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Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Comments
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
What I've seen in the forums is that a lot of people, at least when considering the PvE portion, think that it feels like a single player game where you just play alongside other people. Perhaps the PvP side of things has seen more success?
It's such a personal thing though. I'm not really sure why you think this game has soloers making MORE friends than other games of the past. If anything, it's probably pretty similar to recent previous releases like SWTOR or GW2.
Not really at all for me.
If anything I feel more alone in this game than I usually do. However, this may be because the big guild I was in for 2 weeks kinda forced me out due to me wanting to PvP before I was VR1 (lvl 50), and having issues with their Elitist attitudes.
I have yet to really make a friend I talk to more than once or twice, besides a few crafting people I exchange items with here and there.
I feel the game really doesn't give you a reason to group. Even in PvP it is very impersonal. "TYPE 333 FOR CHALMAN DEFENSE!"...I am not getting invited to a group because I am a healer, because they know me, because of any reason beyond the fact that I press 333 and am going "the same way" as everyone else.
However, I have been farming a specific Ebonheart dungeon recently "Sanguine Demense", which is 26-30ish and have been recruiting people to "farm" with me, but even then, not many words are spoken and my jokes/comments seem to fall on deaf ears.
But hey that is just my current experience so far! I am sure there are many friendly people out there to befriend,but I have yet to do so!
Edit: I would rather group/make friends than play alone, just to clarify.
I am entitled to my opinions, misspellings, and grammatical errors.
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Oh most definatly, I agree with you OP. In fact its brilliant how they used trade to bring people together like they have with Guild Store Guilds.
I have four 500 member Guildstore Guilds, and one with 200+ members. that's 2200 people, which is the size of a server in a lot of games. In most games people shouted in global chat, well in this game, global chat has become the Guild Store guild chat. I got a mail from someone the other day in game saying they wanted me to not boot them since they would be gone for a couple weeks. Of course my policy is not to boot anyone ever!
So people have really joined up with each other and feel free to talk to each other like it was guild chat, but really.... Its more of a global chat of others helping each other, socializing, and running dungeons ect together and its really great to see. If you haven't joined Trade guilds yet, you should, there is a lot of cool community stuff going on in them.
You became an outcast because of your lvl, seen it in every game. You have crafters you can rely on, and will mail you what you need, seems like a good deal. Like I said, it seems like the friends you make might make a difference.
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Thank you for helping my point, so you trade a runestone and then do like 5 dungeons together. That seems like so much fun to me, solo players get someone to ask them to join and they break their mold. Incoming friend invites, and people you might never play with, join your friends circle!!!
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
I can't say I've made new friends but I have spoken to/interacted with more people in ESO than I have in LOTRO for the past year.
Mostly because of the trading.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Yes, kinda..there were tons of people my level in the guild, the guild leader hit lvl 50, then decided to make the rule about not pvping unless you were lvl 50. As well as other things I won't go into here, but I am in other guilds now too, they just don't seem to talkative/social, or I am required to get into some kind of Voice chat program, which I don't really care to unless it is needed for raids or pvp.
But hey, the game is young!
I am entitled to my opinions, misspellings, and grammatical errors.
Single player, that is not the point, there are many reasons why this is a mmo!!!
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
So something as little as phasing would have you quit?
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Yes, the people in game seem to be genuinely helpful and friendly. It manifests itself differently than it does in traditional MMOs with groups and required roles, but it's very real. In part, it's because having others there to help you is genuinely useful in the areas not overrun with players. For example, in Greenshade I had a spontaneous duo in a completely empty (!) public dungeon, and clearing to the end and defeating the boss was a really nice challenge and would have been pretty difficult and slow solo.
This game is simply constructed in a different way that encourages co-operation: for example, swapping crafted items to skill up is much faster than grinding them solo. The people judging it by MMO checklists simply don't get it.
If LOTRO is anything like it was when I quit, it's also not terribly important to have others around to progress - as the progression content is so simple. I abandoned it after the microtransaction transition, and can't imagine that it helped the quality of the player base; but when it was a sub game people were actually pretty reasonable in game there too. You just had no real incentive to work with them.
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i'm only level 8 but so far the only time ppl have clicked on my character have been at the bank by accident as so many trying to access it.
I'm playing a single player MMO called ESO which is ok considering the single player ES games always felt like MMO's without others in it.
I'm really enjoying ESO,
- BUT the Phasing is absolutely bad. Nothing worse than you group member running around you and you only see a " V ". This is unbecoming of in an mmo ( it has no business in one ).
-No names above kills who is who.
-clicking on a player, then spinning a wheel to chat, makes it hard.
-group finder is buggy as hell.
Don't get me wrong, people are nice, infact I don't think I've found a bad player yet, everyone is nice.
HOWEVER, I think developers are going out of there way to make social hard in ESO. It's kind of working out a little for some because players are working hard at making it work, regardless of the poor community tools !
I'm only lvl14, and so far I havent needed group for anything I wanted to do, though I was planning on doing the first group dungeon soon.
Only thing I thought I needed a buddy with me was in the fighters guild quest line the snake boss lady, I got someone with me only to find out it phases me so that I cant have a friend there with me. Then I soloed it after I went ranged on her butt.
I've cleared all the rares solo so far, though some has been very nice challenge.
I have hard time teaming up with random folks in mmo's if I really dont need them, because there's a high chance they are asses, or some chain lollers that drags down the mood in some other ways heh, so it seems like a solo venture for now.
Inviting people for just some random questing usually means they should be on the same step of progression as you are, so it often means it just disrupts my questing flow if you're going to group up just for the fun of it?