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[Column] Elder Scrolls Online: The ESO Post-Launch Wishlist

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Comments

  • LydarSynnLydarSynn Member UncommonPosts: 181
    Mine is either drop the box price or the sub. The game isn't worth both but it will be a decent FTP game.
  • IncomparableIncomparable Member UncommonPosts: 1,138

    I would say your suggestions are very important content that I would agree with in adding to the game.

    Housing imo, should be in at launch, sure it might affect development of other features, but adding it later makes it less significant to rewards already explored areas in the game, and more rewarding to new worthwhile areas to explore. This depends on the design of the game with content being spread out or not, and how exploration arleady exists.

    Nonetheless tying housing in with trophies and pve content to reward game features with player creation is always welcome sooner than later.

    I would say they should add card games and gamgling in their game. I have not played their game to know what they do or do not have exactly, but a player bounty system like EVE. They have a mature rating for their game.

    I am thinking more in terms of adding content for people that are lvling but also that can continue in end game as well.

    Also more gore, decapitations and something that fits more with the adult theme. It doesnt need nudity, but the topics for the quests can be mature if not already with some being scary and/or grotesque.

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  • scyllafrenscyllafren Member UncommonPosts: 26
    I want to choose my skills, not getting 3 locked due class. Gives us the choice to choose from the 12 class skills. That's the true freedom of Elder Scroll.
  • LordZeikLordZeik Member UncommonPosts: 276
    I would like to be able to defeat the day one login dragon boss with minimal effort. Other than that everything else would be nice to see in due time.
  • KilrainKilrain Member RarePosts: 1,185
    Originally posted by Nemesis7884

    100% agree on everything

    what i really would like to add is:

    spears (in combination with shields) and unarmed weaponlines.... this would give another defensive and another offensive weapon lines

    necromancy skill line -  this one i think a lot of people are waiting for

    potentially more staff skill lines - looking at illusion and alteration here

    dawnguard faction - yes im aware, the fighters guild does kinda shoot into that direction, still i think it would be a nice addition

    I'm sorry but I couldn't help but ask.. how is an unarmed weaponline possible?

  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    Originally posted by Kilrain
    Originally posted by Nemesis7884

    100% agree on everything

    what i really would like to add is:

    spears (in combination with shields) and unarmed weaponlines.... this would give another defensive and another offensive weapon lines

    necromancy skill line -  this one i think a lot of people are waiting for

    potentially more staff skill lines - looking at illusion and alteration here

    dawnguard faction - yes im aware, the fighters guild does kinda shoot into that direction, still i think it would be a nice addition

    I'm sorry but I couldn't help but ask.. how is an unarmed weaponline possible?

    fist weapons? or simply not wearing any weapon

  • elockeelocke Member UncommonPosts: 4,335

    For me, I like more classes.  Races are fine and all but I've always been about making alts just to roll a different class.

    Mini-games!  Seems like Elder Scrolls should have some type of medieval style mini games and fluff like that for more immersion factors.

    Collectable type aspect, like Rift has artifacts and EQ2 shinies.  So addictive.

    That's all for now, I'm sure once I've hit endgame in a month or so I'll have other ideas, but for now, this is all I got. 

  • BartDaCatBartDaCat Member UncommonPosts: 813
    Great list!  I loved the reference to Darkness Falls.  That was one of my most favorite events and locales from pre-ToA DAoC.  I'd like to see the taking of Cyrodiil being tied to PvE content similar to Darkness Falls.  It creates a new dilemma for players that hold the city; should they abandon their posts in order to explore the unlocked content, or stand their ground and defend what they control?  This was part of the excitement of Darkness Falls.
  • StereoviewerStereoviewer Member Posts: 238
    Better Graphics. coming from MMO-games such as Tera and Planetside 2, ESO is very dated. This matters for immersion, especially with Oculus Rift. Especially the lighting in ESO feels extremely old.
  • EntinerintEntinerint Member UncommonPosts: 868

    WTF

     

    How did you miss:

     

    1. DUELING

     

    2. OPTIONAL CHAT BUBBLES

     

    3. GUILD SEARCH

  • Entropy14Entropy14 Member UncommonPosts: 675
    Combat that's fun.
  • PsyentistPsyentist Member UncommonPosts: 46
    Non-boring gameplay and visuals. A tan world with 3 quests at a time to choose from and no variation from character to character already have me thinking Neverwinter wasn't as bad as I thought.
  • EraedalEraedal Member UncommonPosts: 18
    Originally posted by reillan

    After lotro, I'm kinda over mounted combat

    i second that, please NO mounted combat

  • alakramalakram Member UncommonPosts: 2,301
    Housing, as fast as they can please, thanks!



  • alakramalakram Member UncommonPosts: 2,301
    Originally posted by threefeet
    wow, stop w the housing. last thing most people want to do is sit in their box/home n turn on their pc, then start a video game just to go sit in another box in the damn game.
     

    You are wrong, loads and loads of people love housing, it adds deep to a game, it adds diferent stuff to do, it helps on making players attached to a game paying a sub.



  • SamhaelSamhael Member RarePosts: 1,534
    Lag & bug issues first. Then something more than what is planned for players at cap. But because they don'twon'tcan't, they will drop players like most new MMOs in 30-45 days.
  • eric_w66eric_w66 Member UncommonPosts: 1,006
    Originally posted by Tanaris
    ESO needs cloaks. I wonder why no one noticed the lack of cloaks yet. Cloaks please. Cloaks.

    Cloaks, or flaps? No game does cloaks correctly that I know of. Flaps  that hang down your back are not cloaks. And IMHO, no game with flaps makes them look good while moving. Which makes me want "Hide back slot" to be an option. WoW has to be one of the worst offenders regarding flaps. Especially at low level.

     

    And that brings me to hoods. SWTOR has some hoods that look ok, others look horrible (and they all want to hide your hair, so everyone is bald under that hood...

     

     

     

  • eric_w66eric_w66 Member UncommonPosts: 1,006
    Originally posted by gonewild

    No npc companions for me.

    Companions in mmorpgs are real people.

    Lets hope the game does not suck in the end
     

    Ok, I want you to follow me around and carry my excess baggage for me. Always be on, when I want you to be on, and never be doing anything else except wait for me if I need you. That sound ok with you?

     

     

  • machajasmachajas Member UncommonPosts: 47

    My list is more humble than yours:

    - Much more polished animations where you actually can feel the impacts, etc. and my character doesn't hit by flat side of the axe

    - Bulk crafting

    - Bank near crafting hub, seriously...

    - Hotkey to "Mark As Junk"

    - More herbs and other alchemy stuff (salts, ground gems)

    Born from blood,
    trained to kill,
    ready to die,
    but never will!

  • ericmc917ericmc917 Member Posts: 3
    I'd love a "safe fall" skill, like acrobatics in Morrowind
  • lifesbrinklifesbrink Member UncommonPosts: 553
    Didn't they say there were no plans for ever putting housing in this game?  Or has that been revoked?  I didn't see any articles where they retracted their original statement...

    My blog is a continuing story of what MMO's should be like.

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