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2013/2014 USA TOP 3 MMO (by revenue)

 

SuperData Research

Add 2013 february, march, may, june top 3 mmo revenue data

 Add 2014 March MMO Revenue data

http://www.alistdaily.com/news/core-gamers-take-the-march-spotlight

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Surprisingly,  LOL Beat WOW in june

Generally, WOW  Is Always Rank 1

 

«134

Comments

  • CaldrinCaldrin Member UncommonPosts: 4,505

    LoL and WoT are not MMOs... how did they get put into that catagory ?

     

     

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Caldrin

    LoL and WoT are not MMOs... how did they get put into that catagory ?

     

     

    Says who ? The industry seems to have decided they were a long time ago.

  • CaldrinCaldrin Member UncommonPosts: 4,505

    Well in that case counterstrike, battlefield games, cod games, team fortress are all MMOs and no longer just multiplayer games lol...

     

     

  • KyleranKyleran Member LegendaryPosts: 43,975
    Yeah, term MMO has become largely meaningless, soon Madden NFL will be called a MMO.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • RigurRigur Member Posts: 53
    I thought MMO was reserved for games with 1000+ players in the same persistent world.

    The first MMO you loved will always be the best. You will never get that feeling back stop trying.

  • KareliaKarelia Member Posts: 668
    Originally posted by Kyleran
    Yeah, term MMO has become largely meaningless, soon Madden NFL will be called a MMO.

    Hahaha true :)

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Robokapp
    Originally posted by DamonVile

    Says who ? The industry seems to have decided they were a long time ago.

    their website? LoL's page clearly says MOBA.

    you got your MOBA in my MMO !

     

  • DihoruDihoru Member Posts: 2,731
    While some MMOs are adapting MOBA mechanics MOBAs are not MMOs... the title of the page should changed to something like: TOP 3 GAMES (by revenue).

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  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Robokapp
    Originally posted by DamonVile
    Originally posted by Caldrin

    LoL and WoT are not MMOs... how did they get put into that catagory ?

     

     

    Says who ? The industry seems to have decided they were a long time ago.

    their website? LoL's page clearly says MOBA.

    So? Even this site listed them as MMO. It is just common usage.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Kyleran
    Yeah, term MMO has become largely meaningless, soon Madden NFL will be called a MMO.

    It is just  a collection of games, following little logic. That is why WoT and LoL are MMOs, but not Madden nor farmville.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by blueberryx

    Surprisingly,  LOL Beat WOW in june

    http://www.alistdaily.com/news/superdata-digital-sales-for-february-2013

     

    I don't think it is surprising. WoW is in clear decline, and LoL is growing. This will happen sooner or later.

    I don't think traditional MMORPGs have much life left. But we shall see.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Sukiyaki
     Originally posted by DamonVile
    Originally posted by Caldrin

    LoL and WoT are not MMOs... how did they get put into that catagory ?

     

     

    Says who ? The industry seems to have decided they were a long time ago.

    No the industry didn't.

    Some selected selfproclaimed analyst try because charts with bigger numbers sell better to clients in the news publishing industry. Some greedy news publisher including authors and blogger and online game related websites do to increase site and article hits and clicks with news and reports or attracting audience from popular online games and buying buzz news with big amazing numbers even if they are not actually MMOs. Some handful of random scrubs on game forums do because they want to push and get their favorite type of games accepted into the MMO genre for various reasons.

    The "industry" never did. Not even developer and publisher of the frequently (because popular) as "MMO" mislabed games categorize, describe or call their products "MMO".

    You, apparently, are not paying attention.

    Here are some examples of people using MMO to describe WoT.

    http://mmohuts.com/review/world-of-tanks

    and i quote "World of Tanks is a 3D, team-based MMO shooter"

    http://www.gamingnexus.com/Article/World-of-Tanks/Item3169.aspx

    "am-based MMO is a surefire winner, balancing fun with depth and detail with action."

    http://nzgamer.com/reviews/1404/world-of-tanks.html

    "this MMO game is free to play but has an underlying micro economy to access premium content ("freemium"

    ... and so on ...

    I would much rather listen to a consensus of reviewers, than random dudes on the internet like yourself.

     

  • xeniarxeniar Member UncommonPosts: 805
    Originally posted by nariusseldon
    Originally posted by blueberryx

    Surprisingly,  LOL Beat WOW in june

    http://www.alistdaily.com/news/superdata-digital-sales-for-february-2013

     

    I don't think it is surprising. WoW is in clear decline, and LoL is growing. This will happen sooner or later.

    I don't think traditional MMORPGs have much life left. But we shall see.

    wanna know why they don't have alot of life left?

    Because people like YOU want them to turn into single players games. and so they did and now they are all bunhes of crap. There is nothing special anymore wich sets an MMO to be a diffrent genre. So thanks for destroying the industry. and dumbass devs who think there was any money there.

  • KrimzinKrimzin Member UncommonPosts: 687

    This post shows you exactly how big the revenue stream is from MMOs and Online games.
    Its HUGE!!!

    Just because I'm a gamer doesn't mean I drive a Honda.
    Best Duo Ever

    Lets see your Battle Stations /r/battlestations
    Battle Station 
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    I think somewhere along the line, the Term MMO has been used interchangeably with the term MOG.

    Both WoW and LOL are MOGs, but there is nothing "Massively" about 5-10 people in an instance.

    But you can argue that there are tens of thousands if not hundreds logged into the game at any given time. So then how important is it for the title MMO that all these online players be able to interact with each other in the same world?

    While Kyleran is using a touch of hyperbole to add a bit of humor to the thread, I don't think he's too far off. Sooner or later someone's gonna say, "I saw them selling it on Ebay, therefore the game is "online".

    (And yes, that too is hyperbole...........or is it?)

     

    Edit:

    Of course there is also something to be said about WoW evolving into a Massively Single Player Online Game that you can wave hello to Massive number of other players playing thier Massively Single Player Online Game at the same time.

     

    So, why not? Let's lump them all together then. What does it matter anyway? Since hardly 2 players in the MMORPG genre can agree on what kind of game it should be in the 1st place.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Sukiyaki
    Originally posted by nariusseldon
    Originally posted by Sukiyaki

    No the industry didn't.

    Some selected selfproclaimed analyst try because charts with bigger numbers sell better to clients in the news publishing industry. Some greedy news publisher including authors and blogger and online game related websites do to increase site and article hits and clicks with news and reports or attracting audience from popular online games and buying buzz news with big amazing numbers even if they are not actually MMOs. Some handful of random scrubs on game forums do because they want to push and get their favorite type of games accepted into the MMO genre for various reasons.

    The "industry" never did. Not even developer and publisher of the frequently (because popular) as "MMO" mislabed games categorize, describe or call their products "MMO".

    You, apparently, are not paying attention.

    Here are some examples of people using MMO to describe WoT.

    http://mmohuts.com/review/world-of-tanks

    and i quote "World of Tanks is a 3D, team-based MMO shooter"

    http://www.gamingnexus.com/Article/World-of-Tanks/Item3169.aspx

    "am-based MMO is a surefire winner, balancing fun with depth and detail with action."

    http://nzgamer.com/reviews/1404/world-of-tanks.html

    "this MMO game is free to play but has an underlying micro economy to access premium content ("freemium"

    ... and so on ...

    I would much rather listen to a consensus of reviewers, than random dudes on the internet like yourself.

     

    And your quick "World of Tanks MMO" google search results did nothing to contradict what I said, you only repeated the same flawed arguments I already adressed, nor does it helped your claims to the opposite.

    The "industry" in general conses doesnt call these games MMOs.

     

    Actually they do. And you hear it every time there is a panel, industry discussion, or presentation regarding MMOs and their future. For years devs have been talking about how 'more games are becoming MMOs'. And they're right. What some of us (randoms on a forum) want MMOs to be, the truth is their definition is extremely dated. Massively, Multiplayer, Online is what MMO stands for. Most of these games are massively multiplayer, and they are online.

    This whole concept of 'persistance' is a sandbox fanboy's notion. Older MMOs did have a lot more persistance, but they were also much simpler games. They had less stressful graphics, and less complex quest mechanics. Today, by that same criteria, there wouldn't be any MMOs (for years now), because nearly all of them are instanced in some way or another. And not persistant. It's a flawed definition that doesn't hold weight anymore.

    Like other devs have stated in the past. MMO has become more of a technology than a genre. We've just gotten used to thinking of it as a genre when it's not. There are MMO shooters, MMO racing, MMO CCGs , MMO social games, etc. etc. etc. The MMO aspect hasn't defined the genre for some time now. There is way more diversity now than there ever was. Once you stop assuming that every MMO needs to play like they did 15 years ago.

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    He didn't destroy the industry. He is just doing what you are doing. Playing games he likes. The devs decided to cater to him and not you.
    Just because you don't like it doesn't mean it is bad.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by xeniar
    Originally posted by nariusseldon
    Originally posted by blueberryx

    Surprisingly,  LOL Beat WOW in june

    http://www.alistdaily.com/news/superdata-digital-sales-for-february-2013

     

    I don't think it is surprising. WoW is in clear decline, and LoL is growing. This will happen sooner or later.

    I don't think traditional MMORPGs have much life left. But we shall see.

    wanna know why they don't have alot of life left?

    Because people like YOU want them to turn into single players games. and so they did and now they are all bunhes of crap. There is nothing special anymore wich sets an MMO to be a diffrent genre. So thanks for destroying the industry. and dumbass devs who think there was any money there.

    nah .. you get it backwards.

    I already have single player games. I don't need MMOs to turn into SP games. The devs want to cater to me .. and make MMOs more like SP games.

    I am just giving them a chance by not ignoring their efforts. If a MMO turns into a fun (to me) SP games, i have no reason not to play it.

    And "dumbass devs who think there was any money there"?

    http://www.gamasutra.com/blogs/BryanCashman/20140103/207997/2014_in_Video_Games_The_Year_of_Digital_Acceptance.php

    The current MMO market (p2p + f2P) is like $10B .. so who is the dumb ass here?

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by aesperus
    Originally posted by Sukiyaki
    Originally posted by nariusseldon
    Originally posted by Sukiyaki

    No the industry didn't.

    Some selected selfproclaimed analyst try because charts with bigger numbers sell better to clients in the news publishing industry. Some greedy news publisher including authors and blogger and online game related websites do to increase site and article hits and clicks with news and reports or attracting audience from popular online games and buying buzz news with big amazing numbers even if they are not actually MMOs. Some handful of random scrubs on game forums do because they want to push and get their favorite type of games accepted into the MMO genre for various reasons.

    The "industry" never did. Not even developer and publisher of the frequently (because popular) as "MMO" mislabed games categorize, describe or call their products "MMO".

    You, apparently, are not paying attention.

    Here are some examples of people using MMO to describe WoT.

    http://mmohuts.com/review/world-of-tanks

    and i quote "World of Tanks is a 3D, team-based MMO shooter"

    http://www.gamingnexus.com/Article/World-of-Tanks/Item3169.aspx

    "am-based MMO is a surefire winner, balancing fun with depth and detail with action."

    http://nzgamer.com/reviews/1404/world-of-tanks.html

    "this MMO game is free to play but has an underlying micro economy to access premium content ("freemium"

    ... and so on ...

    I would much rather listen to a consensus of reviewers, than random dudes on the internet like yourself.

     

    And your quick "World of Tanks MMO" google search results did nothing to contradict what I said, you only repeated the same flawed arguments I already adressed, nor does it helped your claims to the opposite.

    The "industry" in general conses doesnt call these games MMOs.

     

    Actually they do. And you hear it every time there is a panel, industry discussion, or presentation regarding MMOs and their future. For years devs have been talking about how 'more games are becoming MMOs'. And they're right. What some of us (randoms on a forum) want MMOs to be, the truth is their definition is extremely dated. Massively, Multiplayer, Online is what MMO stands for. Most of these games are massively multiplayer, and they are online.

    This whole concept of 'persistance' is a sandbox fanboy's notion. Older MMOs did have a lot more persistance, but they were also much simpler games. They had less stressful graphics, and less complex quest mechanics. Today, by that same criteria, there wouldn't be any MMOs (for years now), because nearly all of them are instanced in some way or another. And not persistant. It's a flawed definition that doesn't hold weight anymore.

    Like other devs have stated in the past. MMO has become more of a technology than a genre. We've just gotten used to thinking of it as a genre when it's not. There are MMO shooters, MMO racing, MMO CCGs , MMO social games, etc. etc. etc. The MMO aspect hasn't defined the genre for some time now. There is way more diversity now than there ever was. Once you stop assuming that every MMO needs to play like they did 15 years ago.

    He can keep sticking his head in the sand, and people will keep calling WoT (and similar games) MMO.

    There is really nothing he can do about that.

     

  • KrimzinKrimzin Member UncommonPosts: 687


    Originally posted by GeezerGamer
    I think somewhere along the line, the Term MMO has been used interchangeably with the term MOG.Both WoW and LOL are MOGs, but there is nothing "Massively" about 5-10 people in an instance.But you can argue that there are tens of thousands if not hundreds logged into the game at any given time. So then how important is it for the title MMO that all these online players be able to interact with each other in the same world?(And yes, that too is hyperbole...........or is it?)

    I disagree. The Term MMO wasn't intended to imply in game instance size. It was to encompass the mass of the server or World. WoW has between 3000-5000 players on any given server at a time. Where as LoL or DotA have a handful on a given server/Match thus that would be a MoG.

    Just because I'm a gamer doesn't mean I drive a Honda.
    Best Duo Ever

    Lets see your Battle Stations /r/battlestations
    Battle Station 
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Krimzin

     


    Originally posted by GeezerGamer
    I think somewhere along the line, the Term MMO has been used interchangeably with the term MOG.

     

    Both WoW and LOL are MOGs, but there is nothing "Massively" about 5-10 people in an instance.

    But you can argue that there are tens of thousands if not hundreds logged into the game at any given time. So then how important is it for the title MMO that all these online players be able to interact with each other in the same world?

     

    (And yes, that too is hyperbole...........or is it?)


     

    I disagree. The Term MMO wasn't intended to imply in game instance size. It was to encompass the mass of the server or World. WoW has between 3000-5000 players on any given server at a time. Where as LoL or DotA have a handful on a given server/Match thus that would be a MoG.

    In a roundabout way, this actually makes my point.

    This is why we just call them MMOs now.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Krimzin

     


    Originally posted by GeezerGamer
    I think somewhere along the line, the Term MMO has been used interchangeably with the term MOG.

     

    Both WoW and LOL are MOGs, but there is nothing "Massively" about 5-10 people in an instance.

    But you can argue that there are tens of thousands if not hundreds logged into the game at any given time. So then how important is it for the title MMO that all these online players be able to interact with each other in the same world?

     

    (And yes, that too is hyperbole...........or is it?)


     

    I disagree. The Term MMO wasn't intended to imply in game instance size. It was to encompass the mass of the server or World. WoW has between 3000-5000 players on any given server at a time. Where as LoL or DotA have a handful on a given server/Match thus that would be a MoG.

    The term MMO is not intended for anything. It is just a common label for a group of games, and because of convenience, the industry has been broadening its use.

    You can post as many times on forum stating that WoT should be a MoG .. and everyone else will still call it a MMO.

  • DJJazzyDJJazzy Member UncommonPosts: 2,053
    probably should reclassify their categories. It appears they are using the term MMO as just Multiplayer
  • madazzmadazz Member RarePosts: 2,115

    I refuse to take any data seriously if the researcher(s) don't even know what an MMO is. If they can't distinguish the difference between a 10 player game and one with a massive amount of people in it, what else are they struggling with?

     

  • madazzmadazz Member RarePosts: 2,115
    Originally posted by nariusseldon
    Originally posted by Krimzin

     


    Originally posted by GeezerGamer
    I think somewhere along the line, the Term MMO has been used interchangeably with the term MOG.

     

    Both WoW and LOL are MOGs, but there is nothing "Massively" about 5-10 people in an instance.

    But you can argue that there are tens of thousands if not hundreds logged into the game at any given time. So then how important is it for the title MMO that all these online players be able to interact with each other in the same world?

     

    (And yes, that too is hyperbole...........or is it?)


     

    I disagree. The Term MMO wasn't intended to imply in game instance size. It was to encompass the mass of the server or World. WoW has between 3000-5000 players on any given server at a time. Where as LoL or DotA have a handful on a given server/Match thus that would be a MoG.

    The term MMO is not intended for anything. It is just a common label for a group of games, and because of convenience, the industry has been broadening its use.

    You can post as many times on forum stating that WoT should be a MoG .. and everyone else will still call it a MMO.

    By definition the term MMO is intended to distinguish a category of games from others. For instance, we have co-op, single player, multiplayer, and massively-multiplayer. I hope that helps set things straight for you :)

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