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Now this is an interesting build unlike many of the FOTD builds going around. It's interesting in that it shows both, how you can switch to something completely different even when you're 50+ and what you can do with a bit of imagination building "outside the box.'
https://www.youtube.com/watch?v=XFnKo1eMMHE&list=UUGhs9S33RAeT5DEuKTO4Oew
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Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
He also has 27 unspent skill points
“Microtransactions? In a single player role-playing game? Are you nuts?”
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Thats because he is slowly building a new build and has some skills not high enough to get access to the passives he wants... He is building a single build character.
I will be building multi purpose characters, which require much more skillpoints
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
At least you have the choice of gimping yourself.
Yeah that looks pretty fun lol. I change my mind all the time on how I want to play after seeing different builds and such. I see myself resetting my skill points and changing my play style a lot lol.
Btw, that was a public dungeon and you can use knockback on the named mobs in there but in private dungeons you can't do that on the bosses.
edit-spelling
That rocks! I'm SO going to try that build!
Been planning on being a templar though...
If thats true, it will get changed...
But then watch some videos with selfhealing templar defensive tank builds ... they are virtually unkillable in PvE in the hands of a skilled player and still dish out enough damage.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I played something similar over 3 beta weekends but I call it a shadow mage as I only used a resto staff (Warlock uses fire so the dest staff makes sense. The build I used is often called a shadow priest but I prefer calling it a mage). I prefer that build as a dest staff really adds no synergy to a nightblade at all other than gaining access to more aoe early on. Once you morph into aoe and aoe dots you need no spells from something like a dest staff. Layering 2 dots on regular mobs actually over kills them.
Rather interesting that guy seemed shocked that the build works when the shadow mage build has been talked about for months on many forums. I never read about it until I tried it then campaigned HARD for people to know any class can be built different ways. 99% of NB threads seem to be about being khajiit and melee and/or bow. To me this seems that many still have no clue how the class system works in ESO.
I was personally using all light armor minus 2 or so pieces of heavy, resto/1h+shield but 1h+s was only for the passives and a couple skills. Most damage comes from magicka abilities and working toward the magicka management powers from the class and mage guild.
When people were complaining about solo quest line bosses being far too hard I was killing them without them even touching me at times with this build (due to kiting, not tanking them).
You stay sassy!
This will be the case more so than not.
That's definitely NOT true.
It might seem that way in general PvE, because melee lacks AoE. That's the main reason. However there are quite a few viable melee builds atm. Currently my templar runs a 2-hander smite build. There's also the DK tank build. DK dot build (dual-wield and bow variations). The standard Nightblade rogue build (which the creator of the above video started with). I've also seen a handful of viable melee sorc builds. One close to how the Thane's worked in DAoC. Another similar to the disciple of khaine if you've ever played Warhammer.
The thing about the melee builds, is that none of them use stamina exclusively. Every build (melee or no) tries to encorperate skills that use BOTH stamina & magicka. Because it just makes no sense currently to ignore one of your resource pools completely.
The melee skill lines have some insanely strong skills that make for some ridiculously powerful builds. They just focus primarily on single-target damage.
No idea what you are talking about but what is with all this worry about bad builds? It is painfully easy to see ways to make builds and what will work together in a min/max sense. It isn't rocket science.
Don't like something? Re-spec.
You stay sassy!
So he spent all his attribute points in magic, probably for max damage as a magic user. I saw another build where all attribute points were spent in stamina, probably for the same max damage build but for melee in that case.
I am not a ESO build expert (who is yet;) ) but it looks like a glass canon build, doesn't it ? Maybe nice for PvE but will it work in PvP ?
Using the destruction staff it seems he will certainly be more squishy. It would rely on kiting a great deal in pvp. The self healing isn't enough to counter high damage. This is why I personally use a resto staff (as I want to pvp heal as well anyway) and more core magicka abilities from class (mage guild options too of course but I didn't get to train up those in beta). Unless healing I do not see why 2 staffs are required. You gain nothing from using a staff and casting class abilities so some core class abilities will be on a bar when using 1h+shield so I gain the passives from that weapon and a couple utility powers from the line. A couple heavy armor pieces along with light helps out as well.
It still is about playing like a caster but the nightblade melee skills still work with either a melee weapon or staff. I rarely use stealth but I do use invis a great deal as magicka management is far easier and it can be cast often. When healing I plan on using resto/resto staff and likely also in pvp when I know I can maintain range.
You stay sassy!
A Khajit Nightblade? shocking!
But yeah, it does look pretty "legit". Nice to see this type of stuff is possble, although i'd be curious to see a comparison to how this type of warlock build compares to (for example) a Warlock build that uses a mage base.
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So you mean Sorc base?
I think the point to calling a nightblade using a destruction staff (primarily fire staff is being picky about theme) is that the class skills add drains and dark themed magic. The Dark Magic line in sorc doesn't really fit well other than in name but pets certainly feel more Wow Warlock. Force from the video seems (to me but I could wrong) to be simply using the Wow Warlock as a comparison. This is why I prefer calling a nightblade caster a shadow mage or shadow priest (if using a resto-staff along with heals, and no these aren't meant to match Wow classes but simply due to NB skill line names) even though you end up using more Siphoning powers but Siphon mage sounds rather silly.
A sorc themed as a warlock seems appropriate too if using a fire staff and avoiding Storm Calling if thinking Wow-style Warlock but in other games they are simply mage types gaining powers from elemental spirits through abuse and entrapment. They are sort of the opposite of witches who enter a union. Warlocks are oath-breakers of such a union. In this case a sorc likely is a more accurate base for a warlock. They could use any elemental attack as they effectively steal it from supernatural entities. The more I think of it the more I do not like the term Warlock applied to a Nightblade but certainly if one wants that theme they could simply be yet another way of form of one.
You stay sassy!
My burst/regen Nightblade 2-hander build literally decimates people in PvP.
One bar is all burst/CC based using a 2H and melee skills.
Other bar is vampire/regen based which gives me insanely fast health/magicka/stam regen, plus mist form which helps me survive while I regen.
I've yet to find someone I don't rip through in less than 5 seconds.
*bows to the future Emperor*
I'll be trying to mimic a Thane from DAoC. Same idea kinda.