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After watching countless videos of max level players in both pve and pvp It seems that late game the only way to play effectively would be using a staff.
I really don't like this at all, they should make staff attacks melee range and the staff skills range, making staff all range and all magic attacks forces you to only use staff endgame because of how it free up stamina for blocking, dodging and sprinting, right now staff attacks for to strong in terms of they have no weakness, they have range attacks and no stamina usage making players favor staff over all other weapon types.
How would you fix staff so that players don't feel forced to use only staff late game over other weapon types?
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I'd probably have staff as a long range but lowest damage type out of any weapon for basic attacks.
I wouldnt go so far to make them short ranged since that leaves bow as the only ranged weapon in the game :P
Some players are taking advantage of some classes/builds that increase dps with fire damage.. but I agree OP. At least the power attacks with a staff should consume a resource (either magicka or stamina) like any other weapon.
Its 'appears' to be the range crowd control attacks which are over powered. You can 'stun' the boss from range, and then nuke from range and never get hit.
Range will always be better then melee as hitting them and not getting hit yourself is always better then both getting hit. Also AOE attacks will always be better in PVP due to lag, you can't miss with an AOE.
I can't think of a way to balance this without making staffs use BOTH magic and stamina but I am sure its on their list and they will tweak the game over time.
Did you see any lvl 50 pvp with melee characters i.e. Nightblade ?
I have not seen a single video about it.
Like all MMOs, anything that is ranged (and the farther the range the better), will dominate. I see this game nothing more than your usual overbuffed light show of casters in PvP.
Also worried about the imbalance in PVP, seems to me that it won't take long till there are only a few that have access to the good end game stuff. Something past MMOs have often made mistakes on.
I have and even nightblades are using staves, players came up with a warlock build using nightblades and staff.
OP shit will get nerfed... weak sauce will get buffed....
Some of you guys sound like you've never played an MMO before and seen balancing every single frigging patch for the full life of the MMO lol.
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I watched alot of PVP videos, and even the "melee" toons were using some sort of range. I was saddened to see this game go down that path so earlier. You can just see all the mistakes Zenimax is making on this game, like they never played MMOs very much.
Melee has no place in this game, except for some tanking in dungeon runs. It will toooo late to reverse this trend, especially after 70% of the player base rolls ranged/casters.
I'm telling ya I feel the real problem is the fact that using a staff frees up stamina for dodge, sprint, block & sneak.
Maybe they need to spit dodge, sprint, block and sneak with magic, so players would then choose all weapons.
From what I understand dodge, block use a % of stamina, what they can do is split the cost with magic or add a new avoidance bar for dodge, sprint & sneak all together.
Ya but Warjin, don't most of the attacks with swords, daggers, what have you, use Magick as its base to use?
Not arguing that staff isn't overpowered, most of the time anything with lights is usually extremely overpowered in launch.
Yeah I am sure they will fix it, but this seems to be pretty big cause to balance or tweak this they would need to revamp the staff all together or the avoidance system.
Magic uses class skills, vampire skills mage guild , undaunting and staff attacks.
Stamina uses all weapon skills, seige attacks,werewolf attacks, fighter guild, CC breaks, block, dodge, sprint, sneak and Stamina regens slower then magic it seems, for this to work Stamina needs to regen at least 100% faster then magic or split the avoidance cost with magic.
Yes, all class skills use magic.
Weapon skills use stamina, all staff skills use magic.
Much more things use stamina and the most important CC breaks and all avoidance use stamina, this is the problem I feel.
my poor Bright Wizard in Warhammer got super nerfed lol...as if I didn't get killed enough by Witch Elves.
There Is Always Hope!
IDK... i was having a pretty good time with my Altmer (for the magicka) Sorcerer in 7 pieces of Medium (for the Stamina) armor using a bow and sword and board as my 2 weapons. I never felt like I needed more stamina or magicka. S&B has some pretty sweet blocking cost discounts, better blocks and some spell reflects that damage the caster.
I read threads like this and I think to myself that we're just scratching the surface of build synergy.
You should spend some time in the theorycrafting section of the Tamriel Foundry - there are some pretty creative builds there that don't use staves at all.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
He is using here Dual Wield /Bow & Werewolf ultimate ability i think
https://www.youtube.com/watch?v=jZuUcW8a2cQ
This person seemed to be having fun :-)
https://www.youtube.com/watch?v=qBQU_mLT6bI
There Is Always Hope!
Ah yes good old WAR There was the Age of the BW, the Age of the Witch Elves...
I was flying under the radar for a while healing whole zergs by just bashing my hammer on keep doors and converting that damage into AOE heals with an unlimited number of friendly targets as a Warrior Priest... but, alas, they eventually caught up to me too lol
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
How is vid of a staff wielding templar that is primarily dpsing a counter to the point that that pure melee and pure healer is not fun? Perhaps you were agreeing /shrug
I'm pretty sure that was also taken pre-magicka nerf on templars. So now such a build would probably be useless.
How is vid of a staff wielding templar that is primarily dpsing a counter to the point that that pure melee and pure healer is not fun? Perhaps you were agreeing /shrug
I'm pretty sure that was also taken pre-magicka nerf on templars. So now such a build would probably be useless.
a Templar healer with 7 pieces of light armor and a resto staff can regen magicka just fine even after the nerf to restoring spirit.
it's the heavy armor templars that don't use a resto staff that are apparently broken.
with only 127 hours to pre release, its pretty obvious that the different skills still need to be ballanced, ballance in general happens after release...
Start crying when you play staff and the staff gets ballanced. Never choose a build based on how powerfull it was during beta, choose something that you lilke to play, and it will get ballanced over time
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Hmmm, difference of opinion perhaps, but forcing the only class that doesn't have to use a resto staff to cast heals, to use a resto staff to cast heals seems kind of broken to me.