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The Templar obviously has most healing skills, and just seems a perfect choice for a healer...
But Sorcerer (Dark Magic) and Nightblade (siphoning) have abbilities to regain large chucks of magica withouth being dependant on natural Magicka regeneration. I cant find those kind of abbilities in the Templar skills..
So where templars might have better burst healing, they might loose in the most important part of a healer, the sustained healing..
I am still not sore what to choose as my main healer class at release..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
I would say he might actually not want that as magicka regen, like health regen has a pretty low soft and hard cap. He'd want skill lines that recover magicka directly. Vampire has some. The Undaunted does as well. Absorb magicka enchantments. And reduce magicka cost enchantments have no soft cap, % reduced magicka cost also does not have a cap.
While the Resto staff is great, the Templar still has the most mana efficient heal.
Healing RItual with Lingering Ritual morph. It heals for about 50% more than the bread and butter heals of Resto Staff
and costs about 40% less magicka.
Templar got hit pretty hard in the mana department, but if you explore Healing to Magicka ratios, it's still possible
to do well as a Templar. In my opinion, at least. This is why in some end game dungeon videos you don't see Templars
with resto staves. A great way to go for healing is Light Armor + Sword & Board.
Edit: Oh I forgot. With the passive "Light Weaver", the magicka cost for Healing Ritual is reduced even further, making it even more so the most efficient heal a templar has, outside of ultimates.
I get that, but classes are designed to fill certain roles even though you can expand them. As a templar you can be in the front line without having to worry about dying as quick and in those situations you want the big burst heal anyways.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Yeah, you're totally right. The range is a bit small, but this really isn't a problem in anything outside of PvP. In dungeons and such, you're almost always within 30-40 feet of most of your group, so you hit everyone. For emergency heals you toss out Regen from the staff or Rushed Ceremony, and it's beautiful.
To your point on it having a 2 second casting time, while it seems long, you can still move slowly while casting, so it isn't too bad. The most important thing though is that Grand Healing, the main heal on Resto Staff, heals for X life every 1 second for 3 (or 4) seconds. At about level 15 it was healing for 100 every second for 3 seconds, while Healing Ritual was healing for 350 + 100 after 2 seconds. So it's really nit picky, honestly. Both are great, I just found myself and other templars leaning towards the Healing Ritual use. All heals have their place in various situations, Healing RItual is just a bit easier to spam.
I hope that helps! Sorry if it's a bit ranty and off topic!
Considering that closed beta testers feel the class got nerfed to the ground in terms of mana management, I'd suggest only rolling templar if you have a dedicated alchemist or a guild that will provide you with mana potions for free.
http://tamrielfoundry.com/topic/dev-destroying-templar-after-recent-patch/
yes, because we know that this will never change or be adjusted. Don't play what you like, play what seems uber as of 3/13/14 as of 2:47 pm, FTW!
Elladan - ESO (AD)
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Justinian (Nimue), Camring - DAoC
A bit off topic, but Isn't Soul Trap under the Soul Magic tree in the "World" category? The link you provided shows Soul Trap under the Mage Guild tree in the place where Entropy should be. Unless your source is more updated than mine lol. I'm just going by http://www.esohead.com/calculator/skills and not sure which site is more up-to-date on their skill lines.
Oh, please. People who want to play what they like generally don't make threads asking others for info and suggestions.
The Templar 'nerf' is a regular topic in the ESO beta forums (now that they've opened up for the weekend test).
I'll keep an eye on it but at this point it 'seems' to be more noticeable in higher end/level content.
*shrug* I'm going to be playing on as my main anyway.
If the class is truly crippled by the change I am sure they've change it back at least enough to balance without killing the class.
That's only referring to the heavy armor templar. The light armor version is alive and well. Besides... don't most people who have played a class in an MMO for a while, always cry when their class gets a real or perceived nerfed? These guys have been playing for a year...I'll take what they say with a grain of salt until I try it myself.
“Microtransactions? In a single player role-playing game? Are you nuts?”
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Iselin has stated my belief here. As a PTS tester, I find myself constantly adapting my builds as they balance and fix the skills in the game. I also don't agree with their frequent assessment that the NB is an inferior group class at endgame. There are plenty of NB PTS testers that are showing the class's true potential (Im still bringing mine up to VR content) as a healer and AOE dps'r. I play my Templar as a main healer in light armor and the change was quite minimal for me, and I just adapted my build and play style.
Cheers!
Edit for grammar and the people!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
I am actually glad of this nerf. I am a huge fan of the templar, but it was a bit OP so everybody was going to be rolling templars. With the nerf, there will be fewer templars.
Also, stop whining about beta balance. Change is the purpose of beta. Adapt.
Exactly, I would just play the class you enjoy most. There will be more changes before and after release and honestly I would not listen only to just 2-3 long term beta testers. The Nightblade is an example and in this forum they did talk quiete bad about the class, it would be lacking and very bad at higher lvls in PvE. You can watch videos about lvl 50 and lvl 38 Nightblade players and they have no big issues.
nah, i'm still gonna roll a templar. this just means they will hopefully be the first class to get buffed
also, i intend to wear light armor, which is still somewhat viable in the veteran ranks according to your link, which i have already read extensively.
I've been testing the templar almost exclusively for almost just as long as your 'veteran' testers. I've noticed that since switching to lighter armor and playing with the way I spend my points, its not so much of an issue. However, my issue has never been the pure mana aspect of it but more so about how efficiently another 'class' can utilize the resto staff and still shit down your throat because
1. templar pure heals cost so much
2. templar heals almost completely drain you to DEAD mana wise
3. your heals cannot keep up with the constant barrage against said class in 1v1 due to how much dmg they dish in comparison to how much heals you can dish without buffs from heavy armor.
4. problem solved--remove the resto staff from everyone else and then you have what you've wanted..a legit need for somebody who wants to be a healer...not a watered down sorc with ignorant amounts of control and dmg