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Very not pleased with the way that gw2 has developed over the last year.

ellobo29ellobo29 Member UncommonPosts: 423

I loved gw1 when it first came out, so I was excited as hell when they announced gw2. It sounded and looked like alot of things I always wanted in a game. I think the one of the top 3 reasons I appreciated gw1 so much is because it seemed like it wasn't driven by the greed that so dominated the industry at the time.

For sake of this post I will not get into all the broken promises and lame updates and horrible living story....because I could write a book about those as well..... But the greed anet has shown over the last year has gotten annoying, and it seems to me that most of the gw players don't recall or even notice the changes that have been in the past year to control the economy.

Non of my issues with gw2 is gamebreaking within themselves but little by little its been chipping away at me and as a whole very demoralizing.

Remember when black lion keys used to drop as random loot drops? You dont remember? Has it been that long?

Also, remember when you could run dungeons all day long and still get said rewards?

I hear now that dyes will also no longer be in the npc loot tables.... however if you would like dyes you can always purchase them with real money now in the gem store. YAY!

Also now once you unlock skins you can share them with any toon on your account, which is cool and all but you need to buy new items again with real money on the gem store.

Diminishing returns.... nuff said.

Changes to magic find, this one is a blessing and a curse. I mean I did appreciate that MF was now account bound and not taking a spot in my armor, however... I had 3 sets of gear per toon that I worked hard for.... my dungeon running gear, my wvw gear and my gold farming gear. And with almost 300 MF it just annoyed the hell out of me to start from scratch and GRIND my way back to having a nice amount of MF. Greed is the creed behind these decisions, anet can try to pretty it all up and say they are doing us a favor but its BS.

Elite mobs.... just as hard as champs but non of the drops...LOL so pathetic I have to laugh at this one....

Decreased silver drop from champs and the ninja nerf they did with the champ timers in frostgoarge..... thx anet. I personally didnt champ train farm in gw2 except maybe once.... but it dont take a genious to see that they are trying to control the economy with this one. Alot of people say they are glad this one is gone thou....

Global timers on world bosses so you can only choose just one....WTF.... No more bouncing around to world boss to boss.

And these are  just the changes that I dont like that directly affect the economy........ Im sure there are more. Am I forgetting anything???

I could talk about crit changes... skyhammer or the fact that with every living story update I basicly finish it within 2 hours(or less) and a million other things that I dont like about the game but i wont get into all that.... However not everything has been horrible..... Account bound wxp is nice....I suppose...

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Comments

  • ScalplessScalpless Member UncommonPosts: 1,426
    Originally posted by ellobo29

    I hear now that dyes will also no longer be in the npc loot tables.... however if you would like dyes you can always purchase them with real money now in the gem store. YAY!

    Also now once you unlock skins you can share them with any toon on your account, which is cool and all but you need to buy new items again with real money on the gem store.

    That's not how it works.

  • c-motc-mot Member UncommonPosts: 51
    Originally posted by ellobo29

    Global timers on world bosses so you can only choose just one....WTF.... No more bouncing around to world boss to boss.

     

    there is a world boss spawn every 15 minutes (schedule), which gives you the possibility to bounce around and doing worldbosses only all day long. though the big ones are only spawning 3 times a day, they can be spawned by guilds anytime outside their spawn windows.

     

  • fiontarfiontar Member UncommonPosts: 3,682
    Originally posted by Scalpless
    Originally posted by ellobo29

    I hear now that dyes will also no longer be in the npc loot tables.... however if you would like dyes you can always purchase them with real money now in the gem store. YAY!

    Also now once you unlock skins you can share them with any toon on your account, which is cool and all but you need to buy new items again with real money on the gem store.

    That's not how it works.

     

    Which part? They have said that unidentified dyes will no longer be random loot drops. There will be some given as specific rewards and players can still craft the craft-able dye packs, but the most reliable source for dyes will now be the gem store.

    Transmutation stones have gone away. We are told you might get some transmutation charges as specific rewards, but it remains to be seen how that will pan out. I'm glad I had a fair number of stones to convert to build up a small cache on both accounts. Every time you change the item in a wardrobe slot, it costs you one charge. Before, you could set up two outfits via transmutation stones and unless you found armor with better stats you wanted to transfer the skin to, there was no additional cost. Now, if you have to looks, you no longer need two sets of stat armor to place those skins on, but you have to pay charges to do a simple swap between one set and another.

    People have been asking for account wide dye unlocks and a wardrobe tab for a long time now. Hard to fathom how they could mess those things up, but they did and cash shop greed seems to have been what shaped the flawed designs. (I'd argue counterproductively from the revenues stand point, rather than productively, which makes the flawed design even more difficult to fathom).

    I don't get it. 

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by fiontar

    Transmutation stones have gone away. We are told you might get some transmutation charges as specific rewards, but it remains to be seen how that will pan out. I'm glad I had a fair number of stones to convert to build up a small cache on both accounts. Every time you change the item in a wardrobe slot, it costs you one charge. Before, you could set up two outfits via transmutation stones and unless you found armor with better stats you wanted to transfer the skin to, there was no additional cost. Now, if you have to looks, you no longer need two sets of stat armor to place those skins on, but you have to pay charges to do a simple swap between one set and another.

    It does not remain to see how it pans out, this is actually a known quantity.  You get transmutation charges from:

    1.  Leveling in spvp.  2.  Playing spvp games.  3.  Map completion (Same as before)  4.  Daily achievements.  5.  Black lion chests (Which you can open one every 15 minutes if you feel like key farming)

    There is an increase from 3, to 5  ways to get transmutation charges in game.

    Before, if you wanted two separate looks, you needed 2 sets of armor that you would transmute, and you had to be careful not to lose the skins.

    Now, if you want two separate looks, you STILL need 2 sets of armor that you transmute, but any skins you've unlocked are permanently unlocked.  This allows you to do things like give multiple characters the same types of armor looks (WIthout having to farm or buy extra sets), or even have duplicate weapon looks (Like dual wielding the same legendary for the price of one).

    No aesthetic functionality was lost, and some was added.

    I won't argue about the dye thing.  It's hard to see how it's going to pan out, considering there's a ridiculous dyepocalypse at the moment.  Unidentified dyes and dyes in general are ridiculously low in price.  As people get dyes in the future, they'll mostly end up getting sold (Since they're account bound, no point giving them to an alt).

    It's hard to see how that will pan out, so I can' t say you're wrong.  I won't say you're right, I'll just say it's hard for me to picture how it will work in the long run.

    On the plus side, if the game is dying like people said, there won't be enough new people to go through the dye surplus, so it'll NEVER be an issue! :D

     

  • fiontarfiontar Member UncommonPosts: 3,682
    Originally posted by Meowhead
    Originally posted by fiontar

    Transmutation stones have gone away. We are told you might get some transmutation charges as specific rewards, but it remains to be seen how that will pan out. I'm glad I had a fair number of stones to convert to build up a small cache on both accounts. Every time you change the item in a wardrobe slot, it costs you one charge. Before, you could set up two outfits via transmutation stones and unless you found armor with better stats you wanted to transfer the skin to, there was no additional cost. Now, if you have to looks, you no longer need two sets of stat armor to place those skins on, but you have to pay charges to do a simple swap between one set and another.

    It does not remain to see how it pans out, this is actually a known quantity.  You get transmutation charges from:

    1.  Leveling in spvp.  2.  Playing spvp games.  3.  Map completion (Same as before)  4.  Daily achievements.  5.  Black lion chests (Which you can open one every 15 minutes if you feel like key farming)

    There is an increase from 3, to 5  ways to get transmutation charges in game.

    Before, if you wanted two separate looks, you needed 2 sets of armor that you would transmute, and you had to be careful not to lose the skins.

    Now, if you want two separate looks, you STILL need 2 sets of armor that you transmute, but any skins you've unlocked are permanently unlocked.  This allows you to do things like give multiple characters the same types of armor looks (WIthout having to farm or buy extra sets), or even have duplicate weapon looks (Like dual wielding the same legendary for the price of one).

    No aesthetic functionality was lost, and some was added.

    I won't argue about the dye thing.  It's hard to see how it's going to pan out, considering there's a ridiculous dyepocalypse at the moment.  Unidentified dyes and dyes in general are ridiculously low in price.  As people get dyes in the future, they'll mostly end up getting sold (Since they're account bound, no point giving them to an alt).

    It's hard to see how that will pan out, so I can' t say you're wrong.  I won't say you're right, I'll just say it's hard for me to picture how it will work in the long run.

    On the plus side, if the game is dying like people said, there won't be enough new people to go through the dye surplus, so it'll NEVER be an issue! :D

     

    The wardrobe system preserves the skins and makes them available to all appropriate characters on the account, but you have to pay 1 charge every time you want to equip, or re-equip, that skin on a given character. If I buy two different sets of armor skins for my thief and I want to occasionally swap between them, I have to repay charges for each swap.

    If spending a charge permanently unlocked a particular skin, for a particular slot, for a particular character, with no additional cost for wearing it, that would be awesome. That's not the case. Every time I want to change the helmet in my wardrobe slot, I need to pay an additional charge, whether I've previously spent a charge on that skin or not.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by fiontar

    The wardrobe system preserves the skins and makes them available to all appropriate characters on the account, but you have to pay 1 charge every time you want to equip, or re-equip, that skin on a given character. If I buy two different sets of armor skins for my thief and I want to occasionally swap between them, I have to repay charges for each swap.

    If spending a charge permanently unlocked a particular skin, for a particular slot, for a particular character, with no additional cost for wearing it, that would be awesome. That's not the case. Every time I want to change the helmet in my wardrobe slot, I need to pay an additional charge, whether I've previously spent a charge on that skin or not.

    ?  But if you had two different sets of armor skins and one set of armor  for your thief before and you wanted to swap between them, you would =destroy one set of skins= when you overlaid it.   You would not get it back.

    Now, you can swap back and forth limitlessly (For charges), if you so wished to do so.

    It'd be better to have TWO sets of armor if you had two looks you liked though.  Just like before.

    Before the change:

    Two skins, two sets of armor, two sets of transmutation stones to move the skins to the armor, you now have 2 sets of armor skinned the way you want.

    After the change:

    Two skins, two sets of armor, two sets of transmutation charges to move the skins to the armor, you now have 2 sets of armor skinned the way you want.  (+ you have unlocked all 4 sets of skins (The ones on your original armor, and the two skins you're using) for your wardrobe, and do not have to grind for or buy them if you want to use them somewhere else, you just use another charge.  Instead of having to grind/buy and THEN use transmutation stones)

    edit:  I am not saying they have become a perfect system for transmutation.  I am not saying that at all.  What I am saying is that so far as swapping aesthetics around goes, it hasn't degraded from the previous system, and adds functionality.

  • An4thorAn4thor Member Posts: 524
    Originally posted by fiontar
    Originally posted by Meowhead
    Originally posted by fiontar

    Transmutation stones have gone away. We are told you might get some transmutation charges as specific rewards, but it remains to be seen how that will pan out. I'm glad I had a fair number of stones to convert to build up a small cache on both accounts. Every time you change the item in a wardrobe slot, it costs you one charge. Before, you could set up two outfits via transmutation stones and unless you found armor with better stats you wanted to transfer the skin to, there was no additional cost. Now, if you have to looks, you no longer need two sets of stat armor to place those skins on, but you have to pay charges to do a simple swap between one set and another.

    It does not remain to see how it pans out, this is actually a known quantity.  You get transmutation charges from:

    1.  Leveling in spvp.  2.  Playing spvp games.  3.  Map completion (Same as before)  4.  Daily achievements.  5.  Black lion chests (Which you can open one every 15 minutes if you feel like key farming)

    There is an increase from 3, to 5  ways to get transmutation charges in game.

    Before, if you wanted two separate looks, you needed 2 sets of armor that you would transmute, and you had to be careful not to lose the skins.

    Now, if you want two separate looks, you STILL need 2 sets of armor that you transmute, but any skins you've unlocked are permanently unlocked.  This allows you to do things like give multiple characters the same types of armor looks (WIthout having to farm or buy extra sets), or even have duplicate weapon looks (Like dual wielding the same legendary for the price of one).

    No aesthetic functionality was lost, and some was added.

    I won't argue about the dye thing.  It's hard to see how it's going to pan out, considering there's a ridiculous dyepocalypse at the moment.  Unidentified dyes and dyes in general are ridiculously low in price.  As people get dyes in the future, they'll mostly end up getting sold (Since they're account bound, no point giving them to an alt).

    It's hard to see how that will pan out, so I can' t say you're wrong.  I won't say you're right, I'll just say it's hard for me to picture how it will work in the long run.

    On the plus side, if the game is dying like people said, there won't be enough new people to go through the dye surplus, so it'll NEVER be an issue! :D

     

    The wardrobe system preserves the skins and makes them available to all appropriate characters on the account, but you have to pay 1 charge every time you want to equip, or re-equip, that skin on a given character. If I buy two different sets of armor skins for my thief and I want to occasionally swap between them, I have to repay charges for each swap.

    If spending a charge permanently unlocked a particular skin, for a particular slot, for a particular character, with no additional cost for wearing it, that would be awesome. That's not the case. Every time I want to change the helmet in my wardrobe slot, I need to pay an additional charge, whether I've previously spent a charge on that skin or not.

    That's not how it works, you are confusing the wardrobe panel with the equipment panel.

    In the equipment panel you find all the stuff you have stored in the wardrobe; while in the wardrobe panel you only have skins, no armors.

    If you want a skin from the wardrobe to be transmuted on an equipped item the yeah it costs charges; if you want to take out a pice of armor you already have from the wardrobe it doesn't cost anything.

     

    So unless you delete your armors you don't have to pay anything to equip them or put them in the wardrobe.

  • cheyanecheyane Member LegendaryPosts: 9,386
    Dyes are account bound ? My dyes were character bound they changed that ? I used to send my duplicate dyes to my 7 alts all the time using bank slots so they could unlock the colours they did not have.
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  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by cheyane
    Dyes are account bound ? My dyes were character bound they changed that ? I used to send my duplicate dyes to my 7 alts all the time so they could unlock the colours they did not have.

    What happens is when you log on, every dye on that character will become account bound and usable by all characters.

    Then, every time you long onto another character... all THEIR dyes that weren't already unlocked, will become unlocked as well.  AND, any dyes that you already had unlocked, earns you 1 unidentified dye.

    So if you owned every dye on all 8 characters, you would get mails with about 2000 unidentified dyes. :(

  • cheyanecheyane Member LegendaryPosts: 9,386
    Good god !!!! Thanks for the heads up.
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  • fiontarfiontar Member UncommonPosts: 3,682

    Wardrobe

    • Armor and weapon skins can now be unlocked for account-wide use.
      • Skins are unlocked by using consumables, equipping items, salvaging equipment, destroying items in the player’s inventory, acquiring weapons and armor that are bound to the player’s account or character, or right-clicking on the equipment and account-binding it.
      • Items that have gone through skin progression, like legendary weapons or Spinal Blade back items, will unlock all the skins in their direct progression line (e.g., if players have Twilight, they will get access to both Twilight and Dusk across their account.)
      • Items that players own that have already been transmuted will unlock the appearance for the first (original) item used for stats and the last item used for appearance.
      • Skins are applied to equipment by clicking the Wardrobe button on the Equipment tab of the Hero panel. All unlocked skins available to the character are shown in the Hero panel and can be applied to the equipment the character is currently wearing for one transmutation charge per item changed.
      • Players can log in to each character on their account to unlock all skins bound to that character.
    • The Hero panel now includes more options for character customization and managing gear.
      • Use the Equipment section of the Equipment tab to manage gear that is currently equipped.
      • Use the Wardrobe section of the Equipment tab to manage the transmutation of currently equipped gear by selecting and applying skins that have been unlocked.
      • Use the Dyes section of the Equipment tab to see all dyes that have been unlocked and apply them to currently equipped items.
      • Changes in the Wardrobe section and the Dyes section can be committed at the same time, allowing players to preview the new look before applying any visual changes to their equipped gear.
      • Dyes can now be previewed on mouse hover and are not applied until confirmed.
    • Dyes are now account unlocks.
      • Each dye unlocked on a character will be unlocked for the player’s entire account the next time they log in with that character.
      • Duplicate dyes unlocked on multiple characters will be compensated by mailing the player an Unidentified Dye when the second character logs in.
      • Unidentified Dyes no longer drop as common loot from creatures in the world. They are still available as rewards and as a Mystic Forge result.
      • Dye packs can still be crafted by cooks.
      • The laurel cost of Unidentified Dyes has changed to 5 laurels for one dye.
      • Any four crafted dye packs can now be combined in the Mystic Forge to create an Unidentified Dye.
      • To account for the increased scarcity of Unidentified Dye, the Gift of Color recipe now only requires 100 Unidentified Dyes.
    • All armor and weapon skins are now stored in the Wardrobe Storage tab, which is part of the Account Vault in the bank.
      • Items can be sorted, filtered, and previewed directly from the Account Wardrobe tab.
      • All skins usable by the current character’s profession and race can also be seen by clicking the Wardrobe button on the Equipment tab of the Hero panel.

    Transmutation Changes

    • The transmutation system has been replaced with the Wardrobe system. Transmuting items is now done via the Hero panel and applies an unlocked skin to the currently equipped item instead of combining two items into a new item.
    • Double-click Transmutation Crystals to convert them directly into Transmutation Charges.
    • Double-click Transmutation Stones to convert them into Transmutation Charges at a 3-to-1 ratio.
    • With the addition of the Wardrobe system and the removal of the PvP locker, players will receive one Transmutation Charge for every PvP rank they have achieved.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • An4thorAn4thor Member Posts: 524
    Hopefully you can read it and not only post it :P
  • LydonLydon Member UncommonPosts: 2,938
    You seem confused about the wardrobe system, OP. This is definitely an improvement.
  • fiontarfiontar Member UncommonPosts: 3,682

    I think I now get why there has been so much confusion. This wardrobe system is nothing like what most people wanted or expected. Instead of something like LotrO's Wardrobe system, we just got a new front end for the same old system, with a few tweaks, good and bad.

    Pro:

    Once you've applied a skin to a piece of armor using a transmutation charge, the skin also becomes available to be applied to other pieces on the same account, for the cost of a charge.

    Dyes are account bound.

     

    Con:

    For sub- level 80 items, the cost in transmutation stone equivalents has tripled.

    With  the dye changes, dyes no longer drop as random loot or from certain gathering nodes.

    Town clothes are largely fubar.

    Holiday outfits are largely fubar.

    The system does NOT provide for wardrobe outfits that replace the look of stat armor, without having to be attached to that armor. (If you want two or more looks for your combat armor to rotate between, you still need multiple sets of stat armor, or have to be willing to spend another charge, per slot, for every switch).

     

    It's a horrible implementation of a much requested feature. It's also very likely that greed influenced the design, to it's greater detriment.

    They should have only required a charge  for the initial conversion of an item to the wardrobe system, then allowed those looks to be swapped freely, with out additional cost. That would have given us what most players wanted. It also would have allowed a system for saving and loading outfits, while likely driving charge and skin sales, as "adding to you skin collection" would have become another long term goal for many.

    They could even have monetized additional outfit template slots and added achievements for building out your library of skins.

    IMO, greed prevented them for seeing the forest, as they fixated on how to nickle and dime a single particular tree.

    It has become an ongoing trend, they seem incapable of doing anything with out building in unnecessary cons, that overwhelm any of the pros, for much of what they have produced since launch.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066

    You can still get dyes with Laurels (5 laurels ->1 dye).

    You can craft them via cooking.

    You can use 4 of any cooking dye packs in the forge to get 1 unidentified dye.

    You can buy them with gems (gems can be acquired with either real world money or in game money).

    There is still tons of dyes in the trading post.

    Any old timer that actually played the game will have the complete set by now.

    If one wants a transmutation charge and not play sPvP one can simple remake and delete characters to map the grove.

    Outfits, like the cook or the mad king, use the outfit slot

    Currently playing: GW2
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  • VorchVorch Member UncommonPosts: 793

    So far the only poor thing about the wardrobe system imo is the town clothes/outfit system.

    I get that it offers more choices in the future, but this really messes up something that wasn't wrong to begin with.

    I do love the megaserver system, though. Once fully rolled out, having something to do every 15 minutes regardless of what time of day will be an excellent feature.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by fiontar

    I think I now get why there has been so much confusion. This wardrobe system is nothing like what most people wanted or expected. Instead of something like LotrO's Wardrobe system, we just got a new front end for the same old system, with a few tweaks, good and bad.

    Pro:

    Once you've applied a skin to a piece of armor using a transmutation charge, the skin also becomes available to be applied to other pieces on the same account, for the cost of a charge.

    Dyes are account bound.

     

    Con:

    For sub- level 80 items, the cost in transmutation stone equivalents has tripled.

    With  the dye changes, dyes no longer drop as random loot or from certain gathering nodes.

    Town clothes are largely fubar.

    Holiday outfits are largely fubar.

    The system does NOT provide for wardrobe outfits that replace the look of stat armor, without having to be attached to that armor. (If you want two or more looks for your combat armor to rotate between, you still need multiple sets of stat armor, or have to be willing to spend another charge, per slot, for every switch).

     

    It's a horrible implementation of a much requested feature. It's also very likely that greed influenced the design, to it's greater detriment.

    They should have only required a charge  for the initial conversion of an item to the wardrobe system, then allowed those looks to be swapped freely, with out additional cost. That would have given us what most players wanted. It also would have allowed a system for saving and loading outfits, while likely driving charge and skin sales, as "adding to you skin collection" would have become another long term goal for many.

    They could even have monetized additional outfit template slots and added achievements for building out your library of skins.

    IMO, greed prevented them for seeing the forest, as they fixated on how to nickle and dime a single particular tree.

    It has become an ongoing trend, they seem incapable of doing anything with out building in unnecessary cons, that overwhelm any of the pros, for much of what they have produced since launch.

    Wow this is really disappointing. I had a lot of hope for the future of GW2 with these announcements recently and everything I have heard from the actual changes has been pretty negative. I had that nagging feeling in the back of my mind that they were going to abuse their customers once more and make it all about spending cash to advance your character as the game has really become recently.

     

    This system is even more cumbersome than the old system if it's true, at least from the standpoint of having to spend RL money to get what you want in game.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • ghorgosghorgos Member UncommonPosts: 191

    The wardrobe system is a 100% improvement to the old system. Still not as good as a set of itemslots for cosmetic armor but much better than having than before. Dyes might not drop anymore but there are still several ways to get them and i realy like having them bound to your account. In both cases there is zero need to spend real money.

     

    The main issue with current patch comes from the megaserver. While it might be ok for US it is a nightmare for the EU players. In addition it is going to be a pain for thoose larger events like Tequatl or Wurm(atm no megaserver for thoose maps) if you suddenly have to deal with more "guests".

     

  • RobsolfRobsolf Member RarePosts: 4,607
    Originally posted by fiontar

    I think I now get why there has been so much confusion. This wardrobe system is nothing like what most people wanted or expected. Instead of something like LotrO's Wardrobe system, we just got a new front end for the same old system, with a few tweaks, good and bad.

    I liken it to a hybrid of the LotRO system and the DC Universe system. 

    DCU:  Like GW2, you retain the skin for every piece of gear you ever equipped, whether you still have it or not, and can swap it out at no cost.  The skins use no inventory.  The downside compared to GW2 is that this is character bound.  New characters start from scratch.  There may be exceptions for store bought skins; I've never bought any so I don't know.  Also, as far as I know, you can't save several different outfits.  I may be wrong on that last bit.

    Lotro:  Like GW2, you can apply any look to anything.  You have 2 non-equipment outfit slots, and can buy more.  All pieces stored in the wardrobe can be used on all characters as well as any dyes that have been applied to those items.  Unlike GW2, dyes are consumed when applied to each item, so the sale of dye is still viable.  Also, wardrobe inventory is limited, and you don't retain the skin for any item you have ever owned unless it is added to your wardrobe, and your wardrobe capacity is NOWHERE NEAR big enough to keep every item skin in the game.

    There really is give and take in each system.  DCU doesn't seem to charge anything at all, but it's the most limited in scope.  LotRO has the wardrobe, but charges you for more capacity, which I think is currently maxxed at 120 items; probably room for about 1% of all the item skins in the game.  GW2 gives all your characters access to, potentially, every item and dye in the game without having to use or purchase any inventory space to do it, but uses charges, would you potentially have to pay cash money for.

    I still lean toward LotRO being the best system of any game I've played.  For me, anyway, the GW2 system discourages experimentation due to having that up front cost.  Sure, you can preview each look before you spend the charges, but sometimes what seems to look good in the preview just doesn't seem to work once you're out and about.  If I'd had to spend a dollar for every time I've changed my mind about wardrobe pieces in LotRO, my next paycheck would probably be gone.  image

    So for me, having the vast number of options that GW2 gives me gets bottlenecked by the fact that I'm unwilling to take the risk that I might end up hating the new outfit later down the road.

  • ArchlyteArchlyte Member RarePosts: 1,405


    GW2 is a PvP game. It hits the Themepark Wall hard if you try and play it as a PvE experience. Classes balanced and mirrored through factions, it's a PvP game.

    MMORPG players are often like Hobbits: They don't like Adventures
  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by Archlyte


    GW2 is a PvP game. It hits the Themepark Wall hard if you try and play it as a PvE experience. Classes balanced and mirrored through factions, it's a PvP game.

    I agree with you, I think WvW is GW2's best feature. The problem is, PvE still outnumbers the PvP/WvW crowd by a very, very large margin. It's lead to some interesting, good, and also terrible, design decisions.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • MadDemon64MadDemon64 Member UncommonPosts: 1,102
    Originally posted by Scalpless
    Originally posted by ellobo29

    I hear now that dyes will also no longer be in the npc loot tables.... however if you would like dyes you can always purchase them with real money now in the gem store. YAY!

    Also now once you unlock skins you can share them with any toon on your account, which is cool and all but you need to buy new items again with real money on the gem store.

    That's not how it works.

    Actually, he's not that far off.

    Dyes aren't in npc loot tables anymore, but you don't have to buy them in the gem store.  There's the auction house and the laurel vendor.

    Same for skins: they do unlock with any toon, but you do need to buy stuff in the gem store to actually swap the skins.

    Of course real money isn't necessary to buy gem store items.  Trading ingame currency for gems is a valid option.

    Since when is Tuesday a direction?

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326
    Originally posted by ellobo29

    I loved gw1 when it first came out, so I was excited as hell when they announced gw2. It sounded and looked like alot of things I always wanted in a game. I think the one of the top 3 reasons I appreciated gw1 so much is because it seemed like it wasn't driven by the greed that so dominated the industry at the time.

    For sake of this post I will not get into all the broken promises and lame updates and horrible living story....because I could write a book about those as well..... But the greed anet has shown over the last year has gotten annoying, and it seems to me that most of the gw players don't recall or even notice the changes that have been in the past year to control the economy.

    Non of my issues with gw2 is gamebreaking within themselves but little by little its been chipping away at me and as a whole very demoralizing.

    Remember when black lion keys used to drop as random loot drops? You dont remember? Has it been that long?

    Black Lion key are a reward for Personal story, some people harvest them in teams and it takes about 15 minutes to get one if you have a team that knows what it's doing. That doesn't make it not true, it's just no biggie at all. I don't need anything from those chests anyway, so I don't bother with creating and deleting characters just for a key.

    Also, remember when you could run dungeons all day long and still get said rewards?

    Ok, I suppose you like repetition, trained to farm over and over. If that's what you like then GW2 dealt you a bad hand. I'm sorry for your loss.

    I hear now that dyes will also no longer be in the npc loot tables.... however if you would like dyes you can always purchase them with real money now in the gem store. YAY!

    Last time I checked you could buy 10 for two laurels or something, they're cheap now that dyes are usuable account wide. You can buy dyes in the cash shop, sure, so what? It's just a color.

    Also now once you unlock skins you can share them with any toon on your account, which is cool and all but you need to buy new items again with real money on the gem store.

    You don't need to buy new items in the gem store. There are costumes, cosmetic again yes, in the gem store. That's moneygabbing? Get out there and play a P2W game for a year, then come back here and apologize for ho silly this post was.

    Diminishing returns.... nuff said.

    yeah, nuff said, playing the game instead of botting.

    Changes to magic find, this one is a blessing and a curse. I mean I did appreciate that MF was now account bound and not taking a spot in my armor, however... I had 3 sets of gear per toon that I worked hard for.... my dungeon running gear, my wvw gear and my gold farming gear. And with almost 300 MF it just annoyed the hell out of me to start from scratch and GRIND my way back to having a nice amount of MF. Greed is the creed behind these decisions, anet can try to pretty it all up and say they are doing us a favor but its BS.

    Well they did me a favor with that. I didn't like it when players weren't carrying their own weight in a dungeon because they were geared for magic find and got rewarded for their anti-social behavior to boot. It's much better this way, much better.

    Elite mobs.... just as hard as champs but non of the drops...LOL so pathetic I have to laugh at this one....

    Decreased silver drop from champs and the ninja nerf they did with the champ timers in frostgoarge..... thx anet. I personally didnt champ train farm in gw2 except maybe once.... but it dont take a genious to see that they are trying to control the economy with this one. Alot of people say they are glad this one is gone thou....

    I guess farmers will be farmers, trying to collect o much money that it imbalances the economy and makes life needlessly hard for new players because everything just became so frickin' expensive. No tears over that over here.

    Global timers on world bosses so you can only choose just one....WTF.... No more bouncing around to world boss to boss.

    Idem.

    And these are  just the changes that I dont like that directly affect the economy........ Im sure there are more. Am I forgetting anything???

    I could talk about crit changes... skyhammer or the fact that with every living story update I basicly finish it within 2 hours(or less) and a million other things that I dont like about the game but i wont get into all that.... However not everything has been horrible..... Account bound wxp is nice....I suppose...

    You have problems with crit changes? When people start isulting others when those are not using berserker build, then you know a nerf bat is long overdue.

    Cheers Anet, thank you for caring about the game.

     

    imageimage
  • Loke666Loke666 Member EpicPosts: 21,441

    Nerfing the champ loot was really for the best, champion trains offer no risk whatsoever (particularly in QD). It is still far to rewarding to farm compared to harder stuff. Risk Vs reward is an important thing in MMOs.

    The living world content have been a rather uneven experience, some were really fun where others were just a short and rather boring grind. 

    Dyes were dropping way too often, now the crafters actually might have some use of making dyes and even earn some money in the process.

    Generally I have nothing against the fixes, but the game needs an expansion. I had 100% exploration for a pretty long time now, release Cantha to us or something.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Robsolf
    Originally posted by fiontar

    I think I now get why there has been so much confusion. This wardrobe system is nothing like what most people wanted or expected. Instead of something like LotrO's Wardrobe system, we just got a new front end for the same old system, with a few tweaks, good and bad.

    I liken it to a hybrid of the LotRO system and the DC Universe system. 

    DCU:  Like GW2, you retain the skin for every piece of gear you ever equipped, whether you still have it or not, and can swap it out at no cost.  The skins use no inventory.  The downside compared to GW2 is that this is character bound.  New characters start from scratch.  There may be exceptions for store bought skins; I've never bought any so I don't know.  Also, as far as I know, you can't save several different outfits.  I may be wrong on that last bit.

    Lotro:  Like GW2, you can apply any look to anything.  You have 2 non-equipment outfit slots, and can buy more.  All pieces stored in the wardrobe can be used on all characters as well as any dyes that have been applied to those items.  Unlike GW2, dyes are consumed when applied to each item, so the sale of dye is still viable.  Also, wardrobe inventory is limited, and you don't retain the skin for any item you have ever owned unless it is added to your wardrobe, and your wardrobe capacity is NOWHERE NEAR big enough to keep every item skin in the game.

    There really is give and take in each system.  DCU doesn't seem to charge anything at all, but it's the most limited in scope.  LotRO has the wardrobe, but charges you for more capacity, which I think is currently maxxed at 120 items; probably room for about 1% of all the item skins in the game.  GW2 gives all your characters access to, potentially, every item and dye in the game without having to use or purchase any inventory space to do it, but uses charges, would you potentially have to pay cash money for.

    I still lean toward LotRO being the best system of any game I've played.  For me, anyway, the GW2 system discourages experimentation due to having that up front cost.  Sure, you can preview each look before you spend the charges, but sometimes what seems to look good in the preview just doesn't seem to work once you're out and about.  If I'd had to spend a dollar for every time I've changed my mind about wardrobe pieces in LotRO, my next paycheck would probably be gone.  image

    So for me, having the vast number of options that GW2 gives me gets bottlenecked by the fact that I'm unwilling to take the risk that I might end up hating the new outfit later down the road.

    When they changed the system I got 50 charges from stuff I had lying around (100% exploration gave plenty here).Unless they really nerfed the charges you get from exploring an area this is actually a pretty good system (havn't played much since the update yet, been away).

    So nice to be able to use all my cultural T3 stuff on alts without paying the huge gold cost several times. :)

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