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[Column] Star Wars: The Old Republic: Housing Speculation – Too Many Questions to Jump on the Hype T

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

So, the big news in the land of Star Wars: the Old Republic, is that we're finally getting housing to play with this summer with the release of Galactic Strongholds.  It's a feature that players have been requesting since before launch, but I can see how it's not really something that's on the front burner for a game that had previously been subscription-only.  Let's face it, the most readily-viable games these days for housing are ones that have a free-to-play element, because a game studio can easily monetize unlocks on top of everyone having the option of using the shop for décor items or whatever.  Other games launched without housing that added it later on, so SWTOR isn't exactly behind the ball on this one.  

Read more of Jean Prior's Star Wars: The Old Republic: Housing Speculation – Too Many Questions to Jump on the Hype Train.

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Comments

  • AirtaeeAirtaee Member UncommonPosts: 84

    For the trailer and what we know about SWTOR instanced gameplay, what we are getting is  not housing at all. 

    Is just a 3D storage locker where you can place the items they will sell at Cartel Market.

    Housing is different concept than decorating .  just read the notes...you can "buy extra rooms" this is just a modular instance , you cant place your hause in a planet, you cant create different kind of houses, you cant visit other player houses without invitation... 

    call it 3D furniture puzzle ...A "sims" minigame but not housing. 

    Housing was at  SWG.

  • falc0nfalc0n Member UncommonPosts: 385
    Wont be as good as SWG was 10 years ago.
  • BadOrbBadOrb Member UncommonPosts: 791

    Just a quick note to you Jean , I quickly asked about if we would get both sets of cartel coins and got a straight answer almost immediately , you should do your research a little better.

    I shall now read page two.

    O you want to know the answer ? Subscribers will get both sets of coins.

    Cheers,

    BadOrb.

    PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
    "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
    The original propoganda pixie dust villain :[]

  • ImpacthoundImpacthound Member UncommonPosts: 367

    The article is absolutely right about housing being judged against what's already been done in the genre. All of the current bullet points aren't unique, they're default, given & baseline that any MMO housing is expected to have. Raid boss trophy heads are standard, crafting furniture is normal, upgrading your house is expected. If SWTOR housing isn't going to be as functional and active as Wildstar's homes and Warplots, then it's just a new cash dump for the existing Star Wars fans & won't draw in anyone new.

    It's a new game system being added and we don't have great details, but considering how lukewarm Galactic Starfighter was I'm not expecting much from BioWare.

  • BadOrbBadOrb Member UncommonPosts: 791
    Originally posted by Dewguy79
    Originally posted by Impacthound

    The article is absolutely right about housing being judged against what's already been done in the genre. All of the current bullet points aren't unique, they're default, given & baseline that any MMO housing is expected to have. Raid boss trophy heads are standard, crafting furniture is normal, upgrading your house is expected. If SWTOR housing isn't going to be as functional and active as Wildstar's homes and Warplots, then it's just a new cash dump for the existing Star Wars fans & won't draw in anyone new.

    It's a new game system being added and we don't have great details, but considering how lukewarm Galactic Starfighter was I'm not expecting much from BioWare.

     

    Sorry buddy always posting about wildatars housing isn't going to get people to flock to your game that is getting a lukewarm reception. 

    Yeah player housing will keep people playing and paying , so it will indeed help in retaining a good user base. It isn't for me as I haven't got a shop to sell stuff , but for others it sounds great.

    Cheers,

    BadOrb.

    PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
    "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
    The original propoganda pixie dust villain :[]

  • OniDaimyo77OniDaimyo77 Member CommonPosts: 30
    Your ship was supposed to be "housing."
  • winghaven1winghaven1 Member RarePosts: 745
    Originally posted by Airtaee

    For the trailer and what we know about SWTOR instanced gameplay, what we are getting is  not housing at all. 

    Is just a 3D storage locker where you can place the items they will sell at Cartel Market.

    Housing is different concept than decorating .  just read the notes...you can "buy extra rooms" this is just a modular instance , you cant place your hause in a planet, you cant create different kind of houses, you cant visit other player houses without invitation... 

    call it 3D furniture puzzle ...A "sims" minigame but not housing. 

    Housing was at  SWG.

     

    People like these are the reason why MMORPG players will always be #1 as worst consumers. Some people need to learn to sit back and chill. We haven't seen the end of the world yet and these so called assumptions mixed with statements which both are built on nothing but opinions and speculations is ruining this site. 

     

    This article, however, is not bad at all and speculation is always welcome. And it's fun to see people going imaginative and trying to find what SWTOR has in store for us. I'm not saying it's going to be fantastic and at the same time I'm not saying it's going to be horrible. Fact is, we don't know yet and running our fingers on something we don't know is incredibly pointless. But like I said speculation is good as long as it doesn't transform into reckless hate or dislike. 

     

    People can hate a game. But meaningless rant is just that. Meaningless.

     
  • MukeMuke Member RarePosts: 2,614
    Originally posted by falc0n
    Wont be as good as SWG was 10 years ago.

    Yeah, nothing as immersive as placing 100k houses next to each other on a desert planet like Tatooine, making it look like Manhattan streetplan.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • RobsolfRobsolf Member RarePosts: 4,607

    I suspect decorating will be a hook based system ala LotRO or DCU.

    It's my hope that "Stronghold" isn't just the word they're using for housing.  It's my hope that it would be some kind of system that you would build upon, that would allow for better/more efficient crafting projects, some side quests, or maybe some new system involving your companions.

    In other words, something that you DO aside from decorate and grind for decorations.

  • Matticus75Matticus75 Member UncommonPosts: 396
    Originally posted by Muke
    Originally posted by falc0n
    Wont be as good as SWG was 10 years ago.

    Yeah, nothing as immersive as placing 100k houses next to each other on a desert planet like Tatooine, making it look like Manhattan streetplan.

    Exactly, almost every planet in SWG was looking trashy

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    So if I understand this article, the author is admitting that he doesn't really know all that much about what's to come in SWTOR housing, but still feels it's probably not going to be all that great. 

    That's pretty much what I read here. That sound about right?

     
  • DocBrodyDocBrody Member UncommonPosts: 1,926

    For sure it is instanced, they wouldn´t go so far to add more land to the actual planets and dedicate that to open world housing, so that is off the table I guess.

    Something like day night cycles and a loading screen makeover (less load screens, more cutscenes) would have been exciting too.

    So basically it will work like click on terminal and quick travel to your home instance, same as the ship.

    Trophies are nice but will we get the stuff retroactive, e.g. all stuff from the class missions?

    I will get some gametime for the launch though, might be fun and I like to check out the game every now and then. SWTOR, TSW and Conan are my go to themeparks

     
  • akiira69akiira69 Member UncommonPosts: 615
    Originally posted by Airtaee

    For the trailer and what we know about SWTOR instanced gameplay, what we are getting is  not housing at all. 

    Is just a 3D storage locker where you can place the items they will sell at Cartel Market.

    Housing is different concept than decorating .  just read the notes...you can "buy extra rooms" this is just a modular instance , you cant place your hause in a planet, you cant create different kind of houses, you cant visit other player houses without invitation... 

    call it 3D furniture puzzle ...A "sims" minigame but not housing. 

    Housing was at  SWG.

    The problem with SWG Housing was that it caused lag spikes loading the land blacks that play housing resided on. Asheron's Call also housing in the open and also had the same problem. Everquest 1 & 2, and Rift proved that instanced housing was a better idea because it didnt put untold strain on the servers as the only time you would load a players housing item was if you loaded in to their instance.

    "Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by Matticus75

    Originally posted by Muke
    Originally posted by falc0n
    Wont be as good as SWG was 10 years ago.

    Yeah, nothing as immersive as placing 100k houses next to each other on a desert planet like Tatooine, making it look like Manhattan streetplan.

    Exactly, almost every planet in SWG was looking trashy

     

    Yeah I don't miss the urban sprawl And I'm glad it won't be in this one. I suspect the people demanding that type of setup aren't playing TOR to begin with and nothing short of a complete makeover of the entire game would satisfy them anyways.EN is right around the corner for those type of players.

    Currently Playing: World of Warcraft

  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    Originally posted by Dewguy79
    Originally posted by Impacthound

    The article is absolutely right about housing being judged against what's already been done in the genre. All of the current bullet points aren't unique, they're default, given & baseline that any MMO housing is expected to have. Raid boss trophy heads are standard, crafting furniture is normal, upgrading your house is expected. If SWTOR housing isn't going to be as functional and active as Wildstar's homes and Warplots, then it's just a new cash dump for the existing Star Wars fans & won't draw in anyone new.

    It's a new game system being added and we don't have great details, but considering how lukewarm Galactic Starfighter was I'm not expecting much from BioWare.

     

    Sorry buddy always posting about wildatars housing isn't going to get people to flock to your game that is getting a lukewarm reception. 

    Well I will 100 percent be going to wild star when it comes out. As for that space ship combat they added, I subbed back to the game to try it. I thought it was god awfully bad. Only reason I am playing it now, because it is way better then ESO, and besides since they cant keep accounts safe, and people randomly log on to others accounts. I wouldnt play it any more if they paid me.

    Regardless of the game play or what ever, EA and Bioware have constantly keep this game updated, and keep adding more. Never lost my account, or banned me for no reason. The customer service when you call doesnt go, well sorry we cant help you. But what i can do is send your message to another department, what you say can I connect you to that department, no sorry i cant. Can i talk to a manager, no sorry there are no managers.

    Ea customer service is fast and doesnt blow you off.

  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    Originally posted by Muke
    Originally posted by falc0n
    Wont be as good as SWG was 10 years ago.

    Yeah, nothing as immersive as placing 100k houses next to each other on a desert planet like Tatooine, making it look like Manhattan streetplan.

    Yeah, and then when 90% of those houses are basically empty shells from disuse, it starts to resemble Detroit. Just throw around a few empty 40's, add a few crack dealers & homeless people, and BAM!  Perfect.

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

    #IStandWithVic

  • So, what sort of trophies and how are they obtained?  Beating a boss nets you a statue or mounted head of that boss?

     

    i believe that the golden statue of the hutt is a trophy. think that was what the whole purpose of the trooper flashback was. the flashback ends with him about to fight a hutt(was it karagga, not sure). and if you look at that scene, you can see what could be other possible trophies on the left.

     

    if i had to guess, i would say the statue would be gain from Eternity Vault(since its a rakata) and the skull from some world boss(assuming they are trophies of course)

     

    i would guess that the statue would be added to the loot table of the bosses and that just beating it once doesnt net everyone a statue. or maybe it could be tied to the achievement system, where you get the statue if you beat a boss a certain number of times or on a certain difficulty.  or they could even do something like the speeders you could get from quests for completing certain things like defeating op bosses or world bosses

  • CypruskaCypruska Member UncommonPosts: 45
    Originally posted by falc0n
    Wont be as good as SWG was 10 years ago.

    Though It made my days, my months, my years. It's a pretty good game, and better for SW fans.

  • feztoniofeztonio Member UncommonPosts: 60
    As a subscriber I don't recall any huge groundswell of demand for player housing. We've been irked at the total monitization with micro transactions and the total focus on cash shop / cartel market. We have been wanting true class balance - not the monthly nerd bats which just create a different FoTM. We have been wanting cross server air for pop and pve and we have been wanting them to come up with new armor and weapon skins - rather than just re-coloring old sets removed from the game or stealing kotor sets / EU sets to sell in the Cartel Market. Nobody has been screaming for lame housing that they'll just botch and charge more micro transaction money for
  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by feztonio
    As a subscriber I don't recall any huge groundswell of demand for player housing.
    Nobody has been screaming for lame housing that they'll just botch and charge more micro transaction money for

     

    I do remember countless people requesting housing and or ship customization on a regular basis, back in 2012 before many left and the server merged.

    This, and less static planets with day night cycles

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Ongoing maintenance fees? .5 million per room unlock for how many rooms total?  

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • H0urg1assH0urg1ass Member EpicPosts: 2,380

    Basically this is a non-story.  "Players who have had housing since game launch get more housing".

    Of course, I didn't really expect anything less from EA/BioFail.  Give the players something they already have and tell them it's new, then sell them more digital crap to go in it.

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by h0urg1ass

    Basically this is a non-story.  "Players who have had housing since game launch get more housing".

    Of course, I didn't really expect anything less from EA/BioFail.  Give the players something they already have and tell them it's new, then sell them more digital crap to go in it.

    we had housing before? Not really, the ships did nothing. Yeah you could unlock a few things via legacy but that was about it.

    Ships are lame, but actual housing will be hopefully much, much cooler.

     

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by Torvaldr
    Originally posted by DocBrody
    Originally posted by h0urg1ass

    Basically this is a non-story.  "Players who have had housing since game launch get more housing".

    Of course, I didn't really expect anything less from EA/BioFail.  Give the players something they already have and tell them it's new, then sell them more digital crap to go in it.

    we had housing before? Not really, the ships did nothing. Yeah you could unlock a few things via legacy but that was about it.

    Ships are lame, but actual housing will be hopefully much, much cooler.

    I don't think ships are lame. For someone like me who doesn't play the game full time or often I think it's cool to have your own place to go. But I don't think they're housing either. They could offer ships that work like housing too. Larger ships or whatever, but that might be tricky to balance for the space missions.

    I think housing is targeted at dedicated players. You generally have to spend a lot of time in a game world to make housing worth while. It's a way to keep players and to give them their own spot in the game world.

    for me, the ships feel lame because they serve no purpose except companion conversations and change the planet while leveling, at max lvl you can use priority passes from fleet anyway. And the stuff you can unlock for the ship is also on fleet.

    and the railshooter...

    Compare to SWG and what was possible with the ships. Real open space combat, multicrew ships, turrets, manual space travel to planets and atmospheric flight

  • echolynfanecholynfan Member UncommonPosts: 681
     

    Currently playing SWTOR and it's MUCH better than it was at launch.

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