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Over the next few weeks, we'll hear about a bunch of gameplay tweaks and quality-of-life improvements in Guild Wars 2, set to be implemented in the April 15 update. My personal favorite-most-wanted-please-can-I-have-this-soon-I'm-begging-you feature, precursor crafting, has been confirmed as not being a part of the pack, so I've outlined three other things I'd like to see implemented – if not in the Feature Pack, then somewhere shortly down the road.
Read more of Jason Winter's Guild Wars 2: The Feature Pack is Almost Upon Us!
Comments
I do, Beelze. Preferably more fun to explore than the current late game content, and Southsun.
I'm crossing fingers for the next LS arc.
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I dont know if will see a paid expansion or not but ether way I am ready for what ever they bring us right now this new feature update so far seems really good even with all the hate they are getting on it with the new trait system. I think that one sounds great so far.
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No, it certainly isn't just you. The lack of game world, re-use of zones and places to explore is the biggest issue I have with this game. It needs much more area to explore.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
I agree with the direction you're taking towards karma. I'm working towards a legendary and doing Tequatl regularly (around 15k karma per successful run), but I know not everyone has the opportunity to do so. Before I started playing I heard there were Karma-Trans of Dynamic Events in Orr (Straits of Devestation, Malchor's leap, & Cursed Shore) I'd like to see them return.
As for exploration, I think that world completion; and the specific tasks you're charged with; finding vistas, waypoints, points of interest, & skill challenges is a good dynamic, but it doesn't really truly lend itself to exploration as you can do map completion any times over and not run into some of the cooler areas of the game, if anything it's detrimental those players actually interested in running around the world exploring.
I think the biggest problem for the continued future of Guild Wars 2 is the living story. What I mean is that... when it comes down to it; GW2 feels...at best like a spiritual successor of the same IP of the first game; which was far easier to immerse yourself in. I think a large part of that argument lies in the fact that GW1 was essentially a co-op game, whereas GW2 is a true MMO. I feel as if something was truly special was lost in between the narrative of the first game and the second.
I feel like GW2 suffers from the "Elder Scrolls" problem; what I mean is that you can do tons of things; conquer dungeons, jumping puzzles, craft several legendary weapons and the game doesn't change based on your merits. GW2 is touted as an open world wonder, but when it comes down to it; the players themselves have little impact on the world around them.
More clothing, more armor, more places to explore and a super "I win" button that I can press to cause the Y button on my opponents keyboard to pop off and hit them in the nose.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
You can convert gold to gems. 200 gems for 5 transmutation stones.
I was really hoping once Scarlet took over Lion's Arch it would have been a nice twist or whatever to have LA relocate to a new area like Far Shiverpeaks or the Scarlet Desert or whatever. Would have been a nice narrative to lead into discovering, opening up and settling in a new area.
Played: EQ1 (10 Years), Guild Wars, Rift, TERA
Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
Currently Playing: GW2
Nytlok Sylas
80 Sylvari Ranger
So far what they have announced is fairly underwhelming, it's a bunch of nerfs and QoL changes, no real actual features in this 'feature pack' yet.
They will have to do better than this if they hope this update will prevent a certain number of players from trying ESO. To me personally it has done the opposite, they completely destroyed my Thief main spec this patch (They basically dramatically nerfed all gear that has critical damage as an attribute), and are not even giving affected Ascended gear stat combo change options to allow players to adjust to the changes, they instead tell you to re-farm all Ascended gear... For what? Another round of dramatic combat changes rendering another spec obsolete? Or is it to promote more gem purchases so they get sold for gold?
I'm not exactly having any reason to play this game at the moment.
As some guy mentioned before me, you can exchange gold to gems.
......
or you know
Fully discover some maps and get those stones as a reward for your effort.
Crazy right?
There is nothing wrong in trying TESO. If anything, after trying TESO people would appreciate Gw2 a bit more and finally start to give it praise where its due, not some fan fictional hype train going on for months
but before all of these awesome things, beware:
the infamous GW2 April Fools Day prank in just a few more days!
Have fun storming the castle! - Miracle Max
I totally forgot about that. Bring back the Commando, except this time for GW2.
"If I had the stars of the darkest nights or the diamonds from the deepest ocean, I would forsake them all for your sweet kiss"