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That's not good

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  • HarikenHariken Member EpicPosts: 2,680
    If this game does anything it will help sell the next singleplayer TES.  
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    Originally posted by Asariasha

    It is the DEVs given right to create the game the way he wants to. Listening and implementing players wishes is of course an important process, but as far as I have experienced players often do not know what they actually want or would break the vision of a game with some of their ideas. That's why I firmly believe that one of the key competences of a good DEV / Game Designer is whine resistance.

     

    The statement "Unfortunately it's another example of game devs doing it their own way - purely for the sake of "doing it their own way" is quite arrogant. The ZM Devs create games to make a living and they do a very good job. But if you believe to be better in creating games, please do not hesitate and go ahead. Developers like Markus Persson or Dean Hall have proven that it is possible to create successfull title with a small team or even alone.

     

    But on the other hand ... nah! Crying for a World of Warcraft style loot system is much easier!

    If you didnt watch the video I would say you were ignorant of the facts. If you did... well lets say I dont want a 24hr ban. WoWs loot system did a good job of making sure no one could be a loot thief. If you think someone being able to take the majority of the loot from a team is a good thing I say you are the one who should make a game and all the trolls can go play it. 

  • bobfishbobfish Member UncommonPosts: 1,679

    I'm sure they'll add a function that kicks people from the dungeon when they are kicked from the group.

     

    Problem solved.

  • AsariashaAsariasha Member UncommonPosts: 252
    Originally posted by Bigdaddyx
    Originally posted by Asariasha
    Originally posted by Tamanous
    Originally posted by DMKano

    I don't pug - but my main purpose is doing dungeons is to gain a skill point.

    Loot is completely irrelevant to me.

     

    I will add that I play them for enjoyment too but I pretty much agree. I'll enter with known good associates who can talk things through. If I want to farm chests I can run around the greater zone itself and find dozens of them.

     

    I cannot hide my amazement over how many people freak the fuck out over things like this when the solution to this issue is completely within the hands of the players ... group with guildies or actually talk to the people you grouped with before entering. Millions of players have played mmos before any group finder was ever added to older games and somehow managed to get through them without pitch forks and fire and mob rushing the developers front doors. Today, if devs do not provide every tool imaginable that allows players to not actually talk to each other the player base launches into an online version Egyptian-style protests.

     

    I agree these tools (and fixes) are needed but not because they are convenient but because players completely fail at being able to talk to each other.

     

    Thank you! I totally agree.

    It's a shame that players freak out and cry for the developers to take their hand just because they are not able to communicate or act on their own. And then when regulations are implemented, they cry again that they always have bad luck when "rolling" on a chest.

    So much negativity o.O

    There is no need of rolling. Every player has its own loot pool when boss is killed. Same thing needs to be done with chest. When one player opens it everyone gets their own loot.

    You don't want Zenimax to nanny players and players don't want to nanny other players. Majority of people want to log in and have fun rather than deal with these kind of people.

     

    Yeah, and quadruple the influx of items. Great idea, Watson!

     

    The problem here is that one YouTube artist (Force) posted a video  in which he claims that TESO is full of trolls. Then someone posts this on this forum and one single incidence becomes the great truth. That's unbelievable! You all act like freaking greedy Gollums and miss that you can easily solve the so called problem on your own.

     

    https://www.youtube.com/watch?v=Iz-8CSa9xj8

     

    So far I have not met a single selfish asshole player in this game. Ok, maybe players that readch a ressource node a second before I do are assholes, but wait ... that's a purely subjective and biased opinion, isn't it?

     

    When forming a random group for a dungeon run, tell the players the rules. If you join an existing party and absolutely want to loot chests, ask for a chest loot order. Problem solved.

     

     

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by Asariasha
    Originally posted by Bigdaddyx
    Originally posted by Asariasha
    Originally posted by Tamanous
    Originally posted by DMKano

    I don't pug - but my main purpose is doing dungeons is to gain a skill point.

    Loot is completely irrelevant to me.

     

    I will add that I play them for enjoyment too but I pretty much agree. I'll enter with known good associates who can talk things through. If I want to farm chests I can run around the greater zone itself and find dozens of them.

     

    I cannot hide my amazement over how many people freak the fuck out over things like this when the solution to this issue is completely within the hands of the players ... group with guildies or actually talk to the people you grouped with before entering. Millions of players have played mmos before any group finder was ever added to older games and somehow managed to get through them without pitch forks and fire and mob rushing the developers front doors. Today, if devs do not provide every tool imaginable that allows players to not actually talk to each other the player base launches into an online version Egyptian-style protests.

     

    I agree these tools (and fixes) are needed but not because they are convenient but because players completely fail at being able to talk to each other.

     

    Thank you! I totally agree.

    It's a shame that players freak out and cry for the developers to take their hand just because they are not able to communicate or act on their own. And then when regulations are implemented, they cry again that they always have bad luck when "rolling" on a chest.

    So much negativity o.O

    There is no need of rolling. Every player has its own loot pool when boss is killed. Same thing needs to be done with chest. When one player opens it everyone gets their own loot.

    You don't want Zenimax to nanny players and players don't want to nanny other players. Majority of people want to log in and have fun rather than deal with these kind of people.

     

    Yeah, and quadruple the influx of items. Great idea, Watson!

     

    The problem here is that one YouTube artist (Force) posted a video  in which he claims that TESO is full of trolls. Then someone posts this on this forum and one single incidence becomes the great truth. That's unbelievable! You all act like freaking greedy Gollums and miss that you can easily solve the so called problem on your own.

     

    So far I have not met a single selfish asshole player in this game. Ok, maybe players that readch a ressource node a second before I do are assholes, but wait ... that's a purely subjective and biased opinion, isn't it?

     

    When forming a random group for a dungeon run, tell the players the rules. If you join an existing party and absolutely want to loot chests, ask for a chest loot order. Problem solved.

     

     

    You must live in an alternate reality then where you tell people what to do and they not only listen but also do the same. Must be a nice place to live.

     

  • AsariashaAsariasha Member UncommonPosts: 252

    It is more like a friendly question and yes, usually it works. If treated in a respectful way the majority of players understands why you ask. Has nothing to do with an alternate reality, Watson. That's called empathy, you know.

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by Asariasha

    It is more like a friendly question and yes, usually it works. If treated in a respectful way the majority of players understands why you ask. Has nothing to do with an alternate reality, Watson. That's called empathy, you know.

    You are not the only one with empathy.. Like i said earlier. When people after a long day at work log in to play games..last thing they want to do is deal with people like these. That is why there are rules set up to prevent any kind of griefing or trolling. None of what you mentioned in your posts helps to prevent such a behavior.

    Your whole solution to the problem is to ask people nicely and then if you get lucky everything will be fine.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    Originally posted by Bigdaddyx
    Originally posted by Asariasha

    It is more like a friendly question and yes, usually it works. If treated in a respectful way the majority of players understands why you ask. Has nothing to do with an alternate reality, Watson. That's called empathy, you know.

    You are not the only one with empathy.. Like i said earlier. When people after a long day at work log in to play games..last thing they want to do is deal with people like these. That is why there are rules set up to prevent any kind of griefing or trolling. None of what you mentioned in your posts helps to prevent such a behavior.

    Your whole solution to the problem is to ask people nicely and then if you get lucky everything will be fine.

    By his way of thinking we dont need laws, we can just ask everyone to be nice. Maybe disband the UN, we dont need them. We must have forgotten to ask people globally to be nice. Back in my EQ1 days 15 years ago there was no system in play to stop what we called ninja looters. It was a mess and seeing game systems added that stop jerks was loved by the MMO community. This is not something you want to go back to unless you are a troll. 

  • Rush84Rush84 Member Posts: 62
    ESO has more trolls than wow rofl
  • ZalmonZalmon Member Posts: 319
    Originally posted by Nanfoodle
     

    By his way of thinking we dont need laws, we can just ask everyone to be nice. Maybe disband the UN, we dont need them. We must have forgotten to ask people globally to be nice. Back in my EQ1 days 15 years ago there was no system in play to stop what we called ninja looters. It was a mess and seeing game systems added that stop jerks was loved by the MMO community. This is not something you want to go back to unless you are a troll. 

    Couldn't agree more.

    I have never read anything more ridiculous than 'ask people nicely and they will stop greifing you'. yes that always works.

  • uggeh12uggeh12 Member UncommonPosts: 44

    This is another problem I have with the megaserver, there are no consequences for being a douche. Back in vanilla WoW ninja looting was a pretty big issue but the server community took it into their own hands to deal with it. On my server there were several well known players that were blacklisted from dungeons/raids because of ninja looting or just douchey behavior in general. In older MMOs your reputation was just as important as how well geared or how skilled you were. However, in a game where most of the players you interact with you will probably never see again reputation means nothing, so go ahead and be all the douche you can be.

  • KuinnKuinn Member UncommonPosts: 2,072
    Originally posted by amber-r

    This is a great addition to me eyes.

     

    I hate the watered down nanny systems many games have, this makes good people and bad people and puts a whole other aspect to the community.  It's a community of players, some are bad and some are good and this shows that up.

     

    Normally it doesn't matter how good or bad someone is because the game nannies you, with this if a player is bad they will take your items. That's good, it adds to the atmosphere and community of the game.  Why do people want to sanitise everything?

     

    You cant' have a community if everything is bland and policed, have some drama and crazyness.  It means you have to talk to people and try to judge them before doing content, mostly people don't even talk to anyone and now they will kind of have to.

    Nah, if the rules of the game are defined by trolls, the game can go fuck itself. I dont want to spend a second arguing some random asshole over badly designed game mechanics. It does not add anything to the game, it just makes the game feel crap. Sure if it was FFA pvp this would not be an issue, but since it's not, they'll eventually have to add need or greed system if they want any puggers to stick with the game.

  • MamasGunMamasGun Member Posts: 152
    Originally posted by Kuinn
    Originally posted by amber-r

    This is a great addition to me eyes.

     

    I hate the watered down nanny systems many games have, this makes good people and bad people and puts a whole other aspect to the community.  It's a community of players, some are bad and some are good and this shows that up.

     

    Normally it doesn't matter how good or bad someone is because the game nannies you, with this if a player is bad they will take your items. That's good, it adds to the atmosphere and community of the game.  Why do people want to sanitise everything?

     

    You cant' have a community if everything is bland and policed, have some drama and crazyness.  It means you have to talk to people and try to judge them before doing content, mostly people don't even talk to anyone and now they will kind of have to.

    Nah, if the rules of the game are defined by trolls, the game can go fuck itself. I dont want to spend a second arguing some random asshole over badly designed game mechanics. It does not add anything to the game, it just makes the game feel crap. Sure if it was FFA pvp this would not be an issue, but since it's not, they'll eventually have to add need or greed system if they want any puggers to stick with the game.

    ^And what you're left with is pretty much what Kuinn said^.  Correct from beginning to end.  I mean, have you ever tried to speak rationally with an idiot?  If you've ever posted on this website, you more than likely have.  It never works out in your favor. 

    I'll say one thing- it's not solely the dev's problem.

    Really.

    It's people.  People that just don't know any better- or do know but don't care because of the lack of repercussions.  I love how everyone will bitch at the devs, and personally attack the people who are getting screwed over... but no one is complaining about the assholes that will screw people over. They just accept that they will be there, and say- "Ah, well, there's always gonna be one".  Can we start hearing some suggestions on how we're going to start to keep those types of people out of our communities? Instead of the devs needing to change so and so and people needing to stop whinning, can we find some sort of solution that will either punish or attract enough attention to the ones that are doing this type of isht?

    Here's some of my solutions:

    1. A Wall of Shame- Post in a forum, with video evidence, of your group being trolled.  Of course, most websites frown down on this (the criminal always has more rights than the victim, eh?), but there are ways to do it.
    2. A Guild Bounty Board- If you are in a guild, and play on a PvP server, let your guild know who the culprit was, and track him down if possible.  You'll feel better, and your guild will have bonded some even.
    3. Out Troll Them- follow that person around, telling anyone around, "Hey, he steals.  Ya'll know he steals?  Don't take him with you- he's a theif".
    Honestly, that last one wouldn't work, but these are just some ideas hopefully leading to a proper solution.

    Loves: SMITE, WildStar, Project Zomboid, PSO2, DCUO,

    Worst Online Communities: WoW/WoD(the OG MMO Trolls), DayZ/WarZ, SMITE/LoL/DOTA, EVE Online, APB
    image
    "I’m ready for
    All the comparisons
    I think it’s dumb and it’s embarrassing
    I’m switching off
    No longer listening
    I’ve had enough of persecution and conditioning
    Maybe it’s instinct- We’re only animal"
    - Lily Allen, Sheezus

  • GandoresGandores Member UncommonPosts: 55
    Originally posted by uggeh12

    This is another problem I have with the megaserver, there are no consequences for being a douche. Back in vanilla WoW ninja looting was a pretty big issue but the server community took it into their own hands to deal with it. On my server there were several well known players that were blacklisted from dungeons/raids because of ninja looting or just douchey behavior in general. In older MMOs your reputation was just as important as how well geared or how skilled you were. However, in a game where most of the players you interact with you will probably never see again reputation means nothing, so go ahead and be all the douche you can be.

    This really.

    i agree with you amber, but there is simply just too much anonymity in ESO for the community to police itself.  In smaller servers trolls and ninjas became known very fast and quickly found themselves ostracised.

    no such thing in a megaserver sadly, really nothing you can do :(

     

    and as the OP said, thats not good

  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    Originally posted by FoxBoogs
    Originally posted by Kuinn
    Originally posted by amber-r

    This is a great addition to me eyes.

     

    I hate the watered down nanny systems many games have, this makes good people and bad people and puts a whole other aspect to the community.  It's a community of players, some are bad and some are good and this shows that up.

     

    Normally it doesn't matter how good or bad someone is because the game nannies you, with this if a player is bad they will take your items. That's good, it adds to the atmosphere and community of the game.  Why do people want to sanitise everything?

     

    You cant' have a community if everything is bland and policed, have some drama and crazyness.  It means you have to talk to people and try to judge them before doing content, mostly people don't even talk to anyone and now they will kind of have to.

    Nah, if the rules of the game are defined by trolls, the game can go fuck itself. I dont want to spend a second arguing some random asshole over badly designed game mechanics. It does not add anything to the game, it just makes the game feel crap. Sure if it was FFA pvp this would not be an issue, but since it's not, they'll eventually have to add need or greed system if they want any puggers to stick with the game.

    ^And what you're left with is pretty much what Kuinn said^.  Correct from beginning to end.  I mean, have you ever tried to speak rationally with an idiot?  If you've ever posted on this website, you more than likely have.  It never works out in your favor. 

    I'll say one thing- it's not solely the dev's problem.

    Really.

    It's people.  People that just don't know any better- or do know but don't care because of the lack of repercussions.  I love how everyone will bitch at the devs, and personally attack the people who are getting screwed over... but no one is complaining about the assholes that will screw people over. They just accept that they will be there, and say- "Ah, well, there's always gonna be one".  Can we start hearing some suggestions on how we're going to start to keep those types of people out of our communities? Instead of the devs needing to change so and so and people needing to stop whinning, can we find some sort of solution that will either punish or attract enough attention to the ones that are doing this type of isht?

    In a better world that would be the answer but in our world companies want their money. Its a balance of what system can we put in to keep the jerks under control enough that the average player wont be bothered enough by the jerks to quit. I would like to live in a better world but this is the one we have for now. So devs will need to take measures to keep them in line. Myself as a casual gamer it would only take this happening to me once to walk away till it was fixed. My free time is so rare that I wont play a game where devs dont have fail play systems in play. Most games have fair play rules built into their games. Heck most games everyone gets their own loot. In Neverwinter everyone gets to loot the chest and get loot.

  • ComanComan Member UncommonPosts: 2,178
    Originally posted by FoxBoogs
    It's people.  People that just don't know any better- or do know but don't care because of the lack of repercussions.  I love how everyone will bitch at the devs, and personally attack the people who are getting screwed over... but no one is complaining about the assholes that will screw people over. They just accept that they will be there, and say- "Ah, well, there's always gonna be one".  Can we start hearing some suggestions on how we're going to start to keep those types of people out of our communities? Instead of the devs needing to change so and so and people needing to stop whinning, can we find some sort of solution that will either punish or attract enough attention to the ones that are doing this type of isht?

    I pay 13 euro a month. The developers get payed 3000 euro a month. My simpe math concludes that it are the dev that should fix a problem like this. Not the consumer. It is also a problem only the dev's can fix. I can hardly make a fix to kick out of an instance. Well I might be able to, but I doubt I will get access to the code. We already have the tools to prevent those people from being annoying. It called putting them on ignore. However this is a putting bandage on a wound. This is not preventing the wound. 

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    It's like all you people have no idea that those chests spawn infinitely.. even when you've finished the dungeon. Who cares about the chests... you can stay in there looting chests until everyone's bags are full if you really want to.
    I don't suffer from insanity, I enjoy every minute of it.
  • MamasGunMamasGun Member Posts: 152
    Originally posted by Nanfoodle

    In a better world that would be the answer but in our world companies want their money. Its a balance of what system can we put in to keep the jerks under control enough that the average player wont be bothered enough by the jerks to quit. I would like to live in a better world but this is the one we have for now. So devs will need to take measures to keep them in line. Myself as a casual gamer it would only take this happening to me once to walk away till it was fixed. My free time is so rare that I wont play a game where devs dont have fail play systems in play. Most games have fair play rules built into their games. Heck most games everyone gets their own loot. In never winter everyone gets to loot the chest and get loot.

    I completely agree with everything you said.  I'm torn, honestly.  I wish people had better parents to teach them how to moderate themselves at all times, but I know that's not the world we live in.  You need teachers in school to keep you in line, you need bosses at work, and apparently the devs need to make it to where people can't be people- cos the type of people we are just ain't no good. :(

    When people are left to their own devices, things happen.  Could be good, could be bad- depending on your perception.

    I just wish that it was easier to keep the a-holes out than it would be for the devs to have to keeps tabs on them.  In a game like SMITE, you only deal with BM'ers, and you can block them.  In a game like ESO, a troll is a bad thing to run into, apparently.  I hope it gets worked out for you guys... I, personally, think it really sucks.

    Originally posted by Vannor

    It's like all you people have no idea that those chests spawn infinitely.. even when you've finished the dungeon. Who cares about the chests... you can stay in there looting chests until everyone's bags are full if you really want to.

    -Erm... it's like you have no idea what real life and a job is.  Some people can't wait all day for that.  Just because it doesn't effect you doesn't mean you have to dismiss all of the other people that it does effect... that's just selfish.  Which is indicative of the very problem at hand, mind you.

    Loves: SMITE, WildStar, Project Zomboid, PSO2, DCUO,

    Worst Online Communities: WoW/WoD(the OG MMO Trolls), DayZ/WarZ, SMITE/LoL/DOTA, EVE Online, APB
    image
    "I’m ready for
    All the comparisons
    I think it’s dumb and it’s embarrassing
    I’m switching off
    No longer listening
    I’ve had enough of persecution and conditioning
    Maybe it’s instinct- We’re only animal"
    - Lily Allen, Sheezus

  • GandoresGandores Member UncommonPosts: 55
    Originally posted by Vannor
    It's like all you people have no idea that those chests spawn infinitely.. even when you've finished the dungeon. Who cares about the chests... you can stay in there looting chests until everyone's bags are full if you really want to.

    The problem here isnt really loot per se, but rather the fact that griefers can do their thing without any repercussion whatsoever.  They are completely shielded agaisnt any backlash by the game own design and mechanics. 

  • KuinnKuinn Member UncommonPosts: 2,072
    Originally posted by FoxBoogs
    Originally posted by Kuinn
    Originally posted by amber-r

    This is a great addition to me eyes.

     

    I hate the watered down nanny systems many games have, this makes good people and bad people and puts a whole other aspect to the community.  It's a community of players, some are bad and some are good and this shows that up.

     

    Normally it doesn't matter how good or bad someone is because the game nannies you, with this if a player is bad they will take your items. That's good, it adds to the atmosphere and community of the game.  Why do people want to sanitise everything?

     

    You cant' have a community if everything is bland and policed, have some drama and crazyness.  It means you have to talk to people and try to judge them before doing content, mostly people don't even talk to anyone and now they will kind of have to.

    Nah, if the rules of the game are defined by trolls, the game can go fuck itself. I dont want to spend a second arguing some random asshole over badly designed game mechanics. It does not add anything to the game, it just makes the game feel crap. Sure if it was FFA pvp this would not be an issue, but since it's not, they'll eventually have to add need or greed system if they want any puggers to stick with the game.

    ^And what you're left with is pretty much what Kuinn said^.  Correct from beginning to end.  I mean, have you ever tried to speak rationally with an idiot?  If you've ever posted on this website, you more than likely have.  It never works out in your favor. 

    I'll say one thing- it's not solely the dev's problem.

    Really.

    It's people.  People that just don't know any better- or do know but don't care because of the lack of repercussions.  I love how everyone will bitch at the devs, and personally attack the people who are getting screwed over... but no one is complaining about the assholes that will screw people over. They just accept that they will be there, and say- "Ah, well, there's always gonna be one".  Can we start hearing some suggestions on how we're going to start to keep those types of people out of our communities? Instead of the devs needing to change so and so and people needing to stop whinning, can we find some sort of solution that will either punish or attract enough attention to the ones that are doing this type of isht?

    Here's some of my solutions:

    1. A Wall of Shame- Post in a forum, with video evidence, of your group being trolled.  Of course, most websites frown down on this (the criminal always has more rights than the victim, eh?), but there are ways to do it.
    2. A Guild Bounty Board- If you are in a guild, and play on a PvP server, let your guild know who the culprit was, and track him down if possible.  You'll feel better, and your guild will have bonded some even.
    3. Out Troll Them- follow that person around, telling anyone around, "Hey, he steals.  Ya'll know he steals?  Don't take him with you- he's a theif".
    Honestly, that last one wouldn't work, but these are just some ideas hopefully leading to a proper solution.

    But there's already system that allow us to deal with the said assholes, need and greed loot system and ignore list. It has worked pretty well so far for me. Loudmouths and bill spewers goes into ignore and the loot system allows relatively fair loot distribution among players depending on how the system is exactly made. Some games you can roll only loot suitable for your class, others you can roll on everything. It prevents total troll domination shown in the video.

  • RobsolfRobsolf Member RarePosts: 4,607
    Originally posted by Gandores
    Originally posted by Vannor
    It's like all you people have no idea that those chests spawn infinitely.. even when you've finished the dungeon. Who cares about the chests... you can stay in there looting chests until everyone's bags are full if you really want to.

    The problem here isnt really loot per se, but rather the fact that griefers can do their thing without any repercussion whatsoever.  They are completely shielded agaisnt any backlash by the game own design and mechanics. 

    This is exactly it.  In a FFA game all they'd have to do is just kill the guy and take his stuff.  Can't do that here, obviously.  thus there is no mechanic in the game for dealing with griefers and ninjalooters, so they can do this all day long and not have to worry about it.

    If they're going to allow people to grief and ninjaloot, they need a system to deter it, or else they will have to make those practices impossible to do.  It's absurd to call that kind of demand "handholding"; it's just smart, common sense development policy.  It's day 1 of MMO school:  If someone can use game mechanics to ruin the enjoyment of your game, someone will.

  • sketocafesketocafe Member UncommonPosts: 950
    I like not magically disappearing from a dungeon when we finish it and I leave party while I'm running for an exit. I also like not being kicked for lols while fighting the last boss and getting ported out. A troll with party lead can do far more damage if being kicked meant you were gone than a troll looting chests can do. If you can't deal with someone doing this, you need to learn to do so by means other than asking ZOS to give trolls more power.
  • chaintmchaintm Member UncommonPosts: 953
    This sort of loot system is not new, but is considered old school (EQ style), but being in this game you can level (without even trying ) too max within a week loot is pretty much bonus if you get it, don't really need it as so many other ways to get it. Meh I get the issue, but being this game is "easy mode" loot is an after thought, well... unless your a materialistic loot hog, then maybe it does bother you. Personally I just don't see it being an issue. Now if it was EQ grind / loot I might feel your pain, but then that is a game meant to be played for years and years.

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  • AsariashaAsariasha Member UncommonPosts: 252

    Originally posted by Bigdaddyx

    Originally posted by Asariasha

    It is more like a friendly question and yes, usually it works. If treated in a respectful way the majority of players understands why you ask. Has nothing to do with an alternate reality, Watson. That's called empathy, you know.

    You are not the only one with empathy.. Like i said earlier. When people after a long day at work log in to play games..last thing they want to do is deal with people like these. That is why there are rules set up to prevent any kind of griefing or trolling. None of what you mentioned in your posts helps to prevent such a behavior.

    Your whole solution to the problem is to ask people nicely and then if you get lucky everything will be fine.

     

    My solution is based upon optimism and making rational decisions. I prefer to use my brain, to build my own opinion on certain topics, and I dislike jumping on flame trains driven by occasional incidents that are presented to us as the truth by an influencer whose aim is to generate YouTube traffic.



    How many groups have you joined so far? Has your experience always been bad when grouping with other players? Related to the amount of times you grouped, how many ninja looters have you experienced?



    I very much dislike ninja looters and anti social behavior of some players, too. I totally agree with you in this case. The thing I do not agree to is that the DEVs should be flamed or held responsible for the action of a rare type of anti social players. We do not need artificial systems to even out the possibilities to loot chests, because we as players and community have always the power to isolate such players. If you intend to play TESO for a longer time, you will meet many players that will become your in-game friends. These are the ones you should focus on, because together with them you will have fun, especially on the long run.



    You have the freedom to react on this issue in many ways. But instead of embracing this freedom and believing that the majority of players simply wants to enjoy the game and to accompany with other friendly players, all you are doing is to ask for more restrictions.

     

     

    Originally posted by Nanfoodle

    Originally posted by Bigdaddyx
    Originally posted by Asariasha

    It is more like a friendly question and yes, usually it works. If treated in a respectful way the majority of players understands why you ask. Has nothing to do with an alternate reality, Watson. That's called empathy, you know.

    You are not the only one with empathy.. Like i said earlier. When people after a long day at work log in to play games..last thing they want to do is deal with people like these. That is why there are rules set up to prevent any kind of griefing or trolling. None of what you mentioned in your posts helps to prevent such a behavior.

    Your whole solution to the problem is to ask people nicely and then if you get lucky everything will be fine.

    By his way of thinking we dont need laws, we can just ask everyone to be nice. Maybe disband the UN, we dont need them. We must have forgotten to ask people globally to be nice. Back in my EQ1 days 15 years ago there was no system in play to stop what we called ninja looters. It was a mess and seeing game systems added that stop jerks was loved by the MMO community. This is not something you want to go back to unless you are a troll. 

    That's a steep and improper comparison.

     

    Of course we do need laws and rules, be it in the real world or in an online game. I simply believe that it makes more sense to accompany with kind players. Asking players in a random group to please follow a loot order for treasure chests is a quick and effective way to find out, if the players are kind and able to follow a rule that is in the best interest for the whole group.

     

    If yes, then you have found a kind player that you actually should stay in contact with or in other words - add him to your friend list.

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