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Can you ever have "too many" options in MMOs?

I’ve always wondered how MMO players felt when they get introduced to a brand new world, there is SO much to see and do. I actually wanted to bring up a recent example, I have been playing ESO since beta like many of you and I initially started a Wood Elf Templar wanting to do major deepz in fights, but sadly I wasn’t seeing the numbers I thought I would be seeing. I ended up rolling a couple different classes, trying out a bunch of new combinations but at this point, it feels like there are SO many god damn options that I can’t get myself to play one way anymore. Now some would argue that it’s great that we have so many options, but I wanted to have a discussion on this topic.

(I'm not sure if we're allowed to link personal videos, but I made a video that fits this discussion really well, so I hope it's OK!)

Comments

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    ah .. the paradox of choice (there is a book on this)

    There are plenty of research showing that more choices are not better.

     

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    My biggest problem with ESO is there are too many damn quest.  Leveling an alt will be puke inducing to go through the whole chain of quest again.
  • Flyte27Flyte27 Member RarePosts: 4,574
    Since classes are more ore less balanced and just achieve their goals with a slightly different spin on DPS what is the point?  I guess doing DPS one way instead of another is more fun.  I agree with the poster that I'd rather not go through quests in a game a second time.  It's usually bad enough to go through quests the first time.   I suppose you could start as a different race to get one of the few different starting areas.  Personally this is one of the reason I don't like forced questing and forced character focus on DPS/solo in an MMO.  It takes out the fun of replaying with alts.  I would not both to restart a game that is quest based just to change my class to something that isn't all that different from what I'm currently doing.  I'd know in my head the only real important thing is I can get through all the quests and this can be accomplished easily by and combination of skills in the game.  This was not the case in Everquest.  I had to think of which class could solo.  Weather I wanted a class that was in demand in groups.  Weather I wanted a class that was DPS, CC, Healing, Hybrid, Utility, etc.  There were also a lot more starting areas.  There was more reason to reroll in those cases.  In these types of games it would be better if they just gave you the option to respec whenever you want since playing as one isn't going to have a huge impact on your overall goal.
  • ReklawReklaw Member UncommonPosts: 6,495

    Personaly there are never too many options if you take your time.

    In ESO I try to get my 4 characters till 15 which will take some time. I simply can't ignore the game has certain issue's. For now just a encounterd a few but none game breaking. So I simply will not set myself up to experiance the issue's many complain about. Have to much experiance in this genre to go that route. So I take it slow even though I have already put in lots of time with my 4 toons.

    My niche in ESO is to make my toons pretty traditional, for example my sorcerer is doing woodworking,  enchantment, alchemy because I feel it fits his personality being a Sorcerer. My Nightblade goes for provisioning, light/medium armor craft. My Dragonknight goes for the heavy stuff thats Blacksmiting both armor and providing weapons for both the templar and my nightblade. All these things are options I choose.  Yeah selfefficient, but how else could I become effecient when guilded? I'll take my time.

     

     

  • NildenNilden Member EpicPosts: 3,916

       Too many options, hmm, if we are going to talk about that and choice plus indecision. I think variety needs some time in the spot light too. So as far as too many options my gushing first thought is NOPE never enough. Then I thought about City of Heroes mission architect and having over 10,000 player made missions to choose from. So my conclusion became there is a critical mass for how many choices you can make.

    As far as indecision, why not try out different things?

    When it comes to variety, which is what I feel would seriously help replay value, I think having random dungeons or 10,000 possible monsters in the game never really hits a critical mass for me. They could have a random dungeon generator that took you to different bio-omes like artic, forrest, dessert, jungle, ocean, underwater, volcanoe, islands, swamps, mountians, caves, anything you could imagine. Sky is the limit on variety.

    "You CAN'T buy ships for RL money." - MaxBacon

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  • onlinenow25onlinenow25 Member UncommonPosts: 305

    What your describing is an issue with all games that force a player to play hundreds of hours to progress.

     

    The choice its self is not bad.  What is bad is the amount of choices you have, but are unable to scratch the surface of it with out spending 100+ hours for each class just to get to VR10 where you can actually make the meaningful build choices.

     

    Too Many options are only bad if two things are done:

     

    1.  A huge time sink is involved with each choice  with no way to alleviate it.  (Rushing in D2 to make new characters)

    2.  The choices are not actually choices but different forms of forced progression.

     

     

  • dave6660dave6660 Member UncommonPosts: 2,699
    Originally posted by nariusseldon

    ah .. the paradox of choice (there is a book on this)

    There are plenty of research showing that more choices are not better.

    Yeah I remember reading about the study they performed selling jams.  The person selling 24 varieties attracted more attention but sold less compared to the person selling only 6 varieties.

    The trend did not hold true though for specialty items or more informed customers.

    The idea was attacked by a lot of economists.  The idea that less choice might be better is contrary to one of the tenets of capitalism.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • simsalabim77simsalabim77 Member RarePosts: 1,607

    Variety is the spice of life. I like having as many options as possible. I don't put much thought into it beyond, "What seems like the most fun thing to do right now?" I don't agonize over playing a video game efficiently or doing it the "right way."

  • fantasyfreak112fantasyfreak112 Member Posts: 499

    You can have too many options if they ruin the integrity of the game. For instance adding a cash shop that lets you buy a sports car for a mount in a fantasy world. Sure it's more options but it ruins the original game and each additional nonsensical option makes the game more and more like trash.

     

    In short the options must add to the original game in some meaningful way as opposed to just being a general option.

  • OrinatiaOrinatia Member Posts: 3
    I feel this way about RIFT sometimes - it's nto a bad thing, I just sometimes can't decide what to do that day because there's so much to choose from. Then I just get distracted by an invasion for two hours and realise I need to log off...
  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by TheWoundedStapler

    I’ve always wondered how MMO players felt when they get introduced to a brand new world, there is SO much to see and do. I actually wanted to bring up a recent example, I have been playing ESO since beta like many of you and I initially started a Wood Elf Templar wanting to do major deepz in fights, but sadly I wasn’t seeing the numbers I thought I would be seeing. I ended up rolling a couple different classes, trying out a bunch of new combinations but at this point, it feels like there are SO many god damn options that I can’t get myself to play one way anymore. Now some would argue that it’s great that we have so many options, but I wanted to have a discussion on this topic.

    (I'm not sure if we're allowed to link personal videos, but I made a video that fits this discussion really well, so I hope it's OK!)

    I find this notion that there is so much to see and do in your claim to be highly subjective.  In almost every MMO released since WoW there is only the following to do:

    1. Quest to Level Cap along a very linear, non exploratory path
    2. Do dungeons for gear
    3. Queue up for PvP
    4. Quit due to shear boredom
    There can never be too many options which is why I am about 76% likely to pickup Archeage. 

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by dave6660
    Originally posted by nariusseldon

    ah .. the paradox of choice (there is a book on this)

    There are plenty of research showing that more choices are not better.

    Yeah I remember reading about the study they performed selling jams.  The person selling 24 varieties attracted more attention but sold less compared to the person selling only 6 varieties.

    The trend did not hold true though for specialty items or more informed customers.

    The idea was attacked by a lot of economists.  The idea that less choice might be better is contrary to one of the tenets of capitalism.

    The tenet of capitalism ... rational choices .. is an unrealistic assumption. That is why the whole field of behavioral economics exists.

    In fact, there are many many books (like Predictably Irrational) about this subject, and nobel prizes awarded (to Vernon Smith and Danny Kahnermann). I don't think any serous economist can ignore behavioral economics anymore.

    Furthermore, the impact of number of choices (or complexity) is smaller when the stakes are higher .. but when you are talking about playing video games .. yeah .. it works because most people don't have the incentive to spend hours to learn a mere game.

     

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Reklaw

    Personaly there are never too many options if you take your time.

    That is the issue. Not everyone want to spend their precious time learning merely games. That is why games you can learn and start having fun in 10 minutes are popular (essentially all AAA SP games). You can hide the complexity and spoon feed players little by little .. but few has the patience to spend 10 hours learning before they can have fun.

     

  • free2playfree2play Member UncommonPosts: 2,043

    True choice is a great thing in games. The trouble is, most games don't have true choice. Even trinity and range is limited. How do I level a healer? DPS mobs to death. How do I level a Tank? DPS mobs to death. How do I level an Archer? DPS Mobs to death. How do I level a Melee? DPS mobs to death.

     

    It's also why most game focus on end game. Everything up to end game is? DPS mobs to death.

  • CreatorzimCreatorzim Member UncommonPosts: 274
    The answer is yes, if you require a person to do them all the stay relevant. Forcing someone to go farm items so they can do end content would be stupid. Forcing someone to raid so they can get a decent piece for PVP, etc, etc.

    image

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by dave6660

    Originally posted by nariusseldon
    ah .. the paradox of choice (there is a book on this) There are plenty of research showing that more choices are not better.
    Yeah I remember reading about the study they performed selling jams.  The person selling 24 varieties attracted more attention but sold less compared to the person selling only 6 varieties.The trend did not hold true though for specialty items or more informed customers.The idea was attacked by a lot of economists.  The idea that less choice might be better is contrary to one of the tenets of capitalism.
    I did not read the book :)

    I think everyone has their "breaking point" where too many choices freezes them from making a choice. Indecision and second guessing take over at some point.

    Usually, I am all for "More Choices!", but I have limits to what I find "enjoyable choices" :)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • WW4BWWW4BW Member UncommonPosts: 501
    Originally posted by dave6660
    Originally posted by nariusseldon

    ah .. the paradox of choice (there is a book on this)

    There are plenty of research showing that more choices are not better.

    Yeah I remember reading about the study they performed selling jams.  The person selling 24 varieties attracted more attention but sold less compared to the person selling only 6 varieties.

    The trend did not hold true though for specialty items or more informed customers.

    The idea was attacked by a lot of economists.  The idea that less choice might be better is contrary to one of the tenets of capitalism.

    Im sure the person with the more varied stock also sold the most. Everything else being equal. But he would be wasting resources producing specialty items. And he would make less of a profit... that would allow the other person to compete on price. Or it could be that the one focusing on only a few variations can get more quality by specializing.

  • crack_foxcrack_fox Member UncommonPosts: 399

    Yes, at least initially. Complexity should be revealed as your mastery of the game increases. At the start though, simplicity is the key. I do not want to make early choices that I will later regret, nor do I want to feel obliged to research this stuff before I even begin. And I really won't be happy if I have to pay to reset certain choices I made in my first few levels. 

    Ofc this only applies to certain types of options - those that impact on my character's effectiveness. I can never have too many options to tweak my graphics settings, too many sliders to customize my character's appearance etc. 

  • Gamer54321Gamer54321 Member UncommonPosts: 452

    Another uninteresting thread on this forum that is based on making a wild generalization with no agency.

     

    One thing comes to mind:

    To play a game, but a game where devs meant that every player should steamroll through all of it, because then the game would appear to have alot of content, when the opposite might be true. Play faction A, and then move on to begin play faction B, and then C with the same character. Unless I am totally mistaken, this is so with elder scrolls online.

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