Right. 90% of my posts are in the WildStar section so I must be an ESO fanboy. That sounds quite logical. Not. Both games are fine for a different audience (WS: rushing to endgame, raiding, twitchy combat = will attract MOBA-Fans - ESO: slow progression, immersion, mass PVP, tactical combat = will attract oldschool SP-RPG fans) and both have a lot of flaws (WS: questing experience, performance, immersion - ESO: phasing, bugs, horrible marketing decisions with paygates) but you can't deny that the hand holding aspect in WS is enormous. As an explorer (path system) you get everything handed by a giant arrow over your head.. finding treasures at a predetermined place, placing sattelites at a predetermined place.. etc. That isn't fun.. it's just an occupational therapy. You don't have to search for yourself.. everything is crystal clear. And guess what.. I didn't stop after the tutorial zone. I made it to 50.
Not sure how you came up with those audiences. I love WS and I am probably the polar opposite of the audience you described. The Wildstar dev told me in Q&A there was roughly 200 hours of normal leveling content not counting instanced content like ship hands and dungeons. That is a pretty damn meaty leveling experience. Now whether you believe it or not is another story but if that turns out to be fairly accurate people looking for a meaty leveling experience like myself will have fun in WS. I am not interested in raiding at all, and I am not a fan of twitchy combat. But you know what I have played WS, the combat was great and their is a whole lot more to look forward to than raiding at end game, and it also looks to be a great game to level alts in.
ESO does seem more focused on PvP, I have my doubts about the immersion and slow progression though. In an MMORPG your immersion will only be as good as the other players allow it to be, and in most games players will constantly break your immersion. Thinking ESO will be any different when it goes live seems like wishful thinking. No matter what the game is there are always people who rush to max, the big question is whether or not the leveling is interesting enough for people to want to take their time doing it and I have heard complaints about the leveling experience from players of both games.
As far as hand holding goes, it is definitely there for players who feel they need it or want it. Personally I spent plenty of time just looking around and found plenty of interesting things that weren't on my quest radar. If you are the kind of player that just wants to rush to max, and it sounds like you are then you probably just follow the guide, just because that is how you play doesn't mean it is the only way to play.
About all I can say is there are loads of options, and complex systems, and it gets really overwhelming. In that sense I think they are doing just the right amount of hand-holding. Maybe even too little.
[...] The Wildstar dev told me in Q&A there was roughly 200 hours of normal leveling content not counting instanced content like ship hands and dungeons. [...] But you know what I have played WS, the combat was great and their is a whole lot more to look forward to than raiding at end game, and it also looks to be a great game to level alts in.
ESO does seem more focused on PvP, I have my doubts about the immersion and slow progression though. In an MMORPG your immersion will only be as good as the other players allow it to be, and in most games players will constantly break your immersion. [...]
Well.. I'm lvl 50 and it took me about 70-80 hours to do it. 200 hours is a bad joke. The questing experience is tedious and grindy for the most part.. it's just fun when riding different vehicles or using a jetpak. And no, I'm not a speed leveler.. I took my time and wasted a lot of energy on housing and dungeons (both things are really good and fun in my opinion). It could be even faster when you're "abusing" the rest xp system which I didn't do.
I can't say the same about ESO because I just played up to lvl 11 in one beta weekend. It felt really slow to level up but I liked it. Some dialogues are bland but overall I felt much more immersed than in WS. Sure there are lots of other players and this breaks your immersion to a certain extent but if I have to choose one MMO for this year it would be ESO. Not just because everybody of my gaming acquaintances prefer ESO over WS. But because I'm not into raiding and the rest of their endgame features is too much WoW 2.0 in my eyes.
It will be a decent niche MMO for people who like raiding, housing and chaotic battles. I'm just too old for this kind of game.
I would like the UI to be 100% customisable (similar maybe to the way Rift has done it) but that can easily be done with addons, which as far as I can recall, Wildstar wants a very active addon community but no one wants to rely on addons. You will end up with horrible UI's like the ones you see on WoW streams. No thanks.
Any way, on topic, I do actually enjoy reading the lore and quest text. I always have (shame I am going settler and not scientist. Settler is just too amazing). But I am a huge fan of quest chains, which ESO does do right (just a shame the combat feels lifeless) and I do hope Wildstar supports a lot of chain quests based around lore.
Nothing as amazing as starting out killing 10 boars --> find a corrupted heart (or something) it gives a quest --> hand heart into local necromancer (or something similar) --> sent on a quest to find out the source of corruption --> hour or two later with similar follow up quests --> destroy the source and who ever did it.
I really enjoy that style of questing.
But if I was given a choice of fully voice MMO such as SWTOR/ESO over quest text like Wildstar I will go for the text because the voice acting in both of these MMO's are, well, leave a lot to be desired. Only voiced MMO I will accept is TSW, that actually felt amazing the way they talked to you, not at you.
Originally posted by gwei1984 I love how this comment section derailed into another ESO vs. WS flame war. God damn, we nerds are really all f.... morons. some more, some less
Not really, Bill compared Wildstar to ESO and so the (and I HATE using this term) fanboys of both games had to take sides of their game. I like to stay unbiased but sometimes I do find it hard when I find a lack of interest in one over the other =/
All I can say is that I've played both betas and I found ESO bland and so not an ES game. The combat is bland and the areas are dull. Got invited to 3 beta weekends and I haven't bothered to even load up the game for the second and the third invite. Wildstar in the other hand is fresh and beautiful, and has implemented a lot of little neat things that make the gameplay thoroughly enjoyable.
That's before even considering raiding content, which for me, it's where the the gold is in a mmo.
Personally I can tell that I'll be playing WS, not ESO.
To each their own, though.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
Wildstar is freaking Guild Wars 2 levels of "Happy time friendship is magic, don't worry about leveling, or pvp, we don't want anything to be hard for you!" and the like..
There's no denying it..
wow im sorry sir but you are so FUCKING wrong, i own GW2 and that game was the easiest/lack of a good end-game content game i have never played before! And wildstar has nothing similar to GW2, not even in combat mechanics, difficulty and End-game content. The only problem for me about wildstar is the excesive stuff on your screen (quests, path quests, challenges, npc calls, "see rewards" pops-up...) but after that its an incredible MMO, something that brings up the hardcore content on a way easy to learn but that needs skill and effort to achieve goals. Maybe you just did quests and if so well you have your point because theres nothing special in some quests, in the other hand what is dungeons, raids, end-game, pvp (battlegrounds, arenas, warplots) and even housing! Pfffff nothing is easy or boring and they are not completed fast with no effort at all.
All I can say is that I've played both betas and I found ESO bland and so not an ES game. The combat is bland and the areas are dull. Got invited to 3 beta weekends and I haven't bothered to even load up the game for the second and the third invite. Wildstar in the other hand is fresh and beautiful, and has implemented a lot of little neat things that make the gameplay thoroughly enjoyable.
That's before even considering raiding content, which for me, it's where the the gold is in a mmo.
Personally I can tell that I'll be playing WS, not ESO.
To each their own, though.
I couldnt say it better bro, i just tried ESO once and that was enough for me to definitely uninstall the game (lool) the game is so boring, quests boring as hell, combat so cloncky and nothing fun. It doesnt feel like an TES game at all and not even a full mmo its like between the two and thats something TERRIBLE. I would prefer continue playing Skyrimg with a bunch of npcs following me that playing that game. But wildstar aside from those UI problems im sure they are going to fix, felt really funn. Combat is awesome, even killing mobs is fun haha, quests where nothing away from the common quests on a mmo but its combat saves that part, then we have arenas, battlegrounds, warplots, housing, dungeons (the best dungeons i've never played on a MMO before), raids! Sure you will enjoy this game from level 1 to max level and further.
Wildstar is losing momentum fast. There is no release date. Eso is releasing in less than three weeks. WoW's new expansion is right around the corner and could release against wildstar. On top of all that whats the expected release date of this game currently? June July? They dragged their feet. I would of loved to give wildstar a better chance ,but people can only wait so long. ESO made the smart decision in coming out now. It may have it's drawbacks which is better than waiting another 4-8 months for the game to come out. So while people hate on ESO have fun waiting on wildstar cause I seriously doubt that game is making a spring release.
How can you say Wildstar is hand-holding? Everyone who have currently claimed it have all tried to log in and play until what level? Most just say they log in, try it, log out. How the hell can you base a game on the first few levels?
Every game should be handholding at the beginning. Remember that only a bunch of people are MMORPG veterans. Some are new and they should be helped the first levels. I agree there is a lot of handholding at the beginning, but that should obviously be there.
I have played almost every MMORPG that exists on the market and Wildstar has no handholding later on compared to other games. It has the exact right amount. The amount that is required for new players to enter the market. If MMORPG veterans complain about this, then they dont remember how it was to start playing theese games 6-7 years ago.
I have no idea how you can say ESO is completely linear. Every quest in game (with the exception of main storyline and guild quests) are specifically designed to be completed in any order and never reference a previous quest just to provide you with the freedom to go off in any direction you choose.
Creating these quests and chains was difficult for just this reason. Many if these quest have to be discovered by the player with no direction on where thy might be located.
Phertias - Come on now. You click any quest and get arrows and sparkles leading you to your objective. That's extreme. Even a quest marker is helpful but the only thing they stopes short of in Wildstar is auto walking you to the completion spot.
WildStar doesn’t hold your hand… it drags you by every body part in a million different directions and can leave you feeling absolutely torn on what it is you should be doing. My question for Carbine and you all is: does WildStar point the player in too many divergent directions or is more always better in an MMO trying to please so many playstyles?
I do not know what they were thinking about, but what they did is added everything other games eventually get. Like WoW did not have so many dungeons from the start, or things like flying mounts, or archeology and so on. It all came with time, addons, updates.
WS gives it from the start but think about someone who comes to WoW only now - poor newb will have the same feeling. It's overwhelming, too many thing to do, too much mechanic to learn.
Can not say if it is a good idea to give everything you have at once. But WS developers mentioned many times they are making their game for those who like WoW but get tired of WoW, means experienced MMO players. I think they (we) can handle it.
I will condemn you for the fact you are holding Wildstar up to different standards than TESO.
Both games hold your hand every step of the way, even in PvP. They are themeparks from start to finish. The very worlds are designed around handholding, from split faction lands behind walls to PvP behind walls.
Yet somehow TESO is praised and Wildstar condemned. But by the end of the article we can see why. This article basically was just about the games UI and not really the base game itself making the title misleading. Yet of course if you look at TESOs UI, there is nothing there, its near pointless. But the article lead me to wonder if it was only written so you could end it like you did. That you are enjoying the story telling in TESO more, a fopaux for such an article making it seem more like an endorsement for another game.
whats a FOPAUX? did you mean FAUX PAS? wow. hes not holding anything to ANY standard other than HIS FEELING OF the game. Are there objective standards that games should be judged on? If so.. please lable list them and we can as a community all come together to finally anwers once and for all the question of which MMO is the best. The guy is writing a subjective article. Maybe he himself doesnt understand why he feels like Wildstar is boring and meaningless. What hes doing is using his outlet to ponder his inner thoughts. The POINT OF THE MATTER IS that SOMETHING is bothering him with about Wildtar ( and it should) He wants desperately to like it yet finds himself having more fun in another game. Hes not endorsing one or the other. you act as though its his job to endorse Wildstar. its not HIS FAULT that hes liking one game over the other and hes using HIS WEBSITE to tell us. If you dont like it and feel that this is a FOPAUX, please create your own MMMOSITE, and place your obviously objective truisms about gaming there.
There should be ZERO hand holding,it should be the players role playing and the players adventure,not the developers.All the developer should be doing is supplying the world,tools,assets.
As for quests,they should feel like a quest,not some quick errand or hit a couple obvious triggers run through some wall opening ,hit a few more triggers fight Boss,rinse repeat.
Creatures should move around,Bosses should move around,nothing should be a static play ground of connect the dots.
Game design has stooped down to very low standards,single player game designs meant to entertain for about 1-2 months.Then everyone starts talking about END game like there is some new magical game about to begin.Grinding gear progression is NOT a game nor end game or anything else you want to call it.
There is even worse in the hand holding department.I see these ugly colored hues around mobs when we click them,sorry there is no colored hues in my world and i don't need them colored to know what mob i am fighting either.
Also the red carpet is another weak Hand holding gimmick copied from FFXIV a game i play.I find my self NOT enjoying the combat but merely waiting for that red carpet to flash then i side step or dodge back,nothing skillful just a waiting game for it to pop up.
Markers over NPC's ,idk there is no markers in my world,go figure who thought of that hand holding idea?
FFXi is the only game that got it ALL correct,no hand holding at all,a game world designed to be like a real world,up to you to discover everything for yourself.
Too many games copying SOE and Blizzard,two devs that yes do some things right but the hand holding is all wrong.
I see what your saying but what is your solution to the problem? You say they shouldn't add this or that but what should they replace it with?
I personally feel that questing should feel more like an actual QUEST. Something epic. I mean, why are quests at level 70 still the same quests as level 1? The "Kill X number" and "Gather X items" should never continue after level 10 AT MOST. When sent on a quest you should be doing something that seems to make a difference. That makes you feel you have just done something worth doing. This is an old idea. Outdated. So far Wildstar as adopted this idea and why? Why are they still continuing these mundane objectives? All what Wildstar is doing is adding a little more option with Paths but is it enough to fill the hours of mindless questing? Sorry, guess I'm tired of great games that have you accompish nothing.
Originally posted by LordZeik Wildstar is losing momentum fast. There is no release date. Eso is releasing in less than three weeks. WoW's new expansion is right around the corner and could release against wildstar. On top of all that whats the expected release date of this game currently? June July? They dragged their feet. I would of loved to give wildstar a better chance ,but people can only wait so long. ESO made the smart decision in coming out now. It may have it's drawbacks which is better than waiting another 4-8 months for the game to come out. So while people hate on ESO have fun waiting on wildstar cause I seriously doubt that game is making a spring release.
WoW's expansion pre-order indicates it wont be out until the end of the year. Assuming that is the case, a June / July launch window would be perfect. After the masses have burnt through ESOs story or given up, they will be looking for something new. If Wildstar released too early they wouldn't have the same launch momentum going up against such a big IP.
I see what your saying but what is your solution to the problem? You say they shouldn't add this or that but what should they replace it with?
I personally feel that questing should feel more like an actual QUEST. Something epic. I mean, why are quests at level 70 still the same quests as level 1? The "Kill X number" and "Gather X items" should never continue after level 10 AT MOST. When sent on a quest you should be doing something that seems to make a difference. That makes you feel you have just done something worth doing. This is an old idea. Outdated. So far Wildstar as adopted this idea and why? Why are they still continuing these mundane objectives? All what Wildstar is doing is adding a little more option with Paths but is it enough to fill the hours of mindless questing? Sorry, guess I'm tired of great games that have you accompish nothing.
I agree, I would like to see 'questing' go back to actually meaning something, like with Everquest epic weapons etc.
Killing x amounts of anything should just be a standard bounty, you go hunt them and get renown and payment.
While I am not opposed to courier and meet and greet quests in general, if they serve a purpose, I don't like them as an experience generator. How exactly would I grow stronger as a fighter or wizard by delivering some mail or an item?
I would also like to see the open world become dangerous again. There should be safe areas for soloers, but I think large portions of the landscape should be dangerous to travel alone. Bring back getting stronger through combat and teamwork. Not through mundane quests that make you look like some epic hero for sneezing on a mob and knocking it over.
How can you say Wildstar is hand-holding? Everyone who have currently claimed it have all tried to log in and play until what level? Most just say they log in, try it, log out. How the hell can you base a game on the first few levels?
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I have played almost every MMORPG that exists on the market and Wildstar has no handholding later on compared to other games. It has the exact right amount. The amount that is required for new players to enter the market. If MMORPG veterans complain about this, then they dont remember how it was to start playing theese games 6-7 years ago.
I'm at 50 and the game is the definition of hand holding. It has nothing to do with the first few levels. It's not just the giant floating arrow over your head or the glowing gear wheel symbols from far away. The mini games are hilarious as well. Just f-clicking whole day long.. and even if you fail in clicking at the right moment or remembering the wrong color section.. you succeed. There is literally no impact at all except a little knockdown for your character. The game screams: "Hey cupcake.. come over here and do this task. You can't fail. We will reward you anyways!" I don't understand how WildStar fans can't see that. The game has some neat concepts.. but at the end of the day it's a big carebear MMO on rails.
well I think WS biggest mistake was taking the character development out of the game, and ESO did the exact opposite by making everything about the character, down to the specific choices of weapon and armor, etc. All the games I grew up to were about the character. WS is about the items. Also the cookie-cutter nature of WS almost makes me puke. I am so sick of these games made for 6 year olds, who have no thumbs apparently.
With the letdown of GW2 because of the simplified character creation, I been waiting a long time for a game like ESO, and you all can bash it if you never played it, or if you just dabbled in it, but if you give the game a chance it really grows on you, and that is the exact opposite of how I see WS going.
Oh and the RVR zone in ESO, I cant think of any game that compares to it, they just did it right, I dont know what else to say. I thought it would end up all zerging, but its not, you can do anything from small scale raids to 1v1 hunting.
And yea its funny how everyone bashed ESO, and raved about WS, and now that we had a taste of both, I think I can easily say for the PvP crowd that ESO is the clear winner by far.
WS wil be a solid game and it has its good points for sure, but it also looks very hectic, I would say if you want to play WS, be sure to remove the windows key off your keyboard.
;-)
i just wrote alot and i am tired so i'm only to to respond to a few/or one of these points lol for now atleast
Look at my other response and stop lying eso doesn't even have dueling say and/or even implying that it is going to be the better pvp game based of facts is a complete Lie.im a hardcore pvper and eso's pvp is a clunkfest
I loved pvp in ESO, and for you to only point out that there is no dueling yet you call yourself a hardcore pvp'er and act like dueling makes or breaks pvp for you is laughable..... lol... It's a tri-faction kill on sight game.... What do you need to duel for? The pvp zone is the size of an entire continent... What do you need to duel for? The pvp battles in ESO are MASSIVE on the scale of DAoC... What do you need to duel for? Just sayin....
By no means do i think that dueling makes or breaks a game but its laughable to be calling or implying a game to be the better pvp game that doesn't even offer a basic pvp feature, and i know a-lot of people who want to duel, dueling in eso makes perfect sense for rp or just to train for avava but i can see your grabbing at air soo............ anyway LOL more bending of the truth let em correct you "kill on sighting in a big battle-ground" you eso fanbois really need to stop the truth bending EsO has no actual open world pvp and it never will they know that people would just camp new players and no one would be in the horrible battle-ground yet because you guys really want there to be you just bend the truth saying that a big battle group that has no incentives is it when its not.
[...] The Wildstar dev told me in Q&A there was roughly 200 hours of normal leveling content not counting instanced content like ship hands and dungeons. [...] But you know what I have played WS, the combat was great and their is a whole lot more to look forward to than raiding at end game, and it also looks to be a great game to level alts in.
ESO does seem more focused on PvP, I have my doubts about the immersion and slow progression though. In an MMORPG your immersion will only be as good as the other players allow it to be, and in most games players will constantly break your immersion. [...]
Well.. I'm lvl 50 and it took me about 70-80 hours to do it. 200 hours is a bad joke. The questing experience is tedious and grindy for the most part.. it's just fun when riding different vehicles or using a jetpak. And no, I'm not a speed leveler.. I took my time and wasted a lot of energy on housing and dungeons (both things are really good and fun in my opinion). It could be even faster when you're "abusing" the rest xp system which I didn't do.
I can't say the same about ESO because I just played up to lvl 11 in one beta weekend. It felt really slow to level up but I liked it. Some dialogues are bland but overall I felt much more immersed than in WS. Sure there are lots of other players and this breaks your immersion to a certain extent but if I have to choose one MMO for this year it would be ESO. Not just because everybody of my gaming acquaintances prefer ESO over WS. But because I'm not into raiding and the rest of their endgame features is too much WoW 2.0 in my eyes.
It will be a decent niche MMO for people who like raiding, housing and chaotic battles. I'm just too old for this kind of game.
Lol first i'm guessing you played eso's pvp right ? i'm not sure which pvp instance u were in but how is eso's pvp battles not's as chaotic if not more than wild-stars ? (unless u joined a low pop one when you were playing) you also know that avava has no incentives right so day after day week after week its going to be run back to fort ash to defend when u did that last week and and you don't even get to become more recognized or anything ? but hey to each their own
Bashing WildStar in favor of ESO and EQNext at the top of the hype meter since August.
Credibility lost.
I consider myself lucky that I have the patience to wait out this year before buying and shelving a $50 product.
I'll see how it goes 6-9 months after launch and which game is really good depending on reviews instead of some children duking it out on the internet from their bedrooms.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Not entirely relevant but just wanted to chime in and say that Wildstar really had no personality or character for me at all. The trailers/ dev videos definitely did, but the game itself felt incredibly bland...none of the flavour from the videos made itself evident imho.
Maybe I just didn't play the winter beta enough… I couldn't get invested in a world with practically no ambient sounds, even less ambient dialoog, and just a total lack of immersive touches in general.
Real shame as before I actually got my hands on the game I was SUPER excited, even more so than I was about ESO, which is now my go to choice (and is infinitely better on every level imho)
[...] but once you figure that 'hey- i can do what i want!..no hand holding...' its a pretty badass feeling! [...]
It seems we didn't play the same game named WildStar. I never played a MMO with more hand holding than in Carbine's Sci-Fi project.
I"m in your boat. This game is textbook handholding MMO style. Everythings painted on the map, there's a nice counter of how many things you need to kill, even though it makes no since for the quest. All the quest objects and hubs are right there. It felt very much like Star Wars without the cool stories.
Comments
Not sure how you came up with those audiences. I love WS and I am probably the polar opposite of the audience you described. The Wildstar dev told me in Q&A there was roughly 200 hours of normal leveling content not counting instanced content like ship hands and dungeons. That is a pretty damn meaty leveling experience. Now whether you believe it or not is another story but if that turns out to be fairly accurate people looking for a meaty leveling experience like myself will have fun in WS. I am not interested in raiding at all, and I am not a fan of twitchy combat. But you know what I have played WS, the combat was great and their is a whole lot more to look forward to than raiding at end game, and it also looks to be a great game to level alts in.
ESO does seem more focused on PvP, I have my doubts about the immersion and slow progression though. In an MMORPG your immersion will only be as good as the other players allow it to be, and in most games players will constantly break your immersion. Thinking ESO will be any different when it goes live seems like wishful thinking. No matter what the game is there are always people who rush to max, the big question is whether or not the leveling is interesting enough for people to want to take their time doing it and I have heard complaints about the leveling experience from players of both games.
As far as hand holding goes, it is definitely there for players who feel they need it or want it. Personally I spent plenty of time just looking around and found plenty of interesting things that weren't on my quest radar. If you are the kind of player that just wants to rush to max, and it sounds like you are then you probably just follow the guide, just because that is how you play doesn't mean it is the only way to play.
I'm going to be as general as possible.
About all I can say is there are loads of options, and complex systems, and it gets really overwhelming. In that sense I think they are doing just the right amount of hand-holding. Maybe even too little.
Well.. I'm lvl 50 and it took me about 70-80 hours to do it. 200 hours is a bad joke. The questing experience is tedious and grindy for the most part.. it's just fun when riding different vehicles or using a jetpak. And no, I'm not a speed leveler.. I took my time and wasted a lot of energy on housing and dungeons (both things are really good and fun in my opinion). It could be even faster when you're "abusing" the rest xp system which I didn't do.
I can't say the same about ESO because I just played up to lvl 11 in one beta weekend. It felt really slow to level up but I liked it. Some dialogues are bland but overall I felt much more immersed than in WS. Sure there are lots of other players and this breaks your immersion to a certain extent but if I have to choose one MMO for this year it would be ESO. Not just because everybody of my gaming acquaintances prefer ESO over WS. But because I'm not into raiding and the rest of their endgame features is too much WoW 2.0 in my eyes.
It will be a decent niche MMO for people who like raiding, housing and chaotic battles. I'm just too old for this kind of game.
Elite: Dangerous - Space Exploration & Trading.
I would like the UI to be 100% customisable (similar maybe to the way Rift has done it) but that can easily be done with addons, which as far as I can recall, Wildstar wants a very active addon community but no one wants to rely on addons. You will end up with horrible UI's like the ones you see on WoW streams. No thanks.
Any way, on topic, I do actually enjoy reading the lore and quest text. I always have (shame I am going settler and not scientist. Settler is just too amazing). But I am a huge fan of quest chains, which ESO does do right (just a shame the combat feels lifeless) and I do hope Wildstar supports a lot of chain quests based around lore.
Nothing as amazing as starting out killing 10 boars --> find a corrupted heart (or something) it gives a quest --> hand heart into local necromancer (or something similar) --> sent on a quest to find out the source of corruption --> hour or two later with similar follow up quests --> destroy the source and who ever did it.
I really enjoy that style of questing.
But if I was given a choice of fully voice MMO such as SWTOR/ESO over quest text like Wildstar I will go for the text because the voice acting in both of these MMO's are, well, leave a lot to be desired. Only voiced MMO I will accept is TSW, that actually felt amazing the way they talked to you, not at you.
Hodor!
Not really, Bill compared Wildstar to ESO and so the (and I HATE using this term) fanboys of both games had to take sides of their game. I like to stay unbiased but sometimes I do find it hard when I find a lack of interest in one over the other =/
All I can say is that I've played both betas and I found ESO bland and so not an ES game. The combat is bland and the areas are dull. Got invited to 3 beta weekends and I haven't bothered to even load up the game for the second and the third invite. Wildstar in the other hand is fresh and beautiful, and has implemented a lot of little neat things that make the gameplay thoroughly enjoyable.
That's before even considering raiding content, which for me, it's where the the gold is in a mmo.
Personally I can tell that I'll be playing WS, not ESO.
To each their own, though.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
wow im sorry sir but you are so FUCKING wrong, i own GW2 and that game was the easiest/lack of a good end-game content game i have never played before! And wildstar has nothing similar to GW2, not even in combat mechanics, difficulty and End-game content. The only problem for me about wildstar is the excesive stuff on your screen (quests, path quests, challenges, npc calls, "see rewards" pops-up...) but after that its an incredible MMO, something that brings up the hardcore content on a way easy to learn but that needs skill and effort to achieve goals. Maybe you just did quests and if so well you have your point because theres nothing special in some quests, in the other hand what is dungeons, raids, end-game, pvp (battlegrounds, arenas, warplots) and even housing! Pfffff nothing is easy or boring and they are not completed fast with no effort at all.
I couldnt say it better bro, i just tried ESO once and that was enough for me to definitely uninstall the game (lool) the game is so boring, quests boring as hell, combat so cloncky and nothing fun. It doesnt feel like an TES game at all and not even a full mmo its like between the two and thats something TERRIBLE. I would prefer continue playing Skyrimg with a bunch of npcs following me that playing that game. But wildstar aside from those UI problems im sure they are going to fix, felt really funn. Combat is awesome, even killing mobs is fun haha, quests where nothing away from the common quests on a mmo but its combat saves that part, then we have arenas, battlegrounds, warplots, housing, dungeons (the best dungeons i've never played on a MMO before), raids! Sure you will enjoy this game from level 1 to max level and further.
How can you say Wildstar is hand-holding? Everyone who have currently claimed it have all tried to log in and play until what level? Most just say they log in, try it, log out. How the hell can you base a game on the first few levels?
Every game should be handholding at the beginning. Remember that only a bunch of people are MMORPG veterans. Some are new and they should be helped the first levels. I agree there is a lot of handholding at the beginning, but that should obviously be there.
I have played almost every MMORPG that exists on the market and Wildstar has no handholding later on compared to other games. It has the exact right amount. The amount that is required for new players to enter the market. If MMORPG veterans complain about this, then they dont remember how it was to start playing theese games 6-7 years ago.
Creating these quests and chains was difficult for just this reason. Many if these quest have to be discovered by the player with no direction on where thy might be located.
This is not linear nor is it hand holding.
I do not know what they were thinking about, but what they did is added everything other games eventually get. Like WoW did not have so many dungeons from the start, or things like flying mounts, or archeology and so on. It all came with time, addons, updates.
WS gives it from the start but think about someone who comes to WoW only now - poor newb will have the same feeling. It's overwhelming, too many thing to do, too much mechanic to learn.
Can not say if it is a good idea to give everything you have at once. But WS developers mentioned many times they are making their game for those who like WoW but get tired of WoW, means experienced MMO players. I think they (we) can handle it.
whats a FOPAUX? did you mean FAUX PAS? wow. hes not holding anything to ANY standard other than HIS FEELING OF the game. Are there objective standards that games should be judged on? If so.. please lable list them and we can as a community all come together to finally anwers once and for all the question of which MMO is the best. The guy is writing a subjective article. Maybe he himself doesnt understand why he feels like Wildstar is boring and meaningless. What hes doing is using his outlet to ponder his inner thoughts. The POINT OF THE MATTER IS that SOMETHING is bothering him with about Wildtar ( and it should) He wants desperately to like it yet finds himself having more fun in another game. Hes not endorsing one or the other. you act as though its his job to endorse Wildstar. its not HIS FAULT that hes liking one game over the other and hes using HIS WEBSITE to tell us. If you dont like it and feel that this is a FOPAUX, please create your own MMMOSITE, and place your obviously objective truisms about gaming there.
I see what your saying but what is your solution to the problem? You say they shouldn't add this or that but what should they replace it with?
I personally feel that questing should feel more like an actual QUEST. Something epic. I mean, why are quests at level 70 still the same quests as level 1? The "Kill X number" and "Gather X items" should never continue after level 10 AT MOST. When sent on a quest you should be doing something that seems to make a difference. That makes you feel you have just done something worth doing. This is an old idea. Outdated. So far Wildstar as adopted this idea and why? Why are they still continuing these mundane objectives? All what Wildstar is doing is adding a little more option with Paths but is it enough to fill the hours of mindless questing? Sorry, guess I'm tired of great games that have you accompish nothing.
WoW's expansion pre-order indicates it wont be out until the end of the year. Assuming that is the case, a June / July launch window would be perfect. After the masses have burnt through ESOs story or given up, they will be looking for something new. If Wildstar released too early they wouldn't have the same launch momentum going up against such a big IP.
I agree, I would like to see 'questing' go back to actually meaning something, like with Everquest epic weapons etc.
Killing x amounts of anything should just be a standard bounty, you go hunt them and get renown and payment.
While I am not opposed to courier and meet and greet quests in general, if they serve a purpose, I don't like them as an experience generator. How exactly would I grow stronger as a fighter or wizard by delivering some mail or an item?
I would also like to see the open world become dangerous again. There should be safe areas for soloers, but I think large portions of the landscape should be dangerous to travel alone. Bring back getting stronger through combat and teamwork. Not through mundane quests that make you look like some epic hero for sneezing on a mob and knocking it over.
I'm at 50 and the game is the definition of hand holding. It has nothing to do with the first few levels. It's not just the giant floating arrow over your head or the glowing gear wheel symbols from far away. The mini games are hilarious as well. Just f-clicking whole day long.. and even if you fail in clicking at the right moment or remembering the wrong color section.. you succeed. There is literally no impact at all except a little knockdown for your character. The game screams: "Hey cupcake.. come over here and do this task. You can't fail. We will reward you anyways!" I don't understand how WildStar fans can't see that. The game has some neat concepts.. but at the end of the day it's a big carebear MMO on rails.
Elite: Dangerous - Space Exploration & Trading.
By no means do i think that dueling makes or breaks a game but its laughable to be calling or implying a game to be the better pvp game that doesn't even offer a basic pvp feature, and i know a-lot of people who want to duel, dueling in eso makes perfect sense for rp or just to train for avava but i can see your grabbing at air soo............ anyway LOL more bending of the truth let em correct you "kill on sighting in a big battle-ground" you eso fanbois really need to stop the truth bending EsO has no actual open world pvp and it never will they know that people would just camp new players and no one would be in the horrible battle-ground yet because you guys really want there to be you just bend the truth saying that a big battle group that has no incentives is it when its not.
Witty & Wicked
Lol first i'm guessing you played eso's pvp right ? i'm not sure which pvp instance u were in but how is eso's pvp battles not's as chaotic if not more than wild-stars ? (unless u joined a low pop one when you were playing) you also know that avava has no incentives right so day after day week after week its going to be run back to fort ash to defend when u did that last week and and you don't even get to become more recognized or anything ? but hey to each their own
Witty & Wicked
Bashing WildStar in favor of ESO and EQNext at the top of the hype meter since August.
Credibility lost.
I consider myself lucky that I have the patience to wait out this year before buying and shelving a $50 product.
I'll see how it goes 6-9 months after launch and which game is really good depending on reviews instead of some children duking it out on the internet from their bedrooms.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Not entirely relevant but just wanted to chime in and say that Wildstar really had no personality or character for me at all. The trailers/ dev videos definitely did, but the game itself felt incredibly bland...none of the flavour from the videos made itself evident imho.
Maybe I just didn't play the winter beta enough… I couldn't get invested in a world with practically no ambient sounds, even less ambient dialoog, and just a total lack of immersive touches in general.
Real shame as before I actually got my hands on the game I was SUPER excited, even more so than I was about ESO, which is now my go to choice (and is infinitely better on every level imho)I"m in your boat. This game is textbook handholding MMO style. Everythings painted on the map, there's a nice counter of how many things you need to kill, even though it makes no since for the quest. All the quest objects and hubs are right there. It felt very much like Star Wars without the cool stories.