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Staff weapons are a big turn off for me and need balanced.

WarjinWarjin Member UncommonPosts: 1,216

After watching countless videos of max level players in both pve and pvp It seems that late game the only way to play effectively would be using a staff.

I really don't like this at all, they should make staff attacks melee range and the staff skills range, making staff all range and all magic attacks forces you to only use staff endgame because of how it free up stamina for blocking, dodging and sprinting, right now staff attacks for to strong in terms of they have no weakness, they have range attacks and no stamina usage making players favor staff over all other weapon types.

How would you fix staff so that players don't feel forced to use only staff late game over other weapon types?

 

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Comments

  • CouganCougan Member UncommonPosts: 422

    I'd probably have staff as a long range but lowest damage type out of any weapon for basic attacks.

     

    I wouldnt go so far to make them short ranged since that leaves bow as the only ranged weapon in the game :P

  • MeridiasBeaconMeridiasBeacon Member Posts: 86

    Some players are taking advantage of some classes/builds that increase dps with fire damage.. but I agree OP. At least the power attacks with a staff should consume a resource (either magicka or stamina) like any other weapon.

     

     

  • NatjurNatjur Member UncommonPosts: 125

    Its 'appears' to be the range crowd control attacks which are over powered. You can 'stun' the boss from range, and then nuke from range and never get hit.

     

    Range will always be better then melee as hitting them and not getting hit yourself is always better then both getting hit. Also AOE attacks will always be better in PVP due to lag, you can't miss with an AOE.

     

    I can't think of a way to balance this without making staffs use BOTH magic and stamina but I am sure its on their list and they will tweak the game over time. 

  • spizzspizz Member UncommonPosts: 1,971
    Originally posted by Warjin

    After watching countless videos of max level players in both pve and pvp It seems that late game the only way to play effectively would be using a staff.

    I really don't like this at all, they should make staff attacks melee range and the staff skills range, making staff all range and all magic attacks forces you to only use staff endgame because of how it free up stamina for blocking, dodging and sprinting, right now staff attacks for to strong in terms of they have no weakness, they have range attacks and no stamina usage making players favor staff over all other weapon types.

    How would you fix staff so that players don't feel forced to use only staff late game over other weapon types?

     

     

    Did you see any lvl 50 pvp with melee characters i.e. Nightblade ?

     

    I have not seen a single video about it.

  • carpalcarpal Member UncommonPosts: 99

    Like all MMOs, anything that is ranged (and the farther the range the better), will dominate.  I see this game nothing more than your usual overbuffed light show of casters in PvP.

    Also worried about the imbalance in PVP, seems to me that it won't take long till there are only a few that have access to the good end game stuff.  Something past MMOs have often made mistakes on. 

  • WarjinWarjin Member UncommonPosts: 1,216
    Originally posted by spizz
    Originally posted by Warjin

    After watching countless videos of max level players in both pve and pvp It seems that late game the only way to play effectively would be using a staff.

    I really don't like this at all, they should make staff attacks melee range and the staff skills range, making staff all range and all magic attacks forces you to only use staff endgame because of how it free up stamina for blocking, dodging and sprinting, right now staff attacks for to strong in terms of they have no weakness, they have range attacks and no stamina usage making players favor staff over all other weapon types.

    How would you fix staff so that players don't feel forced to use only staff late game over other weapon types?

     

     

    Did you see any lvl 50 pvp with melee characters i.e. Nightblade ?

     

    I have not seen a single video about it.

    I have and even nightblades are using staves, players came up with a warlock build using nightblades and staff.

  • IselinIselin Member LegendaryPosts: 18,719

    OP shit will get nerfed... weak sauce will get buffed....

     

    Some of you guys sound like you've never played an MMO before and seen balancing every single frigging patch for the full life of the MMO lol.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • carpalcarpal Member UncommonPosts: 99

    I watched alot of PVP videos, and even the "melee" toons were using some sort of range.  I was saddened to see this game go down that path so earlier.  You can just see all the mistakes Zenimax is making on this game, like they never played MMOs very much.

    Melee has no place in this game, except for some tanking in dungeon runs.  It will toooo late to reverse this trend, especially after 70% of the player base rolls ranged/casters.

  • WarjinWarjin Member UncommonPosts: 1,216

    I'm telling ya I feel the real problem is the fact that using a staff frees up stamina for dodge, sprint, block & sneak.

    Maybe they need to spit dodge, sprint, block and sneak with magic, so players would then choose all weapons.

    From what I understand dodge, block use a % of stamina, what they can do is split the cost with magic or add a new avoidance bar for dodge, sprint & sneak all together.

  • carpalcarpal Member UncommonPosts: 99

    Ya but Warjin, don't most of the attacks with swords, daggers, what have you, use Magick as its base to use?

     

    Not arguing that staff isn't overpowered, most of the time anything with lights is usually extremely overpowered in launch.  

  • ManasongManasong Member Posts: 208
    The game is not even out yet and you guys are already complaining about balance -_- Ranging down was also the meta on GW2 when it came out, PUG zergs would just try to throw rocks at each other for god knows how long until some kamikazi came jumped in melee range and got instantly focused by all. But now the meta has changed and it's all about melee hammer trains. Give it some time, with proper research melee will be more balanced and a better meta will arrive, but right now range is the "safe bet", because no one wants to coordinate a proper push we just keep throwing rocks at each other.
  • WarjinWarjin Member UncommonPosts: 1,216
    Originally posted by Iselin

    OP shit will get nerfed... weak sauce will get buffed....

     

    Some of you guys sound like you've never played an MMO before and seen balancing every single frigging patch for the full life of the MMO lol.

    Yeah I am sure they will fix it, but this seems to be pretty big cause to balance or tweak this they would need to revamp the staff all together or the avoidance system.

    Magic uses class skills, vampire skills mage guild , undaunting and staff attacks.

    Stamina uses all weapon skills, seige attacks,werewolf attacks, fighter guild, CC breaks, block, dodge, sprint, sneak and Stamina regens slower then magic it seems, for this to work Stamina needs to regen at least 100% faster then magic or split the avoidance cost with magic.

  • WarjinWarjin Member UncommonPosts: 1,216
    Originally posted by carpal

    Ya but Warjin, don't most of the attacks with swords, daggers, what have you, use Magick as its base to use?

     

    Not arguing that staff isn't overpowered, most of the time anything with lights is usually extremely overpowered in launch.  

    Yes, all  class skills use  magic.

    Weapon skills use stamina, all staff skills use magic.

    Much more things use stamina and the most important CC breaks and all avoidance use stamina, this is the problem I feel.

  • BelgaraathBelgaraath Member UncommonPosts: 3,204
    Originally posted by Iselin

    OP shit will get nerfed... weak sauce will get buffed....

     

    Some of you guys sound like you've never played an MMO before and seen balancing every single frigging patch for the full life of the MMO lol.

    my poor Bright Wizard in Warhammer got super nerfed image lol...as if I didn't get killed enough by Witch Elves.

    There Is Always Hope!

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Warjin
    Originally posted by Iselin

    OP shit will get nerfed... weak sauce will get buffed....

     

    Some of you guys sound like you've never played an MMO before and seen balancing every single frigging patch for the full life of the MMO lol.

    Yeah I am sure they will fix it, but this seems to be pretty big cause to balance or tweak this they would need to revamp the staff all together or the avoidance system.

    Magic uses class skills, vampire skills mage guild , undaunting and staff attacks.

    Stamina uses all weapon skills, seige attacks,werewolf attacks, fighter guild, CC breaks, block, dodge, sprint, sneak and Stamina regens slower then magic it seems, for this to work Stamina needs to regen at least 100% faster then magic or split the avoidance cost with magic.

    IDK... i was having a pretty good time with my Altmer (for the magicka) Sorcerer in 7 pieces of Medium (for the Stamina) armor using a bow and sword and board as my 2 weapons. I never felt like I needed more stamina or magicka. S&B has some pretty sweet blocking cost discounts, better blocks and some spell reflects that damage the caster.

     

    I read threads like this and I think to myself that we're just scratching the surface of build synergy.

     

    You should spend some time in the theorycrafting section of the Tamriel Foundry - there are some pretty creative builds there that don't use staves at all.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • CirandraCirandra Member UncommonPosts: 46
    Originally posted by spizz
    Originally posted by Warjin

    After watching countless videos of max level players in both pve and pvp It seems that late game the only way to play effectively would be using a staff.

    I really don't like this at all, they should make staff attacks melee range and the staff skills range, making staff all range and all magic attacks forces you to only use staff endgame because of how it free up stamina for blocking, dodging and sprinting, right now staff attacks for to strong in terms of they have no weakness, they have range attacks and no stamina usage making players favor staff over all other weapon types.

    How would you fix staff so that players don't feel forced to use only staff late game over other weapon types?

     

     

    Did you see any lvl 50 pvp with melee characters i.e. Nightblade ?

     

    I have not seen a single video about it.

    He is using here Dual Wield /Bow & Werewolf ultimate ability i think

    https://www.youtube.com/watch?v=jZuUcW8a2cQ

  • BelgaraathBelgaraath Member UncommonPosts: 3,204
    Originally posted by DMKano

    Two things that suck immensely in ESO (PvP) at this time

    1. Pure melee 

    2. Pure healer

    Picking either one of the above will ensure that you have a miserable experience in PvP

    This person seemed to be having fun :-)

    https://www.youtube.com/watch?v=qBQU_mLT6bI

     

    There Is Always Hope!

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by keithian
    Originally posted by Iselin

    OP shit will get nerfed... weak sauce will get buffed....

     

    Some of you guys sound like you've never played an MMO before and seen balancing every single frigging patch for the full life of the MMO lol.

    my poor Bright Wizard in Warhammer got super nerfed image lol...as if I didn't get killed enough by Witch Elves.

    Ah yes good old WAR :) There was the Age of the BW, the Age of the Witch Elves...

     

    I was flying under the radar for a while  healing whole zergs by just bashing my hammer on keep doors and converting that damage into AOE heals with an unlimited number of friendly targets as a Warrior Priest... but, alas, they eventually caught up to me too lol

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ManasongManasong Member Posts: 208
    Pure magicka casters wont waste gear with stamina regen, so all you have to do is spam CC on him, 3 stunbreaks and he depletes his stamina, his regen is so slow you can stun lock him to death.
  • timidobservertimidobserver Member UncommonPosts: 246
    I think this thread highlights one of my big issues with the game. I decided to roll a Templar because I want to be able to heal, but I hate the idea of using a staff. Nope, even a Templar is gimping themselves horribly if they don't use a staff. 
  • colonnelli71colonnelli71 Member Posts: 52
    You guys are crazy. I have seen lots of stealth/melee using 2hd. 2hd has an awesome CC/knockdown and crazy dmg. Of course you will want some type of ranged for your second weapon set but don't think melee is useless.
  • Man_of_LeisureMan_of_Leisure Member Posts: 37
    Originally posted by keithian
    Originally posted by DMKano

    Two things that suck immensely in ESO (PvP) at this time

    1. Pure melee 

    2. Pure healer

    Picking either one of the above will ensure that you have a miserable experience in PvP

    This person seemed to be having fun :-)

    https://www.youtube.com/watch?v=qBQU_mLT6bI

     

     How is  vid of a staff wielding templar that is primarily dpsing a counter to the point that that pure melee and pure healer is not fun? Perhaps you were agreeing /shrug

    I'm pretty sure that was also taken pre-magicka nerf on templars. So now such a build would probably be useless.

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by Man_of_Leisure
    Originally posted by keithian Originally posted by DMKano Two things that suck immensely in ESO (PvP) at this time 1. Pure melee  2. Pure healer Picking either one of the above will ensure that you have a miserable experience in PvP
    This person seemed to be having fun :-) https://www.youtube.com/watch?v=qBQU_mLT6bI  
     How is  vid of a staff wielding templar that is primarily dpsing a counter to the point that that pure melee and pure healer is not fun? Perhaps you were agreeing /shrug

    I'm pretty sure that was also taken pre-magicka nerf on templars. So now such a build would probably be useless.


    a Templar healer with 7 pieces of light armor and a resto staff can regen magicka just fine even after the nerf to restoring spirit.

    it's the heavy armor templars that don't use a resto staff that are apparently broken.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    with only 127 hours to pre release, its pretty obvious that the different skills still need to be ballanced, ballance in general happens after release...

     

    Start crying when you play staff and the staff gets ballanced.  Never choose a build based on how powerfull it was during beta, choose something that you lilke to play, and it will get ballanced over time

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Man_of_LeisureMan_of_Leisure Member Posts: 37
    Originally posted by baphamet

     


    Originally posted by Man_of_Leisure

    Originally posted by keithian

    Originally posted by DMKano Two things that suck immensely in ESO (PvP) at this time 1. Pure melee  2. Pure healer Picking either one of the above will ensure that you have a miserable experience in PvP
    This person seemed to be having fun :-) https://www.youtube.com/watch?v=qBQU_mLT6bI  
     How is  vid of a staff wielding templar that is primarily dpsing a counter to the point that that pure melee and pure healer is not fun? Perhaps you were agreeing /shrug

     

    I'm pretty sure that was also taken pre-magicka nerf on templars. So now such a build would probably be useless.


     

    a Templar healer with 7 pieces of light armor and a resto staff can regen magicka just fine even after the nerf to restoring spirit.

    it's the heavy armor templars that don't use a resto staff that are apparently broken.

    Hmmm, difference of opinion perhaps, but forcing the only class that doesn't have to use a resto staff to cast heals, to use a resto staff to cast heals seems kind of broken to me.

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