Playing through on Hard, had some trouble until I started using the passive which increases resistances. Now I have very few problems, and was thinking of going up to expert.
Conversely, I started my wizard in act 5 on torment 1 (cake for vanilla D3), and have at the time of this writing turned it down to hard. Act 5 is absolutely brutal, even with decent 'endgame' gear for vanilla.
I'm playing my Barb Act V on expert, Paragon (15), and it's very easy so far at level 63. I'm thinking of increasing it to Master tonight to see how it goes.
I just feel I should be punished when I stand in the fire...and I haven't been on expert setting.
Playing through on Hard, had some trouble until I started using the passive which increases resistances. Now I have very few problems, and was thinking of going up to expert.
Conversely, I started my wizard in act 5 on torment 1 (cake for vanilla D3), and have at the time of this writing turned it down to hard. Act 5 is absolutely brutal, even with decent 'endgame' gear for vanilla.
I'm playing my Barb Act V on expert, Paragon (15), and it's very easy so far at level 63. I'm thinking of increasing it to Master tonight to see how it goes.
I just feel I should be punished when I stand in the fire...and I haven't been on expert setting.
Expert is extremely easy. Expert is for people who barely played Diablo 3 before ROS and have horrible items. I played on Torment 1 to keep it challenging but not too difficult. The only time I changed the difficulty during act 5 was to kill malthael. He was too OP to kill on Torment 1
IF you go for anything above Torment 1, it starts to get "interesting".
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Conversely, I started my wizard in act 5 on torment 1 (cake for vanilla D3), and have at the time of this writing turned it down to hard. Act 5 is absolutely brutal, even with decent 'endgame' gear for vanilla.
I basically went from T4 to like T1 playing through Act 5 .. and even lower for the bosses, with decent vanilla endgame gear.
Right now, i am doing T1 adventure mode with a few upgrades.
First time Diablo 3 player here, started my Crusader on Expert (can't go higher than that)... I'm just Cruising so far (lvl. 35). There is maybe a couple of occasions very early in the game (less than lvl 10) when I had to run back to pop a potion.
Now, I pretty much running around to aggro the entire map around me. Definitely unkillable at the moment.
I mainly use "Sweep attack+Blazing sweep" which wipes the floor in combination with "Condemn+Vacuum" to bring all the enemies near me. "Slash+Crush" sometimes when Wrath feels low (but rarely happens).
Enjoying playing Crusader, though. Defo my kind of class.
Originally posted by Sovrath Originally posted by BetaguyOriginally posted by SovrathLast night I purchased the expansion and started a new crusader.While I was playing (I started on normal mode) I noticed that my health barely ever went down. Then, during one large battle Iooked at my health as I was sure I was going to need a potion and I was completely full.I stopped fighting and let the mobs beat on me as I looked to see what was going on. That's when I noticed the "block, block, block" messages I was getting.Is the Crusader really this powerful? Is it just the lower levels? Is it the difficulty mode? With the Barbarian on normal I was always checking my health.Or is this some sort of meta change by blizzard?
No you are gauging this off of what mode and what level? Honestly, way too soon bub.When I first played Diablo 3 I always took damage at lower levels and at normal mode with both the Barbarian and Demon Hunter. This seems to be a far different experience at "low level" as well as "normal". As the poster above suggest, higher difficulties might be the key though I wonder if i started a barbarian at "normal" if I would run into the same problem.
I suppose I'm suspecting that Blizzard might have made changes that made the game easier. Or else, as someone suggests, maybe the Crusader needs balancing.
they very well may have made the game easier on normal mode, considering there are now difficulty levels you can choose to make it harder.
i started a DH pretty recently and it did seem really easy, i was playing it on master before i hit level 20.
Last night I purchased the expansion and started a new crusader.
While I was playing (I started on normal mode) I noticed that my health barely ever went down. Then, during one large battle Iooked at my health as I was sure I was going to need a potion and I was completely full.
I stopped fighting and let the mobs beat on me as I looked to see what was going on. That's when I noticed the "block, block, block" messages I was getting.
Is the Crusader really this powerful? Is it just the lower levels? Is it the difficulty mode? With the Barbarian on normal I was always checking my health.
Conversely, I started my wizard in act 5 on torment 1 (cake for vanilla D3), and have at the time of this writing turned it down to hard. Act 5 is absolutely brutal, even with decent 'endgame' gear for vanilla.
I basically went from T4 to like T1 playing through Act 5 .. and even lower for the bosses, with decent vanilla endgame gear.
Right now, i am doing T1 adventure mode with a few upgrades.
I'm not sure what decent vanillia gear would be as I stopped playing D3 for a while. I've recently come back and I have 128k damage on my Wizard and do Act 5 on Torment 3 no problems.
In actuality the crusader is pretty weak. If you try any class on normal you will never die, but later (level 70 torment 1) the crusader is actually a lot like a harmless kitten. With heals that don't scale on gear, and damage where your big spenders cost 1/3 of your wrath and it takes 20 basic attacks to restore your wrath to full... they're pretty much worthless. Now with the right gear set (lots and lots of CDR etc) you can get to be decent, but really they suck.
If you want proof, create a monk and play that. the mechanics of the two are pretty similar but monks are show-stoppingly overpowered comparatively. (630% wep dmg 30 spirit focus dump, strong builders, and all their heals scale on something - breath of heaven scales on health globe things.)
So yea, I expect a crusader buff after people get to 70 and realize how comparatively weak they are.
Yeah, as I mentioned, I normally start games on "normal" and after a run through I change the difficulty.
Since this was a new class for me I thought "well, let's just take it slow and see how she flies". I was really shocked when I was taking NO damage. I though "this can't be how this class plays"!
Thanks for the responses all, I will change the difficulty and that should suffice.
I got crusader on 70 now (Hardcore(permadeath)) and from experience I can tell you it doesn't feel overpowered in any way especially not once you get there. I was leveling on Expert but felt the need to switch back on Hard once I got to 70. Now with like 230k damage and over 5 mil toughness with a proper spec I can survive Hard really easy. But dmg I do feels very low. I'm now thinking about switching back on Expert since I can survive easy on Hard but I have to rely on others to do damage and play supportive, since if I do a full Dmg spec my surival makes a very noticable drop.
I am actually debating if I want to play Cruasader or stick with my Wizz which I played before RoS. I should probably give it a few more days of farming.
As others have said, normal is super easy for all classes now. I started a new wiz to play with my daughter and he wasn't taking as much damage as my original wizard did at launch. And I was shredding everything without mana dropping too.
In actuality the crusader is pretty weak. If you try any class on normal you will never die, but later (level 70 torment 1) the crusader is actually a lot like a harmless kitten. With heals that don't scale on gear, and damage where your big spenders cost 1/3 of your wrath and it takes 20 basic attacks to restore your wrath to full... they're pretty much worthless. Now with the right gear set (lots and lots of CDR etc) you can get to be decent, but really they suck.
If you want proof, create a monk and play that. the mechanics of the two are pretty similar but monks are show-stoppingly overpowered comparatively. (630% wep dmg 30 spirit focus dump, strong builders, and all their heals scale on something - breath of heaven scales on health globe things.)
So yea, I expect a crusader buff after people get to 70 and realize how comparatively weak they are.
My crusader was doing quite well while leveling on master to 70 so i was thrilled and looking forward for the endgame. Then i reached the cap and the pain started. It's an extremely gear dependent class without the 30% damage reduction monks and barbarians have. Yes, once you have the correct items the crusader becomes powerful and fun to play but the road to get there is a very bumpy one.
One the other hand, my wizard is cruising through 68 atm, leveling on torment 2 with just 3 upgrades (main hand, off hand, head). Frozen Orb with Black Hole / Absolute Zero and Unwavering Will, Audacity are just ridiculously overpowered.
Last night I purchased the expansion and started a new crusader.
While I was playing (I started on normal mode) I noticed that my health barely ever went down. Then, during one large battle Iooked at my health as I was sure I was going to need a potion and I was completely full.
I stopped fighting and let the mobs beat on me as I looked to see what was going on. That's when I noticed the "block, block, block" messages I was getting.
Is the Crusader really this powerful? Is it just the lower levels? Is it the difficulty mode? With the Barbarian on normal I was always checking my health.
Or is this some sort of meta change by blizzard?
From my point of view is difficulty mode. I have barb and monk on 60 and I just did skip normal, because its really no challenge. To me the difficulty mode seems really stupid. There are two options, you don't need health potions at all and you just go killing all around, or there is need of them, but because of cooldown, you will die anyway. And I have always right, so don't try to argue with me.
Last night I purchased the expansion and started a new crusader.
While I was playing (I started on normal mode) I noticed that my health barely ever went down. Then, during one large battle Iooked at my health as I was sure I was going to need a potion and I was completely full.
I stopped fighting and let the mobs beat on me as I looked to see what was going on. That's when I noticed the "block, block, block" messages I was getting.
Is the Crusader really this powerful? Is it just the lower levels? Is it the difficulty mode? With the Barbarian on normal I was always checking my health.
Or is this some sort of meta change by blizzard?
From my point of view is difficulty mode. I have barb and monk on 60 and I just did skip normal, because its really no challenge. To me the difficulty mode seems really stupid. There are two options, you don't need health potions at all and you just go killing all around, or there is need of them, but because of cooldown, you will die anyway. And I have always right, so don't try to argue with me.
Yes, after playing on Master last night, it definitely is.
On "normal" I never used one potion and didn't need to use the health globes. On master I had to run away a few times.
Which is as it should be!
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Conversely, I started my wizard in act 5 on torment 1 (cake for vanilla D3), and have at the time of this writing turned it down to hard. Act 5 is absolutely brutal, even with decent 'endgame' gear for vanilla.
I basically went from T4 to like T1 playing through Act 5 .. and even lower for the bosses, with decent vanilla endgame gear.
Right now, i am doing T1 adventure mode with a few upgrades.
I'm not sure what decent vanillia gear would be as I stopped playing D3 for a while. I've recently come back and I have 128k damage on my Wizard and do Act 5 on Torment 3 no problems.
I think it is more survivability than DPS .... i got a few upgrades, and I am doing T2 end game now with roughly 500-600k dps and 5-6M toughness (buffed and depending on build). I kill very fast .. but with some bad affix combo (like vortex + thunderstorm + the ice thingie + arcane sentry), i can still die a lot.
I probably can do T3 trash with some easier blue/gold mobs, but can never pass a tough affix combo.
Comments
I'm playing my Barb Act V on expert, Paragon (15), and it's very easy so far at level 63. I'm thinking of increasing it to Master tonight to see how it goes.
I just feel I should be punished when I stand in the fire...and I haven't been on expert setting.
Expert is extremely easy. Expert is for people who barely played Diablo 3 before ROS and have horrible items. I played on Torment 1 to keep it challenging but not too difficult. The only time I changed the difficulty during act 5 was to kill malthael. He was too OP to kill on Torment 1
IF you go for anything above Torment 1, it starts to get "interesting".
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I basically went from T4 to like T1 playing through Act 5 .. and even lower for the bosses, with decent vanilla endgame gear.
Right now, i am doing T1 adventure mode with a few upgrades.
First time Diablo 3 player here, started my Crusader on Expert (can't go higher than that)... I'm just Cruising so far (lvl. 35). There is maybe a couple of occasions very early in the game (less than lvl 10) when I had to run back to pop a potion.
Now, I pretty much running around to aggro the entire map around me. Definitely unkillable at the moment.
I mainly use "Sweep attack+Blazing sweep" which wipes the floor in combination with "Condemn+Vacuum" to bring all the enemies near me. "Slash+Crush" sometimes when Wrath feels low (but rarely happens).
Enjoying playing Crusader, though. Defo my kind of class.
When I first played Diablo 3 I always took damage at lower levels and at normal mode with both the Barbarian and Demon Hunter. This seems to be a far different experience at "low level" as well as "normal". As the poster above suggest, higher difficulties might be the key though I wonder if i started a barbarian at "normal" if I would run into the same problem.
I suppose I'm suspecting that Blizzard might have made changes that made the game easier. Or else, as someone suggests, maybe the Crusader needs balancing.
they very well may have made the game easier on normal mode, considering there are now difficulty levels you can choose to make it harder.
i started a DH pretty recently and it did seem really easy, i was playing it on master before i hit level 20.
On normals noone dies.
After that it's another story
Pretty much this. Since you can control the difficulty, there is no reason not to include a "face-roll" level for the young and casuals.
Lowered to normal and rolled him cause it was 2am and went to bed.
Expert adventure mode is pretty nice for a relaxing casual run
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
I'm not sure what decent vanillia gear would be as I stopped playing D3 for a while. I've recently come back and I have 128k damage on my Wizard and do Act 5 on Torment 3 no problems.
In actuality the crusader is pretty weak. If you try any class on normal you will never die, but later (level 70 torment 1) the crusader is actually a lot like a harmless kitten. With heals that don't scale on gear, and damage where your big spenders cost 1/3 of your wrath and it takes 20 basic attacks to restore your wrath to full... they're pretty much worthless. Now with the right gear set (lots and lots of CDR etc) you can get to be decent, but really they suck.
If you want proof, create a monk and play that. the mechanics of the two are pretty similar but monks are show-stoppingly overpowered comparatively. (630% wep dmg 30 spirit focus dump, strong builders, and all their heals scale on something - breath of heaven scales on health globe things.)
So yea, I expect a crusader buff after people get to 70 and realize how comparatively weak they are.
Well, it seems master is very challenging.
I just wish they left "normal" the way it was. But "whatever", master will suffice.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
In my experience crusader started evening out around level 54, i think that feeling of being overpowered is really just early game
I got crusader on 70 now (Hardcore(permadeath)) and from experience I can tell you it doesn't feel overpowered in any way especially not once you get there. I was leveling on Expert but felt the need to switch back on Hard once I got to 70. Now with like 230k damage and over 5 mil toughness with a proper spec I can survive Hard really easy. But dmg I do feels very low. I'm now thinking about switching back on Expert since I can survive easy on Hard but I have to rely on others to do damage and play supportive, since if I do a full Dmg spec my surival makes a very noticable drop.
I am actually debating if I want to play Cruasader or stick with my Wizz which I played before RoS. I should probably give it a few more days of farming.
Yeah, can fully agree with this post.
Yeah, it's already changing now for me now as I'm levelling up to 40+.
Mind you I haven't seen any decent loot for 5+ levels now...
My crusader was doing quite well while leveling on master to 70 so i was thrilled and looking forward for the endgame. Then i reached the cap and the pain started. It's an extremely gear dependent class without the 30% damage reduction monks and barbarians have. Yes, once you have the correct items the crusader becomes powerful and fun to play but the road to get there is a very bumpy one.
One the other hand, my wizard is cruising through 68 atm, leveling on torment 2 with just 3 upgrades (main hand, off hand, head). Frozen Orb with Black Hole / Absolute Zero and Unwavering Will, Audacity are just ridiculously overpowered.
From my point of view is difficulty mode. I have barb and monk on 60 and I just did skip normal, because its really no challenge. To me the difficulty mode seems really stupid. There are two options, you don't need health potions at all and you just go killing all around, or there is need of them, but because of cooldown, you will die anyway. And I have always right, so don't try to argue with me.
Yes, after playing on Master last night, it definitely is.
On "normal" I never used one potion and didn't need to use the health globes. On master I had to run away a few times.
Which is as it should be!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I think it is more survivability than DPS .... i got a few upgrades, and I am doing T2 end game now with roughly 500-600k dps and 5-6M toughness (buffed and depending on build). I kill very fast .. but with some bad affix combo (like vortex + thunderstorm + the ice thingie + arcane sentry), i can still die a lot.
I probably can do T3 trash with some easier blue/gold mobs, but can never pass a tough affix combo.
I have only played Crusader in RoS so far, so can't really compare much to other classes yet. But I have to say I enjoy using the Ion Cannon