Originally posted by prowesss People raise valid and informed concerns over the longevity of the game and a dozen people have insulted them for it.. really? Really guys? Raised on too much tv, that's why you can't stand a quest grind themepark.. you can't entertain yourself while using a product whose sole merit is its entertainment value? Too much tv! The eso fanboys are a special breed.
I also love how so many who hate on ESO talk of Wildstar as the second coming. Now there was a game I absolutely could not play. It is a WoW clone through and through. Its even known as WoW 2.0. Don't get me wrong the game has some interesting features, but really what it boils down to is same features as WoW, just taken to the next level and with a little more thought placed into them.
ESO on the otherhand is a completely new vision to the tired old MMO template. It also evokes a lot of the old MMO principles of slow leveling, risky crafting. They can be annoying and frustrating, but as I have learned growing up from young teen in 2003 to young adult now, it provides for a greater amount of satisfaction in the end. Wish I could keep going but I'll let other expand on this....or retort.
Sadly, I, too, agree with the OP. The quest grind is really starting to wear me out and I often find myself cringing whenever I see a new quest giver. I usually end up logging off after one quest. I made it to level 38. I will however continue as I have yet NOT to max out in a AAA MMO. But this is the first time I'm bored even before end game.
If only I could do dungeons for exp I think I would be able to mix up my play sessions enough not to get bored. It's that I really feel the game is on rails, moreso than almost any other MMO I've played, that bugs me.
i stoped reading his post after he said " i dont bother logging in any more lvling has become a hassel"
gamers need to decide what they want nowa days in mmorpgs...working towards something or haveing your hand held in easy peezy god mode...there was once a time back in the day when many didnt play mmorpgs because they were too hard and now every game is filled with arena pvp with mommy n daddy holding your hand its all recycled trash now
Well leveling is a hassle just because it is so easy. That may not make sense, but its just sooooo boring to level. You can try to glorify the story all you want, but its really not all that. The leveling is so tediously boring, there is zero challenge, its mindless.
I'm with the OP-- I only made it to level 18, finished the 1st map daggerfall on DC side, and I don't think I can get through the 2nd map (wayrest I believe). No challenge. No fun. No sense of soul or artistry in the game world or the story.
I've gotten level 31 with my main, got alts at 10 and 15 and some minor. And I don't feel like opening the game and start leveling anymore. It's a hassle. I feel the leveling takes too much time,"
You don't like a challenge? Used to levels being spoonfed to you?
"and isn't as interesting. I mean, I've had fun until now. As a guy not really interesting in story, so I don't listen to a voiced book all day, I skip that part, and play the game."
If you ignore the story of ESO you are missing out on a major part of the game experience.
"As I enjoyed the combat, the builds availiable. But all in all, I'm bored. I unsubbed, and are falling back to my old MMOs. And I don't think the market is really up for more sub-based games at this time.
I mean what should I do? When I think it's a hassle to even start up the game, thinking about all the grinding of quests. I didn't really get into the crafting even. I hate the fact that an item, and the whole item can be ruined in an attempt to make it better. So I've been researching and gathering mostly. Finding the inventory(bag and bankspace) also annyoing in the game. I want to save up for that faster horse, not spending it all on bag and bankspace."
You don't save up for a "faster Horse", you upgrade the one you have by feeding it....
"The itemization isn't even that interesting. Damage, enchants with various damage and stuff is mostly it. Then the traits, more xp for that particular item, less costs upon dying? Boring. Set items is of course the thing, but why collect a set at level 30, when you get better invidual items a few quests/mobs later.
Anyone else feeling this? I'd liek tip on what to do in order to feel less bored with it. I'm in 2-3 playerguilds already."
You seem to be just focused on grinding out levels, without actually paying any attention to the other parts of the game at all. It seems to me that you need to actually read up on the game, and all of the aspects of it, instead of just logging in and grinding. Do some exploring, listen to the NPC's, find a helpful guild and your experience will be better.
Well, about the faster horse thing. Of course I upgrade my free horse. But if you have calculated a horse that costs like 50k gold will be faster once upgraded, you knew that horses can only upgrade to level 50, right? So 15% speed start-horse can only get 15+50 in speed, but those that costs 50k gold starts at a higher % speed than 15%, so they obviously are better in terms of faster, more storage or stamina. Depends on the horse you chose for 50k gold. But this is waay off-topic.
Originally posted by prowesss People raise valid and informed concerns over the longevity of the game and a dozen people have insulted them for it.. really? Really guys? Raised on too much tv, that's why you can't stand a quest grind themepark.. you can't entertain yourself while using a product whose sole merit is its entertainment value? Too much tv! The eso fanboys are a special breed.
I also love how so many who hate on ESO talk of Wildstar as the second coming. Now there was a game I absolutely could not play. It is a WoW clone through and through. Its even known as WoW 2.0. Don't get me wrong the game has some interesting features, but really what it boils down to is same features as WoW, just taken to the next level and with a little more thought placed into them.
ESO on the otherhand is a completely new vision to the tired old MMO template. It also evokes a lot of the old MMO principles of slow leveling, risky crafting. They can be annoying and frustrating, but as I have learned growing up from young teen in 2003 to young adult now, it provides for a greater amount of satisfaction in the end. Wish I could keep going but I'll let other expand on this....or retort.
I'm not interested in the premise of wildstar so I haven't looked into it at all... ESO feels a LOT like SWTOR in the core of the game...
What attracts me to the mmorpg genre is the opportunity to be a part of a fantasy world.. interact with communities and play a character, or 'role,' that is impossible in my real life.. in a way, these games enhance the life experiences, both in style and scope, possible for my lifetime. Playing through a canned story arch, regardless of forks, is the exact experience of reading a novel and frankly, novels do it better. In my alternative lives, I want something different..a unique experience... asheron's call did this for me.. hell, skyrim even did a pretty good job of making me feel free and putting me in a role with an open end.. eso is too restrictive.. Too much like a television program... I can't possibly role play a guy doing a canned quest just like the 50 guys next to me...
When questing is your #1 source of progressing through the game, questing is mundane.. No matter how "epic" they tell you the quest is, you're still doing the same thing you've done since level 1, go here, smash that, interact with this, talk to that, kill them, quest, quest, quest...
I chose the Xfinity speed test because it does not reveal my ISP.
By this logic, either reading a book or watching a movie is unacceptable. You're participating in a story that's told well with a lot of background in ES games. I'd be more sympathetic to the anti-questing crowd if the practical alternative wasn't just mechanically slaughtering lots and lots of mobs, usually in a repetitive and trivial manner. If I want a "sandbox" Minecraft, Don't Starve, or Unreal World are all available for me.
I still haven't done a quest that's longer than 15 minutes tops. Where can you find the ones that are 30 mins and 45 mins? I haven't had one yet at level 31.
This statement of yours really stuck with me so today I vowed to see how long my quests were taking.
I did a leg of the Fighter's guild quest that was 30 minutes from it's start to the time we entered a forge to forge a weapon and were attacked by undead coming out of a mountain.
i"m now doing one where a thief called "the artisan" has stolen from altmer. I'm at th 12 minute mark and I now have to search houses. Is it possible that it will end in 3 minutes? maybe a bit more.
In any case I wonder if
a, they take longer tahn you realize or
b, you are just blazing through them and now listening to all the dialogue. my guess is on B,
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
OP, you just need to get to the lvl 50, where the "real" multiplayer content begins.
Unfortunately, modern MMOs tend to create the levelling as a solo-test you have to do before reaching the real content of the game, and ESO doesn't escape to the rule.
The OP lost me when he said 'it takes so long to level' about a game that has been out two weeks and he is more than halfway to 50. At that rate he would take a month, maybe 6 weeks, which IMO is not nearly long enough to reach max level. Personally, I just don't understand the point of rushing to max level and then complaining there isn't enough to do. Not even to mention that if you don't do much pvp or enjoy the story and read/listen to the quests, this was entirely the wrong game for him from the get-go.
The OP lost me when he said 'it takes so long to level' about a game that has been out two weeks and he is more than halfway to 50. At that rate he would take a month, maybe 6 weeks, which IMO is not nearly long enough to reach max level. Personally, I just don't understand the point of rushing to max level and then complaining there isn't enough to do. Not even to mention that if you don't do much pvp or enjoy the story and read/listen to the quests, this was entirely the wrong game for him from the get-go.
Well, they say that when you're 50, that's 1/3rd of the way to veteran rank 10(which is the max level in this game). Forcestrategygaming(highly valued youtuber and streamer) stated this. He said something along the lines of which 1/3rd is 1-50, then veteran rank 1-5 is 2/3rds and then 6-10 is the last 3/3 part. So level 30 is no where near middle of the game..
I had a similar problem while watching a movie. See, I put Citizen Kane on the TV and then put on my blindfold and watched it but, to be honest, I think it kind of sucked. Don't see what the big deal is at all.
You don't enjoy story and you're not listening to NPCs?
Ok, you're playing the wrong game and you've made the right decision.
I guess you read books if you enjoy storrys, in games you should make your own, not listen to some fiction.
You must be new to RPGs and MMOs? Cause they have ALL been based on story. Just because SOME of the new ones suck, doesn't mean that the history is the same. Get a clue...
The OP lost me when he said 'it takes so long to level' about a game that has been out two weeks and he is more than halfway to 50. At that rate he would take a month, maybe 6 weeks, which IMO is not nearly long enough to reach max level. Personally, I just don't understand the point of rushing to max level and then complaining there isn't enough to do. Not even to mention that if you don't do much pvp or enjoy the story and read/listen to the quests, this was entirely the wrong game for him from the get-go.
Well, they say that when you're 50, that's 1/3rd of the way to veteran rank 10(which is the max level in this game). Forcestrategygaming(highly valued youtuber and streamer) stated this. He said something along the lines of which 1/3rd is 1-50, then veteran rank 1-5 is 2/3rds and then 6-10 is the last 3/3 part. So level 30 is no where near middle of the game..
Well you have to keep in mind that this is a sub game, the want to keep you playing/paying longer.
You don't enjoy story and you're not listening to NPCs?
Ok, you're playing the wrong game and you've made the right decision.
I guess you read books if you enjoy storrys, in games you should make your own, not listen to some fiction.
You must be new to RPGs and MMOs? Cause they have ALL been based on story. Just because SOME of the new ones suck, doesn't mean that the history is the same. Get a clue...
Not only that, unless you're an RPer with a background in fiction writing, chances are, the story you come up with for your character isn't going to be something anyone wants to read. I make background stories for my characters to give them a thematic feel, but it's never comprehensive enough to work as a riveting story on its own. It's for that reason that I honestly don't see a downside in a game -- be it single player or online -- having an in-depth storyline. I see it as a huge positive, in fact. I can use the character that I personally conceived and built in a way that feels right to me, to experience an adventure in a way that's unique to the type of character he is. That's enough for me, in regards to "making my own" story.
I feel you OP. But sad to say, that if you are finding yourself easily bored with MMOs in this regard, then the genre might not be your thing (anymore). There are still plenty of people that enjoy the time taken to play out your role in an immersive environment.
I get the whole 'I want to get to the good part yestereday' and 'this doesnt seem fun to me' ideas, Ive just never feel victim to them. Well other than pvp. The day I have to sit back and gauge how petty a quest is, or stop realizing the purpose for dungeon running is the day I too will hang my MMO hat up. Til then, Im sure you'll find a game that will make you feel like a noob again. lol.
The OP lost me when he said 'it takes so long to level' about a game that has been out two weeks and he is more than halfway to 50. At that rate he would take a month, maybe 6 weeks, which IMO is not nearly long enough to reach max level. Personally, I just don't understand the point of rushing to max level and then complaining there isn't enough to do. Not even to mention that if you don't do much pvp or enjoy the story and read/listen to the quests, this was entirely the wrong game for him from the get-go.
There is one thing that's sticks in my craw when I hear complaint's about it taking too long to level:
Didn't a French chick with help, reach level 50 in 17 1/2 hours?
The OP lost me when he said 'it takes so long to level' about a game that has been out two weeks and he is more than halfway to 50. At that rate he would take a month, maybe 6 weeks, which IMO is not nearly long enough to reach max level. Personally, I just don't understand the point of rushing to max level and then complaining there isn't enough to do. Not even to mention that if you don't do much pvp or enjoy the story and read/listen to the quests, this was entirely the wrong game for him from the get-go.
There is one thing that's sticks in my craw when I hear complaint's about it taking too long to level:
Didn't a French chick with help, reach level 50 in 17 1/2 hours?
Many have gone to about where I am, and just grinded the boat-quest for XP(by not turning the quest in when you're done, and redo it over and over).
OP you contradicted yourself.You said the leveling is too slow but then said you don't like how getting a whole set is diminished by doing a few quests later.
That is the problem with modern game design,seems players want everything fast but don't want to stick around that time frame long enough to enjoy the rewards.
It says volumes about why a follow the leader questing design is just bad design and handing out xp for them is again a bad design.None the less i see the problem no matter what direction players are either too lazy to role play and just want everything as fast as possible or they outgrow rewards so fast the entire game becomes meaningless until finally stuck at end game levels.
That is why end game seems to be the trend,your rewards are not diminished because you are stuck at that level for a long time.Funny though players don't mind grinding and remain stagnant at that same end game level but they scoff at all the previous levels that are actually non stagnant.It sort of tells us the mentality of gamer's and that MOST do not belong in a mmorpg,instead they should be playing single player games with a goal to finish the game and not worry about anything else.
The whole thing is a catch 22 bad game designers and catering to players that do not belong in mmorpg's or any role playing type game.
Never forget 3 mile Island and never trust a government official or company spokesman.
Players can always point the finger at the developers for what they see is wrong in their game experience. Console gaming has brought a lot of gamers into the mmo realm. Console gamers tend to play every game as just that, a game to be beaten. There is nothing wrong with that but mmos are not that type of experience. At their best mmos are persistent living world to be lived in not played as a game. If you can experience an mmo that way you will have a better chance at enjoying your time. If it is just a game to beat you will always feel wanting and no developer will create an mmo that will not bore you.
Originally posted by eccoton Players can always point the finger at the developers for what they see is wrong in their game experience.
And then they need to listen to the community, and yes subtract the amount of people that they know are not gonna enjoy their game OR come up with something that makes them enjoy it.
Comments
I also love how so many who hate on ESO talk of Wildstar as the second coming. Now there was a game I absolutely could not play. It is a WoW clone through and through. Its even known as WoW 2.0. Don't get me wrong the game has some interesting features, but really what it boils down to is same features as WoW, just taken to the next level and with a little more thought placed into them.
ESO on the otherhand is a completely new vision to the tired old MMO template. It also evokes a lot of the old MMO principles of slow leveling, risky crafting. They can be annoying and frustrating, but as I have learned growing up from young teen in 2003 to young adult now, it provides for a greater amount of satisfaction in the end. Wish I could keep going but I'll let other expand on this....or retort.
I guess you read books if you enjoy storrys, in games you should make your own, not listen to some fiction.
Sadly, I, too, agree with the OP. The quest grind is really starting to wear me out and I often find myself cringing whenever I see a new quest giver. I usually end up logging off after one quest. I made it to level 38. I will however continue as I have yet NOT to max out in a AAA MMO. But this is the first time I'm bored even before end game.
If only I could do dungeons for exp I think I would be able to mix up my play sessions enough not to get bored. It's that I really feel the game is on rails, moreso than almost any other MMO I've played, that bugs me.
Well leveling is a hassle just because it is so easy. That may not make sense, but its just sooooo boring to level. You can try to glorify the story all you want, but its really not all that. The leveling is so tediously boring, there is zero challenge, its mindless.
I'm with the OP-- I only made it to level 18, finished the 1st map daggerfall on DC side, and I don't think I can get through the 2nd map (wayrest I believe). No challenge. No fun. No sense of soul or artistry in the game world or the story.
If you want hard leveling you are playing the wrong genre of games.
Well, about the faster horse thing. Of course I upgrade my free horse. But if you have calculated a horse that costs like 50k gold will be faster once upgraded, you knew that horses can only upgrade to level 50, right? So 15% speed start-horse can only get 15+50 in speed, but those that costs 50k gold starts at a higher % speed than 15%, so they obviously are better in terms of faster, more storage or stamina. Depends on the horse you chose for 50k gold. But this is waay off-topic.
I'm not interested in the premise of wildstar so I haven't looked into it at all... ESO feels a LOT like SWTOR in the core of the game...
What attracts me to the mmorpg genre is the opportunity to be a part of a fantasy world.. interact with communities and play a character, or 'role,' that is impossible in my real life.. in a way, these games enhance the life experiences, both in style and scope, possible for my lifetime. Playing through a canned story arch, regardless of forks, is the exact experience of reading a novel and frankly, novels do it better. In my alternative lives, I want something different..a unique experience... asheron's call did this for me.. hell, skyrim even did a pretty good job of making me feel free and putting me in a role with an open end.. eso is too restrictive.. Too much like a television program... I can't possibly role play a guy doing a canned quest just like the 50 guys next to me...
When questing is your #1 source of progressing through the game, questing is mundane.. No matter how "epic" they tell you the quest is, you're still doing the same thing you've done since level 1, go here, smash that, interact with this, talk to that, kill them, quest, quest, quest...
I chose the Xfinity speed test because it does not reveal my ISP.
This statement of yours really stuck with me so today I vowed to see how long my quests were taking.
I did a leg of the Fighter's guild quest that was 30 minutes from it's start to the time we entered a forge to forge a weapon and were attacked by undead coming out of a mountain.
i"m now doing one where a thief called "the artisan" has stolen from altmer. I'm at th 12 minute mark and I now have to search houses. Is it possible that it will end in 3 minutes? maybe a bit more.
In any case I wonder if
a, they take longer tahn you realize or
b, you are just blazing through them and now listening to all the dialogue. my guess is on B,
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
OP, you just need to get to the lvl 50, where the "real" multiplayer content begins.
Unfortunately, modern MMOs tend to create the levelling as a solo-test you have to do before reaching the real content of the game, and ESO doesn't escape to the rule.
The OP lost me when he said 'it takes so long to level' about a game that has been out two weeks and he is more than halfway to 50. At that rate he would take a month, maybe 6 weeks, which IMO is not nearly long enough to reach max level. Personally, I just don't understand the point of rushing to max level and then complaining there isn't enough to do. Not even to mention that if you don't do much pvp or enjoy the story and read/listen to the quests, this was entirely the wrong game for him from the get-go.
Elladan - ESO (AD)
Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC
Questing is always boring in themeparks.
TESO's strength is in the crafting, PvP, and exploration.
Well, they say that when you're 50, that's 1/3rd of the way to veteran rank 10(which is the max level in this game). Forcestrategygaming(highly valued youtuber and streamer) stated this. He said something along the lines of which 1/3rd is 1-50, then veteran rank 1-5 is 2/3rds and then 6-10 is the last 3/3 part. So level 30 is no where near middle of the game..
You must be new to RPGs and MMOs? Cause they have ALL been based on story. Just because SOME of the new ones suck, doesn't mean that the history is the same. Get a clue...
Well you have to keep in mind that this is a sub game, the want to keep you playing/paying longer.
Not only that, unless you're an RPer with a background in fiction writing, chances are, the story you come up with for your character isn't going to be something anyone wants to read. I make background stories for my characters to give them a thematic feel, but it's never comprehensive enough to work as a riveting story on its own. It's for that reason that I honestly don't see a downside in a game -- be it single player or online -- having an in-depth storyline. I see it as a huge positive, in fact. I can use the character that I personally conceived and built in a way that feels right to me, to experience an adventure in a way that's unique to the type of character he is. That's enough for me, in regards to "making my own" story.
I feel you OP. But sad to say, that if you are finding yourself easily bored with MMOs in this regard, then the genre might not be your thing (anymore). There are still plenty of people that enjoy the time taken to play out your role in an immersive environment.
I get the whole 'I want to get to the good part yestereday' and 'this doesnt seem fun to me' ideas, Ive just never feel victim to them. Well other than pvp. The day I have to sit back and gauge how petty a quest is, or stop realizing the purpose for dungeon running is the day I too will hang my MMO hat up. Til then, Im sure you'll find a game that will make you feel like a noob again. lol.
There is one thing that's sticks in my craw when I hear complaint's about it taking too long to level:
Didn't a French chick with help, reach level 50 in 17 1/2 hours?
"Be water my friend" - Bruce Lee
Many have gone to about where I am, and just grinded the boat-quest for XP(by not turning the quest in when you're done, and redo it over and over).
OP you contradicted yourself.You said the leveling is too slow but then said you don't like how getting a whole set is diminished by doing a few quests later.
That is the problem with modern game design,seems players want everything fast but don't want to stick around that time frame long enough to enjoy the rewards.
It says volumes about why a follow the leader questing design is just bad design and handing out xp for them is again a bad design.None the less i see the problem no matter what direction players are either too lazy to role play and just want everything as fast as possible or they outgrow rewards so fast the entire game becomes meaningless until finally stuck at end game levels.
That is why end game seems to be the trend,your rewards are not diminished because you are stuck at that level for a long time.Funny though players don't mind grinding and remain stagnant at that same end game level but they scoff at all the previous levels that are actually non stagnant.It sort of tells us the mentality of gamer's and that MOST do not belong in a mmorpg,instead they should be playing single player games with a goal to finish the game and not worry about anything else.
The whole thing is a catch 22 bad game designers and catering to players that do not belong in mmorpg's or any role playing type game.
Never forget 3 mile Island and never trust a government official or company spokesman.
And then they need to listen to the community, and yes subtract the amount of people that they know are not gonna enjoy their game OR come up with something that makes them enjoy it.