Originally posted by Retired Just don't see what the big deal is, can just play Dayz or Rust. Why is Smed trying to do whats already been done so many times, how many online zombie games come out last year?
Biggest difference I would say is the hosted persistent servers for a large player base and not this host your own server for 100 people stuff. It's the only AAA developer made one as far as I am aware of. Which means in 4 months they've got as much progress on the game as DayZ standalone has had in... how long have they been working on it?
You don't like it, just move along. For me I was actually hoping someone would take the DayZ idea and make an actual MMO out of it rather than a lobby game with disposable characters.
Which really means they just want to throw this one together and rush it out ASAP and make $.
If this was in development for 3-4 years like any AAA MMO with a AAA budged - yeah.
But this looks cheap, is a cheap idea, and is done fast and cheap.
So it's a tripple CCC game from a AAA studio.
At least that's the vibe I'm getting out of it.
They should be bringing something new and mindblowing forward - and yet they pick the SAFEST route - a zombie survival game - but it's new because it will be massive......
The reality is - this is a throwaway small project game for SOE - all they really have going at this time is Landmark (which is not doing so hot) - and their true gem is EQNext - which better deliver.
If EQNext flops - SoE is done - my opinion.
I think you're being a teeny bit harsh, but that's your opinion. However, I think you're way off base with being critical of it being "thrown together". One huge problem this corner of the industry has is the very long turn around time for development. SoE has created an engine that will let them turn games around faster that cost much less. I think this sort of strategy should be applauded and supported.
You're also off base with fostering the idea that a new title should be a gaming epiphany. It shouldn't. They should be good fun games. This could be a good fun game, or not, but if people like DayZ then why not offer a competitor? DayZ is in the Steam top 100 games. Planetside 2 is the 17th most popular game on Steam and that's saying something because it's competition is huge.
I think Sony know exactly what the players want and where the money is.
If you knew about the ForgeLight engine you would know they can create AAA MMo's with it in HALF the time it takes to create other MMO's or games in general. Do some research on ForgeLight and you will understand how they can be building 3 MMO's with it in half the time it takes to build MMO games on other engines. The tools that are built into cuts the time in half or more. As SOE has pointed out over the last year or 2 in great detail. This is why they are making Landmark, EQNext, and H1Z1 or any other MMOG they haven't said yet with ForgeLight.
Ive stopped playing it, because its nothing more than loot up and ambush people, and 90% of the noobs that play it are server hopper loot up junkies, hackers, loggers, and trash talkers.
having said that, ive not died by anothers hand in months, and actually have had more fun lately playing the arma 2 dayz mod.
H1Z1 looks to be much better than Day Z, DayZ has lost momentum and thats whats going to kill that game
Was playing TSW a little bit today, be nice if they had some more of the sandbox type crafting/gathering type things in it. I think it is still a very nice looking game, with a great atmosphere. Too bad it didn't go over a little better, to keep the development pace faster.
Ive stopped playing it, because its nothing more than loot up and ambush people, and 90% of the noobs that play it are server hopper loot up junkies, hackers, loggers, and trash talkers.
having said that, ive not died by anothers hand in months, and actually have had more fun lately playing the arma 2 dayz mod.
H1Z1 looks to be much better than Day Z, DayZ has lost momentum and thats whats going to kill that game
DayZ is pretty boring - BUT it looks a ton better - the landscape/forests/etc... look almost real in DAYZ - not here, it looks like a console game.
Alpha you say - but guess what - it will not look as good as Day-Z.
Graphics of course mean nothing - gameplay is key - and again I'd love to see H1Z1 deliver there - what they've showen (alpha again) was very meh to me.
Was there anything there that made you "oh man that is AMAZING!" at any point in the stream - be honest. For me - that moment never happened.
The stream had some really badly scripted stuff like - "dont hit the barrels" - smack, smack, smack, smack (looks down on piece of paper" - smack, smack, smack - BOOM (the barrel explodes) - whoa (acting surprised, the obviously knew that it would explode - they're devs behind the game they've seen it before) - it's was beyond cheesy.
See for yourself (the barrel bit starts at 15:15 - "whatever you do don't hit the barrels (clear as day) - what what - "he said hid the barrels?"
Smed and SOE just announced Player servers, basically you can vote on a server type with tokens, you get a free token after 5 hours of playing(you only get one token free a year) that you can pledge toward a server type.
i guess you can also buy another token with station cash, but can only pledge 2 tokens a year. so you have to be real careful with your tokens.
if a server type (now i dont know how much you can change a server) gets a lot of pledges SOE will make it
Ive stopped playing it, because its nothing more than loot up and ambush people, and 90% of the noobs that play it are server hopper loot up junkies, hackers, loggers, and trash talkers.
having said that, ive not died by anothers hand in months, and actually have had more fun lately playing the arma 2 dayz mod.
H1Z1 looks to be much better than Day Z, DayZ has lost momentum and thats whats going to kill that game
DayZ is pretty boring - BUT it looks a ton better - the landscape/forests/etc... look almost real in DAYZ - not here, it looks like a console game.
Alpha you say - but guess what - it will not look as good as Day-Z.
Graphics of course mean nothing - gameplay is key - and again I'd love to see H1Z1 deliver there - what they've showen (alpha again) was very meh to me.
Was there anything there that made you "oh man that is AMAZING!" at any point in the stream - be honest. For me - that moment never happened.
The stream had some really badly scripted stuff like - "dont hit the barrels" - smack, smack, smack, smack (looks down on piece of paper" - smack, smack, smack - BOOM (the barrel explodes) - whoa (acting surprised, the obviously knew that it would explode - they're devs behind the game they've seen it before) - it's was beyond cheesy.
See for yourself (the barrel bit starts at 15:15 - "whatever you do don't hit the barrels (clear as day) - what what - "he said hid the barrels?"
So far - it looks like a bad clone of DAYz (talking landscape graphics) - they have long ways to go.
A game in alpha shown for a brief period of time didn't amaze you..
Why would you give DAYZ any kind of credit for it's graphics? It's essentially still a mod of another game, you might say ARMA3 and Bohemia's engine has better graphics, but they were in no way designed for DAYZ, and they're not designed to be a used for a massively multiplayer online game.
As for everything else you've said, "jumping on the DAYZ bandwagon".. The funny part is when DAYZ was a successful mod everyone was crying about AAA devs not making games like that, now one is, all of a sudden it's jumping on some bandwagon. Others say "it's a cash grab"...
How can there be a bandwagon when all there is are poorly funded/developed side projects? They're essentially nothing more than proof of concepts. THese games are no where near at the peak of where they could go, there's not a fully realized game like this in any form at present, be it Dayz, Rust, or any of those other greenlit indies available. That's not a bandwagon jump, that's seeing potential and an opportunity to out perform what's there for competition. Maybe that's the real issue for some of you DAYZ/Rust supporters?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Ive stopped playing it, because its nothing more than loot up and ambush people, and 90% of the noobs that play it are server hopper loot up junkies, hackers, loggers, and trash talkers.
having said that, ive not died by anothers hand in months, and actually have had more fun lately playing the arma 2 dayz mod.
H1Z1 looks to be much better than Day Z, DayZ has lost momentum and thats whats going to kill that game
DayZ isn't boring, you just suck at PvP, Carebear! Lol! Just kidding... I agree completely. Day Z never peaked my interest. I learned my lesson with War Z. And reading a ton of community posts for Day Z, it's no different. There is no community- everyone just KoS' or there are CampBears that find a spot, sit and wait. Long, tedious hours staring at a screen- hoping some noob will come by so they can snipe 'em. Bandit name? "ISnipeUCry". Speaks volumes for society, eh?
On Topic- This definitely looks interesting. Not sure how well SOE will handle it, but I will definitely be keeping my eye one this. If there are PvE servers, this will totally be a no-brainer (mmmmm brrrrraaaaiiiinnnnnssss) for me if everything keeps pace. Call me a coward, call me a CareBear, or any new "clever" name you can come up with- but one thing you won't be calling me is "Dead" by some annoying virgin.
Worst Online Communities: WoW/WoD(the OG MMO Trolls), DayZ/WarZ, SMITE/LoL/DOTA, EVE Online, APB
"Im ready for All the comparisons I think its dumb and its embarrassing Im switching off No longer listening Ive had enough of persecution and conditioning Maybe its instinct- Were only animal" - Lily Allen, Sheezus
Originally posted by Retired Just don't see what the big deal is, can just play Dayz or Rust. Why is Smed trying to do whats already been done so many times, how many online zombie games come out last year?
And yet people have no qualms about playing a zillion fantasy themed MMO with dragons and sorcerers. In my opinion a proper Zombie MMO is long due and maybe SOE will pull it off.
I can see the CCC argument but I disagree with it being a quick cash grab. The are doing fast iterations, plus they know the engine inside and out to make these games so it cuts down time learning tools or techniques.
I think what SOE has shifted to for MMOs is a good idea, much like with Planetside, they release quick with less polish and they develop more into it as time goes on based on feedback (internal and external)
Very similar to the fail fast concept in most ventures where you make the minimum viable product then release it to improve upon in the "field" instead of behind closed doors which skews feedback and wastes resources on features that seem like a good idea but are not when launched..
--PS2 quick release, constant improvements, the game is very solid now.
--Landmark leading into Next, like one big tech demo, UCG content, and viability project.
--H1Z1, coming out of nowhere and will launch quickly
IMO they have a decent run with PS2, and Landmark so I think they may be onto something.
I can see the CCC argument but I disagree with it being a quick cash grab. The are doing fast iterations, plus they know the engine inside and out to make these games so it cuts down time learning tools or techniques.
I think what SOE has shifted to for MMOs is a good idea, much like with Planetside, they release quick with less polish and they develop more into it as time goes on based on feedback (internal and external)
Very similar to the fail fast concept in most ventures where you make the minimum viable product then release it to improve upon in the "field" instead of behind closed doors which skews feedback and wastes resources on features that seem like a good idea but are not when launched..
--PS2 quick release, constant improvements, the game is very solid now.
--Landmark leading into Next, like one big tech demo, UCG content, and viability project.
--H1Z1, coming out of nowhere and will launch quickly
IMO they have a decent run with PS2, and Landmark so I think they may be onto something.
I completely agree.
On another thought. If SOE, can keep its customers first and profits second they very well could have a mmo monopoly started. I mean if you consider what the all-access pass will get you when H1Z1 and Landmark are added to its lineup there will no longer need another subscription service for people willing to pay for quality gaming.
Urgh. Bland textures, too bright, average graphics. Atleast it's still alpha (pre-alpha?), so i hope it gets better. But, like i expected, zombies are brain-dead (no pun intended) who just run after you and swing their arms at players in some comical, bad attempt at "survival horror" gameplay.
Want to take a guess what'll happen when clans finish farming for supplies and get tons of vehicles, fortified bases and weapons like rifles/shotguns (if they have them)? Unless those zombies get really smart like their saying, one will probably end up having to play solo just to exprience the survival element of the game.
Originally posted by Retired Just don't see what the big deal is, can just play Dayz or Rust. Why is Smed trying to do whats already been done so many times, how many online zombie games come out last year?
Biggest difference I would say is the hosted persistent servers for a large player base and not this host your own server for 100 people stuff. It's the only AAA developer made one as far as I am aware of. Which means in 4 months they've got as much progress on the game as DayZ standalone has had in... how long have they been working on it?
You don't like it, just move along. For me I was actually hoping someone would take the DayZ idea and make an actual MMO out of it rather than a lobby game with disposable characters.
Which really means they just want to throw this one together and rush it out ASAP and make $.
If this was in development for 3-4 years like any AAA MMO with a AAA budged - yeah.
But this looks cheap, is a cheap idea, and is done fast and cheap.
So it's a tripple CCC game from a AAA studio.
At least that's the vibe I'm getting out of it.
They should be bringing something new and mindblowing forward - and yet they pick the SAFEST route - a zombie survival game - but it's new because it will be massive......
The reality is - this is a throwaway small project game for SOE - all they really have going at this time is Landmark (which is not doing so hot) - and their true gem is EQNext - which better deliver.
If EQNext flops - SoE is done - my opinion.
Read smeds posts on the h1z1 sub reddit. hes very open about the game. he even says yah dayz clone whatever. but the ideas behind it sound amazingly fun. and of course you dont see much yet, should you expect to in such a short time in development? dont bash a game in alpha stage. if your gonna hate it, hate it when its released.
Originally posted by Retired Just don't see what the big deal is, can just play Dayz or Rust. Why is Smed trying to do whats already been done so many times, how many online zombie games come out last year?
Biggest difference I would say is the hosted persistent servers for a large player base and not this host your own server for 100 people stuff. It's the only AAA developer made one as far as I am aware of. Which means in 4 months they've got as much progress on the game as DayZ standalone has had in... how long have they been working on it?
You don't like it, just move along. For me I was actually hoping someone would take the DayZ idea and make an actual MMO out of it rather than a lobby game with disposable characters.
Which really means they just want to throw this one together and rush it out ASAP and make $.
wow! you really cracked the code of what's REALLY behind that insidious capitalism thing! congrats!
Originally posted by Fendel84M With games like DayZ and Cubeworld promising these amazing games that never deliver I am happy for AAA devs to step up and create similar concepts that will actually be developed and finished in my lifetime.
I'm all for indie devs but some of them get in way over their heads.
Which really means they just want to throw this one together and rush it out ASAP and make $.
If this was in development for 3-4 years like any AAA MMO with a AAA budged - yeah.
But this looks cheap, is a cheap idea, and is done fast and cheap.
So it's a tripple CCC game from a AAA studio.
At least that's the vibe I'm getting out of it.
They should be bringing something new and mindblowing forward - and yet they pick the SAFEST route - a zombie survival game - but it's new because it will be massive......
The reality is - this is a throwaway small project game for SOE - all they really have going at this time is Landmark (which is not doing so hot) - and their true gem is EQNext - which better deliver.
If EQNext flops - SoE is done - my opinion.
Kinda like Trion making Trove? What's wrong with a AAA dev making a smaller game along side their massive projects? Trove got the EXACT same criticism you are giving H1Z1 and yet you rave about that game.
A game in alpha shown for a brief period of time didn't amaze you..
Why would you give DAYZ any kind of credit for it's graphics? It's essentially still a mod of another game, you might say ARMA3 and Bohemia's engine has better graphics, but they were in no way designed for DAYZ, and they're not designed to be a used for a massively multiplayer online game.
As for everything else you've said, "jumping on the DAYZ bandwagon".. The funny part is when DAYZ was a successful mod everyone was crying about AAA devs not making games like that, now one is, all of a sudden it's jumping on some bandwagon. Others say "it's a cash grab"...
How can there be a bandwagon when all there is are poorly funded/developed side projects? They're essentially nothing more than proof of concepts. THese games are no where near at the peak of where they could go, there's not a fully realized game like this in any form at present, be it Dayz, Rust, or any of those other greenlit indies available. That's not a bandwagon jump, that's seeing potential and an opportunity to out perform what's there for competition. Maybe that's the real issue for some of you DAYZ/Rust supporters?
Originally posted by Retired Just don't see what the big deal is, can just play Dayz or Rust. Why is Smed trying to do whats already been done so many times, how many online zombie games come out last year?
And yet people have no qualms about playing a zillion fantasy themed MMO with dragons and sorcerers. In my opinion a proper Zombie MMO is long due and maybe SOE will pull it off.
Comments
If you knew about the ForgeLight engine you would know they can create AAA MMo's with it in HALF the time it takes to create other MMO's or games in general. Do some research on ForgeLight and you will understand how they can be building 3 MMO's with it in half the time it takes to build MMO games on other engines. The tools that are built into cuts the time in half or more. As SOE has pointed out over the last year or 2 in great detail. This is why they are making Landmark, EQNext, and H1Z1 or any other MMOG they haven't said yet with ForgeLight.
ill tell you whats boring: Day Z
Ive stopped playing it, because its nothing more than loot up and ambush people, and 90% of the noobs that play it are server hopper loot up junkies, hackers, loggers, and trash talkers.
having said that, ive not died by anothers hand in months, and actually have had more fun lately playing the arma 2 dayz mod.
H1Z1 looks to be much better than Day Z, DayZ has lost momentum and thats whats going to kill that game
over 20 years of mmorpg's and counting...
did you really just say dayz has better graphics than h1z1?
Smed and SOE just announced Player servers, basically you can vote on a server type with tokens, you get a free token after 5 hours of playing(you only get one token free a year) that you can pledge toward a server type.
i guess you can also buy another token with station cash, but can only pledge 2 tokens a year. so you have to be real careful with your tokens.
if a server type (now i dont know how much you can change a server) gets a lot of pledges SOE will make it
A game in alpha shown for a brief period of time didn't amaze you..
Why would you give DAYZ any kind of credit for it's graphics? It's essentially still a mod of another game, you might say ARMA3 and Bohemia's engine has better graphics, but they were in no way designed for DAYZ, and they're not designed to be a used for a massively multiplayer online game.
As for everything else you've said, "jumping on the DAYZ bandwagon".. The funny part is when DAYZ was a successful mod everyone was crying about AAA devs not making games like that, now one is, all of a sudden it's jumping on some bandwagon. Others say "it's a cash grab"...
How can there be a bandwagon when all there is are poorly funded/developed side projects? They're essentially nothing more than proof of concepts. THese games are no where near at the peak of where they could go, there's not a fully realized game like this in any form at present, be it Dayz, Rust, or any of those other greenlit indies available. That's not a bandwagon jump, that's seeing potential and an opportunity to out perform what's there for competition. Maybe that's the real issue for some of you DAYZ/Rust supporters?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
DayZ isn't boring, you just suck at PvP, Carebear! Lol! Just kidding... I agree completely. Day Z never peaked my interest. I learned my lesson with War Z. And reading a ton of community posts for Day Z, it's no different. There is no community- everyone just KoS' or there are CampBears that find a spot, sit and wait. Long, tedious hours staring at a screen- hoping some noob will come by so they can snipe 'em. Bandit name? "ISnipeUCry". Speaks volumes for society, eh?
On Topic- This definitely looks interesting. Not sure how well SOE will handle it, but I will definitely be keeping my eye one this. If there are PvE servers, this will totally be a no-brainer (mmmmm brrrrraaaaiiiinnnnnssss) for me if everything keeps pace. Call me a coward, call me a CareBear, or any new "clever" name you can come up with- but one thing you won't be calling me is "Dead" by some annoying virgin.
Loves: SMITE, WildStar, Project Zomboid, PSO2, DCUO,
Worst Online Communities: WoW/WoD(the OG MMO Trolls), DayZ/WarZ, SMITE/LoL/DOTA, EVE Online, APB
"Im ready for
All the comparisons
I think its dumb and its embarrassing
Im switching off
No longer listening
Ive had enough of persecution and conditioning
Maybe its instinct- Were only animal" - Lily Allen, Sheezus
And yet people have no qualms about playing a zillion fantasy themed MMO with dragons and sorcerers. In my opinion a proper Zombie MMO is long due and maybe SOE will pull it off.
I can see the CCC argument but I disagree with it being a quick cash grab. The are doing fast iterations, plus they know the engine inside and out to make these games so it cuts down time learning tools or techniques.
I think what SOE has shifted to for MMOs is a good idea, much like with Planetside, they release quick with less polish and they develop more into it as time goes on based on feedback (internal and external)
Very similar to the fail fast concept in most ventures where you make the minimum viable product then release it to improve upon in the "field" instead of behind closed doors which skews feedback and wastes resources on features that seem like a good idea but are not when launched..
--PS2 quick release, constant improvements, the game is very solid now.
--Landmark leading into Next, like one big tech demo, UCG content, and viability project.
--H1Z1, coming out of nowhere and will launch quickly
IMO they have a decent run with PS2, and Landmark so I think they may be onto something.
Sorry if this was addressed within the thread already but is this really the game that Smed was touting as the new home for former SWG players??
Looks pretty good to me. I didn't buy DayZ standalone as I was still content to play the mod.
It can't be as bad as WarZ
The first MMO you loved will always be the best. You will never get that feeling back stop trying.
I completely agree.
On another thought. If SOE, can keep its customers first and profits second they very well could have a mmo monopoly started. I mean if you consider what the all-access pass will get you when H1Z1 and Landmark are added to its lineup there will no longer need another subscription service for people willing to pay for quality gaming.
Urgh. Bland textures, too bright, average graphics. Atleast it's still alpha (pre-alpha?), so i hope it gets better. But, like i expected, zombies are brain-dead (no pun intended) who just run after you and swing their arms at players in some comical, bad attempt at "survival horror" gameplay.
Want to take a guess what'll happen when clans finish farming for supplies and get tons of vehicles, fortified bases and weapons like rifles/shotguns (if they have them)? Unless those zombies get really smart like their saying, one will probably end up having to play solo just to exprience the survival element of the game.
Read smeds posts on the h1z1 sub reddit. hes very open about the game. he even says yah dayz clone whatever. but the ideas behind it sound amazingly fun. and of course you dont see much yet, should you expect to in such a short time in development? dont bash a game in alpha stage. if your gonna hate it, hate it when its released.
That game looks like a mod for battlefield 1942.
wtf. how can you even take that srsly? its a extremely cheap game, made in 4 months for a fast cashgrab in early access/steam.
basebuilding is great, but thats not making it better than dayz lol. cant believe you guys are serious here...
wow! you really cracked the code of what's REALLY behind that insidious capitalism thing! congrats!
---------------------------
Corpus Callosum
---------------------------
^
---------------------------
Corpus Callosum
---------------------------
^
---------------------------
Corpus Callosum
---------------------------
i guess you failed to see it was designed to be that way from day 1.
---------------------------
Corpus Callosum
---------------------------
^
---------------------------
Corpus Callosum
---------------------------
^
---------------------------
Corpus Callosum
---------------------------