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While there have been a few bumps in the road for the launch of The Elder Scrolls Online, these have been typical for MMOs. Launch has worked out mostly as anyone with MMO experience might expect, with some players experiencing issues, and some painful growing pains that began once the gates opened up to the masses. Yet this will concentrate more on some pain of a different kind - the kind inflicted upon players through gameplay.
Read more of Christina Gonzalez's Elder Scrolls Online: The Challenge is Welcome.
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Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
As a Nightblade i recommend One-hand and Shield, Assassin, Shadow and Medium armor.
1. Assassin's Blade
2. Shadow Cloak
3. Veiled Strike
4. Shield Charge
5. Low Slash
Ultimate: Death Stroke
For second weapon set I'm going dual wield. Most likely it will be AoE, self heals and specced into siphoning.
Yeah, at level 10, as a 2-Hander Templar, this was my personal bugbear. Attempts included 30 minute fights in which neither one of us could kill the other until I just gave up from frustration. Switching to a bow made it a lot easier and I was able to down her with a minimum of fuss.
I am told AOE is also a good option in order to kill her orbs ASAP as they do not have much health.
Omg haha I thought I was playing my NB wrong when I went shield/sword...good thing i'm not the only doing this. XD
But this is the problem...
I've tried three separate tanking builds with the Dragonknight class; three builds focused on tanking... and when it came to solo bosses, they didn't have a snowball's chance in hell of beating the bosses... even after outleveling the bosses significantly.
If the character is not ranged; if the character can't heal itself; it's screwed. Period.
If the argument is that all builds must be ranged and have the ability to heal themselves, then it isn't that "you have a bad build"... it's that the game isn't BALANCED at all.
Here's another case in point: the final boss (level 8) in the Wyrd tree chain of quests. Soloed it easily on my healing build Templar. It's a small area, so you can't kite the boss; in any case, it casts a spell to pull you to it. My tanking build DragonKnight? Didn't have a chance. Never even got it halfway down in strength.
Why?
Key reason: a lot of the tank's key skills were neutered. Crowd control skills didn't work at all; the boss couldn't be knocked down; it couldn't be stunned; it couldn't be immobilized. EVEN THE TANK'S ULTIMATE SKILL (a major damage dealing skill) HAD NO EFFECT!!!
This is not the only boss where I've found this problem.
My Templar can handle anything. The DPS isn't that good, but it can heal through anything. It has good ranged attacks.
My NightBlade can handle anything. Its DPS is solid and (with Siphoning skills) it can heal itself. It has great ranged attacks.
My Sorceror can handle anything. It has very high DPS, even though it can't heal itself. It may die once or twice, but it will eventually win. It has fantastic ranged attacks.
My tank? Forget about it. It isn't ranged at all... except for those skills that have been neutered.
Isn't balancing one of the things a development team is supposed to do during Beta? What happened?
with all respect i think your are trying so hard to bash this game
if you dont really like it just quit
Very challenging...
As usual, like in every other arrogant posting of yours, you are just the man. I adore you....show us your secret
Hodor!
Ahh...there is my moon faced assassin of joy.
I will just throw in there, WoW has really dumbed down their game and dungeons/questing are seriously laughable. My 4-year-old niece can get to level 40 (so far) no problem with full broken gear :P. Point I'm trying to make is, it's definitely a good thing if the game feels relatively challenging! WoW has become the comparison model for all things themepark MMO, and they have simply made the game too easy. Here's to companies moving away from easy and giving us something fun and challenging to do!
Note: I do not play ESO myself, but doesn't mean I can't share in the props.
I've done it on several builds. My Bow NS was by far the easiest, I kited her around, and was dead before she even transformed. Templar Tank was pretty easy as well. I just destroyed her health with puncture debuff + puncturing strikes. This combo works well and kills just about anything with 1 puncture and 1 puncturing strikes, maybe a few more for bosses like Doshia. The main ones I had problems with were my specialized characters. Like my pure Resto Templar. I only have 2 attacks other than my staff (Resto staff damage sucks lol), the fight took forever, but I finally got her down. My pure damage DK 2hander. I have no healing except potions, and found myself either going woefully ineffective or destroyed her.
The trick to her is to keep moving around her as melee, then when she summons the orbs, completely ignore her, and kill the orbs asap. It's not too hard once you've done it a few times though I've done it 5 times, on all my Dominion Characters
I knew I would manage to pick up probably the worst build. DK with one hand/shield and bow as secondary weapon.
But I don't really care. I am only lvl 17 but so far I have managed to kill everything I encountered. Needed some thinking sometimes and I died more often than others I guess, but hey, no biggie.
It's just that imo a tank should have a shield and I really don't like those staffs and the nuking. Just not my style. So I play what I like and not what is the most efficient build. My fault.
Refreshing to know there are others out there that play what they want and don't min/max, FOTM, uber build their way though every game...
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
I got to meet Peter Jurasik, well I got to meet all of the living cast except Jerry Doyle in January at Space City Con in Houston. It was an awesome time. Got to listen to Peter and Stephen Furst (Vir Cotto) talk about Andreas Katsulas (G'kar) and all the fun they used to have.
Stephen: What were the names of your wives on the show Peter?
Peter: (In Londo's voice) Famine, Pestilence, and Death.
Are you talking about the fight where you have to step into the protective light so you don't get insta killed?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Burning talons + the AOE from wall of elements is nasty in PVE... so what you going to use for PVP when they don't rush you as a group in a straight line?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I don't understand why anyone would put forced solo play into an MMO.
TSW had it and it was a real problem for my friends who don't play as often or as well. We never finished the main quest line because of that.
Could they make the solo encounters easier for less-skilled players to win without the otherwise constant support of their friends? Maybe, if we hadn't all already decided to spend our money someplace else!
Eeeeexatcly, min/maxed pve zone builds probably wont cut it in Cyrodiil.
Hmmm, "news" writter, maybe you should try soloing giganticus lupicus in Gw2 if you want to urge your sense of success.
The article says that you haven't felt that in awhile. My opinion is ... you never really tried to get that sense of accomplishment. And then you guys complain about themeparks hand holding you, but the bottom line is, you can find challenge in every single MMO out there. Even ROSE Online. What you said is bullshit. The whole article is meaningless praise of TESO.
You on payroll mate?
I do not understand people saying this pve is anymore of a challenge than say wows pve, its basically the exact same thing or even guild wars 2 watch for big attack calls and dont stand in red circles.... If you are spec'd for complete healer use your brain and understand why you are not killing anything. Also I have a nightblade tank and dragonknight tank and both use limited ranged with full melee attacks. That being said Ive only died a few times because of not paying attention and have had no problems soloing boss mobs or packs of mobs, so not sure why tanks are complaining about dying. Also any build in pve that has some self healing or crowd control will have no issues soloing though some are faster than others.
You can do a two handed tank nightblade build with siphoning and heavy armor AKA reaver or death knight and faceroll everything. Hell even the orb boss on the fighters guild questline dies in about 6 to 8 hits. Just stop trying to specialize your characters to play one set way and actually set it up to survive instead... Also like others have said if you plan to pvp with most of these builds good luck hope you like dying a lot because burst dps is the king out there and cc....
I'm starting to think I should have rolled a Dragon Knight over a Templar.
As far as pve and pvp skills, wouldn't one just swap out their skills?
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