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Can this mmo be ruined by carebears in the west?

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  • eye_meye_m Member UncommonPosts: 3,317

    Am I the only person who really enjoys the thought of some gankers having their game "ruined" by a bunch of carebears.  I love it. 

    Too bad for the actual PvP'ers though, but thats just collateral damage.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Jean-Luc_Picard
    Originally posted by eyelolled

    Am I the only person who really enjoys the thought of some gankers having their game "ruined" by a bunch of carebears.  I love it. 

    Nope, I enjoy it too, even though I like PvP.

    Too bad for the actual PvP'ers though, but thats just collateral damage.

    The "actual PvP'ers" won't mind, they will just live in the many PvP zones.

    It's an interesting point. If you really are playing the game to fight other people who want to fight back, how can the game be ruined by carebears ?  All they really ever get changed is forced pvp and killing sheep while they try and run away isn't pvp. I think they actually have to be facing you to get the verses part of that to be true.

  • stealth977stealth977 Member UncommonPosts: 17

    No, it has ZERO possibility to be ruined by Western Carebears because it is already ruined by carebears way before it reached WEST.

     

    I guess people asking/answering under this topic never played AA before, it is nothing like the other hardcore PVP games. If you wanted to, you could play the game without fighting anyone ever. And even when you do fight, you loose nothing YES NOTHING (unless you are carrying multiple trade bags and in this case it would be your stupidity to carry lets say 10 trade bags all alone)

     

    Even during sea fights, your ships are not lost, they just become broken and you can repair them and repairing is SO CHEAP.

    So, it is already a carebear game which can not be ruined further by western carebears... 

  • greatskysgreatskys Member UncommonPosts: 451

    I've never understood why companies like WoW felt they had to destroy world pvp because of the carebears when there was a choice whether you could play on pve server in the first place . Its easy if you want to just do pve just don't roll on a pvp server . I think all it takes is offering the player a choice and not doing something dumb like putting dungeon finders of battleground finders on pvp servers which end up centralizing the game to city hubs . 

    To answer the question . No I dont think they can . The likely hood they will head off back to other games or  never even play this in the first place . The more I'm hearing about this the more I'm liking it . 

  • TbauTbau Member, Newbie CommonPosts: 401

    The question isn't "can it" the question is "will it happen even more".

    The game has already been hit by 1.0 that was made the game a little more friendly towards the average western carebear player. Now we have to worry about how many more crap changes are going to be implemented to make the game even more popular. 1.0 was the first step.

    This isn't going to be up to Trion, so Trion can be shooting for a mere 100k players, its up to the makers of the game and they are expecting far more. They were more than willing to risk losing several 100k Japanese players in hopes to make something more Western friendly. So the game needs to be a decent success so XL doesn't carebear it up even more.

  • DEAD.lineDEAD.line Member Posts: 424

    Forget the "carebears", it will probably be ruined by pvp'ers more than anything.

    The game is faction based, and there isn't anything to keep a good balance between the population. So what happens when players can just reroll in the bigger faction if they're outnumbered? Yup. Not that it'll happen everywhere, but you can see it coming.

     

  • maccarthur2004maccarthur2004 Member UncommonPosts: 511
    Originally posted by DamonVile
    Originally posted by Jean-Luc_Picard
    Originally posted by eyelolled

    Am I the only person who really enjoys the thought of some gankers having their game "ruined" by a bunch of carebears.  I love it. 

    Nope, I enjoy it too, even though I like PvP.

    Too bad for the actual PvP'ers though, but thats just collateral damage.

    The "actual PvP'ers" won't mind, they will just live in the many PvP zones.

    It's an interesting point. If you really are playing the game to fight other people who want to fight back, how can the game be ruined by carebears ?  All they really ever get changed is forced pvp and killing sheep while they try and run away isn't pvp. I think they actually have to be facing you to get the verses part of that to be true.

    Archeage already offers a fair amount of ways to avoid pvp*, i am not against this. What i dont agree is the possibility of the pvp be plucked off from AA, like i see so many carebears asking.

     

     

    *Only to remember:

    1- All zones until lv 30 are safe.

    2- Plenty of safezones scattered by the map.

    3- Timed pvp in the contested zones (war and truce times).

    4- The criminal system

     

    But seens that these features aren't enough to some people...

     

     

     



  • Victor_KrugerVictor_Kruger Member UncommonPosts: 280

    The game fine how it is in alpha, it  has a good balance between pvp and pve game elements and allows all play styles on one server type. 

    Only people on the far ends the pvp/pve spectrum will complain about it. Instead of having optional servers, you have options in the game itself.

  • VoiidiinVoiidiin Member Posts: 817
    Originally posted by Bloodaxes

    (Ps. There will never be a pve server and pvp server because as much as pvp players call us carebears they know if there would be an option the pve server would be loaded and the pvp server would be not that full)

    ^^ This.

    See the Hardcore PvPer's do not understand how much they rely on the "Carebears" population in order for them to subsist. If there were two server types... one would be full and the other would be dead.

    Case in point, Dark Age of Camelot introduced two PvP servers, Andred and Mordred, the servers peaked for a couple of months, but the amount of unrelenting greifing started to wear on the less "hardcore" population, and they went back to there originating servers. i think it was less than a year later Andred was merged with Mordred, and later on when DAoC started to really tank in population it was removed completely.

    Face it, without the PvE players there is no server, the Hardcore PvP players do not exist in the numbers that are needed to float an MMO. 

    This entire thread is self defeating, if you do not pull in the PvE players you will see your game crash and burn, there needs to be a balance, and i think ArcheAge will achieve this. 

    I will admit i am very curious how Camelot Unchained will do, considering it is like EvE on horses.

    Lolipops !

  • flizzerflizzer Member RarePosts: 2,455
    Originally posted by Voiidiin
    Originally posted by Bloodaxes

    (Ps. There will never be a pve server and pvp server because as much as pvp players call us carebears they know if there would be an option the pve server would be loaded and the pvp server would be not that full)

    ^^ This.

    See the Hardcore PvPer's do not understand how much they rely on the "Carebears" population in order for them to subsist. If there were two server types... one would be full and the other would be dead.

    Case in point, Dark Age of Camelot introduced two PvP servers, Andred and Mordred, the servers peaked for a couple of months, but the amount of unrelenting greifing started to wear on the less "hardcore" population, and they went back to there originating servers. i think it was less than a year later Andred was merged with Mordred, and later on when DAoC started to really tank in population it was removed completely.

    Face it, without the PvE players there is no server, the Hardcore PvP players do not exist in the numbers that are needed to float an MMO. 

    This entire thread is self defeating, if you do not pull in the PvE players you will see your game crash and burn, there needs to be a balance, and i think ArcheAge will achieve this. 

    I will admit i am very curious how Camelot Unchained will do, considering it is like EvE on horses.

    This is why I call the griefer's a virus.  They will kill the host and then look around and wonder  "Where did everyone go?"

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    A consensual pvp server wouldn't be bad. I never understood why this bothers the hardcore crowd so much. It's a win/win.

    That said, I'm fine with there not being one. The reason this game is drawing in "carebear" fans is because it offers a lot of amazing features beyond mindless killing. This isn't Darkfall or anything.

    image
  • DEAD.lineDEAD.line Member Posts: 424
    Originally posted by Voiidiin
     

    I will admit i am very curious how Camelot Unchained will do, considering it is like EvE on horses.

    Not that i know of. It's 3 faction RVR based. You get a pvp zone, and pve zones for factions. And when you think about it, Archeage is close to being an RVR game in a certain way, compared to open world pvp, but with 2 factions.

     

    RVR:

    *Faction 1- PVE zone (leveling)*-----*Faction 2- PVE zone (leveling)*----*Faction 3- PVE zone (leveling)*-----RVR zone

     

    Archeage :

    *Faction 1- Level 1-30 zones (PVE)*----*Faction 1- Lvel 30-50 zones (contested)*-----*Sea/Lost Continent (OWPVP)*------Faction2 =Faction 1*

    Unless there's an exploit to use.

  • VoiidiinVoiidiin Member Posts: 817
    Originally posted by DEAD.line
    Originally posted by Voiidiin
     

    I will admit i am very curious how Camelot Unchained will do, considering it is like EvE on horses.

    Not that i know of. It's 3 faction RVR based. You get a pvp zone, and pve zones for factions. And when you think about it, Archeage is close to being an RVR game in a certain way, compared to open world pvp, but with 2 factions.

     

    RVR:

    *Faction 1- PVE zone (leveling)*-----*Faction 2- PVE zone (leveling)*----*Faction 3- PVE zone (leveling)*-----RVR zone

     

    Archeage :

    *Faction 1- Level 1-30 zones (PVE)*----*Faction 1- Lvel 30-50 zones (contested)*-----*Sea/Lost Continent (OWPVP)*------Faction2 =Faction 1*

    Unless there's an exploit to use.

    Ummm do a bit more homework .... there is ZERO PvE in Camelot Unchained.

    Lolipops !

  • kitaradkitarad Member LegendaryPosts: 8,164

    It is such a conundrum because if you have a PvE server and PvP server the PvP server will become underpopulated see Felucca for UO as reference to this but the PvP players still call the carebears the problem. They say the carebears destroy the game but the minute you give players the choice they abandon the PvP server . Why is that huh ? Methinks it is not the carebears that are the problem.

     

     

  • DEAD.lineDEAD.line Member Posts: 424
    Originally posted by Voiidiin
    Originally posted by DEAD.line
    Originally posted by Voiidiin
     

    I will admit i am very curious how Camelot Unchained will do, considering it is like EvE on horses.

    Not that i know of. It's 3 faction RVR based. You get a pvp zone, and pve zones for factions. And when you think about it, Archeage is close to being an RVR game in a certain way, compared to open world pvp, but with 2 factions.

     

    RVR:

    *Faction 1- PVE zone (leveling)*-----*Faction 2- PVE zone (leveling)*----*Faction 3- PVE zone (leveling)*-----RVR zone

     

    Archeage :

    *Faction 1- Level 1-30 zones (PVE)*----*Faction 1- Lvel 30-50 zones (contested)*-----*Sea/Lost Continent (OWPVP)*------Faction2 =Faction 1*

    Unless there's an exploit to use.

    Ummm do a bit more homework .... there is ZERO PvE in Camelot Unchained.

    I apologize. After some research, you're right, didn't know they didn't have pve zones, quests, drops, etc. Sorry.

    But even thenn, it's closer to Planetside 2 than EVE. EVE as safe(r) zones and player made corps. CU is more about tri faction pvp, where eve crafting seems to be an rvr related mechanic.

    After looking closer, it does seem more like an RVR "arena world" where pvp will be the primarty activity by far. So i don't see the issue there. There will be housing, but if it doesn't turn out to be be a big feature, the game's main, if not only, component will be pvp. That could actually be really popular if you think about.

  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237
    Originally posted by maccarthur2004

    As everyone knows, archeage is a sandbox pvp focused game. It's endgame is all about the risk X reward system provided by the disputes of trade routes, packs, castles, mining spots and so on, what is intended to create a social experience far more lively and complex than what we are used in the mainstream western mmos (except EVE).

    Because this, Archeage have world pvp planned from its very root and entangled in all its features, like the trade missions, the justice system and the piracy. So, world pvp cant be simply plucked off the game and it still continue to be a great mmo. Archeage with word pvp plucked off would become crap.

    However, this mmo seens to arouse interest from carebears! I dont know the reason for this, if is the lack of information about the game or some other thing i cant understand (e.g: a hope that developers dumb down the mmo and reduce or remove its risks), and this is particularly source of concern to the people that awaited AA for almost 4 years for what it is intended to be when announced: a fantasy sandbox AAA mmo inspired in UO.

     

    In my opinion, AA will only do well here in the west if it keep itself as a "different" mmo, with risks X reward, social tools and meaningful pvp, since is it what many players are waiting for and cant find in the countless AAA linear themepark mmos that is around. The carebear crowd already have plenty of AAA mmos to play and is somewhat "unfair" they wanting a complete domination in the genre, with no even a crumb to the pvp crowd.

    AA will do very well in Russia because the playerbase wants a Lineage 3 and AA seens to fill well that role. 

     

     

     

    I dont think people have a problem from PvP.  Its losing their shit when they die.  Its an antiquated system from the past.  In AA what happens when you are PK'd?  That will say alot about who will play and how much (popular) interest the game will have.

    Honestly I don't want this game to be 'popular' -- I want it to be supported (well) by a dedicated audience.  There are a TON of other MMOs I don't like that may be a great option for those who don't like this.

    image
  • cheyanecheyane Member LegendaryPosts: 9,386
    I think the developers of this game will not share your view that you would not want this game to be popular. They will do everything in their power to make it so.
    Garrus Signature
  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237
    Originally posted by kitarad

    It is such a conundrum because if you have a PvE server and PvP server the PvP server will become underpopulated see Felucca for UO as reference to this but the PvP players still call the carebears the problem. They say the carebears destroy the game but the minute you give players the choice they abandon the PvP server . Why is that huh ? Methinks it is not the carebears that are the problem.

     

     

    Very good point, and I agree. Can some PvP person answer?  I'm interested in you view this.

    image
  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237
    Originally posted by Lord.Bachus

    This MMO allready doomed and ruined by Asian design ....

     

    It will not work on the european market... 

    Why do you say that?  I cant speak because I am in the American market and feel it will do well here.  I seem to prefer more of the Korean MMOs (Black Desert, ArcheAge) over the Western ones (ESO, Wildstar).

    image
  • Victor_KrugerVictor_Kruger Member UncommonPosts: 280
    Originally posted by darkhalf357x
    Originally posted by maccarthur2004

    As everyone knows, archeage is a sandbox pvp focused game. It's endgame is all about the risk X reward system provided by the disputes of trade routes, packs, castles, mining spots and so on, what is intended to create a social experience far more lively and complex than what we are used in the mainstream western mmos (except EVE).

    Because this, Archeage have world pvp planned from its very root and entangled in all its features, like the trade missions, the justice system and the piracy. So, world pvp cant be simply plucked off the game and it still continue to be a great mmo. Archeage with word pvp plucked off would become crap.

    However, this mmo seens to arouse interest from carebears! I dont know the reason for this, if is the lack of information about the game or some other thing i cant understand (e.g: a hope that developers dumb down the mmo and reduce or remove its risks), and this is particularly source of concern to the people that awaited AA for almost 4 years for what it is intended to be when announced: a fantasy sandbox AAA mmo inspired in UO.

     

    In my opinion, AA will only do well here in the west if it keep itself as a "different" mmo, with risks X reward, social tools and meaningful pvp, since is it what many players are waiting for and cant find in the countless AAA linear themepark mmos that is around. The carebear crowd already have plenty of AAA mmos to play and is somewhat "unfair" they wanting a complete domination in the genre, with no even a crumb to the pvp crowd.

    AA will do very well in Russia because the playerbase wants a Lineage 3 and AA seens to fill well that role. 

     

     

     

    I dont think people have a problem from PvP.  Its losing their shit when they die.  Its an antiquated system from the past.  In AA what happens when you are PK'd?  That will say alot about who will play and how much (popular) interest the game will have.

    Honestly I don't want this game to be 'popular' -- I want it to be supported (well) by a dedicated audience.  There are a TON of other MMOs I don't like that may be a great option for those who don't like this.

    No inventory items are lost, if you die by pve you lose experience which can be gotten back, if you die by pvp you lose honor points which you gain back by killing other players. 

    Trade packs is what people will be fighting over, guilds need trade packs to progress, that will be the source of conflict.

  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237
    Originally posted by cheyane
    I think the developers of this game will not share your view that you would not want this game to be popular. They will do everything in their power to make it so.

    I agree with that.  If they keep the game close to its roots (sandpark) I don't see popularity being a reality.  I honestly believe most NA gamers HATE choice and want to be spoon fed their experience and then raid (look at Wildstar as an example).

    I dont want that, but accept that I am a small minority.

    Now granted TRION starts making changes to the translation to 'appeal' to the NA gamer, yes I can see that generating interest but I also see it being bad for the community.  I have never seen it work successfully.

    image
  • JedicowboyJedicowboy Member UncommonPosts: 140
    first off i dont give a rat's a$$ about this West, East, North, South gameplay style crap.  For me i am going to play the game because i like what i see from it.  Yes i may not be good at pvp but dammit im gonna give it my best and not quit.
  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by Fendel84M

    That said, I'm fine with there not being one. The reason this game is drawing in "carebear" fans is because it offers a lot of amazing features beyond mindless killing. This isn't Darkfall or anything.

    The problem is, as the game progresses it gets harder to do anything worthwhile without exposing yourself to the possibility of PvP.  its almost like a bait and switch.

     

    The heavy PvP will keep the population small, but the game itself should keep that population loyal.  And small populations can grow over time if that loyal base stays put.  EvE is a game that appeals to a small portion of the players but they do a damn good job keeping that portion so it ends up as a top 5 game.

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by maccarthur2004

    Can this mmo be ruined by carebears in the west?

     

    From what I am seeing in alpha, everyone seems more than up for the fight and is asking for nothing but what a sandpark PvP game offers,.

    I guess it CAN be, but I see no signs that it WILL be.

  • Athena_StarfireAthena_Starfire Member UncommonPosts: 213

    I was considering Archage because it looked cool, then I found out it was a Open World Gankfest and was crossed off my list. Also I dumped anything by Trion since they destroyed RIFT by putting PVP on PVE server after level 20.

    Will never consider anything by Trion again..

     

     

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