believe in random in a video game even with an RNG attached to it, which I am sure phasing and group does not have.

     

    The fact that there are phasing issues with guild mates and people on friends lists that are 'connected' to each other in some way in the game as well as being in the same campaign having phasing issues is concerning. Be it PvE or PvP. BEFORE you pick a specific campaign and ths in an overflow type area (akin to how GW2 does it) then sure I might see some issues. But once youre all  in a specific area and have made choices those issues shouldnt surface anymore.

     

    Now I know the campaigns are also not as specific as they should be either, at least outside of Cyrodill, but like  said even inside the map there are sometimes issues. 

     

    I cant help but think once they lift the Alliance locks for some people it will add even more to the problems. Because in the betas there is no cross alliance. Now that might not matter since you start in the 'proper' maps regardless of race, but because there are problems now with no added parameters I think it is more likely adding more things to the equation will make more problems.

     

    It is what is and they arent going to change it now, they cant. They have a single server and thus they have to have phases and campaigns and separation. Thats why this is a major issue. people can complain about all the other stuff in the game but I think phasing or their inability to get it right is causing most of the technical and performance issues with the game. And when the biggest selling point is 'play in the ES world with your friends' cant be met then you have a problem.

  • AparitionAparition Member UncommonPosts: 91
    there is no way they will leave it like that, but on a personal note I mainly solo anyway so it doesn't bother me too much, till im forced to group anyway.

  • AzothAzoth Member UncommonPosts: 840
    Originally posted by rodarin

    There ARE phasing issues in Cyrodiil itself as well as the campaign (server) you are on when youre not in the Cyrodill map. The reasons are not as obvious or blatant and cant be recreated at will. They do have a reason but the reasons are not known specifically so they seem random. Now some might say they are random but I dont believe in random in a video game even with an RNG attached to it, which I am sure phasing and group does not have.

     

    The fact that there are phasing issues with guild mates and people on friends lists that are 'connected' to each other in some way in the game as well as being in the same campaign having phasing issues is concerning. Be it PvE or PvP. BEFORE you pick a specific campaign and ths in an overflow type area (akin to how GW2 does it) then sure I might see some issues. But once youre all  in a specific area and have made choices those issues shouldnt surface anymore.

     

    Now I know the campaigns are also not as specific as they should be either, at least outside of Cyrodill, but like  said even inside the map there are sometimes issues. 

     

    I cant help but think once they lift the Alliance locks for some people it will add even more to the problems. Because in the betas there is no cross alliance. Now that might not matter since you start in the 'proper' maps regardless of race, but because there are problems now with no added parameters I think it is more likely adding more things to the equation will make more problems.

     

    It is what is and they arent going to change it now, they cant. They have a single server and thus they have to have phases and campaigns and separation. Thats why this is a major issue. people can complain about all the other stuff in the game but I think phasing or their inability to get it right is causing most of the technical and performance issues with the game. And when the biggest selling point is 'play in the ES world with your friends' cant be met then you have a problem.

    I read all that and I don't understand what you are saying. What does a campaign have to do with anything when you are out of Cyrodill ? You say there is phasing issue in a campaign ? How ?

    I was in multiple groups and we NEVER encountered any phasing problem in Cyrodill, can you be more specific ? It makes no sense at all to have phasing in it, you are fighting for keeps, how would that work if half the people are in a different phase ??

  • rodarinrodarin Member EpicPosts: 2,611
    Originally posted by Azoth
     

    I read all that and I don't understand what you are saying. What does a campaign have to do with anything when you are out of Cyrodill ? You say there is phasing issue in a campaign ? How ?

    I was in multiple groups and we NEVER encountered any phasing problem in Cyrodill, can you be more specific ? It makes no sense at all to have phasing in it, you are fighting for keeps, how would that work if half the people are in a different phase ??

    Like I said I do not know.  We had people not where they were supposed to be, not staying connected, or lagging horribly.  We thought it could have been connected to the quests in there but there was no obvious pattern as to who had what and who had issues.

     

    I had it on a couple toons in there, one in a guild one not in a guild but on a friends list, just to see if that made a difference.

     

    Al I know is some people who were in the raid/group were where we were but we werent there. Extreme lag? We thought maybe but their FPS wasnt horrid and neither was their connection speed. I had it happen to me once, we were in a team speak channel and those with issues were talking about it during the general other chatter.

     

    Like I said no rhyme or reason to it. We were all in the same campaign. We would all leave together and even then we would not all end up in the same area. Now I know campaigns are not tied directly  unless youre inside Cyrodiil but 12 or 15 people all leaving the map together in a group and going to the same teleport shrine really should all appear in the same phase/map/campaign. Yeah there might be population issues in the betas at peak tims but even so that is what campaigns are supposed to solve. Even if theyre not universal between PvP and PvE.  Not even guilded people stayed together even grouped.

    The reason theyre looking at it is because it has been going on forever and it is something the few people who actually still group noticed right off. I got a 7 day vacation from this forum for talking about it before the NDA was lifted. Still hasnt been fixed, and I dont think it will because theyre pretty honest with their comments. Probably because the players havent figured it out for them. Because like I said we cannot recreate the problems inside Cyrodiil and therefore can figure out why it holds true when you leave there. Let alone random joining people in an open world and trying to enter someplace together. Which again still effect Cyrodiil. Some people have to leave the group after the group is in there to get into the same spot as the group they were in before entering. So it goes both ways. Whether that is technically phasing or not I do not know. They all show the right campaign but no other players are where theyre supposed to be. NPCs are there, structures are the correct color,  scores are the same, just no people. So to me that says there actually is phasing taking place inside Cyrodiil for some reason. Population caps?maybe. overflow contingencies? Not sure. But there is something theyre allowing that is causing it.

     

  • AzothAzoth Member UncommonPosts: 840
    Originally posted by rodarin
    Originally posted by Azoth
     

    I read all that and I don't understand what you are saying. What does a campaign have to do with anything when you are out of Cyrodill ? You say there is phasing issue in a campaign ? How ?

    I was in multiple groups and we NEVER encountered any phasing problem in Cyrodill, can you be more specific ? It makes no sense at all to have phasing in it, you are fighting for keeps, how would that work if half the people are in a different phase ??

    Like I said I do not know.  We had people not where they were supposed to be, not staying connected, or lagging horribly.  We thought it could have been connected to the quests in there but there was no obvious pattern as to who had what and who had issues.

     

    I had it on a couple toons in there, one in a guild one not in a guild but on a friends list, just to see if that made a difference.

     

    Al I know is some people who were in the raid/group were where we were but we werent there. Extreme lag? We thought maybe but their FPS wasnt horrid and neither was their connection speed. I had it happen to me once, we were in a team speak channel and those with issues were talking about it during the general other chatter.

     

    Like I said no rhyme or reason to it. We were all in the same campaign. We would all leave together and even then we would not all end up in the same area. Now I know campaigns are not tied directly  unless youre inside Cyrodiil but 12 or 15 people all leaving the map together in a group and going to the same teleport shrine really should all appear in the same phase/map/campaign. Yeah there might be population issues in the betas at peak tims but even so that is what campaigns are supposed to solve. Even if theyre not universal between PvP and PvE.  Not even guilded people stayed together even grouped.

    The reason theyre looking at it is because it has been going on forever and it is something the few people who actually still group noticed right off. I got a 7 day vacation from this forum for talking about it before the NDA was lifted. Still hasnt been fixed, and I dont think it will because theyre pretty honest with their comments. Probably because the players havent figured it out for them. Because like I said we cannot recreate the problems inside Cyrodiil and therefore can figure out why it holds true when you leave there. Let alone random joining people in an open world and trying to enter someplace together. Which again still effect Cyrodiil. Some people have to leave the group after the group is in there to get into the same spot as the group they were in before entering. So it goes both ways. Whether that is technically phasing or not I do not know. They all show the right campaign but no other players are where theyre supposed to be. NPCs are there, structures are the correct color,  scores are the same, just no people. So to me that says there actually is phasing taking place inside Cyrodiil for some reason. Population caps?maybe. overflow contingencies? Not sure. But there is something theyre allowing that is causing it.

     

    Well that certainly sound like a bug to me and nothing like a design choice. If you end up in your own phase of Cyrodill it means you could cap keeps without anyone able to stop you or see you. Now since I never saw a keep flip by some ghosts I would assume it is more like extreme lag issues. Would those people eventually join with you ?

    Now if 20 people in a raid were to all leave Cyrodill at the same time I can see that some people would be put in different phase of the world. Maybe it keeps only the people in your group together ?

    Anyway the whole point of the beta is to test that kind of stuff. When it happens you send a report and hopefully a gm can come take a look. I know that if I ended up in my own cyrodill instance I wouldn't just relog to try to get with others, I would try to figure out how much I can abuse it to report as much as possible.

     

  • rodarinrodarin Member EpicPosts: 2,611
    Originally posted by Azoth
     

    Well that certainly sound like a bug to me and nothing like a design choice. If you end up in your own phase of Cyrodill it means you could cap keeps without anyone able to stop you or see you. Now since I never saw a keep flip by some ghosts I would assume it is more like extreme lag issues. Would those people eventually join with you ?

    Now if 20 people in a raid were to all leave Cyrodill at the same time I can see that some people would be put in different phase of the world. Maybe it keeps only the people in your group together ?

    Anyway the whole point of the beta is to test that kind of stuff. When it happens you send a report and hopefully a gm can come take a look. I know that if I ended up in my own cyrodill instance I wouldn't just relog to try to get with others, I would try to figure out how much I can abuse it to report as much as possible.

     

    You need quite a few people to take a keep even with no one defending it. They have all the numbers. They now what happens, or should.

     

    Obviously if there are loopholes or problems in the population system and it allows a large group of people o have a 'private' phase of a camapign that is a major issue. I wont go that far, but I would imagine it could be possible.

     

    I just know that groups going into Cyrodiil or leaving Cyrodiil dont have 100% success in appearing together.

  • SmarnyPeteSmarnyPete Member Posts: 69

    I love phasing! At first it freaked me out. I would exit a cave and all of sudden NPCs were there when I knew they weren't standing there when I went it in. I was starching my head thinking maybe I should put down my beer. Can these other players around me see these NPCs? Am I positive they weren't there when I went in? I didn't know what was going on, but I figured it out after I put out fires in a town, the fires vanished and the town looked like it HAD been on fire. No more fires.

    Then it freaked me out again when grouped with a buddy and we couldn't see each other anymore in the same quest location. /reloadui, reboot, another bout of maybe I should put down my beer. We finally figured out we were on different stages of a quest.

    We couldn't help each other for just a little bit, but 76.0815 seconds later when my friend caught up we were back on the same stage.

    Phasing makes the world change and makes your character feel like he made a difference. I didn't put out fires only to see the town burning for eternity.

    I understand how people can nitpick about it, but it is 100% worth it.

    This single player story like experience while leveling is what Zen wanted to do and put it in. Like it or hate it, think it belongs in and MMO, or doesn't belong in an MMO, this was their plan. Their plan 1-50 was a RPG with some multiplayer kind of MMO. Cyrodill is all multiplayer and AZ seem all multiplayer too. It will be up to you all if these features is what you want in a MMO. If not save your money.

    For a themepark MMO I think it is great, if this was in my SWG it wouldn't work. Unless doing the themepark elements of SWG (Jabba's Palace, Darth Vader retreat, etc).

     

     

  • Hal9kHal9k Member UncommonPosts: 38
    Is it possible to run the mages/fighter's guild quests with a friend then? I tried grouping with a friend, and it would still separate us upon entering Sheogorath's realm, Doshia's dungeon, etc. I tried this several times. We were together outside the entrance, both on the same step of the quest, but we were always separated upon entry. Especially since the difficulty skyrockets exponentially on these quests, compared to any other quests of the same level, it would be nice to have a duo.
  • MongooseMongoose Member UncommonPosts: 86

    Played with several guild members last beta. As long as we did the initial travel to player option on login, it really wasn't an issue at all...

    -Mongoose

  • CryptorCryptor Member UncommonPosts: 523
    I could not care less, ESO is all about mass PvP anyways.  Besides, when I played with my guildies during last weekend beta this was not an issue at all for us.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Cryptor
    I could not care less, ESO is all about mass PvP anyways.  Besides, when I played with my guildies during last weekend beta this was not an issue at all for us.

    You will be so dissapointed when you find out you need to do all the PvE content too, just to get all those skillpoints required for that perfect build.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • SmarnyPeteSmarnyPete Member Posts: 69
    Originally posted by Azzras
    Originally posted by Elikal

    Sidenote: Did you notice he opens the fullscreen map EVERY 5 SECONDS.

    Yes.

    This is why we need a minimap. I open the fullscreen map too every 5-10 seconds, simply because I am constantly lost. It just irritates me, and having a fullscreen map open every few seconds actually reduces the feel of immersion, rather than what is intended by eliminating a minimap. It's one of those ideas which sound good in theory, but are horrible in long term reality.

     

    Same is with the massive phasing. It surely sounds good if you hear about it, but the longer you experience it, the worse it feels.

    Did you notice the compass had his point of interest shown?

    He could also set a waypoint that would show on the compass.

    I'm not sure how a minimap would have helped any better.

    Him repeatedly opening the map told me that the game needs a better tutorial on how to use the compass, read the compass, and create waypoints...

    I agree, if the player can't learn the environment by geographical and natural objects then we might as well give a little yellow arrow on the ground pointing to where he needs to go.

    Give it time people, you'll learn the map, and not staring at a mini map will actually make you feel like you are in a game world.

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