I have watched alot of PVP videos, and it still looks like ultimately PVP is zerg based. Kinda disheartening for me. Coming off other games, with Zerg PVP you usually just end up specking for as much ranged damage you consistently toss about. Has anyone experienced small skirmishes, where having specific fighting styles and character specifics make any difference besides just ranged nuking?
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There are choke points that a well organized smaller group can cutdown an unorganized zerg. Now if the Zerg is organized...well that's different. But is a large group of people = zerg? Or does unorganized have to be part of the large group of people to equal zerg. Never really knew the rules on that part of the definition.
The zone is big enough that you can leave the zerg behind and have a lot of fun in a small group or even solo. The fact that everyone has stealth makes that very viable.
I spent a whole day on a busy Saturday a few weekends ago doing nothing but solo PVP and Sky Shard hunting in Cyrodiil. It was very easy to avoid the zergs that at times, were quite close to me and pick off stragglers to have 1-on-1 fights.
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k. gotcha. then no. Zergs can't just win by numbers, unless the opposition is severely outnumbered or unorganized as well.
Like I said, there are built in choke points to break up a zerg. Also the map is huge, meaning a majority of the time people will have a far way to run to get back in the action. By the way which puts them again on the other side of the choke point. Which allows opposition players to pick off in small skirmishes or to continue to disrupt said Zerg. It's a huge variation from GW2 and one of the key differences between the two styles of games, as an example.
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what i understand as a Zerg is a Tsunami of people. Organized or unorganized its a wave of people moving as one and killing everything that gets on their way.
Im sure that zergfest will happen in ESO but the way the map and all the points are set (looking at a map) gives me the impression that zergs will have to be well organized or they could get easily overwhelmed by various smaller groups that know what they're doing.
It's big enough that you could avoid most fights if that's what you want. You'd need a lot of patience though...walking stealthed is damn slow.
But eventually you have to break out of stealth even if it's just to claim a sky shard... someone else could be hiding in the bushes waiting for you to do just that
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I ran with a group of 20+ randoms over a bridge heading to a keep that our faction was assualting. My group that I usually run with happened not to be on. Watched half of the group die to about maybe 7 people if that? They just kept rushing forward like they could power through the choke point. lol hilarious. I have to say the last couple of betas Daggerfall Covenant has really stepped it up. Some of the small groups running around in the campaign I was in were really lethal.
Also very important, when you check your map - the enemy can see you. Unless they fixed that.
I don't think what you've witnessed in beta accurately paints a picture of what endgame will eventually be like. This is because that 7 man group you saw was probably between 2-3 times the level of those 20+ folks. There were a lot of people in beta for a long time, so the new weekend warriors were pretty much fresh meat since they were all level 10 vs. these guys who have been in beta for awhile at level 25-50++.
But yeah, strategy will be absolutely essential and will result in smaller groups eating larger groups for breakfast. I just don't think you'll see things like Achilles and his dozen Mermen taking on a whole army when everybody is at the same approximate level and gear.
Probably won't change, boiling oil and choke points are an extremely deadly combination. AD held Allesia bridge for 2 solid hours against a horde 4x our size and the same level. Healing, tanking, and CC are more positional in this game due to LOS targeting and how several AoEs work. Meaning terrain becomes a huge advantage especially when you are dropping several vats of oil over the only doorway. We countered the enemy siege with side swipes by covert 2-3 man teams. Those bridges and oil will knock a large group in half if the small groups CC the chargers at the door.
Really? Enemies show up on the map as dots? That is really lame.
That's just, like, my opinion, man.
Good point on the cheap production for Zerg. Excellent qualifier. I get that death means running back along way, too long. But can't you put forward camps to keep the Zerg production going?
There is no minimap unless you whip out your full sized map. Or where you using a minimap addon? The full sized map couldn't even zoom in on your location. Or did you mean the compass and not a map at all?
I was involved in some of this in DC on Azura's Star. We actually found a spot where we could get both AD and EP, which proved to be advantages when they would decide to come looking for us in mass and run into each other. We would be hidden and laughing at them.
I was also amused, even on our own zerg, the ammount of people just assaulting the front door of a keep where hot oil is being dumped by the truckload and they'd just stand in it.. It's at that point that you have to learn that the zerg is like a rodeo clown, drawing the bulls attention while you actually use your brain. Bad new is, if you are doing what I was doing above in a party of ~7 or 8; the reinforcements stream becomes a river.
That's pretty much what I consider as zerging BTW. Relying on greater numbers and to keep constantly respawning only to just charge back in again. In that sense, I complain about the same tactics that are often failing in smaller warzone/battleground instanced PvP when you PUG and everyone wants to keep running in as soon as they respawn to form a single file line to their next death.
When you check your full map while stealthed, they wil see a map floating there. Opening your inventory would cause a bag to float there. Supposed to be fixed come launch according to the last Reddit QNA
All it takes is an enemy to find that camp and a single button press burns it to the ground.
Yeah, those things go down quick. They only really survive if the enemy is negligent.
the problem with that is that its not effective for progression. We see this in GW2 as well. its simply an interesting element of playstyle but for those at the end of their character progression to do, since they no longer need to progress anymore.
most players are not in a no progression mode like that.
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AH! Ok, I took that wrong, I didn't see any floating bags and when I was being a Ninja checking my map no one near me noticed so they may have already fixed it. LOL, kind of like being chased by the Mudcrab pet.