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Spell Crafting

Similiar to most of Elder scrolls games where you could do some spell crafting, they are now planning on adding this function into ESO.  This basically allows you to custom make spells.  I think Daggerfall and Morrowind had alot less rules restricting spell crafting, but oblivion and skyrim had alot more restrictions so the usefulness of spell crafting was more limited.

Anyone looking forward to this function?  Are they going ot put too many restrictions on it to make it almost not worth using?

 

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The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.

Comments

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by blackcat35

    Similiar to most of Elder scrolls games where you could do some spell crafting, they are now planning on adding this function into ESO.  This basically allows you to custom make spells.  I think Daggerfall and Morrowind had alot less rules restricting spell crafting, but oblivion and skyrim had alot more restrictions so the usefulness of spell crafting was more limited.

    Anyone looking forward to this function?  Are they going ot put too many restrictions on it to make it almost not worth using?

     

    I'm sure they will put caps on damage, durations, etc. That being said, I'm really looking forward to seeing what system they come in with to let you make your own abilities. This is pretty ground breaking for an MMO imo.

    Currently Playing: ESO and FFXIV
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  • MyrdynnMyrdynn Member RarePosts: 2,483

    awesome, I wonder if its going to be a craft skill or more lockpicking/fishing?

    Ryzom had the best spellcrafting feature of all-time

     

  • blackcat35blackcat35 Member Posts: 479

    was looking at skyrim and appearantly it doesn't have a spell crafting option, but there is a mod out that allows you to add custom made spells.

    http://www.nexusmods.com/skyrim/mods/33598/?

    ==========================
    The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.

  • blackcat35blackcat35 Member Posts: 479
    Originally posted by Myrdynn

    awesome, I wonder if its going to be a craft skill or more lockpicking/fishing?

    Ryzom had the best spellcrafting feature of all-time

     

    I tried to find out more about Ryzom spell crafting features doing searches on it, and according to one forum post said that Ryzom had no spell crafting.  No one posted any contradictory info that it did.

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    The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.

  • MyrdynnMyrdynn Member RarePosts: 2,483
    Originally posted by blackcat35
    Originally posted by Myrdynn

    awesome, I wonder if its going to be a craft skill or more lockpicking/fishing?

    Ryzom had the best spellcrafting feature of all-time

     

    I tried to find out more about Ryzom spell crafting features doing searches on it, and according to one forum post said that Ryzom had no spell crafting.  No one posted any contradictory info that it did.

    thats cause it wasnt called spell crafting really

    but you could edit a spell, and add exp to a spell, to give it more range, less range and more damage, more aoe, faster cast speed.  it was great

     

  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    i have the feeling that the spell crafting in eso will not work as people think/want it to work and will be toned down heavily. I cant imagine how this would work otherwise... I assume its rather restricted on certain spells or give you more kinda additional morph options....
  • VrikaVrika Member LegendaryPosts: 7,973
    Originally posted by blackcat35
    Originally posted by Myrdynn

    awesome, I wonder if its going to be a craft skill or more lockpicking/fishing?

    Ryzom had the best spellcrafting feature of all-time

     

    I tried to find out more about Ryzom spell crafting features doing searches on it, and according to one forum post said that Ryzom had no spell crafting.  No one posted any contradictory info that it did.

    From Wikipedia: 

    "[In Ryzom] all abilities are built of components called stanzas. Each stanza defines one of the ability's effects, costs, or usage restrictions. Players may assemble actions out of any legal combination of stanzas their character knows. For example, if a player wanted to make an attack that strikes all enemies which are engaged in melee with a circular weapon swing, causes extra damage, and also leaves its victims bleeding, he would assemble the Circular Attack stanza, an Increase Damage stanza, and a Bleed stanza. He would then have to add enough credit and restriction stanzas to balance the beneficial effects, such as a high Stamina cost to perform the action, or a moderate cost but the limitation that it can only be used after parrying an enemy blow"

     
  • WizardryWizardry Member LegendaryPosts: 19,332

    What gamer's need to be careful of before getting all excited is that the END,maximum result is the ACTUAL result the developer is aiming for.What that means is that anything other than the maximum is just a negative result,one that is not worthy of using.That is the problem with computer games,people look for the realism or "think" they are achieving something above and beyond but they are not,it is simply the result the developer is allowing you to have and is factored into the game play,so your efforts are just mute not amazing.

    Think of it like a tier 1>3 fireball spell.The developer figures you to have a FB3 and the game is designed around that FB3,the other tiers are just a waste of time.

    Keeping it in perspective ,computer code will never play out as realism and developers will NEVER allow you to break the game or make it too easy via giving you the ability to craft some special powerful spell.

    That is why i detest a lot of the current trends by devs to make what i call FAKE game design.If the most they want to allow us is 50 dmg at level 5 then so be it,just give us a 50 dmg spell and be done with it,no need to FAKE players into thinking they are achieving something by crafting a new more powerful spell that ends up at that 50 dmg ,what was intended anyhow.

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  • FusionFusion Member UncommonPosts: 1,398

    If they do it like Morrowind, people will find ways to abuse it, it needs to be somewhat like Ryzom has/had and it needs to have hard caps (the more positives you add, the more negatives you get).. iirc morrowind had it pretty similar, but there were some combos that were just ridiculously OP.

    They'll need to rigorously test, dismantle and abuse spellcrafting for weeks before releasing it to the live servers, the game is teetering on the edge with abuses, i don't think the game can handle another sorc + batswarm abuse, specially when left unchecked for so long it's ruined pretty much every siege on the biggest AvA scenarios. 

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  • ScotScot Member LegendaryPosts: 24,273
    Well morphing of spells/powers means a minor form of this is already in game. Interesting to see, but I would imagine its way down the line as they already have a good combat and power system.
  • GrixxittGrixxitt Member UncommonPosts: 545

    If they use existing abilities as the yardstick for rules regarding new spells, I can imagine this being pretty groundbreaking, or game breaking, as the case may be.

    I'm currently imagining all of the game's most OP abilities on a single character.  image

    Obviously, I hope they at least get a grip on game balance before the even try to implement new skills or a skill crafting system

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  • dcaldessadcaldessa Member UncommonPosts: 5

    It is interesting to see that they are bringing in a whole new crafting thing, but not completing the ones they said were going to be in post launch,  such as jewelery crafting. .. how are we suppose to make new rings and necklaces or even use all these jewelery enchants when we cant even make new jewelery

     

    just my 2 cent s

     

    .

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by dcaldessa

    It is interesting to see that they are bringing in a whole new crafting thing, but not completing the ones they said were going to be in post launch,  such as jewelery crafting. .. how are we suppose to make new rings and necklaces or even use all these jewelery enchants when we cant even make new jewelery

     

    just my 2 cent s

     

    .

    I don't think you understand 'spellcrafting". Yes, the word "crafting" is in there but this isn't going to be a "craft" like the others.

     

    Besides, what makes you think this will be in before jewelry crafting? I doubt we'll see spellcrafting before the end of this year.

     

     

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  • PyatraPyatra Member Posts: 644
    Originally posted by dcaldessa

    It is interesting to see that they are bringing in a whole new crafting thing, but not completing the ones they said were going to be in post launch,  such as jewelery crafting. .. how are we suppose to make new rings and necklaces or even use all these jewelery enchants when we cant even make new jewelery

     

    just my 2 cent s

     

    .

     You have to buy blank ones from the mages guild, they have the traits on them.  You just need to add an enchant.

  • BigbooBigboo Member Posts: 201
    Originally posted by Pyatra
    Originally posted by dcaldessa

    It is interesting to see that they are bringing in a whole new crafting thing, but not completing the ones they said were going to be in post launch,  such as jewelery crafting. .. how are we suppose to make new rings and necklaces or even use all these jewelery enchants when we cant even make new jewelery

     

    just my 2 cent s

     

    .

     You have to buy blank ones from the mages guild, they have the traits on them.  You just need to add an enchant.

    Thks for the tip, I was also wondering about all those enchants and what to do with them.

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  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Iselin
    Originally posted by dcaldessa

    It is interesting to see that they are bringing in a whole new crafting thing, but not completing the ones they said were going to be in post launch,  such as jewelery crafting. .. how are we suppose to make new rings and necklaces or even use all these jewelery enchants when we cant even make new jewelery

     

    just my 2 cent s

     

    .

    I don't think you understand 'spellcrafting". Yes, the word "crafting" is in there but this isn't going to be a "craft" like the others.

     

    Besides, what makes you think this will be in before jewelry crafting? I doubt we'll see spellcrafting before the end of this year.

     

     

    I doubt we will see Jewelcrafting this year either...

     

    But you are right, spellcrafting will work more like a normall skilltree.... withouth skills, but with building components of spells...  

     

    Make a firebolt spell... gives DPs..

    add a stun ... lowers DPS raise magicka costs

    add a dot ... lowers DPS... adds dots raises costs

    add a snare to the DOt lowers DPS, raises costs

    make it an AoE spell... halfs DPS adds 505 to magicka costs

     

    All in all you ca see how this will ballance itselves...

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  • MsPtibiscuitMsPtibiscuit Member Posts: 164
    If it ever goes out, the spell crafting will be 1/10th big than what people think it will be.
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